Difference between revisions of "Roller"
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'''Roller''' (called "Arma" in the [[Sonic 1 JP Manual|Japanese manual]]) is found in Spring Yard Zone in the [[Sega Genesis]] version of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game. They are enemies which curl in a ball and attempt to run you down. They are invulnerable at this time and can't be attacked until they stop and unfold. If they are left alone they will roll up and move off the screen. If their path of travel is int erupted by a large gap they will jump over it. | '''Roller''' (called "Arma" in the [[Sonic 1 JP Manual|Japanese manual]]) is found in Spring Yard Zone in the [[Sega Genesis]] version of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game. They are enemies which curl in a ball and attempt to run you down. They are invulnerable at this time and can't be attacked until they stop and unfold. If they are left alone they will roll up and move off the screen. If their path of travel is int erupted by a large gap they will jump over it. | ||
Revision as of 14:50, 20 May 2008
Roller (called "Arma" in the Japanese manual) is found in Spring Yard Zone in the Sega Genesis version of the original Sonic the Hedgehog game. They are enemies which curl in a ball and attempt to run you down. They are invulnerable at this time and can't be attacked until they stop and unfold. If they are left alone they will roll up and move off the screen. If their path of travel is int erupted by a large gap they will jump over it.
Game | Object ID # | Code offset | Mappings offset | Compressed art offset | Subparameters |
---|---|---|---|---|---|
Sonic the Hedgehog (Genesis) | $43 | $DFFA | $E1AC | $3705E (Nemesis Format, 80 blocks) | $00 |
Sonic 2 (NA) | $AD28C (Nemesis Format) |