Comparisons
From Sonic Retro
Revision as of 18:43, 13 October 2007 by Scarred Sun (talk | contribs)
Sonic 2 Beta vs. Final Comparisons
Here you will find a list of general differences between the prototypes and final version of Sonic 2. For zone layout comparisons, go to the zones section.
Running Animation
One of the very first things you may notice is Sonic's swirling legs in his running animation.
File:Comp runp.gif | Prototype |
File:Comp runf.gif | Final † |
† This is actually from Sonic 1 final, as Sonic's blue color is slightly lighter. Sonic 2 final's running animation is similar. The point here is to note the difference in the way Sonic's legs are drawn between the prototypes and the final version.
Jumping/Spinning Animation
Tails' jumping/spinning set of sprites doesn't have the reflective white spot in the prototypes.
File:Comp tailspinp.gif | Prototype |
File:Comp tailspinf.gif | Final |
Spindash Animation
There is no dust when Sonic or Tails is charging up for a spindash. The prototype charge-up sound is the normal spinning sound, and there is no release sound effect. Also you cannot re-charge a spindash in the prototype -- tapping the button does nothing.
File:Comp spinp.gif | Prototype |
File:Comp spinf.gif | Final |
Nick Arcade Prototype
In the Nick Arcade prototype, spindash increases your speed much less than in the Simon Wai prototype or final version. You can also hold a spindash on a breakable platform and Sonic will float in the air, instead of falling as he does in the other versions. (Contributed by SMTP)
Ring-Losing Behaviour
When Tails is hurt, he looses rings on Sonic's behalf and the ring counter is reset. Furthermore, if Sonic and Tails are hit at the exact same time, loads of rings flow out regardless of the original amount of rings (as long as you have at least one ring).
File:Comp rings1.png | File:Comp rings2.png |
Notice they have only 1 ring. | When Sonic and Tails are hit simultaneously, loads of rings come out! |
Spike Bug
Remember in Sonic 1, Sonic dies instantly when consecutively landing twice on spikes. Let's see how this situation is handled by the game engine here.
In both prototypes, Sonic dies immediately. Just like in Sonic 1. In the final, he becomes invincible for a short while, and stands on the spikes. Nick Arcade Prototype In this prototype, Tails appears to be invunerable to spikes.
Behaviour when hitting a wall (Nick Arcade Prototype)
These sprites featuring Sonic sitting and standing up were found in the Simon Wai prototype by Scott Prower. It was originally believed that's Sonic when he's tired, but thanks to the discovery of the Nick Arcade prototype, we now know they were ment to be used when Sonic collides into a wall, like the follwing animation shows:
This effect increases if Sonic is under water due to lower gravity.
As this is just a beta-programmed feature, some bugs results from it. Let's see an example.
After bouncing on a wall, Sonic may fall over a badnik. However, he won't get hurt... ...until he stands up again.
Screenshots captured by Ambil. Braking Animation
Two of Sonic's braking frames are based on Sonic 1. There's a bunch of weird ones that didn't make it into Sonic 2 final.
Prototype Final (more similar frames not shown here; the last "unusual" turning sprite can be viewed in action by editing the RAM)
Tails' braking animation hasn't been implemented. He simply slides across the floor, with his tails disappeared.
Prototype
Final (more similar frames not shown here)
Ledge Animation
Sonic's ledge animation is also based on Sonic 1.
Prototype
Final
Fear the tailless Tails!
Prototype
Final
Tails Pushing Animation
Tails has no pushing sprites in either prototype. He simply keeps "walking" towards the wall or whatever obstacle is in his path.
Prototype
Final
Tails Flying Animation
There is none. Tails cannot fly in either prototype. This explains why he keeps falling his death in the empty zones, even after Sonic is already gone.
Monitors
Although the Power Sneakers still make Sonic faster, the background music does not speed up. But if you get a 1-up when the Power Sneakers is in effect, the sound effect will speed up instead!
Makes Sonic invincible as usual, but plays Super Sonic music!
Act Ending Signposts (Nick Arcade Prototype)
The signposts in the Nick Arcade prototype are different to the ones in both Sonic 1 and Sonic 2. They are symmetrical and the faces are looking directly forward. The Robotnik image is the only one out of the three that hasn't been changed.
Crysta ripped the signposts from the prototype. These are the ones in the final Sonic 2.
This section was updated with help from Ambil