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− | {{S2Beta Nav}}
| + | #REDIRECT [[S2Beta:Prototype Zones]] |
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− | ==Sonic 2 Beta Zones==
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− | The nearly completed zones can be played by simply pressing Start at the title screen. The rest you'll need the [[S2Beta:Cheats|level select code plus debug]].
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− | {|class="prettytable"
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− | |-
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− | !Nick Arcade Prototype||Simon Wai Prototype||Final
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− | |-
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− | {|class="prettytable sortable"
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− | !ID||No.||Zone||Music ID
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− | |-
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− | |03||01||<iimg>[[S2Beta:Prototype Zones/Emerald Hill]]![[Image:z ghz.png]]</iimg> [[S2Beta:Prototype Zones/Emerald Hill|Starlight]]||84
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− | |-
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− | |00||-||<iimg>[[S2Beta:Prototype Zones/Green Hill]]![[Image:z noicon.png]]</iimg> [[S2Beta:Prototype Zones/Green Hill|Green Hill]]||81
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− | |-
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− | |02||-||<iimg>[[S2Beta:Prototype Zones/Chemical Plant]]![[Image:z cpz.png]]</iimg> [[S2Beta:Prototype Zones/Chemical Plant|Marble]]||83
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− | |-
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− | |04||-||<iimg>[[S2Beta:Prototype Zones/Hidden Palace]]![[Image:z hpz.png]]</iimg> [[S2Beta:Prototype Zones/Hidden Palace|Spring Yard]]||85
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− | |-
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− | |01||-||<iimg>[[S2Beta:Prototype Zones/Labyrinth]]![[Image:z noicon.png]]</iimg> [[S2Beta:Prototype Zones/Labyrinth|Labyrinth]]||82
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− | |-
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− | |05||-||<iimg>[[S2Beta:Prototype Zones/Hill Top]]![[Image:z htz.png]]</iimg> [[S2Beta:Prototype Zones/Hill Top|Scrap Brain]]||86
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− | |}
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− | {|class="prettytable sortable"
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− | |-
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− | !ID||No.||Zone||Music ID
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− | |-
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− | |0F||01||<iimg>[[S2Beta:Prototype Zones/Neo Green Hill]]![[Image:z arz.png]]</iimg> [[S2Beta:Prototype Zones/Neo Green Hill|Neo Green Hill]]||87
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− | |-
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− | |0D||02||<iimg>[[S2Beta:Prototype Zones/Chemical Plant]]![[Image:z cpz.png]]</iimg> [[S2Beta:Prototype Zones/Chemical Plant|Chemical Plant]]||8D
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− | |-
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− | |07||03||<iimg>[[S2Beta:Prototype Zones/Hill Top]]![[Image:z htz.png]]</iimg> [[S2Beta:Prototype Zones/Hill Top|Hill Top]]||96, 97
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− | |-
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− | |00||04||<iimg>[[S2Beta:Prototype Zones/Emerald Hill]]![[Image:z ghz.png]]</iimg> [[S2Beta:Prototype Zones/Emerald Hill|Green Hill]]||82
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− | |-
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− | |02||-||<iimg>[[S2Beta:Prototype Zones/Wood]]![[Image:z noicon.png]]</iimg> [[S2Beta:Prototype Zones/Wood|Wood]]||83
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− | |-
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− | |04, 05||-||<iimg>[[S2Beta:Prototype Zones/Metropolis]]![[Image:z mz.png]]</iimg> [[S2Beta:Prototype Zones/Metropolis|Metropolis]]||83
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− | |-
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− | |08||-||<iimg>[[S2Beta:Prototype Zones/Hidden Palace]]![[Image:z hpz.png]]</iimg> [[S2Beta:Prototype Zones/Hidden Palace|Hidden Palace]]||86
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− | |-
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− | |0A||-||<iimg>[[S2Beta:Prototype Zones/Oil Ocean]]![[Image:z ooz.png]]</iimg> [[S2Beta:Prototype Zones/Oil Ocean|Oil Ocean]]||81
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− | |-
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− | |0B||-||<iimg>[[S2Beta:Prototype Zones/Dust Hill]]![[Image:z dhz.png]]</iimg> [[S2Beta:Prototype Zones/Dust Hill|Dust Hill]]||85
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− | |-
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− | |0C||-||<iimg>[[S2Beta:Prototype Zones/Casino Night]]![[Image:z cnz.png]]</iimg> [[S2Beta:Prototype Zones/Casino Night|Casino Night]]||84
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− | |-
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− | |0E||-||<iimg>[[S2Beta:Prototype Zones/Genocide City]]![[Image:z noicon.png]]</iimg> [[S2Beta:Prototype Zones/Genocide City|Genocide City]]||8D
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− | |-
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− | |10||-||<iimg>[[S2Beta:Prototype Zones/Death Egg]]![[Image:z dez.png]]</iimg> [[S2Beta:Prototype Zones/Death Egg|Death Egg]]||-
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− | |}
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− | {|class="prettytable sortable"
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− | |-
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− | !ID||No.||Zone||Music ID
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− | |-
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− | |00||01||[[Image:z ghz.png]] Emerald Hill ||02
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− | |-
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− | |0D||02||[[Image:z cpz.png]] Chemical Plant||0E
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− | |-
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− | |0F||03||[[Image:z arz.png]] Aquatic Ruin||07
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− | |-
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− | |0C||04||[[Image:z cpz.png]] Casino Night||09
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− | |-
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− | |07||05||[[Image:z htz.png]] Hill Top||06
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− | |-
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− | |0B||06||[[Image:z dhz.png]] Mystic Cave||0B
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− | |-
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− | |0A||07||[[Image:z ooz.png]] Oil Ocean||04
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− | |-
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− | |04, 05||08||[[Image:z mz.png]] Metropolis||05
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− | |-
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− | |10||09||[[Image:z scz.png]] Sky Chase||0D
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− | |-
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− | |06||10||[[Image:z wfz.png]] Wing Fortress||0F
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− | |-
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− | |0E||11||[[Image:z dez.png]] Death Egg||0A
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− | |-
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− | |08||-||<iimg>[[S2Beta:Prototype Zones/Hidden Palace]]![[Image:z hpz.png]]</iimg> [[S2Beta:Prototype Zones/Hidden Palace|Hidden Palace]]||10
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− | |}
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− | |}
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− | ==Notes==
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− | * Level ID is the value the game refers to the level. Note that Metropolis Zone Act 3 has a separate level ID, 05.
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− | * A "-" in gameplay order means the zone is not accessible at all in normal gameplay.
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− | * A "-" in music ID means the music does not exist in the game.
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− | [[Category:The Sonic 2 Beta Wiki|Prototype Zones]]
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