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{{SCHG SA|3}}
This is the '''[[Sonic Community Hacking Guide]] for PC version of ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure DX]]'''''. <br>
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__TOC__
Note: There are multiple versions of SADXPC. Addresses in sonic.exe may not work for your version.
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This is the '''[[Sonic Community Hacking Guide]] for the 2004 US/European PC version of ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure DX]]'''''. <br />
== Objects ==
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<br />
Level layouts are stored as .bin files in the /system/ directory of the SADX folder.
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This page is for information that does not fit into another page and does not warrant its own page.
=== File Name Layout ===
 
Level object files are always in the same format in SADX's <tt>SYSTEM</tt> directory:
 
SET<font color=red face=courier new>ll</font><font color=blue>ss</font><font color=green>c</font>.bin
 
where <tt><font color=red>ll</font></tt> is the level number, <tt><font color=blue>ss</font></tt> is the level segment number, and <tt><font color=green>c</font></tt> is the character playing the level. See below for useable values.
 
==== Listing of Levels and Their Segments ====
 
*<tt><font color=red>00</font></tt> - Hedgehog Hammer
 
*<tt><font color=red>01</font></tt> - Emerald Coast
 
**<tt><font color=blue>00</font></tt> - Azure Blue World
 
**<tt><font color=blue>01</font></tt> - Windy and Ripply
 
**<tt><font color=blue>02</font></tt> - Big Fishing
 
*<tt><font color=red>02</font></tt> - Windy Valley
 
**<tt><font color=blue>00</font></tt> - Windy Hill
 
**<tt><font color=blue>01</font></tt> - The Tornado
 
**<tt><font color=blue>02</font></tt> - In the Air
 
*<tt><font color=red>03</font></tt> - Twinkle Park
 
**<tt><font color=blue>00</font></tt> - Twinkle Cart
 
**<tt><font color=blue>01</font></tt> - Pleasure Castle
 
*<tt><font color=red>04</font></tt> - Speed Highway
 
**<tt><font color=blue>00</font></tt> - Run Through Speed Highway
 
**<tt><font color=blue>01</font></tt> - Goin' Down
 
**<tt><font color=blue>02</font></tt> - At Dawn
 
*<tt><font color=red>05</font></tt> - Red Mountain
 
**<tt><font color=blue>00</font></tt> - Mt. Red: a Symbol of Thrill
 
**<tt><font color=blue>01</font></tt> - Red Hot Skull
 
**<tt><font color=blue>02</font></tt> - Mt. Red: a Symbol of Thrill (Knuckles)
 
*<tt><font color=red>06</font></tt> - Sky Deck
 
**<tt><font color=blue>00</font></tt> - Skydeck A Go! Go!
 
**<tt><font color=blue>01</font></tt> - General Offensive
 
*<tt><font color=red>07</font></tt> - Lost World
 
**<tt><font color=blue>00</font></tt> - Tricky Maze
 
**<tt><font color=blue>01</font></tt> - Danger! Chased by Rock
 
**<tt><font color=blue>02</font></tt> - Leading Lights
 
*<tt><font color=red>08</font></tt> - Ice Cap
 
**<tt><font color=blue>00</font></tt> - Snowy Mountain
 
**<tt><font color=blue>01</font></tt> - Cave
 
**<tt><font color=blue>02</font></tt> - Snowboarding
 
*<tt><font color=red>09</font></tt> - Casinopolis
 
**<tt><font color=blue>00</font></tt> - Main Hall
 
**<tt><font color=blue>01</font></tt> - In the Sewers
 
**<tt><font color=blue>02</font></tt> - Sonic Pinball
 
**<tt><font color=blue>03</font></tt> - NiGHTS Pinball
 
*<tt><font color=red>10</font></tt> - Final Egg
 
**<tt><font color=blue>00</font></tt> - Mechanical Resonance (Part 1)
 
**<tt><font color=blue>01</font></tt> - Crank the Heat Up!
 
**<tt><font color=blue>02</font></tt> - Mechanical Resonance (Part 2, Shooting Gallery)
 
*<tt><font color=red>12</font></tt> - Hot Shelter
 
**<tt><font color=blue>00</font></tt> - Bad Taste Aquarium
 
**<tt><font color=blue>01</font></tt> - Red Barrage Area
 
*<tt><font color=red>13</font></tt>
 
*<tt><font color=red>14</font></tt>
 
*<tt><font color=red>15</font></tt> - Chaos 0
 
*<tt><font color=red>16</font></tt> - Chaos 2
 
*<tt><font color=red>17</font></tt> - Chaos 4
 
*<tt><font color=red>18</font></tt> - Chaos 6
 
*<tt><font color=red>19</font></tt> - Perfect Chaos
 
*<tt><font color=red>20</font></tt> - Egg Horner
 
*<tt><font color=red>21</font></tt> - Egg Walker
 
*<tt><font color=red>22</font></tt> - Egg Viper
 
*<tt><font color=red>23</font></tt> - Zero
 
*<tt><font color=red>24</font></tt> - E-102 BETA
 
*<tt><font color=red>25</font></tt> - E-102 Enhanced
 
*<tt><font color=red>26</font></tt> - Station Square
 
**<tt><font color=blue>00</font></tt> - City Hall Area
 
**<tt><font color=blue>01</font></tt> - Train Station/Casino Area
 
**<tt><font color=blue>02</font></tt> - Sewer
 
**<tt><font color=blue>03</font></tt> - Main Area
 
**<tt><font color=blue>04</font></tt> - Hotel
 
**<tt><font color=blue>05</font></tt> - Twinkle Park Entrance
 
*<tt><font color=red>27</font></tt> - Station Square (Incorrect Textures)
 
*<tt><font color=red>28</font></tt> - Station Square (Incorrect Textures)
 
*<tt><font color=red>29</font></tt> - Egg Carrier (Outside)
 
*<tt><font color=red>30</font></tt> - Egg Carrier
 
*<tt><font color=red>31</font></tt> - Egg Carrier
 
*<tt><font color=red>32</font></tt> - Egg Carrier
 
*<tt><font color=red>33</font></tt> - Mystic Ruins
 
**<tt><font color=blue>00</font></tt> - Main Area (Train Station)
 
**<tt><font color=blue>01</font></tt> - Angel Island
 
**<tt><font color=blue>02</font></tt> - Jungle
 
*<tt><font color=red>34</font></tt> - Mystic Ruins (Past)
 
*<tt><font color=red>35</font></tt> - Twinkle Circuit
 
**<tt><font color=blue>00</font></tt> - Downloadable Track 1
 
**<tt><font color=blue>01</font></tt> - Downloadable Track 2
 
**<tt><font color=blue>02</font></tt> - Downloadable Track 3
 
**<tt><font color=blue>03</font></tt> - Downloadable Track 4
 
**<tt><font color=blue>04</font></tt> - Downloadable Track 5
 
**<tt><font color=blue>05</font></tt> - Downloadable Track 6
 
*<tt><font color=red>36</font></tt> - Sky Chase Act 1
 
*<tt><font color=red>37</font></tt> - Sky Chase Act 2
 
*<tt><font color=red>38</font></tt> - Sand Hill
 
*<tt><font color=red>39</font></tt> - Station Square Chao Garden
 
*<tt><font color=red>40</font></tt> - Egg Carrier Chao Garden
 
*<tt><font color=red>41</font></tt> - Mystic Ruins Chao Garden
 
*<tt><font color=red>42</font></tt> - Chao Race
 
  
==== Characters ====
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==Controller buttons==
*<tt><font color=green>S</font></tt> - Sonic
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{|class="prettytable" style="width:auto;"
*<tt><font color=green>M</font></tt> - Miles/Tails
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!Bit!!Hex!!Function!!Keyboard!!Gamecube
*<tt><font color=green>K</font></tt> - Knuckles
 
*<tt><font color=green>A</font></tt> - Amy
 
*<tt><font color=green>E</font></tt> - E-102
 
*<tt><font color=green>B</font></tt> - Big
 
 
 
==== Examples ====
 
*<tt>SET0202S.BIN</tt> -  Tornado segment of Windy Valley when played as Sonic
 
*<tt>SET0402K.BIN</tt> -  Speed Highway: At Dawn as Knuckles
 
*<tt>SET3503E.BIN</tt> -  Fourth hidden Twinkle Circuit track as E-102
 
*<tt>SET0100S.BIN</tt> -  Beginning of Emerald Coast as Sonic
 
 
 
 
 
 
 
NOTE: If playing as a character in a level that they are not designed for, by default the objects will not be present. This can be corrected, though. Simply copy the appropriate file and rename it accordingly and the objects will appear in the level with  that character.
 
 
 
 
 
=== The Object Format ===
 
==== Header ====
 
Every file starts with a 32 byte (20 in hex) header in the following format, where <font color=red>red</font> is an unsigned long containing the total amount of objects in the level.
 
 
 
<font color=red>00 00 00 00</font> 00 00 00 00 00 00 00 00 00 00 00 00
 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 
 
 
(If you ever forget the amount of objects, take the offset of the very last object, divide in hex by 20, and convert to decimal.)
 
 
 
==== Body ====
 
Objects are defined after the header in the following format:
 
 
 
<font color=grey><font color=purple>00</font> 00 <font color=darkred>00 00</font> <font color=darkgreen>00 00</font> <font color=darkblue>00 00</font> <font color=red>00 00 00 00</font> <font color=green>00 00 00 00</font>
 
<font color=blue>00 00 00 00</font> <font color=violet>00 00 00 00 00 00 00 00 00 00 00 00</font></font>
 
 
 
*<font color=purple>The first byte is the object type. You can find what value corresponds to each object [[#Object Lists|here]].</font>
 
*<font color=grey>You can leave the next byte alone.</font>
 
*<font color=darkred>This unsigned short is the X rotation of the object in BAMS (Binary Angle Measurement System).</font>
 
*<font color=darkgreen>This unsigned short is the Y rotation of the object in BAMS.</font>
 
*<font color=darkblue>This unsigned short is the Z rotation of the object in BAMS.</font>
 
**''Note:'' To convert from degrees to BAMS: (degrees * 182) = BAMS.
 
*<font color=red>This float is the X position of the object.</font>
 
*<font color=green>This float is the Y position of the object.</font>
 
*<font color=blue>This float is the Z position of the object.</font>
 
*<font color=violet>This section is for the object's specific properties. Refer to later in this guide to set these. This section does not apply to most objects.</font>
 
 
 
To get the XYZ position of the object you want to place, use [http://www.websiteweather.com/ Cheat Engine] to look up offsets 03B2CAB0, 03B2CAB4, and 03B2CAB8 of sonic.exe - Sonic's current X, Y, and Z position, respectively. Play the game and move sonic to the place you want the object to be and pause the game. Then, paste these numbers into  your hex editor as a float.
 
 
 
==== Special Objects ====
 
 
 
===== Item Box =====
 
Item box types can be changed. Change the <font color=orange>orange</font> float to the corresponding value below to change the box's function.
 
 
 
<font color=grey><font color=purple>00</font> 00 <font color=darkred>00 00</font> <font color=darkgreen>00 00</font> <font color=darkblue>00 00</font> <font color=red>00 00 00 00</font> <font color=green>00 00 00 00</font>
 
<font color=blue>00 00 00 00</font> <font color=violet><font color=orange><b><u>00 00 00 00</u></b></font> 00 00 00 00 00 00 00 00</font></font>
 
 
 
*<tt>00</tt> - Speed up
 
*<tt>01</tt> - Invincibility
 
*<tt>02</tt> - 5 rings
 
*<tt>03</tt> - 10 rings
 
*<tt>04</tt> - "?" rings
 
*<tt>05</tt> - Shield
 
*<tt>06</tt> - Extra Life
 
*<tt>07</tt> - Enemy Bomb
 
*<tt>08</tt> - Electric Shield
 
 
 
===== Jump Pad =====
 
<font color=grey><font color=purple>00</font> 00 <font color=darkred>00 00</font> <font color=darkgreen>00 00</font> <font color=darkblue>00 00</font> <font color=red>00 00 00 00</font> <font color=green>00 00 00 00</font>
 
<font color=blue>00 00 00 00</font> <font color=violet><font color=orange><b><u>00 00 00 00</u></b></font> <font color=#808000><b><u>00 00 00 00</u></b></font> 00 00 00 00</font></font>
 
 
 
*<font color=orange>This float is the number of the jump pad (1-5, 0 is end).</font>
 
*<font color=#808000>This float is the number of the destination jump pad (2-5, 0 is end).</font>
 
 
 
===== Rocket =====
 
<font color=grey><font color=purple>00</font> 00 <font color=darkred>00 00</font> <font color=darkgreen>00 00</font> <font color=darkblue>00 00</font> <font color=red>00 00 00 00</font> <font color=green>00 00 00 00</font>
 
<font color=blue>00 00 00 00</font> <font color=violet><font color=orange><b><u>00 00 00 00</u></b></font> <font color=#808000><b><u>00 00 00 00</u></b></font> <font color=#DDA0DD><b><u>00 00 00 00</u></b></font></font></font>
 
 
 
*<font color=orange>This float is the X coordinate of the rocket's destination.</font>
 
*<font color=#808000>This float is the Y coordinate of the rocket's destination.</font>
 
*<font color=#DDA0DD>This float is the Z coordinate of the rocket's destination.</font>
 
 
 
===== Dash Panel =====
 
<font color=grey><font color=purple>00</font> 00 <font color=darkred>00 00</font> <font color=darkgreen>00 00</font> <font color=darkblue>00 00</font> <font color=red>00 00 00 00</font> <font color=green>00 00 00 00</font>
 
<font color=blue>00 00 00 00</font> <font color=violet><font color=orange><b><u>00 00 00 00</u></b></font> <font color=violet>00 00 00 00 00 00 00 00</font></font></font>
 
 
 
*<font color=orange>This float controls the speed of the dash panel. If left unchanged, the speed will be set to it's default.</font>
 
 
 
=== Object Lists ===
 
The following are a listing of objects available to be used in levels. The number following the level name is the level number and segment number (for example, <tt>0100</tt> is Emerald Coast, first segment).
 
 
 
==== Hedgehog Hammer (0000) ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Circular game platform
 
*<tt>02</tt> - Solid collision block (visible in debug)
 
*<tt>03</tt> - Nothing
 
*<tt>04</tt> - Nothing
 
*<tt>05</tt> - Nothing
 
*<tt>06</tt> - Nothing
 
 
 
 
 
==== Emerald Coast (0100) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Spring
 
*<tt>02</tt> - Angle-able spring
 
*<tt>03</tt> - Dash Pad
 
*<tt>04</tt> - Swinging Spike ball
 
*<tt>05</tt> - Falling Spike Ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - O EME P
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Button
 
*<tt>0A</tt> - plant
 
*<tt>0B</tt> - Dash Ring (properties floats are x,y,z coordinates respectively)
 
*<tt>0C</tt> - Balloon (Can only be used by Amy, but appears as all characters)
 
*<tt>0D</tt> - Item Box (See above for item useage)
 
*<tt>0E</tt> - Horizontal Rocket Platform
 
*<tt>0F</tt> - Closed Rocket Platform
 
*<tt>10</tt> - Vertical Rocket
 
*<tt>11</tt> - Closed Rocket Platform
 
*<tt>12</tt> - Jumppad
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - "push" Collision box
 
*<tt>15</tt> - Row of rings (First property float sets number of springs, second one sets distance)
 
*<tt>16</tt> - Collision Sphere
 
*<tt>17</tt> - Collision cylinder
 
*<tt>18</tt> - Collision cube
 
*<tt>19</tt> - Non-solid invisible cube, probably for triggering
 
*<tt>1A</tt> - Tikal Hint
 
*<tt>1B</tt> - Bubbles
 
*<tt>1C</tt> - Bubbles
 
*<tt>1D</tt> - Kiki
 
*<tt>1E</tt> - RhinoTank
 
*<tt>1F</tt> - Water Spider
 
*<tt>20</tt> - Palmtree (properties floats control variance)
 
*<tt>21</tt> - Shorter Palmtree
 
*<tt>22</tt> - Palmtree variance
 
*<tt>23</tt> - Sloping, collision-less, and incomplete palmtree
 
*<tt>24</tt> - Rock Platform
 
*<tt>25</tt> - Hut
 
*<tt>26</tt> - Spike Gate
 
*<tt>27</tt> - Water Platform (moves according to weight distribution)
 
*<tt>28</tt> - Purple Launch Ramp
 
*<tt>29</tt> - Really Thin Rock Structure
 
*<tt>2A</tt> - Mossy Rock
 
*<tt>2B</tt> - Fence Segment (it should be noted that this fence is longer than the next one, or vice versa, I can't remember)
 
*<tt>2C</tt> - Fence Seperator
 
*<tt>2D</tt> - Alternate textured Fence Segment
 
*<tt>2E</tt> - Same as 2C
 
*<tt>2F</tt> - Coral
 
*<tt>30</tt> - Coral
 
*<tt>31</tt> - Horizontal Palmtree
 
*<tt>32</tt> - Vines
 
*<tt>33</tt> - Moss
 
*<tt>34</tt> - Vine stemed plant
 
*<tt>35</tt> - Dolphins (No info on useage just yet)
 
*<tt>36</tt> - Conecrete pole
 
*<tt>37</tt> - Seagull
 
*<tt>38</tt> - Seagull
 
*<tt>39</tt> - Fake lighting effect
 
*<tt>3A</tt> - Umbrella
 
*<tt>3B</tt> - Dock, breaks if whale is triggered
 
*<tt>3C</tt> - Bouncy Rope
 
*<tt>3D</tt> - O ASIATO
 
*<tt>3E</tt> - Plant
 
*<tt>3F</tt> - Plant
 
*<tt>40</tt> - Moss
 
*<tt>41</tt> - SAKANA8K
 
*<tt>42</tt> - Destroyable Rock
 
*<tt>43</tt> - Whale spawner
 
*<tt>44</tt> - Whale remover
 
*<tt>45</tt> - Water intro
 
*<tt>46</tt> - Waterfall
 
*<tt>47</tt> - Rock
 
*<tt>48</tt> - Breakable Rocks
 
*<tt>49</tt> - Chair
 
*<tt>4A</tt> - Straw roof hut
 
*<tt>4B</tt> - Dolphin trigger (No info yet on useage)
 
*<tt>4C</tt> - Bass
 
*<tt>4D</tt> - Froggy
 
*<tt>4E</tt> - Fish
 
*<tt>4F</tt> - Updraft (Dimensions controlled by misc. floats)
 
*<tt>50</tt> - Endlevel trigger. Mightbe a plane
 
*<tt>51</tt> - Prison Egg
 
*<tt>52</tt> - Floating Item Box
 
*<tt>53</tt> - O BIGWJUMP
 
 
 
==== Windy Valley (0200) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Recovery Spring
 
*<tt>02</tt> - Normal Spring (distance controlled by 2nd misc float)
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Ball and Chain
 
*<tt>05</tt> - Falling Spike ball
 
*<tt>06</tt> - Messes up Level (also plays EC ambient sounds)
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Weeds
 
*<tt>0B</tt> - Dash Hoop (plays EC ambience)
 
*<tt>0C</tt> - Baloon (can only be used by amy)
 
*<tt>0D</tt> - Item box
 
*<tt>0E</tt> -  Rocket
 
*<tt>0F</tt> - losed Rocket Plat
 
*<tt>10</tt> - Vertical Rocket
 
*<tt>11</tt> - Another closed rocket platform
 
*<tt>12</tt> - Jumppad (2nd misc float controls number. 0 = invisible finish patform)
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - Ring
 
*<tt>16</tt> - Circle collision hull
 
*<tt>17</tt> - Cylinder collision hull
 
*<tt>18</tt> - Box collision hull (misic floats control dimensions)
 
*<tt>19</tt> - Non-solid Debug box, probably a trigger
 
*<tt>1A</tt> - Tikal Hint (last misc flaot controls what she says)
 
*<tt>1B</tt> - Gamma "HIT" target
 
*<tt>1C</tt> - rihno enemy (only appears in debug)
 
*<tt>1D</tt> - Worm enemy
 
*<tt>1E</tt> - Nothing ( not even in debug)
 
*<tt>1F</tt> - e103 (crashes if not put in right place)
 
*<tt>20</tt> - Bridge ( misc floats control what part of bridge)
 
*<tt>21</tt> - Wind effect.
 
*<tt>22</tt> - Rock that flies away when you get close
 
*<tt>23</tt> - A block
 
*<tt>24</tt> - Another Block
 
*<tt>25</tt> - Taller block
 
*<tt>26</tt> - Grassy patch
 
*<tt>27</tt> - dandelion
 
*<tt>28</tt> - Leaf generator
 
*<tt>29</tt> - uh, nothing
 
*<tt>2A</tt> - Nothing
 
*<tt>2B</tt> - Bridge
 
*<tt>2C</tt> - Broken Bridge
 
*<tt>2D</tt> - Grassy Platform
 
*<tt>2E</tt> - Dandelions (before they do that blowy-thingy)
 
*<tt>2F</tt> - Trampoline
 
*<tt>30</tt> - wooden post
 
*<tt>31</tt> - Fence segment
 
*<tt>32</tt> - Tree
 
*<tt>33</tt> - Fence with wind thing
 
*<tt>34</tt> - wind thing gate
 
*<tt>35</tt> - Rock platform with wind thing
 
*<tt>36</tt> - Messes up level
 
*<tt>37</tt> - Bridge
 
*<tt>38</tt> - Tilted Column
 
*<tt>39</tt> - Same as above
 
*<tt>3A</tt> - Column with handle thing
 
*<tt>3B</tt> - Flower
 
*<tt>3C</tt> - Messes up level
 
*<tt>3D</tt> - Wind thing Gate
 
*<tt>3E</tt> - grass
 
*<tt>3F</tt> - rock barrier
 
*<tt>40</tt> - longer rock barrier
 
*<tt>41</tt> - wall mounted wind thing
 
*<tt>42</tt> - MORE WIND THING
 
*<tt>43</tt> - MORE BRIDGES
 
*<tt>44</tt> - Fan
 
*<tt>45</tt> - Tumbleweed
 
*<tt>46</tt> - OMFG HUGE WIND THING
 
*<tt>47</tt> - Wind thing catwalk
 
*<tt>48</tt> - Eagle
 
*<tt>49</tt> - Tornado
 
*<tt>4A</tt> - flower
 
*<tt>4B</tt> - flower
 
*<tt>4C</tt> - nothing
 
*<tt>4D</tt> - Egg Prison
 
*<tt>4E</tt> - "Floating" item box
 
*<tt>4F</tt> - Bouncy spring (3 springs in a row, curls you up when you hit it)
 
*<tt>50</tt> -  Nothing
 
*<tt>51</tt> -  Nothing
 
 
 
==== Twinkle Park (0300) ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Ring
 
*<tt>02</tt> - Invisible Spheres (not solid, appear to do nothing, only visible in debug)
 
*<tt>03</tt> - Invisible Sphere (not solid, appears to do nothing, only visible in debug)
 
*<tt>04</tt> - Spring (Small)
 
*<tt>05</tt> - Spring (Large)
 
*<tt>06</tt> - Row of Springs
 
*<tt>07</tt> - Dash Pannel
 
*<tt>08</tt> - Orange Pad (unused, only visible in debug)
 
*<tt>09</tt> - Ball and Chain
 
*<tt>0A</tt> - Falling Spike ball
 
*<tt>0B</tt> - Ground Spikes
 
*<tt>0C</tt> - Egg Prison
 
*<tt>0D</tt> - Button
 
*<tt>0E</tt> - Balloon (for Amy only)
 
*<tt>0F</tt> - Item box
 
*<tt>10</tt> - Floating Item box
 
*<tt>11</tt> - Rocket Platform (open, rocket angled down)
 
*<tt>12</tt> - Rocket Platform (closed)
 
*<tt>13</tt> - Rocket Platform (open, rocket pointed straight up)
 
*<tt>14</tt> - Rocket Platform (closed)
 
*<tt>15</tt> - Checkpoint
 
*<tt>16</tt> - Invisible Barrier: Square (solid, pushes you a direction, only visible in debug mode)
 
*<tt>17</tt> - Invisible Barrier: Sphere (solid, only visible in debug)
 
*<tt>18</tt> - Invisible Barrier: Cylinder (solid, only visible in debug)
 
*<tt>19</tt> - Invisible Barrier: Cube (solid, only visible in debug)
 
*<tt>1A</tt> - Invisible Barrier: Cube (solid, pushes you a direction, only visible in debug mode)
 
*<tt>1B</tt> - Nothing
 
*<tt>1C</tt> - Tikal Hint Orb
 
*<tt>1D</tt> - Hint Monitor
 
*<tt>1E</tt> - Nothing
 
*<tt>1F</tt> - Go-cart (black)
 
*<tt>20</tt> - Buyoon
 
*<tt>21</tt> - Kiki
 
*<tt>22</tt> - Invisible Cube (not solid, appears to do nothing, only visible in debug)
 
*<tt>23</tt> - Cart Return Station
 
*<tt>24</tt> - Cart Dash Pannel
 
*<tt>25</tt> - Cart Dash Ramp
 
*<tt>26</tt> - Lighted Track Arch
 
*<tt>27</tt> - Large Track Arch
 
*<tt>28</tt> - Curved Track Lightpost
 
*<tt>29</tt> - Track Decoration 1 (yellow thing)
 
*<tt>2A</tt> - Asteroid 1 (huge)
 
*<tt>2B</tt> - Asteroid 2 (skinny/tall)
 
*<tt>2C</tt> - Asteroid 3 (small)
 
*<tt>2D</tt> - Track Decoration 2 (speaker/display thing)
 
*<tt>2E</tt> - Track Decoration 3 (large arrow sign)
 
*<tt>2F</tt> - Track Decoration 4 (Uranus)
 
*<tt>30</tt> - Track Decoration 5 (Jupiter)
 
*<tt>31</tt> - Track Decoration 6 (Saturn)
 
*<tt>32</tt> - Track Decoration 7 (light thing)
 
*<tt>33</tt> - Track Decoration 8 (spinning rocket ride)
 
*<tt>34</tt> - Track Decoration 9
 
*<tt>35</tt> - Track Decoration 10 (big ship)
 
*<tt>36</tt> - Cart Track Door
 
*<tt>37</tt> - Mysterious Brown Ball (floats there until you hit it, then it follows walls)
 
*<tt>38</tt> - Exploding Barrel
 
*<tt>39</tt> - Window
 
*<tt>3A</tt> - Bowling Pins
 
*<tt>3B</tt> - Nothing
 
*<tt>3C</tt> - Nothing
 
*<tt>3D</tt> - Bowling Launch Pad
 
*<tt>3E</tt> - Nothing
 
*<tt>3F</tt> - Wooden Doors
 
*<tt>40</tt> - More Wooden Doors
 
*<tt>41</tt> - Opening Wooden Doors
 
*<tt>42</tt> - Metal Fence
 
*<tt>43</tt> - Post
 
*<tt>44</tt> - Orange Flag on Pole
 
*<tt>45</tt> - Large Orange Flag
 
*<tt>46</tt> - Double Flags on Pole
 
*<tt>47</tt> - Floating Pad 1 (more animated)
 
*<tt>48</tt> - Floating Pad 2
 
*<tt>49</tt> - Roof Section
 
*<tt>4A</tt> - Merry-Go-Round (has SE and animation)
 
*<tt>4B</tt> - Some object
 
*<tt>4C</tt> - Double Lights
 
*<tt>4D</tt> - Huge Animated Pirate Ships
 
*<tt>4E</tt> - Collapsing Platform (used in Mirror Room)
 
*<tt>4F</tt> - Half Plant (yellow flowers)
 
*<tt>50</tt> - Half Plant (pink flowers)
 
*<tt>51</tt> - Whole Plant (yellow flowers)
 
*<tt>52</tt> - Whole Plant (pink flowers)
 
*<tt>53</tt> - Longer Plant (yellow flowers)
 
*<tt>54</tt> - Longer Plant (pink flowers)
 
*<tt>55</tt> - Ring
 
*<tt>56</tt> - Circular Purple Roof
 
*<tt>57</tt> - Game crashes
 
*<tt>58</tt> - Nothing
 
*<tt>59</tt> - Game crashes
 
*<tt>5A</tt> - Bubble
 
*<tt>5B</tt> - Nothing? (Used in Big's Act 1)
 
*<tt>5C</tt> - Nothing? (Used in Amy's Act 2)
 
*<tt>5D</tt> - Nothing
 
*<tt>5E</tt> - Nothing
 
*<tt>5F</tt> - Nothing
 
*<tt>60</tt> - Nothing
 
 
 
==== Speed Highway (0400) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Unknown
 
*<tt>01</tt> - Recovery spring
 
*<tt>02</tt> - Different spring
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Spike Ball
 
*<tt>05</tt> - Falling spike ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Absolutely nothing.
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - weed
 
*<tt>0B</tt> - Dash Hoop
 
*<tt>0C</tt> - End Level Baloon (only works with amy, nobody else can grab it)
 
*<tt>0D</tt> - SPEED SHOES OMGWTF
 
*<tt>0E</tt> - Rocket (takes you to coordinates specified in misc floats)
 
*<tt>0F</tt> - closed rocket platform
 
*<tt>10</tt> - Vertical rocket (goes up a little bit, then lets go)
 
*<tt>11</tt> - Another Closed Rocket Platform
 
*<tt>12</tt> - Jumppad (doesn't work)
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - Push Collision hull
 
*<tt>15</tt> - Tikal Hint
 
*<tt>16</tt> - Vertical spring group (the one in windy valley that furls you into a ball)
 
*<tt>17</tt> - Speed Highway platform transport.
 
*<tt>18</tt> - Fountain
 
*<tt>19</tt> - Speed Highway Red Diagonal Platform transport.
 
*<tt>1A</tt> - Glass
 
*<tt>1B</tt> - Glass (breaks before you touch it 0_o)
 
*<tt>1C</tt> - Brick platform (From At Dawn)
 
*<tt>1D</tt> - Concrete platform (From At Dawn)
 
*<tt>1E</tt> - Canister (from At Dawn)
 
*<tt>1F</tt> - Sign
 
*<tt>20</tt> - Speed Highway U-turn Device
 
*<tt>21</tt> - Skylight
 
*<tt>22</tt> - Bouncy Awning (like 23 and 24)
 
*<tt>23</tt> - Bouncy Awning (from "At Dawn")
 
*<tt>24</tt> - Another Bouncy Awning
 
*<tt>25</tt> - Roadblock
 
*<tt>26</tt> - Platform
 
*<tt>27</tt> - Platform (wall attatched variant)
 
*<tt>28</tt> - Platform (BIG variant)
 
*<tt>29</tt> - Four-Paneled Sign
 
*<tt>2A</tt> - sign
 
*<tt>2B</tt> - Newspaper rack (there are a bunch of 29's inside of it)
 
*<tt>2C</tt> - newspaper rack
 
*<tt>2D</tt> - newspaper rack
 
*<tt>2E</tt> - newspaper rack
 
*<tt>2F</tt> - Bench (from "At Dawn")
 
*<tt>30</tt> - Arrows
 
*<tt>31</tt> - Big, Shiny advertisement seen on the side of skyscrapers.
 
*<tt>32</tt> - Variation of 31.
 
*<tt>33</tt> - Another Ad variant.
 
*<tt>34</tt> - yet another variant
 
*<tt>35</tt> - Sign
 
*<tt>36</tt> - sign
 
*<tt>37</tt> - Another Sign
 
*<tt>38</tt> - Street Sign
 
*<tt>39</tt> - 13TH WTF
 
*<tt>3A</tt> - Wall attatched-sign
 
*<tt>3B</tt> - LOST TRASHCAN OBJECT
 
*<tt>3C</tt> - Water Hydrant
 
*<tt>3D</tt> - Row of Shrubs
 
*<tt>3E</tt> - Potted Plant
 
*<tt>3F</tt> - Variation of 3E
 
*<tt>40</tt> - More Shrubs
 
*<tt>41</tt> - Street light
 
*<tt>42</tt> - runway marker
 
*<tt>43</tt> - streetlamp
 
*<tt>44</tt> - streetlamp
 
*<tt>45</tt> - Unmovable cone
 
*<tt>46</tt> - Catwalk (that you can't use XP)
 
*<tt>47</tt> - Same as Above
 
*<tt>48</tt> - satellite tower.
 
*<tt>49</tt> - Movable Traffic Cone
 
*<tt>4A</tt> - Another Movable Traffic Cone
 
*<tt>4B</tt> - Concrete Warning Marker
 
*<tt>4c</tt> - Fence
 
*<tt>4D</tt> - More Shrubs
 
*<tt>4E</tt> - Big Grassy Platform
 
*<tt>4F</tt> - Bigger octogonal grassy platform
 
*<tt>50</tt> - Grandfather Clock (Interesting note : It's pendulum keeps swinging, even when the game is paused.)
 
*<tt>51</tt> - wall-mounted Light
 
*<tt>52</tt> - Streetsign
 
*<tt>53</tt> - Guard Rail (blue arrows)
 
*<tt>54</tt> - Tree-In-A-Bucket
 
*<tt>55</tt> - grass
 
*<tt>56</tt> - Helicopter with a spaz attack
 
*<tt>57</tt> - Same as above
 
*<tt>58</tt> - Bell
 
*<tt>59</tt> - Light ray
 
*<tt>5A</tt> - Block
 
*<tt>5B</tt> - Ring (laying lopsided)
 
*<tt>5C</tt> - Spinner Enemy
 
*<tt>5D</tt> - Spinner enemy
 
*<tt>5E</tt> - Electric Spinner
 
*<tt>5F</tt> - Monkey Police Enemy, not nothing =P
 
*<tt>60</tt> - Spike Ball Throwing Enemy
 
*<tt>61</tt> - Spike Ball Spinning Enemy
 
*<tt>62</tt> - Invisible Collision Sphere
 
*<tt>63</tt> - Solid Collision item
 
*<tt>64</tt> - Collision hull
 
*<tt>65</tt> - Block that shows up in debug mode (nonsolid)
 
*<tt>66</tt> - Tikal hint
 
*<tt>67</tt> - Unknown
 
*<tt>68</tt> - Unknown
 
*<tt>69</tt> - Unknown
 
*<tt>6A</tt> - Unknown
 
*<tt>6B</tt> - Unknown
 
*<tt>6C</tt> - Unknown
 
*<tt>6D</tt> - Unknown
 
*<tt>6E</tt> - Unknown
 
*<tt>6F</tt> - Unknown
 
*<tt>70</tt> - Unknown
 
*<tt>71</tt> - Unknown
 
*<tt>72</tt> - Unknown
 
*<tt>73</tt> - Unknown
 
*<tt>74</tt> - Unknown
 
*<tt>75</tt> - Unknown
 
 
 
==== Red Mountain (0500) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Recovery Spring
 
*<tt>02</tt> - Spring
 
*<tt>03</tt> - Dashpanel
 
*<tt>04</tt> - Ball and Chain
 
*<tt>05</tt> - Falling spike ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Egg Prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Weed
 
*<tt>0B</tt> - Dashhoop
 
*<tt>0C</tt> - Baloon (can only be used by amy)
 
*<tt>0D</tt> - Item box
 
*<tt>0E</tt> - Rocket
 
*<tt>0F</tt> - Closed rocket platform
 
*<tt>10</tt> - Vertical rocket
 
*<tt>11</tt> - Closed Rocket platform
 
*<tt>12</tt> - Jumppad
 
*<tt>13</tt> - Checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - Gamma "HIT" target
 
*<tt>16</tt> - Skull torch
 
*<tt>17</tt> - Nothing
 
*<tt>18</tt> - Lava
 
*<tt>19</tt> - monkeybars
 
*<tt>1A</tt> - Also monkeybars ...
 
*<tt>1B</tt> - very short monkeybars
 
*<tt>1C</tt> - Double 1B
 
*<tt>1D</tt> - Cross
 
*<tt>1E</tt> - Electric chair
 
*<tt>1F</tt> - Messes up object layout
 
*<tt>20</tt> - Small torch
 
*<tt>21</tt> - Nothing
 
*<tt>22</tt> - grave/cross mix thing
 
*<tt>23</tt> - lights
 
*<tt>24</tt> - Pole
 
*<tt>25</tt> - curved pole
 
*<tt>26</tt> - yellow block
 
*<tt>27</tt> - Smoking grate
 
*<tt>28</tt> - Nothing
 
*<tt>29</tt> - Fence
 
*<tt>2A</tt> - Fence w/ lights
 
*<tt>2B</tt> - Locked Gate
 
*<tt>2C</tt> - skylight (small)
 
*<tt>2D</tt> - Wire Ride
 
*<tt>2E</tt> - Nothing
 
*<tt>2F</tt> - Exploding-Rock
 
*<tt>30</tt> - Big machine thing
 
*<tt>31</tt> - Uh
 
*<tt>32</tt> - Wall thing
 
*<tt>33</tt> - WIND THING
 
*<tt>34</tt> - Rock Bridge
 
*<tt>35</tt> - Same as above
 
*<tt>36</tt> - Nothing
 
*<tt>37</tt> - Nothing
 
*<tt>38</tt> - Tree
 
*<tt>39</tt> - part1 end door
 
*<tt>3A</tt> - Nothing
 
*<tt>3B</tt> - Ghost prisoner
 
*<tt>3C</tt> - Bouncy version of above
 
*<tt>3D</tt> - Still Ghost Prisoner
 
*<tt>3E</tt> - Nothing
 
*<tt>3F</tt> - Bridge
 
*<tt>40</tt> - lower bridge O_O
 
*<tt>41</tt> - Higher Bridge
 
 
 
 
 
==== Lost World (0700) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Spring
 
*<tt>02</tt> - Spring
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Spinning Ball
 
*<tt>05</tt> - Falling Spike Ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - Nothing
 
*<tt>08</tt> - Prison Egg
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Plant
 
*<tt>0B</tt> - Dash Hoop
 
*<tt>0C</tt> - Baloon
 
*<tt>0D</tt> - Rocket
 
*<tt>0E</tt> - Closed Rocket Platform
 
*<tt>0F</tt> - Vertical Rocket Platform
 
*<tt>10</tt> - Closed Rocket Platofrm
 
*<tt>11</tt> - (invisible) Landing pad for jumps
 
*<tt>12</tt> - Checkpoint
 
*<tt>13</tt> - "push" Collision hull
 
*<tt>14</tt> - Sphere Collision hull
 
*<tt>15</tt> - Cylinder Collision Hull
 
*<tt>16</tt> - Solid Collision Hull
 
*<tt>17</tt> - Non-solid Debug hull
 
*<tt>18</tt> - Ring 0_o
 
*<tt>19</tt> - (smaller, non-solid) Spherical debug hull
 
*<tt>1A</tt> - same as above
 
*<tt>1B</tt> - Item Box (default : Speed Shoes)
 
*<tt>1C</tt> - Floating Item Box (Default : Speed Shoes)
 
*<tt>1D</tt> - Monitor (doesn't display any message)
 
*<tt>1E</tt> - Tikal Hint (also doensn't display message)
 
*<tt>1F</tt> - Tikal Hint ("This Way!)
 
*<tt>20</tt> - Spinning Rock Hallway
 
*<tt>21</tt> - Snake Room Platform
 
*<tt>22</tt> - (smaller) Snake Room Platform
 
*<tt>23</tt> - Same as above
 
*<tt>24</tt> - Snake room platform (very tall and has no guardrails)
 
*<tt>25</tt> - Same as above, but with no geometry on bottom
 
*<tt>26</tt> - Snake lamp
 
*<tt>27</tt> - Snake lamp (rotated 90 degrees)
 
*<tt>28</tt> - Snake lamp (roated 180 degrees)
 
*<tt>29</tt> - Cylidrical rock Column
 
*<tt>2A</tt> - Chamfered platform with mosaic
 
*<tt>2B</tt> - Broken column
 
*<tt>2C</tt> - Short Rectangular Column
 
*<tt>2D</tt> - (big) snake's mouth (Note : not solid)
 
*<tt>2E</tt> - Lost World Spikes
 
*<tt>2F</tt> - Stone Gate that keeps moving up and down (non-solid, and keeps animating even while paused)
 
*<tt>30</tt> - Spike-bottomed Platform
 
*<tt>31</tt> - Shorter version of above
 
*<tt>32</tt> - Fern
 
*<tt>33</tt> - Bigger Fern
 
*<tt>34</tt> - Some Short Plant
 
*<tt>35</tt> - Wall-mounted plant
 
*<tt>36</tt> - Doughnut-shaped plant (generates leaves when you go through it)
 
*<tt>37</tt> - (decorative) Arrow Shooter
 
*<tt>38</tt> - Rock-Chase Ramp
 
*<tt>39</tt> - Rotating Block (but doesn't rotate)
 
*<tt>3A</tt> - Breakable Box/Crate
 
*<tt>3B</tt> - wall panel button (didn't work)
 
*<tt>3C</tt> - wall panel (couldn't walk on it)
 
*<tt>3D</tt> - Bright Pyramid (might be a ray of light)
 
*<tt>3E</tt> - Light switcher thingy (if you get in you can't get out)
 
*<tt>3F</tt> - Flaming Block (only lights on the upstroke)
 
*<tt>40</tt> - Moving Block
 
*<tt>41</tt> - Small Snake Fountain
 
*<tt>42</tt> - Nothing
 
*<tt>43</tt> - lowing Flame
 
*<tt>44</tt> - Snake Lamp
 
*<tt>45</tt> - Door
 
*<tt>46</tt> - Door (this one actually opens)
 
*<tt>47</tt> - Nothing
 
*<tt>48</tt> - Nothing
 
*<tt>49</tt> - Pltaform (no guard rails)
 
*<tt>4A</tt> - Nothing
 
*<tt>4B</tt> - A...... thing. That doesn't appear while paused.
 
*<tt>4C</tt> - Mirror
 
*<tt>4D</tt> - Chamfered Pltaform with mosaic tiles
 
*<tt>4E</tt> - I've never seen this before. It makes the "switch" sound.
 
*<tt>4F</tt> - Waterfall
 
*<tt>50</tt> - Spinning Fire Enemy
 
*<tt>51</tt> - Pink "snake" Enemy
 
*<tt>52</tt> - Nothing
 
*<tt>53</tt> - Breakable Crate/Box
 
*<tt>54</tt> - Egg Prison
 
*<tt>55</tt> - Nothing
 
*<tt>56</tt> - Nothing
 
*<tt>57</tt> - Nothing
 
*<tt>58</tt> - Nothing
 
*<tt>59</tt> - Nothing
 
*<tt>5A</tt> - Nothing
 
 
 
==== Ice Cap (0800) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Spring
 
*<tt>02</tt> - Spring
 
*<tt>03</tt> - Dash Panel
 
*<tt>04</tt> - Spinning Spike Ball Chain
 
*<tt>05</tt> - Falling Spike Ball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - O EME P
 
*<tt>08</tt> - Egg prison
 
*<tt>09</tt> - Switch
 
*<tt>0A</tt> - Plant
 
*<tt>0B</tt> - Dash hoop
 
*<tt>0D</tt> - Item Box
 
*<tt>0E</tt> - Floating Item Box
 
*<tt>0F</tt> - Hint Monitor (says nothing)
 
*<tt>10</tt> - Tikal Hint (says nothing)
 
*<tt>11</tt> - Tikal Hint ("This Way!") - knuckles was supposed to come here?
 
*<tt>12</tt> - Horizontal Rocket Platform
 
*<tt>13</tt> - Closed Rocket Platform
 
*<tt>14</tt> - Vertical Rocket Platform
 
*<tt>15</tt> - Closed Rocket Platform
 
*<tt>16</tt> - Jump pad
 
*<tt>17</tt> - Checkpoint
 
*<tt>18</tt> - "Push" Collision hull
 
*<tt>19</tt> - Nothing
 
*<tt>1A</tt> - Nothing
 
*<tt>1B</tt> - Icicle (you can push it around)
 
*<tt>1C</tt> - Icicle (breaks)
 
*<tt>1D</tt> - Bigger Icicle (can also be pushed around)
 
*<tt>1E</tt> - Bigger Icicle (breaks)
 
*<tt>1F</tt> - Icicle (you can push it around)
 
*<tt>20</tt> - Icicle (breaks)
 
*<tt>21</tt> - Trick Ramp
 
*<tt>22</tt> - Icicle (you hang from this one)
 
*<tt>23</tt> - Crate
 
*<tt>24</tt> - Small Rock Platform
 
*<tt>25</tt> - Bigger Ice Platform
 
*<tt>26</tt> - Taller Rocky platform
 
*<tt>27</tt> - Another Ice platform
 
*<tt>28</tt> - Fence
 
*<tt>29</tt> - Fence Vairant
 
*<tt>2A</tt> - Fence Variant
 
*<tt>2B</tt> - Same as 2A
 
*<tt>2C</tt> - Rock with Icicle on it (Icicle breaks)
 
*<tt>2D</tt> - Single-segmented Icicle (does not break)
 
*<tt>2E</tt> - Twisty Rock Column
 
*<tt>2F</tt> - House (not solid)
 
*<tt>30</tt> - Taller House (not solid)
 
*<tt>31</tt> - Taller House Variant (not solid)
 
*<tt>32</tt> - VERY large house (not solid)
 
*<tt>33</tt> - Tree
 
*<tt>34</tt> - Tall, leafless tree.
 
*<tt>35</tt> - Tall, wide tree
 
*<tt>36</tt> - Tall, wide tree variant
 
*<tt>37</tt> - Some kind of wooden plank (collision stops before the top)
 
*<tt>38</tt> - Log
 
*<tt>39</tt> - Very large wall plant
 
*<tt>3A</tt> - Flattened tree
 
*<tt>3B</tt> - Semi-flattened tree
 
*<tt>3C</tt> - very tall, flattened tree
 
*<tt>3D</tt> - very tall tree (geometry only on one side)
 
*<tt>3E</tt> - Drawbridge
 
*<tt>3F</tt> - Bridge (breaks)
 
*<tt>40</tt> - O ICEBAR1
 
*<tt>41</tt> - O ICEBAR2
 
*<tt>42</tt> - O MizukusaA
 
*<tt>43</tt> - O MizukusaB
 
*<tt>44</tt> - Wall-mounted catwalk, no col
 
*<tt>45</tt> - Wall-mounted catwalk, other direction, no col
 
*<tt>46</tt> - Red windmill, no col
 
*<tt>47</tt> - Scalable solid coral piece (cylinder-esque)
 
*<tt>48</tt> - Scalable solid coral piece (spear-esque)
 
*<tt>49</tt> - Scalable solid coral piece (tower)
 
*<tt>4a</tt> - Massive icicle, the one that breaks with the aid of a jump pad
 
*<tt>4b</tt> - Ice gate. Seen in the snowboarding section
 
*<tt>4c</tt> - Floor-mounted set of 3 icicle spears
 
*<tt>4d</tt> - Floor-mounted set of 2 icicle spears
 
*<tt>4e</tt> - Floor-mounted set of 2 icicle spears (no snow base)
 
*<tt>4f</tt> - O BALLOON1
 
*<tt>50</tt> - O BALLOON2
 
*<tt>51</tt> - O BALLOON3
 
*<tt>52</tt> - O BALLOON4
 
*<tt>53</tt> - Crackable ice floor
 
*<tt>54</tt> - Smaller square of ice
 
*<tt>55</tt> - Square of ice
 
*<tt>56</tt> - Ice rock (Big can lift, sonic can push)
 
*<tt>57</tt> - Skeleton piece
 
*<tt>58</tt> - Snowboard seq activator (fence with arrow)
 
*<tt>59</tt> - O SnowNewA
 
*<tt>5a</tt> - O SnowMountA
 
*<tt>5b</tt> - O SnowMountB
 
*<tt>5c</tt> - O SnowMountC
 
*<tt>5d</tt> - O SnowMountD
 
*<tt>5e</tt> - O SnowRockA
 
*<tt>5f</tt> - O SnowRockB
 
*<tt>60</tt> - O SnowRockC
 
*<tt>61</tt> - O SnowRockD
 
*<tt>62</tt> - O SnowStoneA
 
*<tt>63</tt> - O SnowStoneB
 
*<tt>64</tt> - O SnowStoneC
 
*<tt>65</tt> - O SnowStoneD
 
*<tt>66</tt> - O SnowStoneE
 
*<tt>67</tt> - O SnowStoneF
 
*<tt>68</tt> - Bridge post
 
*<tt>69</tt> - ACT23JOIN (allows you to exit icy cave) Always place at 0,0,0
 
*<tt>6a</tt> - ACT12JOIN
 
*<tt>6b</tt> - O Kuguri (red point gate... I think)
 
*<tt>6c</tt> - Rihno Tank
 
*<tt>6d</tt> - Worm Enemy
 
*<tt>6e</tt> - Ice bot enemy
 
*<tt>6f</tt> - Row of springs
 
*<tt>70</tt> - C SPHERE
 
*<tt>71</tt> - C CYLINDER
 
*<tt>72</tt> - C CUBE
 
*<tt>73</tt> - Push collision barrier
 
*<tt>74</tt> - Row of rings
 
*<tt>75</tt> - O BUBBLE
 
*<tt>76</tt> - O BUBBLES
 
*<tt>77</tt> - Fish
 
*<tt>78</tt> - Froggy
 
*<tt>79</tt> - Shark
 
*<tt>7a</tt> - NO WATER
 
*<tt>7b</tt> - BIGWJUMP
 
*<tt>7c</tt> - COLD
 
*<tt>7d</tt> - O KAOSE
 
*<tt>7e</tt> - YuraYura
 
 
 
==== Final Egg (1000) ====
 
<small>originally by [[Dude]]</small>
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - spring
 
*<tt>02</tt> - spring
 
*<tt>03</tt> - dash panel
 
*<tt>04</tt> - ball and chain
 
*<tt>05</tt> - falling ball
 
*<tt>06</tt> - spikes
 
*<tt>07</tt> - nothing
 
*<tt>08</tt> - prison egg
 
*<tt>09</tt> - switch
 
*<tt>0A</tt> - weed
 
*<tt>0B</tt> - dash hoop
 
*<tt>0C</tt> - baloon
 
*<tt>0D</tt> - item box
 
*<tt>0E</tt> - Rocket
 
*<tt>0F</tt> - closed rocket
 
*<tt>10</tt> - vertical rocket
 
*<tt>11</tt> - closed rocket
 
*<tt>12</tt> - jumppad (careful, might not work on this level)
 
*<tt>13</tt> - checkpoint
 
*<tt>14</tt> - "push" collision hull
 
*<tt>15</tt> - nothing
 
*<tt>16</tt> - spinner enemy
 
*<tt>17</tt> - nothing
 
*<tt>18</tt> - nothing
 
*<tt>19</tt> - electrified spinner
 
*<tt>1A</tt> - it *sounds* like a grabber, but I can't see it
 
*<tt>1B</tt> - grabber (its wicked small)
 
*<tt>1C</tt> - nothing
 
*<tt>1D</tt> - pre-destroyed grabber
 
*<tt>1E</tt> - crate(solid)
 
*<tt>1F</tt> - nothing
 
*<tt>20</tt> - Spiked roller
 
*<tt>21</tt> - laser shooter thingy
 
*<tt>22</tt> - the conveyor belt that spins. Speed is set by 3 misc floats
 
*<tt>23</tt> - spike wall
 
*<tt>24</tt> - spinning drum
 
*<tt>25</tt> - same as above
 
*<tt>26</tt> - shorter spinning drum
 
*<tt>27</tt> - hammer pendulum
 
*<tt>28</tt> - door??
 
*<tt>29</tt> - security camera
 
*<tt>2A</tt> - security camera with industrial strength flashlight
 
*<tt>2B</tt> - big blue light
 
*<tt>2C</tt> - nothing
 
*<tt>2D</tt> - nothing
 
*<tt>2E</tt> - nothing
 
*<tt>2F</tt> - nothing
 
*<tt>30</tt> - nothing
 
*<tt>31</tt> - nothing
 
*<tt>32</tt> - nothing
 
*<tt>33</tt> - big door
 
*<tt>34</tt> - nonsolid wall segment
 
*<tt>35</tt> - wall (big)
 
*<tt>36</tt> - barrel (explodes)
 
*<tt>37</tt> - big thing that just disappears when attacked.
 
*<tt>38</tt> - pig generator
 
*<tt>39</tt> - thing the pigs plop out of
 
*<tt>3A</tt> - nothing
 
*<tt>3B</tt> - big circle thing I've never seen before
 
*<tt>3C</tt> - platform and curved tube
 
*<tt>3D</tt> - platform
 
*<tt>3E</tt> - VERY BIG VERY BRIGHT BLUE LIGHT
 
*<tt>3F</tt> - fan
 
*<tt>40</tt> - sonic doll (ends level)
 
*<tt>41</tt> - nothing
 
*<tt>42</tt> - nothing
 
*<tt>43</tt> - Final Egg isolation walls
 
*<tt>44</tt> - Tails doll
 
*<tt>45</tt> - closed doll box
 
*<tt>46</tt> - very small red light
 
*<tt>47</tt> - same
 
*<tt>48</tt> - floor mountd beam light
 
*<tt>49</tt> - eggman face light
 
*<tt>4A</tt> - ladder
 
*<tt>4B</tt> - thingy that goes down (you also lost toal control)
 
*<tt>4C</tt> - rotating.. thing
 
*<tt>4D</tt> - barrel (does not explode)
 
*<tt>4E</tt> - a door?
 
*<tt>4F</tt> - nothing
 
*<tt>50</tt> - nothing
 
*<tt>51</tt> - nothing
 
*<tt>52</tt> - nothing
 
*<tt>53</tt> - nothing
 
 
 
 
 
==== Station Square ====
 
*<tt>00</tt> - ring
 
*<tt>01</tt> - Spring (model is made to only go up)
 
*<tt>02</tt> - spring (can be rotated)
 
*<tt>03</tt> - Dash panel
 
*<tt>04</tt> - ball and chain
 
*<tt>05</tt> - falling spikeball
 
*<tt>06</tt> - Spikes
 
*<tt>07</tt> - nothing
 
*<tt>08</tt> - Egg prison - CRASHES WHEN PUT IN STATION SQUARE
 
*<tt>09</tt> - switch
 
*<tt>0A</tt> - Weeds
 
*<tt>0B</tt> - Dash hoop
 
*<tt>0C</tt> - Baloon (only used by Amy
 
*<tt>0D</tt> - Item Box
 
*<tt>0E</tt> - Vertical Rocket
 
*<tt>0F</tt> - Closed Rocket
 
*<tt>10</tt> - Jumppad
 
*<tt>11</tt> - Checkpoint (can't be used - checkpoint has already been touched, and you can't activate it)
 
*<tt>12</tt> - "Push" collision hull
 
*<tt>13</tt> - Nothing
 
*<tt>14</tt> - Light dash pattern
 
*<tt>15</tt> - Small white ball - I can only assume its a singular version of $14
 
*<tt>16</tt> - Nothing
 
*<tt>17</tt> - Big pole
 
*<tt>18</tt> - Doors to Twinkle park
 
*<tt>19</tt> - Door into burger shop
 
*<tt>1A</tt> - Door into store (doesn't open)
 
*<tt>1B</tt> - (pink) door into Twinkle Park
 
*<tt>1C</tt> - Back door to shop
 
*<tt>1D</tt> - Arched door into Twinkle park
 
*<tt>1E</tt> - Again
 
*<tt>1F</tt> - Lift
 
*<tt>20</tt> - Elevator
 
*<tt>21</tt> - Elevator (Can't get out)
 
*<tt>22</tt> - Egg stand
 
*<tt>23</tt> - Either a candle.. or a winebottle - its too small to tell.
 
*<tt>24</tt> - Nothing
 
*<tt>25</tt> - Chair
 
*<tt>26</tt> - Taller chair
 
*<tt>27</tt> - Nothing
 
*<tt>28</tt> - nothing
 
*<tt>29</tt> - CLOCK
 
*<tt>2A</tt> - Bars that close off shop in case of theft.
 
*<tt>2B</tt> - nothing
 
*<tt>2C</tt> - Ketchup, menu, and salt
 
*<tt>2D</tt> - Nothing
 
*<tt>2E</tt> - Street lamp (complete with 3-light post)
 
*<tt>2F</tt> - Nothing
 
*<tt>30</tt> - Row of stools
 
*<tt>31</tt> - seashell sign
 
*<tt>32</tt> - Very old style radio
 
*<tt>33</tt> - robot toy
 
*<tt>34</tt> - Pictures
 
*<tt>35</tt> - Twinkple park sign
 
*<tt>36</tt> - twinkle park fences
 
*<tt>37</tt> - I dunno, but it makes the game say "act twinkle only" Also changes the loading screen to emerald coast.
 
*<tt>38</tt> - same thing
 
*<tt>39</tt> - Makes it say "Act station only"
 
*<tt>3A</tt> - Blue robot toy
 
*<tt>3B</tt> - blue box.. thing
 
*<tt>3C</tt> - brown box.. thing
 
*<tt>3D</tt> - Train station doors
 
*<tt>3E</tt> - Hydrant
 
*<tt>3F</tt> - lamppost
 
*<tt>40</tt> - beach chair
 
*<tt>41</tt> - chair w/umbrella
 
*<tt>42</tt> - Nothing
 
*<tt>43</tt> - nothing
 
*<tt>44</tt> - nothing
 
*<tt>45</tt> - twinkle park logo
 
*<tt>46</tt> - elevator (takes you back to menu)
 
*<tt>47</tt> - closed elevator (goes nowhere)
 
*<tt>48</tt> - Another elevator (starts to load speed highway, then crashes.)
 
*<tt>49</tt> - nothing
 
*<tt>4A</tt> - says "act station only"
 
*<tt>4B</tt> - hotel doors
 
*<tt>4C</tt> - hotel doors
 
*<tt>4D</tt> - hotel doors
 
*<tt>4E</tt> - nothing
 
*<tt>4F</tt> - nothing
 
*<tt>50</tt> - "Act casino only"
 
*<tt>51</tt> - another casino specific object
 
*<tt>52</tt> - nothing
 
*<tt>53</tt> - nothing
 
*<tt>54</tt> - nothing
 
*<tt>55</tt> - doors to speed highway (through city hall)
 
*<tt>56</tt> - big box
 
*<tt>57</tt> - thing
 
*<tt>58</tt> - dude (only shows in debug mode)
 
*<tt>59</tt> - its a sphere - but no collision. Sone camera info pops up in debug mode.
 
*<tt>5A</tt> - spherical collision hull
 
*<tt>5B</tt> - cylinder collision hull
 
*<tt>5C</tt> - collision box
 
*<tt>5D</tt> - "push" collision hull"
 
*<tt>5E</tt> - collision hull
 
*<tt>5F</tt> - "floating" item box
 
*<tt>60</tt> - nothing
 
 
 
==== Mystic Ruins ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Short Spring
 
*<tt>02</tt> - Long Spring
 
*<tt>03</tt> - Tails style dash panel
 
*<tt>04</tt> - Monitor
 
*<tt>05</tt> - Checkpoint
 
*<tt>06</tt> - Removed Object (teleporter?)
 
*<tt>07</tt> - Miniature shrine (in forest)
 
*<tt>08</tt> -
 
*<tt>09</tt> - Eggman shrine (by Tails' workshop)
 
*<tt>0A</tt> - Monkey destruction switch
 
*<tt>0B</tt> - Caged Kiki
 
*<tt>0C</tt> - Lost World style door
 
*<tt>0D</tt> - Egg Carrier style door
 
*<tt>0E</tt> - Floor switch
 
*<tt>0F</tt> - Red Mountain style door
 
*<tt>10</tt> - Ice Cap style door
 
*<tt>11</tt> - Trolley cart door
 
*<tt>12</tt> - Nothing
 
*<tt>13</tt> - Nothing
 
*<tt>14</tt> - Master Emerald
 
*<tt>15</tt> - Nothing
 
*<tt>16</tt> - Ice Stone unit
 
*<tt>17</tt> - Final Egg entrance
 
There's more, just haven't gotten to it yet.
 
 
 
==== Chaos 2 Boss (1600) ====
 
*<tt>00</tt> - Ring
 
*<tt>01</tt> - Table  4 Chairs
 
*<tt>02</tt> - Light fixture
 
*<tt>03</tt> - Nothing
 
*<tt>04</tt> - Nothing
 
*<tt>05</tt> - Nothing
 
 
 
== Model Editing ==
 
I HURD U LIEK TO EDIT MODALS?
 
 
 
Alright, so you want to edit models in SADX.
 
 
 
First off you need to think of what character you want to edit.
 
 
 
Let's say you want to do Sonic. His head model is name group5674388.
 
 
 
The 5674388 is the decimal offset in CHRMODELS.DLL you need to go to. Use a calculator to convert this number to hexadecimal; in this case the value is 569594.
 
 
 
Open CHRMODELS.DLL in a hex editor. Open the "go to" window (usually done by pressing Ctrl+G). If your editor supports decimal you can just paste in the original value, or you can choose hexadecimal and use that number. Most models end in something like _4 or _20; you only need the numbers before the dash.
 
 
 
Once you have gone to the offset for Sonic's head, you will see 04 00 00 00 (or 0400 0000, depending on how your hex editor is set up; every 2 numbers/letters is one hex byte).
 
 
 
So you want to skip the first 4 bytes, in this case that is 04 00 00 00. You should now see 68 95 56 10 (or another value for a different model). These four bytes are the next offset you want to go to, but they are in little endian and have had 10000000 added to them. Reverse the order of the bytes and subtract 10000000 to get 00569568, and then go to this address.
 
 
 
This time we do NOT skip the first 4 bytes, we select the first 4 bytes which are 78 73 56 10 and once again, reverse the byte order and subtract 10000000. You should get 00567378.
 
 
 
Go to this offset. You are now at the model =D. what you need to do now, is export your edited model in .obj format. (When editing the model do not use symmetry modifiers or mirror the model! You must edit each vertex by hand, you can't mirror it)
 
 
 
Drop your .obj file on obj2vt.exe and you will get an out.vt.
 
Open the out.vt in a hex editor and check how many bytes it has. Off the top of my head, I believe sonic has around 4,000 something. well, check how many bytes that has, and go back to CHRMODELS.DLL. Select a block, the same size as the other file and hit the delete key. Go back to out.vt and select everything and copy it. Paste it in CHRMODELS.DLL were you deleted the old model.
 
 
 
Save, and it should work.
 
 
 
==Music==
 
The following is an incomplete listing of the music files in SADX. These files are located in SYSTEM\SOUNDDATA\BGM\WMA
 
{| class="prettytable"
 
!#||Filename(.wma)||Song Name||Notes
 
|-
 
| 0
 
| advamy
 
| Instruction: Amy
 
|
 
 
|-
 
|-
 
| 1
 
| 1
| advbig
+
| 00000002
| Instruction: Big
+
| Cancel/Attack
|  
+
| Z, Esc
 +
| {{B}}
 
|-
 
|-
 
| 2
 
| 2
| adve102
+
| 00000004
| Instruction: E-102
+
| Jump
|  
+
| Space, X
 +
| {{A}}
 
|-
 
|-
 
| 3
 
| 3
| advknkls
+
| 00000008
| Instruction: Knuckles
+
| Start/Set
|  
+
| Enter
 +
| {{Start}}
 
|-
 
|-
 
| 4
 
| 4
| advmiles
+
| 00000010
| Instruction: Tails
+
| Up
|  
+
| N/A
 +
| {{Up}}
 
|-
 
|-
 
| 5
 
| 5
| advsonic
+
| 00000020
| Instruction: Sonic
+
| Down
|  
+
| N/A
 +
| {{Down}}
 
|-
 
|-
 
| 6
 
| 6
| amy
+
| 00000040
| My Sweet Passion
+
| Left
| Amy's Theme
+
| N/A
 +
| {{Left}}
 
|-
 
|-
 
| 7
 
| 7
| big
+
| 00000080
| Lazy Days~Livin' In Paradise
+
| Right
| Big's Theme
+
| N/A
 +
| {{Right}}
 
|-
 
|-
 
| 8
 
| 8
| bossall
+
| 00000100
| Egg Mobile ...Boss: Egg Hornet
+
| N/A
|  
+
| N/A
 +
| {{Z}}
 
|-
 
|-
 
| 9
 
| 9
| bosse101
+
| 00000200
| Crazy Robo ...Boss: E-101R
+
| Flute
| E-101mkII
+
| S
 +
| {{Y}}
 
|-
 
|-
 
| 10
 
| 10
| bossevnt
+
| 00000400
| Fight for My Own Way ...Boss: Event
+
| Action
| Character Boss
+
| A
|-
+
| {{X}}
| 11
 
| bosstrgt
 
| Heartless Colleague ...Boss: E-Series Targets
 
|
 
|-
 
| 12
 
| casino1
 
| The Dreamy Stage ...for Casinopolis
 
| Main Area
 
|-
 
| 13
 
| casino2
 
| Dilapidated Way ...for Casinopolis
 
| Garbage
 
|-
 
| 14
 
| casino3
 
| Blue Star ...for Casinopolis
 
| Sonic Pinball
 
|-
 
| 15
 
| casino4
 
|
 
| NiGHTS Pinball
 
 
|-
 
|-
 
| 16
 
| 16
| chao
+
| 00010000
| Theme of "CHAO"
+
| Rotate Camera Right
| Chao Garden
+
| W
 +
| {{R}}
 
|-
 
|-
 
| 17
 
| 17
| chaogoal
+
| 00020000
| Chao Race Goal
+
| Rotate Camera Left
|  
+
| Q
|-
+
| {{L}}
| 18
 
| chaohall
 
| Letz Get This Party Started ...for CHAO Race Entrance
 
| Unused
 
|-
 
| 19
 
| chaorace
 
| Join Us 4 Happy Time ...for CHAO Race
 
|
 
|-
 
| 20
 
| chaos
 
| Boss: CHAOS ver.0, 2, 4
 
|
 
|-
 
| 21
 
| chaos_6
 
| Boss: CHAOS ver.6
 
|
 
|-
 
| 22
 
| chaos_p1
 
| Boss: Perfect CHAOS
 
|
 
|-
 
| 23
 
| chaos_p2
 
| Perfect CHAOS Revival! ...Boss: Perfect CHAOS
 
|
 
|-
 
| 24
 
| charactr
 
| Choose Your Buddy!
 
| Adventure Mode Character Select
 
|-
 
| 25
 
| circuit
 
| Twinkle Circuit
 
|
 
|-
 
| 26
 
| continue
 
| Will You Continue?
 
|
 
|-
 
| 27
 
| e102
 
| Theme of "E-102g"
 
|
 
|-
 
| 28
 
| ecoast1
 
| Azure Blue World ...for Emerald Coast
 
| Part 1
 
|-
 
| 29
 
| ecoast2
 
| Windy and Ripply ...for Emerald Coast
 
| Part 2
 
|-
 
| 30
 
| ecoast3
 
| BIG Fishes at Emerald Coast...
 
|
 
|-
 
| 31
 
| egcarer1
 
| Egg Carrier - A Song That Keeps Us On The Move
 
|
 
|-
 
| 32
 
| egcarer2
 
| Calm After the Storm ...Egg Carrier -the ocean-
 
|
 
|-
 
| 33
 
| eggman
 
| Theme of "Dr.EGGMAN"
 
|
 
|-
 
| 34
 
| eggmbl23
 
| Militant Missionary ...Boss: Egg Walker & Egg Viper
 
|
 
|-
 
| 35
 
| eggrobo
 
| ZERO The Chase-master ...Boss: Eggman Robot -ZERO-
 
|
 
|-
 
| 36
 
| evtbgm00
 
| Event: Sadness
 
|
 
|-
 
| 37
 
| evtbgm01
 
| Event: Strain
 
| Used for Chaos
 
|-
 
| 38
 
| evtbgm02
 
| Event: Unbound
 
|
 
|-
 
| 39
 
| evtbgm03
 
| Event: Good-bye!
 
|
 
|-
 
| 40
 
| evtbgm04
 
| Event: The Past
 
|
 
|-
 
| 41
 
| evtbgm05
 
| Event: Fanfare for "Dr.EGGMAN"
 
|
 
|-
 
| 42
 
| finaleg1
 
| Mechanical Resonance ...for Final Egg
 
| Parts 1,3 and Field
 
|-
 
| 43
 
| finaleg2
 
| Crank the Heat Up!! ...for Final Egg
 
| Part 2
 
|-
 
| 44
 
| fishget
 
| Fish Get!
 
|
 
|-
 
| 45
 
| fishing
 
| and... Fish Hits!
 
|
 
|-
 
| 46
 
| fishmiss
 
| Fish Miss!
 
| Unused
 
|-
 
| 47
 
| hammer
 
| Sweet Punch ...for Hedgehog Hammer
 
|
 
|-
 
| 48
 
| highway1
 
| Run Through the Speed Highway ...for Speed Highway
 
| Part 1
 
|-
 
| 49
 
| highway2
 
| Goin' Down!? ...for Speed Highway
 
| Part 2
 
|-
 
| 50
 
| highway3
 
| At Dawn ...for Speed Highway
 
| Part 3
 
 
|}
 
|}
  
== Sound Effects and Voices ==
+
==References==
{{sectstub}}
+
<references />
The following is an incomplete listing of the sound effects and English voice files in SADX.  These files are located in <tt>SYSTEM\SOUNDDATA\VOICE_US\WMA</tt>.
 
 
 
{|class="prettytable"
 
! File (.wma)||Character||Contents||Notes
 
|-
 
| 0000
 
| Narrator
 
| "Select a memory card."
 
|
 
|-
 
| 0001
 
| Narrator
 
| "Select a file."
 
|
 
|- 
 
| 0002
 
| Narrator
 
| "This is the adventure mode. Start your adventure here."
 
|
 
|-
 
| 0003
 
| Narrator
 
| "This is the trial mode. You can practice here."
 
|
 
|-
 
| 0004
 
| Narrator
 
| "Select a character."
 
|
 
|-
 
| 0005
 
| Narrator
 
| "How to play as Sonic."
 
|
 
|-
 
| 0006
 
| Narrator
 
| "How to play as Tails."
 
|
 
|-
 
| 0007
 
| Narrator
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0008
 
| Narrator
 
| "How to play as Amy."
 
|
 
|-
 
| 0009
 
| Narrator
 
| "How to play as E-102."
 
|
 
|-
 
| 0010
 
| Narrator
 
| "How to play as Big."
 
|
 
|-
 
| 0011
 
| Narrator
 
| "The rules for the action stages."
 
|
 
|-
 
| 0012
 
| Narrator
 
| "Select a stage."
 
|
 
|-
 
| 0013
 
| Narrator
 
| "Select a game."
 
|
 
|-
 
| 0014
 
| Narrator
 
| "Options: You can customize various options."
 
|
 
|-
 
| 0015
 
| Narrator
 
| "Sound Test: You can listen to various music tracks."
 
|
 
|-
 
| 0016
 
| Narrator
 
| "The memory card is not ready."
 
|
 
|-
 
| 0017
 
| Narrator
 
| "There is not enough memory in the memory card."
 
|
 
|-
 
| 0018
 
| Narrator
 
| "Select a memory card."
 
|
 
|-
 
| 0019
 
| Narrator
 
| "Select a file."
 
|
 
|-
 
| 0020
 
| Narrator
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0021
 
| Narrator
 
| "This is the trial mode. You can practice here."
 
|
 
|-
 
| 0022
 
| Narrator
 
| "Select a character."
 
|
 
|-
 
| 0023
 
| Narrator
 
| "How to play as Sonic."
 
|
 
|-
 
| 0024
 
| Narrator
 
| "How to play as Tails."
 
|
 
|-
 
| 0025
 
| Narrator
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0026
 
| Narrator
 
| "How to play as Amy."
 
|
 
|-
 
| 0027
 
| Narrator
 
| "How to play as E-102."
 
|
 
|-
 
| 0028
 
| Narrator
 
| "How to play as Big."
 
|
 
|-
 
| 0029
 
| Narrator
 
| "The rules for the action stages. Don't forget to memorize it!"
 
|
 
|-
 
| 0030
 
| Narrator
 
| "Which stage do you want to play?"
 
|
 
|-
 
| 0031
 
| Narrator
 
| "Which game do you want to play?"
 
|
 
|-
 
| 0032
 
| Narrator
 
| "Options: You get to customize the features."
 
|
 
|-
 
| 0033
 
| Narrator
 
| "Sound Test: You get to listen to the music playing during the game."
 
|
 
|-
 
| 0034
 
| Narrator
 
| "You don't have a memory card set."
 
|
 
|-
 
| 0035
 
| Narrator
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0036
 
| Sonic
 
| "Select a memory card."
 
|
 
|-
 
| 0037
 
| Sonic
 
| "Select a file."
 
|
 
|-
 
| 0038
 
| Sonic
 
| "Adventure mode: You start your adventure here."
 
|
 
|-
 
| 0039
 
| Sonic
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0040
 
| Sonic
 
| "Select your character."
 
|
 
|-
 
| 0041
 
| Sonic
 
| "How to play as me, Sonic."
 
|
 
|-
 
| 0042
 
| Sonic
 
| "How to play as Tails."
 
|
 
|-
 
| 0043
 
| Sonic
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0044
 
| Sonic
 
| "How to play as Amy."
 
|
 
|-
 
| 0045
 
| Sonic
 
| "How to play as E-102 GAMMA."
 
|
 
|-
 
| 0046
 
| Sonic
 
| "How to play as Big."
 
|
 
|-
 
| 0047
 
| Sonic
 
| "How to clear the game. It might be tough unless you know everything."
 
|
 
|-
 
| 0048
 
| Sonic
 
| "Select a stage."
 
|
 
|-
 
| 0049
 
| Sonic
 
| "Select a game."
 
|
 
|-
 
| 0050
 
| Sonic
 
| "Options: Choose the feature you want to edit."
 
|
 
|-
 
| 0051
 
| Sonic
 
| "Sound Test: You get  to listen to cool sounds."
 
|
 
|-
 
| 0052
 
| Sonic
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0053
 
| Sonic
 
| "Hey! You don't have enough memory in the memory card."
 
|
 
|-
 
| 0054
 
| Tails
 
| "Select a memory card."
 
|
 
|-
 
| 0055
 
| Tails
 
| "Select a file."
 
|
 
|-
 
| 0056
 
| Tails
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0057
 
| Tails
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0058
 
| Tails
 
| "Select your character."
 
|
 
|-
 
| 0059
 
| Tails
 
| "How to play as Sonic."
 
|
 
|-
 
| 0060
 
| Tails
 
| "How to play as me, Tails."
 
|
 
|-
 
| 0061
 
| Tails
 
| "How to play as Knuckles"
 
|
 
|-
 
| 0062
 
| Tails
 
| "How to play as Amy"
 
|
 
|-
 
| 0063
 
| Tails
 
| "How to play as E-102 GAMMA"
 
|
 
|-
 
| 0064
 
| Tails
 
| "How to play as Big"
 
|
 
|-
 
| 0065
 
| Tails
 
| "How to clear the game. Try to memorize it."
 
|
 
|-
 
| 0066
 
| Tails
 
| "Select a stage."
 
|
 
|-
 
| 0067
 
| Tails
 
| "Select a game."
 
|
 
|-
 
| 0068
 
| Tails
 
| "Options: Choose the feature you want to edit."
 
|
 
|-
 
| 0069
 
| Tails
 
| "Sound Test: You get to listen to cool sounds."
 
|
 
|-
 
| 0070
 
| Tails
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0071
 
| Tails
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0072
 
| Knuckles
 
| "Select a memory card."
 
|
 
|-
 
| 0073
 
| Knuckles
 
| "Select a file."
 
|
 
|-
 
| 0074
 
| Knuckles
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0075
 
| Knuckles
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0076
 
| Knuckles
 
| "Select your character."
 
|
 
|-
 
| 0077
 
| Knuckles
 
| "How to play as Sonic."
 
|
 
|-
 
| 0078
 
| Knuckles
 
| "How to play as Tails."
 
|
 
|-
 
| 0079
 
| Knuckles
 
| "How to play as me, Knuckles."
 
|
 
|-
 
| 0080
 
| Knuckles
 
| "How to play as Amy."
 
|
 
|-
 
| 0081
 
| Knuckles
 
| "How to play as E-102 GAMMA."
 
|
 
|-
 
| 0082
 
| Knuckles
 
| "How to play as Big."
 
|
 
|-
 
| 0083
 
| Knuckles
 
| "How to clear the game. Better read it carefully."
 
|
 
|-
 
| 0084
 
| Knuckles
 
| "Select a stage."
 
|
 
|-
 
| 0085
 
| Knuckles
 
| "Select a game."
 
|
 
|-
 
| 0086
 
| Knuckles
 
| "Options: Choose the feature you want to edit."
 
|
 
|-
 
| 0087
 
| Knuckles
 
| "Sound Test: Listen to some cool music."
 
|
 
|-
 
| 0088
 
| Knuckles
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0089
 
| Knuckles
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0090
 
| Amy
 
| "Select a memory card."
 
|
 
|-
 
| 0091
 
| Amy
 
| "Select a file."
 
|
 
|-
 
| 0092
 
| Amy
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0093
 
| Amy
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0094
 
| Amy
 
| "Select your character."
 
|
 
|-
 
| 0095
 
| Amy
 
| "How to play as Sonic."
 
|
 
|-
 
| 0096
 
| Amy
 
| "How to play as Tails."
 
|
 
|-
 
| 0097
 
| Amy
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0098
 
| Amy
 
| "How to play as me, Amy."
 
|
 
|-
 
| 0099
 
| Amy
 
| "How to play as E-102 GAMMA."
 
|
 
|-
 
| 0100
 
| Amy
 
| "How to play as Big."
 
|
 
|-
 
| 0101
 
| Amy
 
| "How to clear the game. Make sure you read it well."
 
|
 
|-
 
| 0102
 
| Amy
 
| "Select a stage."
 
|
 
|-
 
| 0103
 
| Amy
 
| "Select a game."
 
|
 
|-
 
| 0104
 
| Amy
 
| "Options: You get to edit different features."
 
|
 
|-
 
| 0105
 
| Amy
 
| "Sound Test: You can listen to the game music here."
 
|
 
|-
 
| 0106
 
| Amy
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0107
 
| Amy
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0108
 
| E-102
 
| "Select a memory card."
 
|
 
|-
 
| 0109
 
| E-102
 
| "Select a file."
 
|
 
|-
 
| 0110
 
| E-102
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0111
 
| E-102
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0112
 
| E-102
 
| "Select your character."
 
|
 
|-
 
| 0113
 
| E-102
 
| "How to play as Sonic."
 
|
 
|-
 
| 0114
 
| E-102
 
| "How to play as Tails."
 
|
 
|-
 
| 0115
 
| E-102
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0116
 
| E-102
 
| "How to play as Amy."
 
|
 
|-
 
| 0117
 
| E-102
 
| "How to play as me, E-102 GAMMA."
 
|
 
|-
 
| 0118
 
| E-102
 
| "How to play as Big."
 
|
 
|-
 
| 0119
 
| E-102
 
| "How to clear the game. Please input this information."
 
|
 
|-
 
| 0120
 
| E-102
 
| "Select a stage."
 
|
 
|-
 
| 0121
 
| E-102
 
| "Select a game."
 
|
 
|-
 
| 0122
 
| E-102
 
| "Options: Choose the feature you wish to edit."
 
|
 
|-
 
| 0123
 
| E-102
 
| "Sound Test: Select to play background music."
 
|
 
|-
 
| 0124
 
| E-102
 
| "Cannot find memory card."
 
|
 
|-
 
| 0125
 
| E-102
 
| "Warning! Not enough memory. Warning!"
 
|
 
|-
 
| 0126
 
| Big
 
| "Umm.. Which memory card?"
 
|
 
|-
 
| 0127
 
| Big
 
| "Umm... Which file?"
 
|
 
|-
 
| 0128
 
| Big
 
| "You can start your adventure here."
 
|
 
|-
 
| 0129
 
| Big
 
| "You can play one stage."
 
|
 
|-
 
| 0130
 
| Big
 
| "Umm... Which character?"
 
|
 
|-
 
| 0131
 
| Big
 
| "How to play as Sonic."
 
|
 
|-
 
| 0132
 
| Big
 
| "How to play as Tails."
 
|
 
|-
 
| 0133
 
| Big
 
| "How to play as Knuckles."
 
|
 
|-
 
| 0134
 
| Big
 
| "How to play as Amy."
 
|
 
|-
 
| 0135
 
| Big
 
| "How to play as E-102 GAMMA."
 
|
 
|-
 
| 0136
 
| Big
 
| "How to play as me, Big."
 
|
 
|-
 
| 0137
 
| Big
 
| "How to clear the game. Umm..read it, okay?"
 
|
 
|-
 
| 0138
 
| Big
 
| "When do you want to play?"
 
|
 
|-
 
| 0139
 
| Big
 
| "What do you want to play?"
 
|
 
|-
 
| 0140
 
| Big
 
| "Umm... Options. Choose the feature you want to edit."
 
|
 
|-
 
| 0141
 
| Big
 
| "Sound Test: Listen to the cool game music."
 
|
 
|-
 
| 0142
 
| Big
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0143
 
| Big
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0144
 
| Eggman
 
| "Select a memory card."
 
|
 
|-
 
| 0145
 
| Eggman
 
| "Select a file."
 
|
 
|-
 
| 0146
 
| Eggman
 
| "Adventure mode: Start your adventure here."
 
|
 
|-
 
| 0147
 
| Eggman
 
| "Trial mode: You get to play one stage."
 
|
 
|-
 
| 0148
 
| Eggman
 
| "Select your character."
 
|
 
|-
 
| 0149
 
| Eggman
 
| "How to play as the hedgehog."
 
|
 
|-
 
| 0150
 
| Eggman
 
| "How to play as that two-tailed fox."
 
|
 
|-
 
| 0151
 
| Eggman
 
| "How to play as that knucklehead."
 
|
 
|-
 
| 0152
 
| Eggman
 
| "How to play as that kid, Amy."
 
|
 
|-
 
| 0153
 
| Eggman
 
| "How to play as my creation, E-102 GAMMA."
 
|
 
|-
 
| 0154
 
| Eggman
 
| "How to play as that fat cat."
 
|
 
|-
 
| 0155
 
| Eggman
 
| "How to clear the game. Stop reading and start the game!"
 
|
 
|-
 
| 0156
 
| Eggman
 
| "So, what stage do you want to play?"
 
|
 
|-
 
| 0157
 
| Eggman
 
| "So, what game do you want to play?"
 
|
 
|-
 
| 0158
 
| Eggman
 
| "Options: Go ahead, edit it the way you want."
 
|
 
|-
 
| 0159
 
| Eggman
 
| "Sound Test: You can listen to the game music here."
 
|
 
|-
 
| 0160
 
| Eggman
 
| "Is your memory card set correctly?"
 
|
 
|-
 
| 0161
 
| Eggman
 
| "You don't have enough memory in the memory card."
 
|
 
|-
 
| 0162
 
| SFX
 
| ''machine sounds''
 
|
 
|-
 
| 0163
 
| SFX
 
| ''machine sounds''
 
|
 
|-
 
| 0164
 
| Knuckles
 
| "Oh no!"
 
|
 
|-
 
| 0165
 
| Sonic
 
| "Oh no!"
 
|
 
|-
 
| 0166
 
| Knuckles
 
| "Give it your best shot."
 
|
 
|-
 
| 0167
 
| Sonic
 
| "I've had enough!"
 
|
 
|-
 
| 0168
 
| Sonic
 
| "All right, put 'em up!"
 
|
 
|-
 
| 0169
 
| E-102
 
| "Resistance is futile."
 
|
 
|-
 
| 0170
 
| Sonic
 
| "Oh no!"
 
|
 
|-
 
| 0171
 
| Eggman
 
| "All systems, full power!"
 
|
 
|-
 
| 0172
 
| Eggman
 
| "Ahh!"
 
|
 
|-
 
| 0173
 
| Eggman
 
| "Ah-ha!"
 
|
 
|-
 
| 0174
 
| Eggman
 
| "Get a load of this!"
 
|
 
|-
 
| 0175
 
| Eggman
 
| "No way! I can't believe this!"
 
|
 
|-
 
| 0176
 
| Eggman
 
| "Ahh! He's not gonna get away with this!"
 
|
 
|-
 
| 0177
 
| Eggman
 
| "No way! I can't believe this!"
 
|
 
|-
 
| 0178
 
| Eggman
 
| "Ho ho! It's no use. Give up!"
 
|
 
|-
 
| 0179
 
| Tikal
 
| "Jump up, then press the jump button again to do the homing attack."
 
|
 
|-
 
| 0180
 
| Tikal
 
| "Aim for the weak spot on his head."
 
|
 
|-
 
| 0181
 
| Tikal
 
| "Aim for Chaos' head when he's off guard."
 
|
 
|-
 
| 0182
 
| Tikal
 
| "You can punch the small bubbles of water."
 
|
 
|-
 
| 0183
 
| Tikal
 
| "When Chaos sticks it's head out, it's your chance to attack!"
 
|
 
|-
 
| 0184
 
| Tikal
 
| "If only you could freeze Chaos. Try and think of a way."
 
|
 
|-
 
| 0185
 
| Tikal
 
| "Chaos should still be wounded from the last fight. Try to get him in the explosion blast."
 
|
 
|-
 
| 0186
 
| Tikal
 
| "Try to fish the frog out of Chaos. Use the cannon to get where Chaos is."
 
|
 
|-
 
| 0187
 
| Cutscene
 
| ''[[Sky Chase Act 1]] cutscene audio, with sound effects and voices'':<br />Eggman: "Time for a little power play of my own...Egg Cannon ready...FIRE!"<br />Tails: "Augh, we're hit!"<br />Sonic: "Yeah! Woaaaaaah!"
 
|
 
|-
 
| 0188
 
| Tikal
 
| "Don't put more than five Chao in a garden."
 
|
 
|-
 
| 0189
 
| Tikal
 
| "Don't put more than six Chao in a garden."
 
|
 
|-
 
| 0190
 
| Tikal
 
| "Don't put more than seven Chao in a garden."
 
|
 
|-
 
| 0191
 
| Tikal
 
| "Don't put more than eight Chao in a garden."
 
|
 
|-
 
| 0192
 
| Tikal
 
| "If you see flowers blooming around a Chao, it's a sign that the Chao's ready for breeding. Place it next to the other Chao, and it may lay an egg."
 
|
 
|-
 
| 0193
 
| Tikal
 
| "It will hatch naturally after a while. You can also help the egg to hatch. Depending on how you hatch the egg, the characteristics of a Chao will be affected."
 
|
 
|-
 
| 0194
 
| Tikal
 
| "If you give small animals to the Chao, it will transform."
 
|
 
|-
 
| 0195
 
| Tikal
 
| "You can get the Chao's favorite food by shaking the trees."
 
|
 
|-
 
| 0196
 
| Tikal
 
| "Different types of food have different effects. Watch carefully and you'll notice."
 
|
 
|-
 
| 0197
 
| Tikal
 
| "This is a Chao container, where you store them. This container can be taken to different Chao gardens and stadiums."
 
|
 
|-
 
| 0198
 
| Tikal
 
| "You can put one Chao inside and take it for a walk."
 
|
 
|-
 
| 0199
 
| Tikal
 
| "This is the Chao Garden. If you bring the eggs you find all over the world, a Chao will be born."
 
|
 
|-
 
| 0200
 
| Tikal
 
| "The Chao are living, prehistoric creatures. They adapt to the environment very well. Please take good care of them."
 
|
 
|-
 
| 0201
 
| Tikal
 
| "Chao absorb other animals' characteristics. They also learn special skills."
 
|
 
|-
 
| 0202
 
| Tikal
 
| "This is the vault. Jump on this switch to deposit your rings."
 
|
 
|-
 
| 0203
 
| Tikal
 
| "Try and deposit as many rings as you can. It may even help show you the way."
 
|
 
|-
 
| 0204
 
| Tikal
 
| "Use the transporting device ahead to get to the pinball course."
 
|
 
|-
 
| 0205
 
| Sonic
 
| "Come on, Tails!"
 
|
 
|-
 
| 0206
 
| Sonic
 
| "Hey, hey, hey!"
 
|
 
|-
 
| 0207
 
| Sonic
 
| "All right, Tails!"
 
|
 
|-
 
| 0208
 
| Sonic
 
| "Hey, Tails!"
 
|
 
|-
 
| 0209
 
| Sonic
 
| "You made it!"
 
|
 
|-
 
| 0210
 
| Sonic
 
| "Come on!"
 
|
 
|-
 
| 0211
 
| Sonic
 
| "See you later, Tails!"
 
|
 
|-
 
| 0212
 
| Sonic
 
| "Hurry up, Tails!"
 
|
 
|-
 
| 0213
 
| Sonic
 
| "Horray!"
 
|
 
|-
 
| 0214
 
| Sonic
 
| "I got it!"
 
|
 
|-
 
| 0215
 
| Sonic
 
| "You don't have any rings, Tails. Watch out!"
 
|
 
|-
 
| 0216
 
| Eggman
 
| "You think you can keep up with me?"
 
|
 
|-
 
| 0217
 
| Eggman
 
| "I've got you now, Tails."
 
|
 
|-
 
| 0218
 
| Eggman
 
| "What? He's caught up!"
 
|
 
|-
 
| 0219
 
| Eggman
 
| "You little fox!"
 
|
 
|-
 
| 0220
 
| Eggman
 
| "Tails! Wait for me!"
 
|
 
|-
 
| 0221
 
| Eggman
 
| "Wha ha ha ha ha ha ha ha ha!"
 
|
 
|-
 
| 0222
 
| Eggman
 
| "Goodbye, Tails!"
 
|
 
|-
 
| 0223
 
| Eggman
 
| "I'll take their whole city with me!"
 
|
 
|-
 
| 0224
 
| Eggman
 
| "You'll never defeat me!"
 
|
 
|-
 
| 0225
 
| Eggman
 
| "I win! Wha ha ha ha ha ha ha ha!"
 
|
 
|-
 
| 0226
 
| Eggman
 
| "Give up now, Tails!"
 
|
 
|-
 
| 0227
 
| Sonic
 
| "All I have to do is cruise this coast!"
 
|
 
|-
 
| 0228
 
| E-102
 
| "Frog life form detected."
 
|
 
|-
 
| 0229
 
| Sonic
 
| "What a nice breeze!"
 
|
 
|-
 
| 0230
 
| Big
 
| "What a big lake!"
 
|
 
|-
 
| 0231
 
| Sonic
 
| "I can hear the wind in the distance."
 
|
 
|-
 
| 0232
 
| E-102
 
| "E-103 detected."
 
|
 
|-
 
| 0233
 
| Sonic
 
| "I better get outta here!"
 
|
 
|-
 
| 0234
 
| Sonic
 
| "Wow, it's pretty high up!"
 
|
 
|-
 
| 0235
 
| Tails
 
| "I wonder where Sonic is."
 
|
 
|-
 
| 0236
 
| Sonic
 
| "Hmm, pinball!"
 
|
 
|-
 
| 0237
 
| Knuckles
 
| "Is so bright here!"
 
|
 
|-
 
| 0238
 
| Sonic
 
| "What's the smell? Smells like trash!"
 
|
 
|-
 
| 0239
 
| Sonic
 
| "It's getting cold!"
 
|
 
|-
 
| 0240
 
| Sonic
 
| "Man, everything's frozen!"
 
|
 
|-
 
| 0241
 
| Big
 
| "The ice looks kinda tasty!"
 
|
 
|-
 
| 0242
 
| Sonic
 
| "Watch and learn!"
 
|
 
|-
 
| 0243
 
| Tails
 
| "Time to jam!"
 
|
 
|-
 
| 0244
 
| Sonic
 
| "This must be the entrance to the bumper car area."
 
|
 
|-
 
| 0245
 
| Sonic
 
| "Looks like nobody's around."
 
|
 
|-
 
| 0246
 
| Big
 
| "I wonder if the fish are biting."
 
|
 
|-
 
| 0247
 
| Amy
 
| "I wonder where Sonic went."
 
|
 
|-
 
| 0248
 
| Sonic
 
| "Time for some supersonic speed!"
 
|
 
|-
 
| 0249
 
| Tails
 
| "Where's Robotnik?"
 
|
 
|-
 
| 0250
 
| Sonic
 
| "Hey, there's no time to relax!"
 
|
 
|-
 
| 0251
 
| Sonic
 
| "The cars are so slow!  They look like they're not moving."
 
|
 
|-
 
| 0252
 
| Knuckles
 
| "The pieces for the Master Emerald must be somewhere in this city."
 
|
 
|-
 
| 0253
 
| Sonic
 
| "Where did the Egg Carrier go?"
 
|
 
|-
 
| 0254
 
| Sonic
 
| "Whoa! That lava looks really, really hot!"
 
|
 
|-
 
| 0255
 
| E-102
 
| "E-104 detected."
 
|
 
|-
 
| 0256
 
| Knuckles
 
| "I sure don't wanna fall off!"
 
|
 
|-
 
| 0257
 
| Sonic
 
| "Whoa whoa!  I sure don't wanna fall off from here!"
 
|
 
|-
 
| 0258
 
| Tails
 
| "It's pretty high! My legs are shaking!"
 
|
 
|-
 
| 0259
 
| Sonic
 
| "Shoot! I hate this wind!"
 
|
 
|-
 
| 0260
 
| Sonic
 
| "Hey, what's up with this ship?"
 
|
 
|-
 
| 0261
 
| Knuckles
 
| "Okay now, where's the treasure?"
 
|
 
|-
 
| 0262
 
| Sonic
 
| "It's mighty quiet here."
 
|
 
|-
 
| 0263
 
| Sonic
 
| "Where am I?"
 
|
 
|-
 
| 0264
 
| Knuckles
 
| "The emerald is somewhere in this room."
 
|
 
|-
 
| 0265
 
| Sonic
 
| "I smell oil."
 
|
 
|-
 
| 0266
 
| Amy
 
| "Hey, little birdy, are you okay?"
 
|
 
|-
 
| 0267
 
| Sonic
 
| "Where does this end?"
 
|
 
|-
 
| 0268
 
| Sonic
 
| "Just you wait, Robotnik!"
 
|
 
|-
 
| 0269
 
| E-102
 
| "Blue hedgehog: enemy."
 
|
 
|-
 
| 0270
 
| Amy
 
| "I really hate Robotnik!"
 
|
 
|-
 
| 0271
 
| Big
 
| "I wonder if Froggy's okay."
 
|
 
|-
 
| 0272
 
| Amy
 
| "Uh, which way do I go now?"
 
|
 
|-
 
| 0273
 
| E-102
 
| "E-105 detected."
 
|
 
|-
 
| 0274
 
| Sonic
 
| "This area has sure changed a lot."
 
|
 
|-
 
| 0275
 
| Tails
 
| "Boy, I'm hungry."
 
|
 
|-
 
| 0276
 
| Knuckles
 
| "I hate big cities."
 
|
 
|-
 
| 0277
 
| Amy
 
| "I wanna go shopping!"
 
|
 
|-
 
| 0278
 
| Big
 
| "Everyone seems very busy."
 
|
 
|-
 
| 0279
 
| E-102
 
| "Multiple life form readings detected."
 
|
 
|-
 
| 0280
 
| Sonic
 
| "There's no time for playing around!"
 
|
 
|-
 
| 0281
 
| Tails
 
| "What a big city!"
 
|
 
|-
 
| 0282
 
| Knuckles
 
| "This place is noisy!"
 
|
 
|-
 
| 0283
 
| Amy
 
| "This city never changes!"
 
|
 
|-
 
| 0284
 
| Big
 
| "I wonder where Froggy is."
 
|
 
|-
 
| 0285
 
| E-102
 
| "Train to Mystic Ruins confirmed."
 
|
 
|-
 
| 0286
 
| Sonic
 
| "This makes me feel like a rat."
 
|
 
|-
 
| 0287
 
| Big
 
| "Wow, it's dark in here!"
 
|
 
|-
 
| 0288
 
| Sonic
 
| "This station must be the center of the city."
 
|
 
|-
 
| 0289
 
| Tails
 
| "Trains are cool, too!"
 
|
 
|-
 
| 0290
 
| Knuckles
 
| "So this is Station Square."
 
|
 
|-
 
| 0291
 
| Amy
 
| "It's nice to have an ocean nearby."
 
|
 
|-
 
| 0292
 
| Big
 
| "I wonder if there are any fish here."
 
|
 
|-
 
| 0293
 
| E-102
 
| "Searching Station Square."
 
|
 
|-
 
| 0294
 
| Sonic
 
| "Hey, hey! There's no time to rest!"
 
|
 
|-
 
| 0295
 
| Tails
 
| "This hotel is nice!"
 
|
 
|-
 
| 0296
 
| Knuckles
 
| "Great, a resort hotel."
 
|
 
|-
 
| 0297
 
| Amy
 
| "I'd love to vacation here!"
 
|
 
|-
 
| 0298
 
| Big
 
| "What a huge house!"
 
|
 
|-
 
| 0299
 
| E-102
 
| "Combat system disengaged."
 
|
 
|-
 
| 0300
 
| Sonic
 
| "I'm not too fond of places like this."
 
|
 
|-
 
| 0301
 
| Tails
 
| "Hm, I can't get into the park!"
 
|
 
|-
 
| 0302
 
| Knuckles
 
| "What is this place?"
 
|
 
|-
 
| 0303
 
| Amy
 
| "I'm getting excited!"
 
|
 
|-
 
| 0304
 
| Big
 
| "Twinkle Park?"
 
|
 
|-
 
| 0305
 
| E-102
 
| "Bumper car area confirmed."
 
|
 
|-
 
| 0306
 
| Sonic
 
| "It must get pretty lonely here."
 
|
 
|-
 
| 0307
 
| Tails
 
| "This area sure has changed after they built this station."
 
|
 
|-
 
| 0308
 
| Knuckles
 
| "I've got to find the Master Emerald."
 
|
 
|-
 
| 0309
 
| Amy
 
| "I don't like places like this."
 
|
 
|-
 
| 0310
 
| Big
 
| "Froggy, where are you?"
 
|
 
|-
 
| 0311
 
| E-102
 
| "Searching Mystic Ruins."
 
|
 
|-
 
| 0312
 
| Sonic
 
| "So, this is Angel Island!"
 
|
 
|-
 
| 0313
 
| Knuckles
 
| "I've got to get this island airborne again."
 
|
 
|-
 
| 0314
 
| E-102
 
| "Arriving at Angel Island."
 
|
 
|-
 
| 0315
 
| Sonic
 
| "Now this is more like it!"
 
|
 
|-
 
| 0316
 
| Tails
 
| "Which way did I come from?"
 
|
 
|-
 
| 0317
 
| Knuckles
 
| "This place gives me the strangest feeling."
 
|
 
|-
 
| 0318
 
| Amy
 
| "This place is great!"
 
|
 
|-
 
| 0319
 
| Big
 
| "Maybe I'll go home."
 
|
 
|-
 
| 0320
 
| E-102
 
| "Temperature increasing.  Cooling system activated."
 
|
 
|-
 
| 0321
 
| Sonic
 
| "This must be Robotnik's base!"
 
|
 
|-
 
| 0322
 
| Tails
 
| "So this is Robotnik's fortress!"
 
|
 
|-
 
| 0323
 
| Knuckles
 
| "Location: place of creation."
 
|
 
|-
 
| 0324
 
| Amy
 
| "I'm going to do my best, Sonic."
 
|
 
|-
 
| 0325
 
| E-102
 
| "The place I was created."
 
|
 
|-
 
| 0326
 
| Tails
 
| "What is this place?"
 
|
 
|-
 
| 0327
 
| Knuckles
 
| "Where am I?"
 
|
 
|-
 
| 0328
 
| Amy
 
| "Hey, where am I?"
 
|
 
|-
 
| 0329
 
| Big
 
| "Um, where am I?"
 
|
 
|-
 
| 0330
 
| E-102
 
| "Data not available. Current location unknown."
 
|
 
|-
 
| 0331
 
| Sonic
 
| "That's bad!"
 
|
 
|-
 
| 0332
 
| Knuckles
 
| "Why?"
 
|
 
|-
 
| 0333
 
| Sonic
 
| "This ship is too much!"
 
|
 
|-
 
| 0334
 
| Tails
 
| "This ship's cool!"
 
|
 
|-
 
| 0335
 
| Knuckles
 
| "How does this 'thing' fly?"
 
|
 
|-
 
| 0336
 
| Amy
 
| "I wonder why that man bothered making things like this."
 
|
 
|-
 
| 0337
 
| E-102
 
| "Continuing mission."
 
|
 
|-
 
| 0338
 
| Big
 
| "Uh, how does this ship fly?"
 
|
 
|-
 
| 0339
 
| Sonic
 
| "This ship is just too weird!"
 
|
 
|-
 
| 0340
 
| Tails
 
| "I wanna make a ship like this one day!"
 
|
 
|-
 
| 0341
 
| Knuckles
 
| "Where's the exit?"
 
|
 
|-
 
| 0342
 
| Amy
 
| "Better tread lightly so they don't hear us!"
 
|
 
|-
 
| 0343
 
| E-102
 
| "Continuing mission."
 
|
 
|-
 
| 0344
 
| Big
 
| "Uh, exits? Exits?"
 
|
 
|-
 
| 0345
 
| Sonic
 
| "Shoot! I got sand in my eye!"
 
|
 
|-
 
| 0346
 
| Tails
 
| "This sand is kinda loose!"
 
|
 
|-
 
| 0347
 
| Amy
 
| "Hey, come on!"
 
|
 
|-
 
| 0348
 
| Sonic
 
| "What a peaceful place!"
 
|
 
|-
 
| 0349
 
| Sonic
 
| "Yo! Have you guys been good?"
 
|
 
|-
 
| 0350
 
| Sonic
 
| "Just remember: no fighting!"
 
|
 
|-
 
| 0351
 
| Tails
 
| "I really feel at home here!"
 
|
 
|-
 
| 0352
 
| Tails
 
| "How's it goin' guys?"
 
|
 
|-
 
| 0353
 
| Tails
 
| "You guys are the best!"
 
|
 
|-
 
| 0354
 
| Knuckles
 
| "I guess there are no Emeralds here."
 
|
 
|-
 
| 0355
 
| Knuckles
 
| "I have this feeling I've met these guys somewhere."
 
|
 
|-
 
| 0356
 
| Knuckles
 
| "This place reminds me of home.  Wonder why."
 
|
 
|-
 
| 0357
 
| Amy
 
| "This place is so relaxing!"
 
|
 
|-
 
| 0358
 
| Amy
 
| *yawn* "I'm getting sleepy."
 
|
 
|-
 
| 0359
 
| Amy
 
| "I don't want to see you guys fighting!"
 
|
 
|-
 
| 0360
 
| Amy
 
| "If only Sonic were here."
 
|
 
|-
 
| 0361
 
| E-102
 
| "Location: unknown."
 
|
 
|-
 
| 0362
 
| E-102
 
| "Combat system disengaged."
 
|
 
|-
 
| 0363
 
| E-102
 
| "Sensors detecting life."
 
|
 
|-
 
| 0364
 
| Big
 
| "Looking good, buddy!"
 
|
 
|-
 
| 0365
 
| Big
 
| "Are you guys okay?"
 
|
 
|-
 
| 0366
 
| Big
 
| "Hey, I'm gettin' hungry again."
 
|
 
|-
 
| 0367
 
| Big
 
| "I wanna go fishing!"
 
|
 
|-
 
| 0368
 
| Sonic
 
| "He can't be invincible, can he?"
 
|
 
|-
 
| 0369
 
| Sonic
 
| "You're no match for me!"
 
|
 
|-
 
| 0370
 
| Sonic
 
| "What's up, Knuckles?"
 
|
 
|-
 
| 0371
 
| Sonic
 
| "Hey, this time you're not getting away!"
 
|
 
|-
 
| 0372
 
| Sonic
 
| "Not bad, not bad at all!"
 
|
 
|-
 
| 0373
 
| Sonic
 
| "Where can his weak spot be?"
 
|
 
|-
 
| 0374
 
| Sonic
 
| "You've had your fun. Now it's my turn!"
 
|
 
|-
 
| 0375
 
| Tails
 
| "C'mon Tails, you can do it!"
 
|
 
|-
 
| 0376
 
| Tails
 
| "H-hey, wait a minute!"
 
|
 
|-
 
| 0377
 
| Tails
 
| "You liquid monster!"
 
|
 
|-
 
| 0378
 
| Tails
 
| "Something's different about this robot."
 
|
 
|-
 
| 0379
 
| Tails
 
| "I know I can do it by myself!"
 
|
 
|-
 
| 0380
 
| Knuckles
 
| "That's it. I've had enough!"
 
|
 
|-
 
| 0381
 
| Knuckles
 
| "Hand over the emerald."
 
|
 
|-
 
| 0382
 
| Knuckles
 
| "When will you ever learn?"
 
|
 
|-
 
| 0383
 
| Knuckles
 
| "This time, you're finished!"
 
|
 
|-
 
| 0384
 
| Amy
 
| "You're gonna pay for what you've done!"
 
|
 
|-
 
| 0385
 
| E-102
 
| "Target confirmed."
 
|
 
|-
 
| 0386
 
| E-102
 
| "Blue hedgehog: enemy."
 
|
 
|-
 
| 0387
 
| E-102
 
| "Beta."
 
|
 
|-
 
| 0388
 
| Sonic
 
| "I'll show you what the Chaos Emeralds can really do."
 
|
 
|-
 
| 0389
 
| Sonic
 
| "So, that's his core."
 
| (?)
 
|-
 
| 0390
 
| Sonic
 
| "Better get going!"
 
|
 
|-
 
| 0391
 
| Tails
 
| *yawn*
 
| ''Used when idling.''
 
|-
 
| 0392
 
| Knuckles
 
| "I better hurry!"
 
|
 
|-
 
| 0393
 
| Amy
 
| "I'm so tired!"
 
|
 
|-
 
| 0394
 
| E-102
 
| "Combat system activated."
 
|
 
|-
 
| 0395
 
| Big
 
| "Hey, I'm kinda hungry."
 
|
 
|-
 
| 0396
 
| Sonic
 
| "Hmph"
 
| Super Sonic selected
 
|-
 
| 0397
 
| Tikal
 
| "This rocket will be launched vertically.  Watch out where you land!"
 
|
 
|-
 
| 0398
 
| Tikal
 
| "Move forward by attacking the enemies."
 
|
 
|-
 
| 0399
 
| Sonic
 
| "Watch out for lava!"
 
|
 
|-
 
| 0400
 
| Sonic
 
| "Aw, yeah!"
 
|
 
|-
 
| 0401
 
| Sonic
 
| "This is happenin'!"
 
|
 
|-
 
| 0402
 
| Sonic
 
| "Huh?"
 
|
 
|-
 
| 0403
 
| Sonic
 
| "What's up?"
 
|
 
|-
 
| 0404
 
| Police
 
| "You are completely surrounded!"
 
|
 
|-
 
| 0405
 
| Police
 
| "Surrender yourself!"
 
|
 
|-
 
| 0406
 
| Sonic
 
| "Aw, yeah!"
 
|
 
|-
 
| 0407
 
| Police
 
| "Lock on target men.  Ready? Fire!"
 
|
 
|-
 
| 0408
 
| Police
 
| "Oh no, our weapons are useless!"
 
|
 
|-
 
| 0409
 
| Police
 
| "Retreat! All personnel, fall back!"
 
|
 
|-
 
| 0410
 
| Sonic
 
| "This could be fun!"
 
|
 
|-
 
| 0411
 
| Sonic
 
| "C'mon you big drip.  Where ya goin'?"
 
|
 
|-
 
| 0412
 
| Eggman
 
| "You know nothing, fool! It's Chaos! The god of destruction!"
 
|
 
|-
 
| 0413
 
| Eggman
 
| "Ha ha ha ha ha ha ha ha ha ha ha!"
 
|
 
|-
 
| 0414
 
| Sonic
 
| "Wha? Tails?!"
 
|
 
|-
 
| 0415
 
| Sonic
 
| "*gasp* Watch out! You're gonna crash! Ahh!"
 
|
 
|-
 
| 0416
 
| Sonic
 
| "Tails, ah, what am I gonna do with you?"
 
|
 
|-
 
| 0417
 
| Sonic
 
| "Hey, Sonic! Long time no see, huh?"
 
|
 
|-
 
| 0418
 
| Sonic
 
| "I'm just glad you're okay."
 
|
 
|-
 
| 0419
 
| Sonic
 
| "What happened anyway?"
 
|
 
|-
 
| 0420
 
| Sonic
 
| "You're too good of a pilot to just crash like that."
 
|
 
|-
 
| 0421
 
| Tails
 
| "That was a test run using a new prototype propulsion system.  It's got a few bugs to iron out."
 
|
 
|-
 
| 0422
 
| Sonic
 
| "Why not just use my plane, the Tornado?"
 
|
 
|-
 
| 0423
 
| Tails
 
| "Thanks, but you gotta check out my newest power supply."
 
|
 
|-
 
| 0424
 
| Tails
 
| "Tada!"
 
|
 
|-
 
| 0425
 
| Sonic
 
| "Whoa! A Chaos Emerald!"
 
|
 
|-
 
| 0426
 
| Tails
 
| "Yep! I just happened to find one of the seven Emeralds during one of my test flights."
 
|
 
|-
 
| 0427
 
| Sonic
 
| "This thing's got unlimited power, ya know."
 
|
 
|-
 
| 0428
 
| Tails
 
| "So I figured, why not use it to power my plane? Supercharged!"
 
|
 
|-
 
| 0429
 
| Tails
 
| "You gotta come over to my workshop, Sonic. I've got something I've gotta show you."
 
|
 
|-
 
| 0430
 
| Tails
 
| "It's in the Mystic Ruins.  The fastest way is by train.  Let's go!"
 
|
 
|-
 
| 0431
 
| Eggman
 
| "Ha ha ha ha! If it isn't Sonic!"
 
|
 
|-
 
| 0432
 
| Sonic
 
| "Look! It's a giant talking egg!"
 
|
 
|-
 
| 0433
 
| Eggman
 
| "Silence!"
 
|
 
|-
 
| 0434
 
| Eggman
 
| "I am Dr. Robotnik, the greatest scientific genius in the world!"
 
|
 
|-
 
| 0435
 
| Sonic
 
| "Whatever you say, Eggman."
 
|
 
|-
 
| 0436
 
| Eggman
 
| "Enough! I've got big plans, and now I'm gonna put them to work!"
 
|
 
|-
 
| 0437
 
| Tails
 
| "You're always up to no good.  Now what do ya want?"
 
|
 
|-
 
| 0438
 
| Eggman
 
| "I want all of the Chaos Emeralds."
 
|
 
|-
 
| 0439
 
| Eggman
 
| "Better not interfere, or else!"
 
|
 
|-
 
| 0440
 
| Sonic
 
| "Or else what, ya big loser?"
 
|
 
|-
 
| 0441
 
| Eggman
 
| "Or else I'll take them from you by force, the hard way!"
 
|
 
|-
 
| 0442
 
| Sonic
 
| "Well, that wasn't so hard!"
 
|
 
|-
 
| 0443
 
| Eggman
 
| "Aha!"
 
|
 
|-
 
| 0444
 
| Sonic
 
| "Oh no!"
 
|
 
|-
 
| 0445
 
| Eggman
 
| "Come on Chaos, time to eat!"
 
|
 
|-
 
| 0446
 
| Sonic
 
| "Chaos?!"
 
|
 
|-
 
| 0447
 
| Sonic
 
| "Oh no, isn't that the same monster I saw the other day?"
 
|
 
|-
 
| 0448
 
| Eggman
 
| "Oh, yes!  It's just as the stone tablets predicted!"
 
|
 
|-
 
| 0449
 
| Eggman
 
| "Ha ha ha ha ha!"
 
|
 
|-
 
| 0450
 
| Eggman
 
| "His strength increases every time I feed him a Chaos Emerald!"
 
|
 
|-
 
| 0451
 
| Eggman
 
| "With all seven Emeralds in him, he'll be invincible, and work for me!"
 
|
 
|-
 
| 0452
 
| Eggman
 
| "Together, we'll destroy Station Square!"
 
|
 
|-
 
| 0453
 
| Eggman
 
| "And on its ruins, I'll build Robotnikland, the ultimate city, where I will rule it all!"
 
|
 
|-
 
| 0454
 
| Eggman
 
| "Come on, Chaos! Let's find another Emerald, shall we?"
 
|
 
|-
 
| 0455
 
| Tails
 
| "Sonic!"
 
|
 
|-
 
| 0456
 
| Tails
 
| "We can't let him get away with this, can we?"
 
|
 
|-
 
| 0457
 
| Sonic
 
| "No way, Tails!"
 
|
 
|-
 
| 0458
 
| Tails
 
| "Without more Emeralds, the monster can't transform, so,"
 
|
 
|-
 
| 0459
 
| Tails
 
| "It's up to get the Emeralds before Eggman does, huh?"
 
|
 
|-
 
| 0460
 
| Sonic
 
| "Hyyeeh!"
 
|
 
|-
 
| 0461
 
| Sonic
 
| "Hey!"
 
|
 
|-
 
| 0462
 
| Sonic
 
| "Oh no, the Chaos Emerald!"
 
|
 
|-
 
| 0463
 
| Eggman
 
| "Oh no, you don't!"
 
|
 
|-
 
| 0464
 
| Sonic
 
| "Aw, geesh!"
 
|
 
|-
 
| 0465
 
| Eggamn
 
| "Ha ha ha ha ha ha ha ha ha!"
 
|
 
|-
 
| 0466
 
| Sonic
 
| "Eggman..."
 
|
 
|-
 
| 0467
 
| Tails
 
| "Oh man, what happened to that Emerald we just had?"
 
|
 
|-
 
| 0468
 
| Sonic
 
| "Uh, I guess Eggmans' got one of them, but the other one's safe."
 
|
 
|-
 
| 0469
 
| Sonic
 
| "That guy must be desperate!"
 
|
 
|-
 
| 0470
 
| Tails
 
| "That means his two to our one and that's not good."
 
|
 
|-
 
| 0471
 
| Tails
 
| "Come on, Sonic, we need to get busy!"
 
|
 
|-
 
| 0472
 
| Sonic
 
| "Uhhhhaaa, aughh!"
 
|
 
|-
 
| 0473
 
| Sonic
 
| "Oh no, the Chaos Emeralds!"
 
|
 
|-
 
| 0474
 
| Eggman
 
| "Ha ha ha ha ha ha!"
 
|
 
|-
 
| 0475
 
| Knuckles
 
| "Ahh, Eggman!"
 
|
 
|-
 
| 0476
 
| Sonic
 
| "Uh oh!"
 
|
 
|-
 
| 0477
 
| Eggman
 
| "Ha! Like taking candy from a baby!"
 
|
 
|-
 
| 0478
 
| Knuckles
 
| "That's a Chaos Emerald!"
 
|
 
|-
 
| 0479
 
| Eggman
 
| "That's right fool, you made it all too easy!"
 
|
 
|-
 
| 0480
 
| Eggman
 
| "You practically gave them to me."
 
|
 
|-
 
| 0481
 
| Sonic
 
| "Hold it right there, creep! You can't get away with this!"
 
|
 
|-
 
| 0482
 
| Sonic
 
| "Knuckles, don't tell me Eggman tricked you again!"
 
|
 
|-
 
| 0483
 
| Knuckles
 
| "Me? What about you?"
 
|
 
|-
 
| 0484
 
| Sonic
 
| "Way to go, knucklehead!"
 
|
 
|-
 
| 0485
 
| Eggman
 
| "Now I have four lovely Emeralds!"
 
|
 
|-
 
| 0486
 
| Eggman
 
| "Chaos!"
 
|
 
|-
 
| 0487
 
| Eggman
 
| "These are for you, my friend!"
 
|
 
|-
 
| 0488
 
| Tails
 
| "Ah! He transformed again!"
 
|
 
|-
 
| 0489
 
| Sonic
 
| "Man, no one ever cuts us any slack!"
 
|
 
|-
 
| 0490
 
| People
 
| ''some creepy screaming''
 
| (?)
 
|-
 
| 0491
 
| Tails
 
| "We did it!"
 
|
 
|-
 
| 0492
 
| Sonic
 
| "Way to go, Tails!"
 
|
 
|-
 
| 0493
 
| Sonic
 
| "Tails?"
 
|
 
|-
 
| 0494
 
| Sonic
 
| "Tails?"
 
|
 
|-
 
| 0495
 
| Sonic
 
| "You're not who I'm looking for."
 
|
 
|-
 
| 0496
 
| Sonic
 
| "Ah, I wonder if he's okay."
 
|
 
|-
 
| 0497
 
| Amy
 
| "Sonic, wait up!"
 
|
 
|-
 
| 0498
 
| Amy
 
| "Long time no see."
 
|
 
|-
 
| 0499
 
| Sonic
 
| "Uhhh eh, Amy!"
 
|
 
|-
 
| 0500
 
| Amy
 
| "What's wrong with you, anyway?"
 
|
 
|-
 
| 0501
 
| Amy
 
| "Listen, this birdy seems to be in trouble, so you need to be his bodyguard for a while."
 
|
 
|-
 
| 0502
 
| Sonic
 
| "You must be kidding!"
 
|
 
|-
 
| 0503
 
| Amy
 
| "If you don't, we're just gonna tag along anyway!"
 
|
 
|-
 
| 0504
 
| Amy
 
| "Look! One of Eggman's robots."
 
|
 
|-
 
| 0505
 
| Sonic
 
| "No problem.  He's just a chuck of cheesy hardware."
 
|
 
|-
 
| 0506
 
| Amy
 
| "Whoa!!"
 
|
 
|-
 
| 0507
 
| Sonic
 
| "Oh, now what?"
 
|
 
|-
 
| 0508
 
| Sonic
 
| "Huh?"
 
|
 
|-
 
| 0509
 
| Amy
 
| "Look here! It says, 'Cute couples get in free'!"
 
|
 
|-
 
| 0510
 
| Amy
 
| "Let's go!"
 
|
 
|-
 
| 0511
 
| Sonic
 
| "Amy! W-w-w-wait!"
 
|
 
|-
 
| 0512
 
| Sonic
 
| "Aw, man! That girl is suck a pain!"
 
|
 
|-
 
| 0513
 
| Sonic
 
| "Oh, shoot! I've lost Amy!"
 
|
 
|-
 
| 0514
 
| Sonic
 
| "I bet that robot hauled butt after her!"
 
|
 
|-
 
| 0515
 
| Sonic
 
| "I'd better catch her before it does!"
 
|
 
|-
 
| 0516
 
| Sonic
 
| "Amy! Oh man, where can she be?"
 
|
 
|-
 
| 0517
 
| Amy
 
| "Ahh! Sonic! Help!"
 
|
 
|-
 
| 0518
 
| Sonic
 
| "I'll cut him off at the Mystic Ruins!"
 
|
 
|-
 
| 0519
 
| Amy
 
| "Let me go, you hunk of junk! I mean it!"
 
|
 
|-
 
| 0520
 
| Sonic
 
| "Hey there, bolt brain! You better give Amy to me or I'll squash ya!"
 
|
 
|-
 
| 0521
 
| Sonic
 
| "Hey, what's happening here?"
 
|
 
|-
 
| 0522
 
| Sonic
 
| "Shoot! I've lost her again!"
 
|
 
|-
 
| 0523
 
| Sonic
 
| "Stop!"
 
|
 
|-
 
| 0524
 
| Amy
 
| "Sonic, help me!"
 
|
 
|-
 
| 0525
 
| Tails
 
| "Hey, Sonic!"
 
|
 
|-
 
| 0526
 
| Sonic
 
| "Tails! I'm glad you're okay."
 
|
 
|-
 
| 0527
 
| Sonic
 
| "Ready to roll, champ? Let's go!"
 
|
 
|-
 
| 0528
 
| Tails
 
| "Roger!"
 
|
 
|-
 
| 0529
 
| Group Screaming & Sonic
 
| *screams* "Not again!"
 
|
 
|-
 
| 0530
 
| Tails
 
| "It's looking good so far!"
 
|
 
|-
 
| 0531
 
| Sonic
 
| "Here it comes again!"
 
|
 
|-
 
| 0532
 
| Tails
 
| "Don't worry, I'm ready."
 
|
 
|-
 
| 0533
 
| Tails
 
| "Transformation mode: engaged!"
 
|
 
|-
 
| 0534
 
| Sonic
 
| "Whoa!"
 
|
 
|-
 
| 0535
 
| Tails
 
| "Ready? Let's go!"
 
|
 
|-
 
| 0536
 
| Amy
 
| "Sonic!"
 
|
 
|-
 
| 0537
 
| Eggman
 
| "Ha! They're too late!"
 
|
 
|-
 
| 0538
 
| Amy
 
| "Not the birdie!"
 
|
 
|-
 
| 0539
 
| Tails
 
| "A Chaos Emerald!"
 
|
 
|-
 
| 0540
 
| Amy
 
| "No way!"
 
|
 
|-
 
| 0541
 
| Eggman
 
| "Be gone, all of you! This is all I really need!"
 
|
 
|-
 
| 0542
 
| Eggman
 
| "GAMMA!!"
 
|
 
|-
 
| 0543
 
| E-102
 
| "What is your wish, master Robotnik?"
 
|
 
|-
 
| 0544
 
| Eggman
 
| "Get rid of these pests!"
 
|
 
|-
 
| 0545
 
| Eggman
 
| "Show them what you've got!"
 
|
 
|-
 
| 0546
 
| E-102
 
| "Aye, aye, sir."
 
|
 
|-
 
| 0547
 
| Eggman
 
| "And don't disappoint me, or else!"
 
|
 
|-
 
| 0548
 
| Amy
 
| "Stop it, Sonic!"
 
|
 
|-
 
| 0549
 
| Sonic
 
| "Step aside, Amy. Out of my way!"
 
|
 
|-
 
| 0550
 
| Amy
 
| "No!"
 
|
 
|-
 
| 0551
 
| Amy
 
| "This robot is my friend. He helped me!"
 
|
 
|-
 
| 0552
 
| Amy
 
| "Don't hurt him!"
 
|
 
|-
 
| 0553
 
| Sonic
 
| "Uh..okay, whatever you say."
 
|
 
|-
 
| 0554
 
| Sonic
 
| "You must have your reasons."
 
|
 
|-
 
| 0555
 
| Tails
 
| "Hey, this ship is loosing altitude!"
 
|
 
|-
 
| 0556
 
| Sonic
 
| "Hurry, Tails! Take Amy and get outta here!"
 
|
 
|-
 
| 0557
 
| Amy
 
| "But what about you?"
 
|
 
|-
 
| 0558
 
| Sonic
 
| "I'll find that Eggman and put him out of commission!"
 
|
 
|-
 
| 0559
 
| Tails
 
| "The Egg Carrier's loosing altitude."
 
|
 
|-
 
| 0560
 
| Amy
 
| "Are you okay?"
 
|
 
|-
 
| 0561
 
| Sonic
 
| "Oh no! Not again!"
 
|
 
|-
 
| 0562
 
| Eggman
 
| "Ha ha ha ha ha!"
 
|
 
|-
 
| 0563
 
| Eggman
 
| "Oh yes! Attack Sonic now!"
 
|
 
|-
 
| 0564
 
| Big
 
| "Froggy?"
 
|
 
|-
 
| 0565
 
| Sonic
 
| "Chaos! Could this be the same beast?"
 
|
 
|-
 
| 0566
 
| Big
 
| "I must save Froggy!"
 
|
 
|-
 
| 0567
 
| Sonic
 
| "If he's your friend, I'll help you."
 
|
 
|-
 
| 0568
 
| Sonic
 
| "Just leave it to me!"
 
|
 
|-
 
| 0569
 
| Eggman
 
| "Ha ha ha ha ha!"
 
|
 
|-
 
| 0570
 
| Eggman
 
| "Now I have six of the Chaos Emeralds!"
 
|
 
|-
 
| 0571
 
| Eggman
 
| "There's only one more left to find!"
 
|
 
|-
 
| 0572
 
| Eggman
 
| "I even found Chaos' missing tail!"
 
|
 
|-
 
| 0573
 
| Sonic
 
| "You won't get away with this, you madman!"
 
|
 
|-
 
| 0574
 
| Eggman
 
| "I will!"
 
|
 
|-
 
| 0575
 
| Eggman
 
| "You're no match for Chaos, even though he's not perfected yet."
 
|
 
|-
 
| 0576
 
| Eggman
 
| "Okay Chaos, destroy them all! Immediately!"
 
|
 
|-
 
| 0577
 
| Eggman
 
| "No way! I can't believe this!"
 
|
 
|-
 
| 0578
 
| Knuckles
 
| "Sonic!"
 
|
 
|-
 
| 0579
 
| Sonic
 
| "Hey there, Knuckles.  Glad you finally made it!  I thought you got lost or something."
 
|
 
|-
 
| 0580
 
| Sonic
 
| "Stop! Come back here!"
 
|
 
|-
 
| 0581
 
| Eggman
 
| "Until we meet again, Sonic!"
 
|
 
|-
 
| 0582
 
| Sonic
 
| "Agh, I hate Eggman!"
 
|
 
|-
 
| 0583
 
| Sonic
 
| "Where's this?"
 
|
 
|-
 
| 0584
 
| Sonic
 
| "Hmm?"
 
|
 
|-
 
| 0585
 
| Sonic
 
| "That light!"
 
|
 
|-
 
| 0586
 
| Sonic
 
| "I think it's trying to show me something."
 
|
 
|-
 
| 0587
 
| Sonic
 
| "Wow, what's this?"
 
|
 
|-
 
| 0588
 
| Sonic
 
| "A mural!"
 
|
 
|-
 
| 0589
 
| Tikal
 
| "Why?"
 
|
 
|-
 
| 0590
 
| Tikal
 
| "Why did this have to happen?"
 
|
 
|-
 
| 0591
 
| Tikal
 
| "It's terrible!"
 
|
 
|-
 
| 0592
 
| Tikal
 
| "I must stop this, now!"
 
|
 
|-
 
| 0593
 
| Sonic
 
| "What's this place?"
 
|
 
|-
 
| 0594
 
| Sonic
 
| "Where am I? This is really weird."
 
|
 
|-
 
| 0595
 
| Sonic
 
| "What was that all about?"
 
|
 
|-
 
| 0596
 
| Sonic
 
| "I don't think I'm dreaming here."
 
|
 
|-
 
| 0597
 
| Sonic
 
| "Hm?"
 
|
 
|-
 
| 0598
 
| Sonic
 
| "Eggman!"
 
|
 
|-
 
| 0599
 
| Sonic
 
| "What's he doing here?"
 
|
 
|-
 
| 0600
 
| Sonic
 
| "Oh nevermind, this time I'll get him good!"
 
|
 
|-
 
| 0601
 
| Eggman
 
| "Well, if it isn't my pal, Sonic."
 
|
 
|-
 
| 0602
 
| Eggman
 
| "I'm surprised you made it this far."
 
|
 
|-
 
| 0603
 
| Sonic
 
| "Hold it right there, Eggman!"
 
|
 
|-
 
| 0604
 
| Sonic
 
| "What's up, Knuckles?"
 
|
 
|-
 
| 0605
 
| Sonic
 
| "Something buggin' you?"
 
|
 
|-
 
| 0606
 
| Knuckles
 
| "No time for games, Sonic."
 
|
 
|-
 
| 0607
 
| Knuckles
 
| "Give me the Emeralds you have, right now!"
 
|
 
|-
 
| 0608
 
| Sonic
 
| "What? Let's just see you take them.  Hah!"
 
|
 
|-
 
| 0609
 
| Tails
 
| "All righty, we're in!"
 
|
 
|-
 
| 0610
 
| Sonic
 
| "We gotta land on the Egg Carrier."
 
|
 
|-
 
| 0611
 
| Tails
 
| "Whoops."
 
|
 
|-
 
| 0612
 
| Tails
 
| "Uh, I forgot something."
 
|
 
|-
 
| 0613
 
| Sonic
 
| "What's that?"
 
|
 
|-
 
| 0614
 
| Tails
 
| "There's no landing gear in this mode."
 
|
 
|-
 
| 0615
 
| Sonic
 
| "What?!"
 
|
 
|-
 
| 0616
 
| Tails
 
| "Everything's working great!"
 
|
 
|-
 
| 0617
 
| Tails
 
| "All systems go, full speed ahead!"
 
|
 
|-
 
| 0618
 
| Tails
 
| "Uh oh, what's this?"
 
|
 
|-
 
| 0619
 
| Tails
 
| "Noooo!"
 
|
 
|-
 
| 0620
 
| Tails
 
| "Ahhhh!"
 
|
 
|-
 
| 0621
 
| Tails
 
| "I'm outta control! Mayday, mayday!"
 
|
 
|-
 
| 0622
 
| Tails
 
| "Going down!"
 
|
 
|-
 
| 0623
 
| Tails
 
| "Ahhhh!"
 
|
 
|-
 
| 0624
 
| Tails
 
| "Look out below!"
 
|
 
|-
 
| 0625
 
| Sonic
 
| "Boy, you're lucky I saw you come down."
 
|
 
|-
 
| 0626
 
| Sonic
 
| "So what went wrong, anyway?"
 
|
 
|-
 
| 0627
 
| Sonic
 
| "It's not like you to crash like that."
 
|
 
|-
 
| 0628
 
| Tails
 
| "Yeah, it's just that I'm testing a new prototype power supply, and it's not fully compatible yet."
 
|
 
|-
 
| 0629
 
| Sonic
 
| "You can always borrow my plane, the Tornado, if you want."
 
|
 
|-
 
| 0630
 
| Tails
 
| "Thanks Sonic, but if I can make this work, it'll run circles around yours!"
 
|
 
|-
 
| 0631
 
| Tails
 
| "Check out this power supply!"
 
|
 
|-
 
| 0632
 
| Sonic
 
| "It's a Chaos Emerald! No way!"
 
|
 
|-
 
| 0633
 
| Tails
 
| "I was lucky to find one of the seven Chaos Emeralds."
 
|
 
|-
 
| 0634
 
| Tails
 
| "They have unlimited mystic power."
 
|
 
|-
 
| 0635
 
| Tails
 
| "Now I wanna harness that power to fly my plane."
 
|
 
|-
 
| 0636
 
| Tails
 
| "Let's go to my workshop in the Mystic Ruins and I'll show you what I've been working on."
 
|
 
|-
 
| 0637
 
| Tails
 
| "We'll go to the station, hop on a train, and get there in no time!"
 
|
 
|-
 
| 0638
 
| Eggman
 
| "Well, well, well, if it isn't Sonic and Tails."
 
|
 
|-
 
| 0639
 
| Tails
 
| "It's Eggman!"
 
|
 
|-
 
| 0640
 
| Eggman
 
| "Silence!"
 
|
 
|-
 
| 0641
 
| Eggman
 
| "I am Dr. Robotnik, the most cunning scientific genius in the world!"
 
|
 
|-
 
| 0642
 
| Sonic
 
| "Yeah, right, Dr. Eggman!"
 
|
 
|-
 
| 0643
 
| Eggman
 
| "Enough! I've been working on a master plan, but now it's time to put it to work!"
 
|
 
|-
 
| 0644
 
| Tails
 
| "That usually means trouble, coming from you!"
 
|
 
|-
 
| 0645
 
| Eggman
 
| "Don't even try to interfere this time!"
 
|
 
|-
 
| 0646
 
| Eggman
 
| "Give me that Chaos Emerald, or else!"
 
|
 
|-
 
| 0647
 
| Tails
 
| "Or else what, huh?"
 
|
 
|-
 
| 0648
 
| Eggman
 
| "Or else I'll take it from you, the hard way!"
 
|
 
|-
 
| 0649
 
| Tails
 
| "That was just too easy!"
 
|
 
|-
 
| 0650
 
| Eggman
 
| "Gotcha!"
 
|
 
|-
 
| 0651
 
| Tails
 
| "Hey, he snagged it!"
 
| (?)
 
|-
 
| 0652
 
| Eggman
 
| "Chaos could use a little snack!"
 
|
 
|-
 
| 0653
 
| Tails
 
| "Who's Chaos?"
 
|
 
|-
 
| 0654
 
| Sonic
 
| "That's the monster I saw the other day."
 
|
 
|-
 
| 0655
 
| Tails
 
| "Uh, monster?"
 
|
 
|-
 
| 0656
 
| Eggman
 
| "Yes, yes, yes, it's really happening, just as the stone tablets said it would!"
 
|
 
|-
 
| 0657
 
| Eggman
 
| "Ha ha ha ha, hear this Sonic!"
 
|
 
|-
 
| 0658
 
| Eggman
 
| "Chaos' strength increases every time I give him a Chaos Emerald."
 
|
 
|-
 
| 0659
 
| Eggman
 
| "All he needs is seven Emeralds to become invincible."
 
|
 
|-
 
| 0660
 
| Eggman
 
| "Then, he will turn Station Square into rubble!"
 
|
 
|-
 
| 0661
 
| Eggman
 
| "Upon which I will build the ultimate city, Robotnikland!"
 
|
 
|-
 
| 0662
 
| Eggman
 
| "Ha ha ha ha! You ready, Chaos? Let's go find the next Emerald. Come on!"
 
|
 
|-
 
| 0663
 
| Tails
 
| "Thank goodness they're gone.  Good riddance!"
 
|
 
|-
 
| 0664
 
| Sonic
 
| "We can't let that monster get any bigger.  It could get ugly!"
 
|
 
|-
 
| 0665
 
| Tails
 
| "You're right.  Chaos must be stopped."
 
|
 
|-
 
| 0666
 
| Tails
 
| "And he can be if we keep him away from more Emeralds, right?"
 
|
 
|-
 
| 0667
 
| Tails
 
| "So whaddya say, Sonic? Let's find the Chaos Emeralds before Eggman does."
 
|
 
|-
 
| 0668
 
| Tails
 
| ''breath'' "What's that?"
 
|
 
|-
 
| 0669
 
| Eggman
 
| "Get away from there!"
 
|
 
|-
 
| 0670
 
| Tails
 
| "The Chaos Emerald!"
 
|
 
|-
 
| 0671
 
| Tails
 
| "Ahhhhh!"
 
|
 
|-
 
| 0672
 
| Eggman
 
| "Nighty night!  Ha ha ha ha ha ha ha ha ha!"
 
|
 
|-
 
| 0673
 
| Tails
 
| "Eggman..."
 
|
 
|-
 
| 0674
 
| Tails
 
| "Ugh, Sonic, what happened to the Chaos Emerald?"
 
|
 
|-
 
| 0675
 
| Sonic
 
| "Ah, Eggman got one of them, but the other one's safe."
 
|
 
|-
 
| 0676
 
| Sonic
 
| "He must be getting desperate."
 
|
 
|-
 
| 0677
 
| Tails
 
| "Now the Emerald count is two to one and Eggman's winning!"
 
|
 
|-
 
| 0678
 
| Tails
 
| "Let's get a move on!"
 
|
 
|-
 
| 0679
 
| Tails
 
| "Hey Knuckles, what's up?"
 
|
 
|-
 
| 0680
 
| Tails
 
| "Whaddya doin', Knuckles?"
 
|
 
|-
 
| 0681
 
| Knuckles
 
| "Don't mess with me now!"
 
|
 
|-
 
| 0682
 
| Knuckles
 
| "Just hand over the Emeralds you have, quick!"
 
|
 
|-
 
| 0683
 
| Tails
 
| "No way, Knuckles!"
 
|
 
|-
 
| 0684
 
| Tails
 
| "Whoa!"
 
|
 
|-
 
| 0685
 
| Tails
 
| "Oh no, the Emeralds!"
 
|
 
|-
 
| 0686
 
| Eggman
 
| "Ha ha ha ha ha ha! And they're all mine!"
 
|
 
|-
 
| 0687
 
| Tails
 
| "Eggman's back!"
 
|
 
|-
 
| 0688
 
| Tails
 
| "He's got the Emeralds!"
 
|
 
|-
 
| 0689
 
| Eggman
 
| "You two are bumbling idiots, you know that?!"
 
|
 
|-
 
| 0690
 
| Knuckles
 
| "Hey, those are...the Chaos Emeralds!"
 
|
 
|-
 
| 0691
 
| Eggman
 
| "You are so easily tricked!"
 
|
 
|-
 
| 0692
 
| Eggman
 
| "All I did was wait for you to bring it to me!"
 
|
 
|-
 
| 0693
 
| Tails
 
| "What the heck is he talking about anyway?"
 
|
 
|-
 
| 0694
 
| Sonic
 
| "Don't you realize when you've been tricked?"
 
|
 
|-
 
| 0695
 
| Knuckles
 
| "Tricked? No one makes a fool out of me!"
 
|
 
|-
 
| 0696
 
| Sonic
 
| "Way to go, Knucklehead!"
 
|
 
|-
 
| 0697
 
| Eggman
 
| "Ha ha ha ha! Four! Count them, four Emeralds!"
 
|
 
|-
 
| 0698
 
| Eggman
 
| "I summon Chaos! Come forth!"
 
|
 
|-
 
| 0699
 
| Eggman
 
| "Here, eat up!"
 
|
 
|-
 
| 0700
 
| Tails
 
| "Oh, no! It's changing again!"
 
|
 
|-
 
| 0701
 
| Tails
 
| "We gotta stop this, fast!"
 
|
 
|-
 
| 0702
 
| Eggman
 
| "Behold my floating masterpiece, the Egg Carrier!"
 
|
 
|-
 
| 0703
 
| Eggman
 
| "But it pales in comparison to the power of Chaos!"
 
|
 
|-
 
| 0705
 
| Tails
 
| "Hey! We can't let them get away!"
 
|
 
|-
 
| 1588
 
| Final Egg intercom
 
| "Emergency! Emergency! Dispose of any intruders!"
 
|
 
|-
 
| 1589
 
| Final Egg intercom
 
| "Emergency! Emergency! Dispose of any intruders!"
 
|
 
|-
 
| 1590
 
| Final Egg intercom
 
| "Final Egg: Level 2 isolation wall open."
 
|
 
|-
 
| 1591
 
| Final Egg intercom
 
| "Final Egg: Level 2 isolation wall open."
 
|
 
|-
 
| 1676
 
| Tikal
 
| "Gather fifty rings and press the action button while you jump.  You'll transform in Super Sonic!  But watch out for your ring consumption!"
 
| Unused
 
|-
 
| 1723
 
| Eggman (intercom)
 
| "Descending into the clouds.  Slow the ship down."
 
| Unused (?)
 
|-
 
| 1724
 
| Eggman (intercom)
 
| "Descending into the clouds.  Slow the ship down."
 
| Unused (?)
 
|-
 
| 1729
 
| Egg Carrier intercom
 
| "Warning: tidal wave approaching.  Be careful when the ship tilts!"
 
| Unused (?)
 
|}
 
 
 
==Animation Swapping==
 
{{sectstub}}
 
Note: to find these in RAM, add $400000.
 
===Sonic===
 
{| class="prettytable"
 
!Address||Description||Default(dec.)
 
|-
 
| 917F9
 
| Leaning forwards
 
| 7
 
|-
 
| 91807
 
| Leaning back
 
| 8
 
|-
 
| 92F1C
 
| Hurt
 
| 23
 
|-
 
| 92F7A
 
| Jump Cancel
 
| 18
 
|-
 
| 93053
 
| Light Speed Dash
 
| 64
 
|-
 
| 94FDC
 
| Falling
 
| 18
 
|-
 
| 951D3
 
| Rolling
 
| 15
 
|-
 
| 95B44
 
| Running 1
 
| 12
 
|-
 
| 95B97
 
| Springing
 
| 16
 
|-
 
| 95BDA
 
| Walking 3
 
| 11
 
|-
 
| 95C27
 
| Running 2
 
| 13
 
|-
 
| 95C77
 
| Jumping/Spindashing
 
| 14
 
|-
 
| 95E2C
 
| Walking 2
 
| 10
 
|-
 
| 95E46
 
| Walking 1
 
| 9
 
|-
 
| 961DB
 
| Victory!
 
| 75
 
|-
 
| 9675C
 
| Drowning
 
| 85
 
|-
 
| 97CC0
 
| After Jump Dash
 
| 18
 
|-
 
| 97F4B
 
| Hurt Landing
 
| 24
 
|-
 
| 9BDC1
 
| Dying
 
| 87
 
|}
 
===Metal Sonic===
 
{| class="prettytable"
 
!Address||Description||Default(dec.)
 
|-
 
| 95B3A
 
| Running 1
 
| 146
 
|-
 
| 95BEB
 
| Running 2
 
| 13
 
|}
 
 
 
==Action Swapping==
 
{{sectstub}}
 
Note: To find these in RAM, add $400000.
 
===Sonic===
 
{| class="prettytable"
 
!Address||Description||Default(dec.)
 
|-
 
| 92F12
 
| Hurt
 
| 16
 
|-
 
| 92F6A
 
| Jump Cancel
 
| 12
 
|-
 
| 94F8F
 
| Falling After Rolling
 
| 8
 
|-
 
| 94FD3
 
| Falling
 
| 12
 
|-
 
| 95063
 
| Standing
 
| 1
 
|-
 
| 951C0
 
| Rolling
 
| 5
 
|-
 
| 95F11
 
| Jumping
 
| 8
 
|-
 
| 96001
 
| Vertical Spring
 
| 9
 
|-
 
| 96048
 
| Spring
 
| 10
 
|-
 
| 96353
 
| Falling down building
 
| 48
 
|-
 
| 9676D
 
| Dying
 
| 86
 
|-
 
| 96EFA
 
| Spindash
 
| 4
 
|-
 
| 977B9
 
| Homing Attack/Jump Dash
 
| 14
 
|-
 
| 97843
 
| After Vertical Spring
 
| 12
 
|-
 
| 978D0
 
| After Spring
 
| 12
 
|-
 
| 979A1
 
| Landing and moving
 
| 2
 
|-
 
| 97CB8
 
| After Jump Dash
 
| 12
 
|-
 
| 97CDB
 
| After Homing Attack
 
| 8
 
|-
 
| 9936B
 
| Jumping down building
 
| 49
 
|-
 
| 99393
 
| Rolling down building
 
| 47
 
|-
 
| 994B1
 
| Running down building after jumping
 
| 46
 
|-
 
| 99522
 
| Running down building after falling
 
| 46
 
|-
 
| 9A83E
 
| Walking/Running
 
| 2
 
|-
 
| 9ABE5
 
| Level start
 
| 1
 
|-
 
| 9B47A
 
| Hit while running down building
 
| 50
 
|}
 
 
 
===Super Sonic===
 
{| class="prettytable"
 
!Address||Description||Default(dec.)
 
|-
 
| 9A3AF
 
| Jump Cancel
 
| 78
 
|}
 
  
==RAM Editing==
 
[[SCHG:Sonic Adventure DX: PC/RAM Editing]]
 
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Latest revision as of 04:41, 25 March 2020

SCHG: Sonic Adventure
Dreamcast
Gamecube
2004 PC
2010 PC

This is the Sonic Community Hacking Guide for the 2004 US/European PC version of Sonic Adventure DX.

This page is for information that does not fit into another page and does not warrant its own page.

Controller buttons

Bit Hex Function Keyboard Gamecube
1 00000002 Cancel/Attack Z, Esc B
2 00000004 Jump Space, X A
3 00000008 Start/Set Enter Start
4 00000010 Up N/A Up
5 00000020 Down N/A Down
6 00000040 Left N/A Left
7 00000080 Right N/A Right
8 00000100 N/A N/A Z
9 00000200 Flute S Y
10 00000400 Action A X
16 00010000 Rotate Camera Right W R
17 00020000 Rotate Camera Left Q L

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information