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Difference between revisions of "Sonic Generations/File Index/BB2"

From Sonic Retro

m (Text replacement - " Files==" to " files==")
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*Collection: Image files for the concept art and game titles.
 
*Collection: Image files for the concept art and game titles.
 
*Hint: Leftover hints from Unleashed.
 
*Hint: Leftover hints from Unleashed.
*Install: Leftover images from installing Unleashed on...something.
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*Install: Leftover images appearing when installing Unleashed on PC (unreleased build, but this was finished, or very close to being finished, judging from the video file that plays when idling in Unleashed's title screen).
 
*Item: Item textures from Sonic Unleashed.
 
*Item: Item textures from Sonic Unleashed.
*LoadingHint: The image files for the loading hints.
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*LoadingHint: The image files for the loading hints when loading into stages.
*Packed: Contains the level geometry and their respective resources for all stages in bb2.cpk. The folder contains the level geometry and resources for the rival battles, Casino Night, Rooftop Run, the Figurine Room, Overworld, Planet Wisp, and Seaside Hill.
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*Packed: Contains the level geometry and their respective resources for all stages in bb2.cpk. The ar.0 files in the sub folders contain DDS textures, .material files, .model files (skybox and SET objects), terrain files and UV animations. The PFD files contain baked GI and terrain geometry.
*reddog: Seems like unused files for the PC's window GUI for the Debug Mode.
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*reddog: Leftover debug menu from Sonic Unleashed.
 
*voices: Voice files for the cast.
 
*voices: Voice files for the cast.
  

Revision as of 16:12, 6 April 2021

SCHG: Sonic Generations
Main Article

Objects
Collision Properties

File Index
BB

BB2
BB3

How-To
Import Levels

Create Breakable Objects
Create Splines

Folders

  • Collection: Image files for the concept art and game titles.
  • Hint: Leftover hints from Unleashed.
  • Install: Leftover images appearing when installing Unleashed on PC (unreleased build, but this was finished, or very close to being finished, judging from the video file that plays when idling in Unleashed's title screen).
  • Item: Item textures from Sonic Unleashed.
  • LoadingHint: The image files for the loading hints when loading into stages.
  • Packed: Contains the level geometry and their respective resources for all stages in bb2.cpk. The ar.0 files in the sub folders contain DDS textures, .material files, .model files (skybox and SET objects), terrain files and UV animations. The PFD files contain baked GI and terrain geometry.
  • reddog: Leftover debug menu from Sonic Unleashed.
  • voices: Voice files for the cast.

Files

Level files

All levels have Stage.pfd and Stage-Add.pfd in the Packed folder. They aren't listed here because all stages have them.

File Name Hard Mode Packed Folder Contains
#bms.ar.00 #bms001.ar.00 bms.ar.00 - bms.ar.03 Metal Sonic Rival Fight
#bsd.ar.00 #bsd001.ar.00 bsd.ar.00 - bsd.ar.04 Shadow Rival Fight
#bsl.ar.00 #bsl001.ar.00 bsl.ar.00 - bsl.ar.02 Silver Rival Fight
#cnz100.ar.00 N/A cnz100.ar.00 - cnz100.ar.02 Casino Night Zone
#ssh100.ar.00 N/A ssh100.ar.00 - ssh100.ar.03 Seaside Hill Act 1
#ssh200.ar.00 N/A ssh200.ar.00 - ssh200.ar.03 Seaside Hill Act 2
#csc100.ar.00 N/A csc100.ar.00 - csc100.ar.03 Crisis City Act 1
#csc200.ar.00 N/A csc200.ar.00 - csc200.ar.01 Crisis City Act 2
#euc100.ar.00 N/A euc100.ar.00 - euc100.ar.03 Rooftop Run Act 1
#euc200.ar.00 N/A euc200.ar.00 - euc200.ar.04 Rooftop Run Act 2
#pla100.ar.00 N/A pla100.ar.00 - pla100.ar.03 Planet Wisp Act 1
#pla200.ar.00 N/A pla200.ar.00 - pla200.ar.03 Planet Wisp Act 2
#fig000.ar.00 N/A fig000.ar.00 Figurine Room
#pam000.ar.00 N/A pam000.ar.00 - pam000.ar.01 Overworld

Enemy files

# File Name File Name Contains Used in
#EnemyAeroCannon.ar.00 EnemyAeroCannon.ar.00 Aero-Cannon Rooftop Run
#EnemyBatabata.ar.00 EnemyBatabata.ar.00 Batabata Green Hill Zone
#EnemyBeetle.ar.00 EnemyBeetle.ar.00 Beetle City Escape
#EnemyBeeton.ar.00 EnemyBeeton.ar.00 Beeton Green Hill Zone, Planet Wisp
#EnemyBigBeeton.ar.00 EnemyBigBeeton.ar.00 Big Beeton Green Hill Zone
#EnemyBigMotora.ar.00 EnemyBigMotora.ar.00 Big Motora Green Hill Zone
None EnemyBiter.ar.00 Iblis Biter Crisis City
#EnemyCommon.ar.00 EnemyCommon.ar.00 Common Enemy Files Everywhere
#EnemyCopSpeeder.ar.00 EnemyCopSpeeder.ar.00 Cop Speeder Speed Highway
None EnemyCrawler.ar.00 Iblis Worm Crisis City
#EnemyEChaser.ar.00 EnemyEChaser.ar.00 Egg Chaser Rooftop Run
#EnemyEFighter.ar.00 EnemyEFighter.ar.00 Egg Fighter Rooftop Run
#EnemyEggRobo.ar.00 EnemyEggRobo.ar.00 Egg Robo Sky Sanctuary
#EnemyELauncher.ar.00 EnemyELauncher.ar.00 Egg Launcher Rooftop Run
None EnemyEPawnCommon.ar.00 Common Egg Pawn Files Seaside Hill, Planet Wisp
#EnemyEPawnPLA.ar.00 EnemyEPawnPLA.ar.00 Egg Pawn Planet Wisp
#EnemyEPawnSSH.ar.00 EnemyEPawnSSH.ar.00 Egg Pawn Seaside Hill
#EnemyGanigani.ar.00 EnemyGanigani.ar.00 Ganigani Green Hill Zone
#EnemyGrabber.ar.00 EnemyGrabber.ar.00 Grabber Chemical Plant Zone
#EnemyGunHunter.ar.00 EnemyGunHunter.ar.00 G.U.N Hunter City Escape
#EnemyLander.ar.00 EnemyLander.ar.00 Lander Chemical Plant Zone
#EnemyMotora.ar.00 EnemyMotora.ar.00 Motora Green Hill Zone
#EnemyNal.ar.00 EnemyNal.ar.00 Sandworm Planet Wisp
#EnemySpinner.ar.00 EnemySpinner.ar.00 Spinner Seaside Hill
#EnemyTaker.ar.00 EnemyTaker.ar.00 Iblis Taker Crisis City

Characters

File Name Contains
amy.ar.00 Amy Rose's model files
animal.ar.00 Many animal model files
blaze.ar.00 Blaze the Cat's model files
charmy.ar.00 Charmy the Bee's model files
classic_eggman.ar.00 Dr. Robotnik's Eggman's model files
classic_tails.ar.00 Classic Tails' model files
cream.ar.00 Cream the Rabbit's model files
eggman.ar.00 Dr. Eggman's model files
espio.ar.00 Espio the Chameleon's model files
knuckles.ar.00 Knuckles the Echidna's model files
metalsonic.ar.00 Metal Sonic's model files
omochao.ar.00 Omochao's model files
rouge.ar.00 Rouge the Bat's model files
shadow.ar.00 Shadow the Hedgehog's model files
silver.ar.00 Silver the Hedgehog's model files
tails.ar.00 Modern Tails' model files
vector.ar.00 Vector the Crocodile's model files

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information