Difference between revisions of "Prototype Zones"
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!ID||No.||Zone||Music ID | !ID||No.||Zone||Music ID | ||
|- | |- | ||
− | |03||01|| | + | |03||01|| [[Image:z ghz.png|link=S2Beta:Prototype Zones/Emerald Hill]] [[S2Beta:Prototype Zones/Emerald Hill|Starlight]]||84 |
|- | |- | ||
− | |00||-|| | + | |00||-|| [[Image:z noicon.png|link=S2Beta:Prototype Zones/Green Hill]] [[S2Beta:Prototype Zones/Green Hill|Green Hill]]||81 |
|- | |- | ||
− | |02||-|| | + | |02||-|| [[Image:z cpz.png|link=S2Beta:Prototype Zones/Chemical Plant]] [[S2Beta:Prototype Zones/Chemical Plant|Marble]]||83 |
|- | |- | ||
− | |04||-|| | + | |04||-|| [[Image:z hpz.png|link=S2Beta:Prototype Zones/Hidden Palace]] [[S2Beta:Prototype Zones/Hidden Palace|Spring Yard]]||85 |
|- | |- | ||
− | |01||-|| | + | |01||-|| [[Image:z noicon.png|link=S2Beta:Prototype Zones/Labyrinth]] [[S2Beta:Prototype Zones/Labyrinth|Labyrinth]]||82 |
|- | |- | ||
− | |05||-|| | + | |05||-|| [[Image:z htz.png|link=S2Beta:Prototype Zones/Hill Top]] [[S2Beta:Prototype Zones/Hill Top|Scrap Brain]]||86 |
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!ID||No.||Zone||Music ID | !ID||No.||Zone||Music ID | ||
|- | |- | ||
− | |0F||01|| | + | |0F||01|| [[Image:z arz.png|link=S2Beta:Prototype Zones/Neo Green Hill]] [[S2Beta:Prototype Zones/Neo Green Hill|Neo Green Hill]]||87 |
|- | |- | ||
− | |0D||02|| | + | |0D||02|| [[Image:z cpz.png|link=S2Beta:Prototype Zones/Chemical Plant]] [[S2Beta:Prototype Zones/Chemical Plant|Chemical Plant]]||8D |
|- | |- | ||
− | |07||03|| | + | |07||03|| [[Image:z htz.png|link=S2Beta:Prototype Zones/Hill Top]] [[S2Beta:Prototype Zones/Hill Top|Hill Top]]||96, 97 |
|- | |- | ||
− | |00||04|| | + | |00||04|| [[Image:z ghz.png|link=S2Beta:Prototype Zones/Emerald Hill]] [[S2Beta:Prototype Zones/Emerald Hill|Green Hill]]||82 |
|- | |- | ||
− | |02||-|| | + | |02||-|| [[Image:z noicon.png|link=S2Beta:Prototype Zones/Wood]] [[S2Beta:Prototype Zones/Wood|Wood]]||83 |
|- | |- | ||
− | |04, 05||-|| | + | |04, 05||-|| [[Image:z mz.png|link=S2Beta:Prototype Zones/Metropolis]] [[S2Beta:Prototype Zones/Metropolis|Metropolis]]||83 |
|- | |- | ||
− | |08||-|| | + | |08||-|| [[Image:z hpz.png|link=S2Beta:Prototype Zones/Hidden Palace]] [[S2Beta:Prototype Zones/Hidden Palace|Hidden Palace]]||86 |
|- | |- | ||
− | |0A||-|| | + | |0A||-|| [[Image:z ooz.png|link=S2Beta:Prototype Zones/Oil Ocean]] [[S2Beta:Prototype Zones/Oil Ocean|Oil Ocean]]||81 |
|- | |- | ||
− | |0B||-|| | + | |0B||-|| [[Image:z dhz.png|link=S2Beta:Prototype Zones/Dust Hill]] [[S2Beta:Prototype Zones/Dust Hill|Dust Hill]]||85 |
|- | |- | ||
− | |0C||-|| | + | |0C||-|| [[Image:z cnz.png|link=S2Beta:Prototype Zones/Casino Night]] [[S2Beta:Prototype Zones/Casino Night|Casino Night]]||84 |
|- | |- | ||
− | |0E||-|| | + | |0E||-|| [[Image:z noicon.png|link=S2Beta:Prototype Zones/Genocide City]] [[S2Beta:Prototype Zones/Genocide City|Genocide City]]||8D |
|- | |- | ||
− | |10||-|| | + | |10||-|| [[Image:z dez.png|link=S2Beta:Prototype Zones/Death Egg]] [[S2Beta:Prototype Zones/Death Egg|Death Egg]]||- |
|} | |} | ||
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|0F||03||[[Image:z arz.png]] Aquatic Ruin||07 | |0F||03||[[Image:z arz.png]] Aquatic Ruin||07 | ||
|- | |- | ||
− | |0C||04||[[Image:z | + | |0C||04||[[Image:z cnz.png]] Casino Night||09 |
|- | |- | ||
|07||05||[[Image:z htz.png]] Hill Top||06 | |07||05||[[Image:z htz.png]] Hill Top||06 | ||
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|0E||11||[[Image:z dez.png]] Death Egg||0A | |0E||11||[[Image:z dez.png]] Death Egg||0A | ||
|- | |- | ||
− | |08||-|| | + | |08||-|| [[Image:z hpz.png|link=S2Beta:Prototype Zones/Hidden Palace]] [[S2Beta:Prototype Zones/Hidden Palace|Hidden Palace]]||10 |
|} | |} | ||
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Latest revision as of 04:56, 23 August 2015
Sonic 2 Beta Zones
The nearly completed zones can be played by simply pressing Start at the title screen. The rest you'll need the level select code plus debug.
Nick Arcade Prototype | Simon Wai Prototype | Final | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes
- Level ID is the value the game refers to the level. Note that Metropolis Zone Act 3 has a separate level ID, 05.
- A "-" in gameplay order means the zone is not accessible at all in normal gameplay.
- A "-" in music ID means the music does not exist in the game.