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(New page: right| '''RotSprite''' is a sprite rotation utility developed by Xenowhirl which overcomes most of the professional graphic softwares (like Photoshop or P...)
 
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'''RotSprite''' is a sprite rotation utility developed by [[Xenowhirl]] which overcomes most of the professional graphic softwares (like Photoshop or Paint Shop Pro) when it comes to rotate sprites by a number of degrees different than 90° or one of its multiples, as those programs usually apply some filters like anti-aliasing which don't work well with the trademark features of sprites: being pixel drawn with a limited palette.
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'''RotSprite''' is a sprite rotation and scaling utility developed by [[User:Xenowhirl|Xenowhirl]]. It outperforms most professional graphics software (such as Photoshop or Paint Shop Pro) when rotating sprites through an angle other than 90° or one of its multiples. Typically, other graphics editors will apply anti-aliasing or use a primitive nearest-neighbor method when rotating images, which produces results that are ugly or unsuitable for sprites.
  
By the words of Xenowhirl himself[http://forums.sonicretro.org/index.php?showtopic=8848], this utility has been released because «the walking and running frames in Sonic 1, 2, and 3 all need 45 degree rotated equivalents» and «making rotated versions of sprites is usually a pain in the ass, because most programs that rotate a sprite will antialias it (which blurs it and messes with the colors)».
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As Xenowhirl has himself said [http://forums.sonicretro.org/index.php?showtopic=8848], this utility has been released because "the walking and running frames in ''Sonic 1'', ''2'', and ''3'' all need 45 degree rotated equivalents" and "making rotated versions of sprites is usually a pain in the ass, because most programs that rotate a sprite will antialias it (which blurs it and messes with the colors)". RotSprite uses a special algorithm instead which tries to preserve the original sprite's feature by "guessing" pixel patterns.
RotSprite uses a special algorithm instead which tries to preserve the original sprite's feature by "guessing" pixel patterns.
 
  
 
As an additional feature, RotSprite can also resize sprites (and it does a very good job also for this task).
 
As an additional feature, RotSprite can also resize sprites (and it does a very good job also for this task).
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==Downloads==
 
==Downloads==
{{Download|version|file=Rotsprite.zip|filesize=47KB}}
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{{Download|version|file=Rotsprite.7z|filesize=39KB}}
  
 
==Samples==
 
==Samples==
<gallery>
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[[Image:Rotsprite1.png]] [[Image:Rotsprite2.png]] [[Image:RotSprite3.png]]
Image:Rotsprite1.png
 
Image:Rotsprite2.png
 
Image:RotSprite3.png
 
</gallery>
 
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Latest revision as of 14:04, 11 April 2018

XenoTailsAvatar.giF

RotSprite is a sprite rotation and scaling utility developed by Xenowhirl. It outperforms most professional graphics software (such as Photoshop or Paint Shop Pro) when rotating sprites through an angle other than 90° or one of its multiples. Typically, other graphics editors will apply anti-aliasing or use a primitive nearest-neighbor method when rotating images, which produces results that are ugly or unsuitable for sprites.

As Xenowhirl has himself said [1], this utility has been released because "the walking and running frames in Sonic 1, 2, and 3 all need 45 degree rotated equivalents" and "making rotated versions of sprites is usually a pain in the ass, because most programs that rotate a sprite will antialias it (which blurs it and messes with the colors)". RotSprite uses a special algorithm instead which tries to preserve the original sprite's feature by "guessing" pixel patterns.

As an additional feature, RotSprite can also resize sprites (and it does a very good job also for this task).

Several major sceners found this utility very useful.

Downloads

Download.svg Download RotSprite
File: Rotsprite.7z (42 kB) (info)

Samples

Rotsprite1.png Rotsprite2.png RotSprite3.png