Actions

SCHG

Difference between revisions of "Sonic Adventure DX: PC"

From Sonic Retro

(This doesn't really fit any of the pages.)
(Action Lists)
Line 244: Line 244:
 
| 87
 
| 87
 
| Free Movement (Debug)
 
| Free Movement (Debug)
 +
|}
 +
 +
===Tails===
 +
{| class="prettytable"
 +
!Value||Description
 +
|-
 +
| 0
 +
| Initialize
 +
|-
 +
| 1
 +
| Standing
 +
|-
 +
| 2
 +
| Walking/Running
 +
|-
 +
| 3
 +
| Running on wind path/loop
 +
|-
 +
| 4
 +
| Rolling
 +
|-
 +
| 6
 +
| Jumping
 +
|-
 +
| 7
 +
| Vertical Spring
 +
|-
 +
| 8
 +
| Springing
 +
|-
 +
| 10
 +
| Falling
 +
|-
 +
| 11
 +
| Braking
 +
|-
 +
| 12
 +
| Pushing
 +
|-
 +
| 13
 +
| Hurt
 +
|-
 +
| 15
 +
| Flying
 +
|-
 +
| 18
 +
| Object control
 +
|-
 +
| 20
 +
| Tail Attack
 +
|-
 +
| 21
 +
| Picking up object
 +
|-
 +
| 22
 +
| Putting down object
 +
|-
 +
| 23
 +
| Holding object
 +
|-
 +
| 24
 +
| Grabbing tree
 +
|-
 +
| 25
 +
| Walking with object
 +
|-
 +
| 26
 +
| Throwing object on ground
 +
|-
 +
| 27
 +
| Braking with object
 +
|-
 +
| 28
 +
| Falling with object
 +
|-
 +
| 29
 +
| Jumping with object
 +
|-
 +
| 33
 +
| Throwing object in air
 +
|-
 +
| 34
 +
| Shaking tree
 +
|-
 +
| 35
 +
| Nuzzle object
 +
|-
 +
| 38
 +
| Climbing ladder
 +
|-
 +
| 43
 +
| Bumper car
 +
|-
 +
| 48
 +
| Snowboard on ground
 +
|-
 +
| 51
 +
| Falling with snowboard
 +
|-
 +
| 52
 +
| Jumping with snowboard
 +
|-
 +
| 53
 +
| Snowboard launch
 +
|-
 +
| 54
 +
| Hurt on snowboard
 +
|-
 +
| 60
 +
| Dying
 +
|-
 +
| 61
 +
| Dash Hoop
 +
|-
 +
| 62
 +
| Victory/Loss
 +
|-
 +
| 64
 +
| Petting Chao
 +
|-
 +
| 66
 +
| Whistling
 
|}
 
|}
  
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Revision as of 11:26, 18 October 2009

Template:SCHG SADX:PC This is the Sonic Community Hacking Guide for the PC version of Sonic Adventure DX.

This page is for information that does not fit into another page and does not warrant its own page.

Model Editing

Disclaimer

"The information below on model editing is old, outdated, and generally a pain. It should be ignored, but for the moment I am way too lazy to give it an update proper. Look to the right for a list of much more useful, up-to-date, and pertinent information." - Dude Alright, so you want to edit models in SADX.

First off you need to think of what character you want to edit.

Let's say you want to do Sonic. His head model is name group5674388.

The 5674388 is the decimal offset in CHRMODELS.DLL you need to go to. Use a calculator to convert this number to hexadecimal; in this case the value is 569594.

Open CHRMODELS.DLL in a hex editor. Open the "go to" window (usually done by pressing Ctrl+G). If your editor supports decimal you can just paste in the original value, or you can choose hexadecimal and use that number. Most models end in something like _4 or _20; you only need the numbers before the dash.

Once you have gone to the offset for Sonic's head, you will see 04 00 00 00 (or 0400 0000, depending on how your hex editor is set up; every 2 numbers/letters is one hex byte).

So you want to skip the first 4 bytes, in this case that is 04 00 00 00. You should now see 68 95 56 10 (or another value for a different model). These four bytes are the next offset you want to go to, but they are in little endian and have had 10000000 added to them. Reverse the order of the bytes and subtract 10000000 to get 00569568, and then go to this address.

This time we do NOT skip the first 4 bytes, we select the first 4 bytes which are 78 73 56 10 and once again, reverse the byte order and subtract 10000000. You should get 00567378.

Go to this offset. You are now at the model =D. what you need to do now, is export your edited model in .obj format. (When editing the model do not use symmetry modifiers or mirror the model! You must edit each vertex by hand, you can't mirror it)

Drop your .obj file on obj2vt.exe and you will get an out.vt. Open the out.vt in a hex editor and check how many bytes it has. Off the top of my head, I believe sonic has around 4,000 something. well, check how many bytes that has, and go back to CHRMODELS.DLL. Select a block, the same size as the other file and hit the delete key. Go back to out.vt and select everything and copy it. Paste it in CHRMODELS.DLL were you deleted the old model.

Save, and it should work.

Action Lists

This is a list of actions for use with the Address in RAM or in code.

Sonic

Value Description
0 Initialize
1 Standing
2 Walking/Running
3 Running on wind path/loop
4 Spindash
5 Rolling
6 Light Speed Dash
8 Jumping
9 Trampoline/Vertical spring
10 Springing
11 Thrown
12 Falling
13 Braking
14 Homing Attack
15 Pushing
16 Hurt
18 Knocked back
20 Object Control
21 Picking up object
22 Putting down object
23 Holding object
24 Grabbing tree
25 Walking with object
26 Throwing object on ground
27 Braking with object
28 Falling with object
29 Jumping with object
33 Throwing object in air
34 Shaking tree
35 Nuzzle object
36 Monkey bars
37 Moving across monkey bars
38 Climbing ladder
40 Jumping from panel
41 Standing on Jump Panel
43 Frozen
44 Light Speed Attack
45 Bumper Car
46 Running down building
47 Rolling down building
48 Falling while running down building
49 Jumping while running down building
50 Hit while running down building
55 Hanging on icicle
56 Slipping off icicle
57 Moving left around icicle
58 Moving right around icicle
59 Jumping off icicle
60 Climbing up icicle
61 Jumping from icicle
62 Snowboard on ground
65 Falling with snowboard
66 Jumping with snowboard
67 Snowboard launch
68 Hurt on snowboard
69 Pinball mode
70 Pinball mode falling
72 Petting Chao
74 Whistling
75 Super Sonic standing
76 Super Sonic walking/running
77 Super Sonic running on wind path
78 Super Sonic falling
81 Super Sonic homing attack
82 Super Sonic jumping
83 Showering
85 Drowning
86 Dying
87 Free Movement (Debug)

Tails

Value Description
0 Initialize
1 Standing
2 Walking/Running
3 Running on wind path/loop
4 Rolling
6 Jumping
7 Vertical Spring
8 Springing
10 Falling
11 Braking
12 Pushing
13 Hurt
15 Flying
18 Object control
20 Tail Attack
21 Picking up object
22 Putting down object
23 Holding object
24 Grabbing tree
25 Walking with object
26 Throwing object on ground
27 Braking with object
28 Falling with object
29 Jumping with object
33 Throwing object in air
34 Shaking tree
35 Nuzzle object
38 Climbing ladder
43 Bumper car
48 Snowboard on ground
51 Falling with snowboard
52 Jumping with snowboard
53 Snowboard launch
54 Hurt on snowboard
60 Dying
61 Dash Hoop
62 Victory/Loss
64 Petting Chao
66 Whistling
Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information