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Difference between revisions of "Prototype Zones/Hill Top"

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Image:z_dht03.png|Notice the green orb on the end of the lever there...
 
Image:z_dht03.png|Notice the green orb on the end of the lever there...
 
Image:Mag_compare9a.gif|Whoa, wait, where'd this come from? Did [[S2Beta:Magazine Previews/09|Sega Visions]]  get the same prototype as we did? It's impossible to tell from this one screenshot (the only one we have from Visions), but the two shots do look awfully similar.
 
Image:Mag_compare9a.gif|Whoa, wait, where'd this come from? Did [[S2Beta:Magazine Previews/09|Sega Visions]]  get the same prototype as we did? It's impossible to tell from this one screenshot (the only one we have from Visions), but the two shots do look awfully similar.
Image:z_dht04.png|
+
Image:z_dht04.png|Odd spot for a signpost
Image:z_dht05.png|Lifts are definetly broken.
+
Image:z_dht05.png|Lifts are broken.
 
Image:z_dht06.png|This one's stopped before reaching the bottom of the line. Oops.  
 
Image:z_dht06.png|This one's stopped before reaching the bottom of the line. Oops.  
 
Image:z_dht07.png|And finally, a tunnel leading to death. There actually is more level underneath here, but the developers hadn't changed the screen limits yet.
 
Image:z_dht07.png|And finally, a tunnel leading to death. There actually is more level underneath here, but the developers hadn't changed the screen limits yet.

Latest revision as of 03:30, 9 September 2011

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Hill Top Zone

Nick Arcade Prototype

Hill Top Zone can be accessed by choosing Scrap Brain Zone from the level select screen. The level is only partially playable, as we'll soon see.

Act 1

Hill Top Zone Act 1: Nick Arcade Prototype
Htz1 mapd small.png
Hill Top Zone Act 1: Final
Htz1 mapf small.png
There are clear differences in the level's layout between prototype B and the final game. In this layout dump, we can also see the inaccessable area after the second tunnel. Layout dumps courtesy of Sonic CulT.

Act 2

Hill Top Zone Act 2: Nick Arcade Prototype
Htz2 mapd small.png
Hill Top Zone Act 2: Final
Htz2 mapf small.png
The differences here are much more marked than in Act 1. More evidence to show that this Act was in its early design phase. Layout dumps courtesy of Sonic CulT.

Act 3

Simon Wai Prototype

There's no enemies in this zone, other than the fireballs sitting on seesaws.

Act 1

Act 2