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|Sonic Colours (Nintendo DS)|:Category:Sonic Colours (Nintendo DS) levels|l2=Levels|{{PAGENAME}}|l3=Planet Wisp}}
 
{{LevelBob
 
{{LevelBob
 
| name=Planet Wisp
 
| name=Planet Wisp
| levelscreen=Planet_Wisp_DS.jpg
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| levelscreen=SonicColours DS PlanetWisp.png
 
| levelno=Fourth
 
| levelno=Fourth
 
| acts=2
 
| acts=2
| game=Sonic Colours (DS)
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| game=Sonic Colours (Nintendo DS)
| theme1=jungle
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| theme1=industrial
| theme2=industrial
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| boss=Drillinator
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| prev=Starlight Carnival (DS){{!}}Starlight Carnival
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| next=Aquarium Park (DS){{!}}Aquarium Park
 
}}
 
}}
'''Planet Wisp''' is the fourth stage of ''[[Sonic Colours (DS)|Sonic Colours]]'' for the [[Nintendo DS]].  
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{{OtherPage|desc=the [[Wii]] version of the stage|page=Planet Wisp (Wii)|desc2=the [[Sonic Generations]] version|page2=Planet Wisp (Sonic Generations)}}
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'''Planet Wisp''' is the fourth Area in the [[Nintendo DS]] version of ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]''. As with every other Area in the game, Planet Wisp features two full Acts, three missions and a boss fight. It becomes available to play alongside [[Aquarium Park (DS)|Aquarium Park]] after clearing both [[Sweet Mountain (DS)|Sweet Mountain]] and [[Starlight Carnival (DS)|Starlight Carnival]], and either can be completed first.  
  
It is an industrial level built into a mountainside, leaving plenty of room for jumps through twisting metallic structures. It is also the Wisps' home world, from which [[Eggman]] captured them in order to fuel his interstellar theme park.
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This Area introduces the Yellow [[Wisp]], allowing [[Sonic the Hedgehog|Sonic]] to use Yellow Drill.
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==Story==
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After Sonic and [[Miles "Tails" Prower|Tails]] beat the effects of the mind-control cannon at the end of their third level, [[Dr. Eggman]] retreats to his control room to test and refine the device. While he tinkers with [[Orbot]] and [[Cubot]], Sonic decides to destroy all the tractor beams and free the remianing three worlds from [[Tropical Resort (DS)|Tropical Resort]]'s chains.
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On Planet Wisp, Sonic and Tails runs into more of the aliens, unlocking the Yellow Drill power. While investigating the mission levels, they ''also'' find [[Team Chaotix]] - while [[Espio the Chameleon|Espio]] is characteristicly circumspect about their reason for being in the orbital park, and [[Charmy Bee|Charmy]]'s more interested in the rides than explaining anything, [[Vector the Crocodile|Vector]] lets slip that the detectives are here to try and collect a bounty on Dr. Eggman: just following the money as usual.
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==Overview==
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[[File:PlanetWispMap.png|thumb|right|The map screen for Planet Wisp.]]
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The bucolic homeworld of the multicoloured [[Wisps]], this micro-planet has been captured by [[Dr. Eggman]] for his [[Amazing Interstellar Amusement Park]], and is currently 'under construction'. This means that the Doctor hasn't quite finished strip-mining or slash-and-burn logging the place, though his giant machines are certainly getting on with it; as such, the level juxtaposes a forested background with cold metal scaffolding on which Sonic actually platforms.
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Compared to the [[Planet Wisp (Wii)|Wii version of the Area]], there is an emphasis on the subterranean, with Sonic burrowing through soft dirt through use of Yellow Drill Color Power. The soft mounds are still filled with dangers, such as giant plants that will lunge at Sonic to eat him. Should this happen, the player should mash the face buttons to break free.
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==Acts==
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====Tutorial Stage====
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A short optional tutorial teaches the player how to use the Yellow Drill Color Power.
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====Act 1====
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Planet Wisp Act 1 introduces the Yellow Wisp and also makes use of the Orange Wisp. Underground, flytraps and mines serve as obstacles while Sonic is in drill form. Much like in the [[Sonic Colours (Wii)|Wii version]] of the game, Sonic can travel through underground pipes that serve as shortcuts. Above ground, bumpers, steam pipes (similar to those of the [[Mad Gear Zone]] from ''[[Sonic the Hedgehog 4: Episode I]]''), wire trampolines, and the Orange Wisp can be used to reach higher areas.
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====Act 2====
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Planet Wisp Act 2 is similar to Act 1, but uses more bumpers, steam pipes, and trampolines. The end of the Act sees Drill-Sonic chased underground by a titanic mining machine, also reminiscent of the advancing wall of death in Mad Gear Zone.
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====Mission 1====
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Collect 200 [[Ring]]s in 50 seconds. This act takes place almost entirely underground, where the player must maneuver around mines that will cause Sonic to lose all of his rings.
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====Mission 2====
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Rescue 8 Wisps. To clear Mission 2, Sonic must collect 8 White Wisps within 20 seconds by destroying Wisp capsules. This Act takes place during the crusher chase sequence from Act 2, which has now been littered with White Wisp capsules.
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====Mission 3====
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Collect the Wisps with flags in order. The player must find and collect all of the Wisps in order within 1 minute and 30 seconds. The order is randomized, not unlike the emerald hunting stages in the ''[[Sonic Adventure]]'' games. A small red arrow on the screen indicates where the next Wisp is located. This mission, like the others, takes place primarily underground.
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==Quotes==
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{{quote|''This is the home of the Wisps, a host to a variety of fauna and mysterious vegetation.''|Description on the US ''Sonic Colours'' site}}
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Coloursds construct.png}}
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|'''[[Egg Pawn]]''' — Common robot footsoldiers. The Egg Pawns in this Area will fight using their pickaxes.
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|-
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|style="text-align:center;"|{{spriteImage|Coloursds spinner.png}}
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|'''[[Spinner]]''' — Airborne [[Badnik]]s generally used for [[Homing Attack]] chains.
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|-
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|style="text-align:center;"|{{spriteImage|Coloursds electro.png}}
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|'''[[Electro Spinner]]''' — A Spinner that electrifies itself.
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|-
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|style="text-align:center;"|{{spriteImage|Coloursds orbinaut.png}}
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|'''[[Orbinaut (Sonic Colours)|Orbinaut]]''' — Floating orb Badnik, based on the Uni Uni type.
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|-
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|style="text-align:center;"|{{spriteImage|Coloursds mole.png}}
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|'''[[Mole]]''' — Mole Badnik that burrows back and forth in soft ground.
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|}
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==References==
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<references/>
  
 
{{ColoursDSOmni}}
 
{{ColoursDSOmni}}
[[Category:Sonic Colours (DS) Levels]]
 

Revision as of 21:12, 20 September 2021

Sonic Retro emblem.svg Sonic Colours (Nintendo DS)
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Levels
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Planet Wisp
SonicColours DS PlanetWisp.png
Planet Wisp
Fourth level, Sonic Colours (Nintendo DS)
Number of Acts: 2
Level theme: industrial
Boss: Drillinator
Starlight Carnival | Aquarium Park
For the Wii version of the stage, see Planet Wisp (Wii). For the Sonic Generations version, see Planet Wisp (Sonic Generations).

Planet Wisp is the fourth Area in the Nintendo DS version of Sonic Colours. As with every other Area in the game, Planet Wisp features two full Acts, three missions and a boss fight. It becomes available to play alongside Aquarium Park after clearing both Sweet Mountain and Starlight Carnival, and either can be completed first.

This Area introduces the Yellow Wisp, allowing Sonic to use Yellow Drill.

Story

After Sonic and Tails beat the effects of the mind-control cannon at the end of their third level, Dr. Eggman retreats to his control room to test and refine the device. While he tinkers with Orbot and Cubot, Sonic decides to destroy all the tractor beams and free the remianing three worlds from Tropical Resort's chains.

On Planet Wisp, Sonic and Tails runs into more of the aliens, unlocking the Yellow Drill power. While investigating the mission levels, they also find Team Chaotix - while Espio is characteristicly circumspect about their reason for being in the orbital park, and Charmy's more interested in the rides than explaining anything, Vector lets slip that the detectives are here to try and collect a bounty on Dr. Eggman: just following the money as usual.

Overview

The map screen for Planet Wisp.

The bucolic homeworld of the multicoloured Wisps, this micro-planet has been captured by Dr. Eggman for his Amazing Interstellar Amusement Park, and is currently 'under construction'. This means that the Doctor hasn't quite finished strip-mining or slash-and-burn logging the place, though his giant machines are certainly getting on with it; as such, the level juxtaposes a forested background with cold metal scaffolding on which Sonic actually platforms.

Compared to the Wii version of the Area, there is an emphasis on the subterranean, with Sonic burrowing through soft dirt through use of Yellow Drill Color Power. The soft mounds are still filled with dangers, such as giant plants that will lunge at Sonic to eat him. Should this happen, the player should mash the face buttons to break free.

Acts

Tutorial Stage

A short optional tutorial teaches the player how to use the Yellow Drill Color Power.

Act 1

Planet Wisp Act 1 introduces the Yellow Wisp and also makes use of the Orange Wisp. Underground, flytraps and mines serve as obstacles while Sonic is in drill form. Much like in the Wii version of the game, Sonic can travel through underground pipes that serve as shortcuts. Above ground, bumpers, steam pipes (similar to those of the Mad Gear Zone from Sonic the Hedgehog 4: Episode I), wire trampolines, and the Orange Wisp can be used to reach higher areas.

Act 2

Planet Wisp Act 2 is similar to Act 1, but uses more bumpers, steam pipes, and trampolines. The end of the Act sees Drill-Sonic chased underground by a titanic mining machine, also reminiscent of the advancing wall of death in Mad Gear Zone.

Mission 1

Collect 200 Rings in 50 seconds. This act takes place almost entirely underground, where the player must maneuver around mines that will cause Sonic to lose all of his rings.

Mission 2

Rescue 8 Wisps. To clear Mission 2, Sonic must collect 8 White Wisps within 20 seconds by destroying Wisp capsules. This Act takes place during the crusher chase sequence from Act 2, which has now been littered with White Wisp capsules.

Mission 3

Collect the Wisps with flags in order. The player must find and collect all of the Wisps in order within 1 minute and 30 seconds. The order is randomized, not unlike the emerald hunting stages in the Sonic Adventure games. A small red arrow on the screen indicates where the next Wisp is located. This mission, like the others, takes place primarily underground.

Quotes

This is the home of the Wisps, a host to a variety of fauna and mysterious vegetation.

— Description on the US Sonic Colours site

Enemies

Coloursds construct.png
Egg Pawn — Common robot footsoldiers. The Egg Pawns in this Area will fight using their pickaxes.
Coloursds spinner.png
Spinner — Airborne Badniks generally used for Homing Attack chains.
Coloursds electro.png
Electro Spinner — A Spinner that electrifies itself.
Coloursds orbinaut.png
Orbinaut — Floating orb Badnik, based on the Uni Uni type.
Coloursds mole.png
Mole — Mole Badnik that burrows back and forth in soft ground.

References


Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Technical information
Wisps