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Difference between revisions of "Rooftop Run"

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===Night Act 1-2===
 
===Night Act 1-2===
Night Act 1-2 relies heavily on hitting switches to advance through the level. It plays from just before the second giant barrel to the first giant barrel in the original.
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Night Act 1-2 relies heavily on hitting switches to advance through the level. It plays from just before the second giant barrel to the first giant barrel in the original act.
  
  

Revision as of 20:34, 26 March 2009

Rooftoprun.png
Rooftop Run
Spagonia's level, Sonic Unleashed
Number of Acts: 7 (including DLC)
Boss: Egg Devil Ray

Rooftop Run is Spagonia's level in Sonic Unleashed, and is called Orange Roofs (オランジ ル-フス oranji ruufusu) in the Japanese version, Sonic World Adventure.. Set on the rooftops of a European town, this level features balloons that pop on contact to propel Sonic upward, aqueducts, clock towers, and obscene speed.

The night Act Stage makes a lot of use out of pulling switches, and houses an enormous clock tower platforming segment.

Spagonia resembles the Italian city of Siena and shares some characteristics with the Soleanna adventure field from Sonic The Hedgehog.

Spagonia Adventure Pack

The second Sonic Unleashed downloadable content is the Spagonia Adventure Pack, which adds two new daytime stages, one new nighttime stage, and harder or altered versions of two daytime stages and one nighttime stage.

Day Acts 4 & 5

Day Act 4 is purely a chase level, where Sonic must defeat three robots flying infront of him while ramming into robots on the ground. Several trip steps and some pits exist to mess the player's performance up.

Day Act 5 is a level with almost no ground. It requires expert use of the homing attack and light speed dash to complete.

Night Act 2

Night Act 2 is a large grappling and climbing puzzle through a new area called the Catacombs under Spagonia. There is comparatively little combat compared to other levels.

Day Acts 1-2 and 2-2

Day Acts 1-2 and 2-2 are harder versions of Act 1 and Act 2, respectively. Act 2, however, forgoes making the player run three laps and instead gives a new lay out along side the perimeter wall of the level, a part not accessible in the normal level at all.

Night Act 1-2

Night Act 1-2 relies heavily on hitting switches to advance through the level. It plays from just before the second giant barrel to the first giant barrel in the original act.








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