Sonic Adventure 2/Sound Editing/Sound Effects
From Sonic Retro
SCHG: Sonic Adventure 2 | ||||||||||||
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Dreamcast GameCube PC | ||||||||||||
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Contents
Sound Effects
Sound effects are stored differently depending on the version of the game:
- On the Dreamcast and GameCube, the sound effects are inside MLT files in the root directory.
- On the PC, the sound effects are in folders within the \resource\gd_PC\MLT directory.
The PC version uses CSB sound banks to hold sound effects in ADX format. The following list denotes the contents of each CSB file as they're numbered.
Filename | Description |
---|---|
0 | General Sound Effects and Menu SFX |
1 | Object Sound Effects |
2 | Character Sound Effects |
3 | Character Voices |
4 | Common Enemy Sound Effects |
5 | Level-Specific Sound Effects |
6 | Level-Specific Sound Effects 2 |
7 | Water Sound Effects |
8 | Chao Voices |
9 | Chao Voices 2 |
10 | Chao Voices 3 |
11 | Chao Voices 4 |
12 | Chao Common Sound Effects |
13 | Chao Instruments |
Event sound effects are in the \event\MLT folder in the PC edition, and as MLT files in the event folder for the console editions.
Filename* | Stage/Level | Notes |
---|---|---|
chao_chara_kr | Chao World: Knuckles/Rouge | |
chao_chara_ss | Chao World: Sonic/Shadow | |
chao_chara_te | Chao World: Tails/Eggman | |
chao_dark_garden | Chao Dark Garden | |
chao_hero_garden | Chao Hero Garden | |
chao_kindergarten | Chao Kindergarten | |
chao_neutral_garden | Chao Neutral Garden | |
chao_race_circuit | Chao Race Circuit | |
chao_race_entrance | Chao Race Entrance | |
chao_sound_std | Chao Sound Effects | Eating, Sleeping, Crying, etc. |
menu | Menu Sounds | Also contains some in-game sound effects (rings/animals/etc.) |
se_ac_am | Aquatic Mine | |
se_ac_bf | F-6t Bigfoot | |
se_ac_cc_e | Cannon's Core (Eggman) | |
se_ac_cc_kn | Cannon's Core (Knuckles) | |
se_ac_cc_ru | Cannon's Core (Rouge) | |
se_ac_cc_so | Cannon's Core (Sonic) | |
se_ac_cc_t | Cannon's Core (Tails) | |
se_ac_ce | City Escape | |
se_ac_cg | Crazy Gadget | |
se_ac_cw | Cosmic Wall | |
se_ac_dc | Death Chamber | |
se_ac_dl | Dry Lagoon | |
se_ac_dtr | Downtown Race | |
se_ac_ee | Eternal Engine | |
se_ac_egl | Egg Golem (Eggman) | |
se_ac_eq | Egg Quarters | |
se_ac_fc | Final Chase | |
se_ac_fr | Final Rush | |
se_ac_gf | Green Forest | |
se_ac_gh | Green Hill | |
se_ac_hb | Hidden Base | |
se_ac_ig | Iron Gate | |
se_ac_kbb | King Boom Boo | |
se_ac_lb1 | Biolizard | |
se_ac_lb2 | Finalhazard | |
se_ac_lc | Lost Colony | |
se_ac_meh | Meteor Herd | |
se_ac_mh | Metal Harbor | |
se_ac_mp | Mad Space | |
se_ac_ms | Mission Street | |
se_ac_pc | Pyramid Cave | |
se_ac_ph | Pumpkin Hill | |
se_ac_pl | Prison Lane | |
se_ac_rh | Radical Highway | |
se_ac_sgl | Egg Golem (Sonic) | |
se_ac_sh | Security Hall | |
se_ac_so | Sand Ocean | |
se_ac_sr | Sky Rail | |
se_ac_wb | Weapons Bed | |
se_ac_wc | Wild Canyon | |
se_ac_wj | White Jungle | |
se_ch_kn_BATTLE | Knuckles/Rouge/Tikal/Chaos | |
se_ch_kr | Knuckles/Rouge | |
se_ch_sn_BATTLE | Sonic/Shadow/Amy/Metal | |
se_ch_ss | Sonic/Shadow | |
se_ch_te | Tails/Eggman | |
se_ch_wk | Mech Tails/Mech Eggman | |
se_ch_wk_BATTLE | Mech Tails/Mech Eggman/Chao Walker/Dark C. Walker | |
se_kart | Kart Racing (Japanese) | |
se_kart_e | Kart Racing (English) | |
se_vs_shadow | Shadow Boss | |
se_vs_sonic | Sonic Boss |
* These are folder names when referring to the PC edition, otherwise refer to the *.mlt filenames in the console editions.
Voices
Voices are stored differently depending on the version of the game:
- On the Dreamcast and GameCube, the sound effects are inside MPB files in the root directory.
- On the PC, the sound effects are in folders within the \resource\gd_PC\MPB directory.
The PC version uses CSB sound banks to hold voices in AAX format.
Filename* | Description | Notes |
---|---|---|
b03_ew | Eggman (Japanese) | |
b03_ewe | Eggman (English) | |
b03_kn | Knuckles (Japanese) | |
b03_kne | Knuckles (English) | |
b03_kn_btl_e | Knuckles/Rouge/Tikal/Chaos (English) | |
b03_kn_btl_j | Knuckles/Rouge/Tikal/Chaos (Japanese) | |
b03_rg | Rouge (Japanese) | |
b03_rge | Rouge (English) | |
b03_sd | Shadow (Japanese) | |
b03_sde | Shadow (English) | |
b03_sn | Sonic (Japanese) | |
b03_sne | Sonic (English) | |
b03_sn_btl_e | Sonic/Shadow/Amy/Metal (English) | |
b03_sn_btl_j | Sonic/Shadow/Amy/Metal (Japanese) | |
b03_tw | Tails (Japanese) | |
b03_twe | Tails (English) | |
b03_wk_btl_e | Tails/Eggman/Chao Walker/Dark C. Walker (English) | |
b03_wk_btl_j | Tails/Eggman/Chao Walker/Dark C. Walker (Japanese) | |
bank12_d_garden | Chao: Dark Garden | |
bank12_h_garden | Chao: Hero Garden | |
bank12_karate | Chao Karate | |
bank12_kinder | Chao Kindergarten | |
bank12_n_garden | Chao: Neutral Garden | |
bank12_race | Chao Race | |
bank12_r_ent | Chao Race Entry | |
c_b03_ew | Chao: Eggman (Japanese) | |
c_b03_ewe | Chao: Eggman (English) | |
c_b03_kn | Chao: Knuckles (Japanese) | |
c_b03_kne | Chao: Knuckles (English) | |
c_b03_rg | Chao: Rouge (Japanese) | |
c_b03_rge | Chao: Rouge (English) | |
c_b03_sd | Chao: Shadow (Japanese) | |
c_b03_sde | Chao: Shadow (English) | |
c_b03_sn | Chao: Sonic (Japanese) | |
c_b03_sne | Chao: Sonic (English) | |
c_b03_tw | Chao: Tails (Japanese) | |
c_b03_twe | Chao: Tails (English) |
* These are folder names when referring to the PC edition, otherwise refer to the *.mpb filenames in the console editions.
Sonic/Shadow/Amy Voices
b03_sn and b03_sd
The following list pertains to the single-player soundbank used for Sonic and Shadow's voice clips. Both files have the same number of entries, but their counterpart's clips are left blank on their lists. The ID numbers used are based on the last two digits of the extracted filenames.
ID | Description |
---|---|
00 | Sonic Somersault |
01 | |
02 | Sonic Ledge Balance |
03 | Sonic Ledge Grab |
04 | Sonic Pick Up Object |
05 | |
06 | Sonic Push |
07 | Sonic Light Attack Charged |
08 | Sonic Light Attack Release |
09 | Sonic Jump Dash |
10 | Sonic Finish Somersault |
11 | |
12 | |
13 | Sonic Damage |
14 | Sonic Hit Wall |
15 | Sonic Scared |
16 | Sonic Kart Jump/Dash |
17 | Sonic Kart Boost |
18 | |
19 | |
20 | Shadow Somersault |
21 | |
22 | Shadow Ledge Balance |
23 | Shadow Ledge Grab |
24 | Shadow Pick Up Object |
25 | |
26 | Shadow Push |
27 | Shadow Light Attack Charged |
28 | Shadow Light Attack Release |
29 | Shadow Jump Dash |
30 | Shadow Finish Somersault |
31 | |
32 | |
33 | Shadow Damage |
34 | Shadow Hit Wall |
35 | |
36 | Shadow Kart Jump/Dash |
37 | Shadow Kart Boost |
38 | |
39 |
b03_sn_btl
The following list contains samples used for the Sonic/Shadow multiplayer scenarios.
ID | Description |
---|---|
00 | Sonic Somersault |
01 | |
02 | Sonic Ledge Balance |
03 | Sonic Ledge Grab |
04 | Sonic Pick Up Object |
05 | |
06 | Sonic Push |
07 | Sonic Light Attack Charged |
08 | Sonic Light Attack Release |
09 | Sonic Jump Dash |
10 | Sonic Finish Somersault |
11 | |
12 | |
13 | Sonic Damage |
14 | Sonic Hit Wall |
15 | Sonic Scared |
16 | Sonic Kart Jump/Dash |
17 | Sonic Kart Boost |
18 | |
19 | |
20 | Shadow Somersault |
21 | |
22 | Shadow Ledge Balance |
23 | Shadow Ledge Grab |
24 | Shadow Pick Up Object |
25 | |
26 | Shadow Push |
27 | Shadow Light Attack Charged |
28 | Shadow Light Attack Release |
29 | Shadow Jump Dash |
30 | Shadow Finish Somersault |
31 | |
32 | |
33 | Shadow Damage |
34 | Shadow Hit Wall |
35 | |
36 | Shadow Kart Jump/Dash |
37 | Shadow Kart Boost |
38 | |
39 | |
40 | Amy Somersault/Ledge Balance |
41 | |
42 | |
43 | |
44 | |
45 | |
46 | |
47 | |
48 | |
49 | Amy Light Attack Charged (Unused) |
50 | Amy Light Attack Release (Unused) |
51 | Amy Jump Dash |
52 | |
53 | Amy Damage |
54 | |
55 | |
56 | |
57 | |
58 | |
59 |
Knuckles/Rouge/Tikal Voices
b03_kn and b03_rg
The following list pertains to the single-player soundbank used for Knuckles and Rouge's voice clips. Both files have the same number of entries, but their counterpart's clips are left blank on their lists. The ID numbers used are based on the last two digits of the extracted filenames.
ID | Description |
---|---|
00 | Knuckles Jump |
01 | |
02 | Knuckles Ledge Balance |
03 | Knuckles Ledge Grab |
04 | Knuckles Pick Up Object |
05 | |
06 | Knuckles Push |
07 | Knuckles Punch Combo |
08 | Knuckles Spiral Upper |
09 | Knuckles Water Surfacing |
10 | |
11 | |
12 | |
13 | Knuckles Damage |
14 | Knuckles Hit Wall/Knockback |
15 | Knuckles Scared |
16 | Knuckles Kart Jump/Dash |
17 | Knuckles Kart Boost |
18 | |
19 | |
20 | Rouge Jump |
21 | |
22 | Rouge Ledge Balance |
23 | Rouge Ledge Grab |
24 | Rouge Pick Up Object |
25 | |
26 | Rouge Push |
27 | |
28 | |
29 | |
30 | Rouge Kick combo |
31 | Rouge Screw Kick |
32 | Rouge Water Surfacing |
33 | Rouge Damage |
34 | Rouge Hit Wall/Knockback |
35 | Rouge Scared |
36 | Rouge Kart Jump/Dash |
37 | Rouge Kart Boost |
38 | |
39 |
b03_kn_btl
The following list contains samples used for the Knuckles/Rouge multiplayer scenarios.
ID | Description |
---|---|
00 | Knuckles Jump |
01 | |
02 | Knuckles Ledge Balance |
03 | Knuckles Ledge Grab |
04 | Knuckles Pick Up Object |
05 | |
06 | Knuckles Push |
07 | Knuckles Punch Combo |
08 | Knuckles Spiral Upper |
09 | Knuckles Water Surfacing |
10 | |
11 | |
12 | |
13 | Knuckles Damage |
14 | Knuckles Hit Wall/Knockback |
15 | Knuckles Scared |
16 | Knuckles Kart Jump/Dash |
17 | Knuckles Kart Boost |
18 | |
19 | |
20 | Rouge Jump |
21 | |
22 | Rouge Ledge Balance |
23 | Rouge Ledge Grab |
24 | Rouge Pick Up Object |
25 | |
26 | Rouge Push |
27 | |
28 | |
29 | |
30 | Rouge Kick combo |
31 | Rouge Screw Kick |
32 | Rouge Water Surfacing |
33 | Rouge Damage |
34 | Rouge Hit Wall/Knockback |
35 | Rouge Scared |
36 | Rouge Kart Jump/Dash |
37 | Rouge Kart Boost |
38 | |
39 | |
40 | Tikal Jump |
41 | |
42 | Tikal Ledge Balance |
43 | |
44 | |
45 | |
46 | |
47 | |
48 | |
49 | |
50 | |
51 | |
52 | |
53 | Tikal Damage |
54 | |
55 | |
56 | |
57 | |
58 | |
59 |
Tails/Eggman/Chao Walker/Dark Chao Walker Voices
b03_tw and b03_ew
The following list pertains to the single-player soundbank used for Tails and Eggman's voice clips. Both files have the same number of entries, but their counterpart's clips are left blank on their lists. The ID numbers used are based on the last two digits of the extracted filenames.
ID | Description |
---|---|
00 | Tails Jump |
01 | Tails Alternate Jump |
02 | Tails Ledge Balance |
03 | |
04 | |
05 | |
06 | |
07 | |
08 | Tails basic combo |
09 | Tails Propeller Punch |
10 | |
11 | |
12 | |
13 | |
14 | Tails Damage |
15 | |
16 | |
17 | Tails Kart Jump/Dash |
18 | Tails Kart Boost |
19 | |
20 | Eggman Jump |
21 | Eggman Alternate Jump |
22 | Eggman Ledge Balance |
23 | |
24 | |
25 | |
26 | |
27 | Eggman basic combo |
28 | Eggman Boxing Glove |
29 | |
30 | |
31 | |
32 | |
33 | Eggman Damage |
34 | |
35 | |
36 | Eggman Kart Jump/Dash |
37 | Eggman Kart Boost |
38 | |
39 |
b03_wk_btl
The following list contains samples used for the Tails/Eggman multiplayer scenarios.
ID | Description |
---|---|
00 | Tails Jump |
01 | Tails Alternate Jump |
02 | Tails Ledge Balance |
03 | |
04 | |
05 | |
06 | |
07 | |
08 | Tails basic combo |
09 | Tails Propeller Punch |
10 | |
11 | |
12 | |
13 | |
14 | Tails Damage |
15 | |
16 | |
17 | Tails Kart Jump/Dash |
18 | Tails Kart Boost |
19 | |
20 | Eggman Jump |
21 | Eggman Alternate Jump |
22 | Eggman Ledge Balance |
23 | |
24 | |
25 | |
26 | |
27 | Eggman basic combo |
28 | Eggman Boxing Glove |
29 | |
30 | |
31 | |
32 | |
33 | Eggman Damage |
34 | |
35 | |
36 | Eggman Kart Jump/Dash |
37 | Eggman Kart Boost |
38 | |
39 | |
40 | |
41 | |
42 | |
43 | |
44 | |
45 | |
46 | |
47 | |
48 | |
49 | |
50 | |
51 | |
52 | |
53 | |
54 | |
55 | |
56 | |
57 | |
58 | |
59 |
References