From Sonic Retro
Revision as of 19:13, 23 October 2010 by Scarred Sun (talk | contribs) (moved Cheats to S2Beta:Cheats)
Sonic 2 Prototype Cheats
What it does: Allows you to start a new game from any level.
|Simon Wai Beta (Sonic 2 Beta): On the title screen, hold and press .||Nick Arcade Prototype On the title screen, press .|
|Sonic 2 beta 4: On the title screen, hold and press .||Sonic 2 beta 5: On the title screen, hold and press .|
|Sonic 2 betas 6, 7, 8: On the title screen, press , select 1 Player, and hit +. Beta 6 uses the beta 5 level select screen; betas 7 and 8 use the final.|
What It Does: Allows you to place objects in the game, and fly around to navigate freely.
|Simon Wai Beta: On the title screen, press . The s can be placed anywhere before the final .||Nick Arcade Prototype: On the title screen, press .|
|Sonic 2 betas 4 and 5: Debug is always enabled; just go into the level select screen, select a level, and hold .||Sonic 2 beta 6: On the title screen, hit , , , , , , , , , , , , highlight 1 Player, then press +.|
|Sonic 2 betas 7 and 8: On the title screen, hit , , , , , , , , highlight 1 Player, then press +.|
You'll hear a ring sound if you enter the code correctly. Alternatively, you could download a savestate which will take you to the level select screen with debug enabled.
Select a level, hold A until the level shows up.
Once in the game, the buttons now behave differently:
|Cycle through objects forward (when debug is on)|
|Toggle debug mode on/off|
|Place selected object (when debug is on)|
|Hold +||Cycle through objects backwards (when debug is on)|
Sonic, while turned into an object, can fly through walls and is not subjected to enemy attacks.
The HUD shows different information when in debug.
- Object's x-coordinate (hex)
- Object's y-coordinate (hex)
- Time in seconds (hex)
- Timer that bounces back and forth between 0000 and 0080 every three seconds (hex)
- Number of sprites on screen (dec)
- Rings counter (dec)
The origin, (x,y) = (0000,0000), is located at the upper-left hand corner of a level.
Remember the debug HUD is different for other versions of Sonic.Luigi Link has posted the Debug Guide to Sonic 2 Beta, which is definitely worth the reading!
What It Does: Allows 1P to control Sonic on the top-half of the screen, and 2P to control Tails on the bottom-half.
Select a level that has no water, hold until the level shows up. Some levels, such as Metropolis Zone, may not work properly.
Notice Tails has Sonic's icon.
What It Does: Darkens parts of the screen.
Select a level, hold until the level shows up.
Objects on the Plane A High and Plane B High layers are highlighted, whereas those in the Plane A Low and Plane B Low layers are shadowed.Luigi Link explained on the message board how this mode is useful to Sonic Team for debugging.