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'''Planet Wisp''' is the fourth stage of ''[[Sonic Colours (DS)|Sonic Colours]]'' for the [[Nintendo DS]]. The bucolic homeworld of the multicoloured [[Wisps]], this micro-planet has been captured by [[Dr. Eggman]] for his [[Amazing Interstellar Amusement Park]], and is currently 'under construction'. This means that the Doctor hasn't quite finished strip-mining or slash-and-burn logging the place, though his giant machines are certainly getting on with it; as such, the level juxtaposes a forested background with cold metal scaffolding on which Sonic actually platforms.
 
'''Planet Wisp''' is the fourth stage of ''[[Sonic Colours (DS)|Sonic Colours]]'' for the [[Nintendo DS]]. The bucolic homeworld of the multicoloured [[Wisps]], this micro-planet has been captured by [[Dr. Eggman]] for his [[Amazing Interstellar Amusement Park]], and is currently 'under construction'. This means that the Doctor hasn't quite finished strip-mining or slash-and-burn logging the place, though his giant machines are certainly getting on with it; as such, the level juxtaposes a forested background with cold metal scaffolding on which Sonic actually platforms.
  
There's an emphasis on the subterranean in this level, with Sonic busting up the fat egg's mining operations through use of Yellow [[Wisp]] Drill power. The end of Act 2 sees Drill-Sonic chased underground by a titanic mining machine, reminiscent of the advancing wall of death in [[Mad Gear Zone]].
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There's an emphasis on the subterranean in this level, with Sonic busting up the fat egg's mining operations through use of Yellow [[Wisp]] Drill power.
  
 
{{quote|''This is the home of the Wisps, a host to a variety of fauna and mysterious vegetation.''|Description on the US [http://www.sega.com/soniccolors/ Sonic Colours site]}}
 
{{quote|''This is the home of the Wisps, a host to a variety of fauna and mysterious vegetation.''|Description on the US [http://www.sega.com/soniccolors/ Sonic Colours site]}}
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On Planet Wisp, Sonic and Tails runs into more of the aliens, unlocking the yellow Drill power. While investigating the mission levels, they ''also'' find [[Team Chaotix]]! While [[Espio]] is characteristicly circumspect about their reason for being in the orbital park, and [[Charmy]]'s more interested in the rides than explaining anything, [[Vector]] lets slip that the detectives are here to try and collect a bounty on [[Dr. Eggman]]: just following the money as usual!
 
On Planet Wisp, Sonic and Tails runs into more of the aliens, unlocking the yellow Drill power. While investigating the mission levels, they ''also'' find [[Team Chaotix]]! While [[Espio]] is characteristicly circumspect about their reason for being in the orbital park, and [[Charmy]]'s more interested in the rides than explaining anything, [[Vector]] lets slip that the detectives are here to try and collect a bounty on [[Dr. Eggman]]: just following the money as usual!
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==Acts==
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====Tutorial Stage====
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A short optional tutorial teaches the player how to use the Yellow Drill color power.
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====Act 1====
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Planet Wisp Act 1 introduces the Yellow Wisp and also makes use of the Orange Wisp. Underground, flytraps and mines serve as obstacles while Sonic is in drill form. Much like in the [[Sonic Colours (Wii)|Wii version]] of the game, Sonic can travel through underground pipes that serve as shortcuts. Above ground, bumpers, steam pipes (similar to those of the [[Mad Gear Zone]] from ''[[Sonic the Hedgehog 4]]'', wire trampolines, and the Orange Wisp can be used to reach higher areas.
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====Act 2====
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Planet Wisp Act 2 is similar to Act 1, but uses more bumpers, steam pipes, and trampolines. The end the act sees Drill-Sonic chased underground by a titanic mining machine, also reminiscent of the advancing wall of death in Mad Gear Zone.
  
 
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{{ColoursDSOmni}}
 
{{ColoursDSOmni}}
 
[[Category:Sonic Colours (DS) Levels]]
 
[[Category:Sonic Colours (DS) Levels]]

Revision as of 19:11, 18 October 2011

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Planet Wisp
Fourth level, Sonic Colours (DS)
Number of Acts: 2
Level theme: industrial
Boss: Drillinator

Planet Wisp is the fourth stage of Sonic Colours for the Nintendo DS. The bucolic homeworld of the multicoloured Wisps, this micro-planet has been captured by Dr. Eggman for his Amazing Interstellar Amusement Park, and is currently 'under construction'. This means that the Doctor hasn't quite finished strip-mining or slash-and-burn logging the place, though his giant machines are certainly getting on with it; as such, the level juxtaposes a forested background with cold metal scaffolding on which Sonic actually platforms.

There's an emphasis on the subterranean in this level, with Sonic busting up the fat egg's mining operations through use of Yellow Wisp Drill power.

This is the home of the Wisps, a host to a variety of fauna and mysterious vegetation.

— Description on the US Sonic Colours site

Story

After Sonic and Tails beat the effects of the mind-control cannon at the end of their third level, Eggman retreats to his control room to test and refine the device. While he tinkers with Orbot and Cubot, Sonic decides to destroy all the tractor beam and free the remianing three worlds from Tropical Resort's chains.

On Planet Wisp, Sonic and Tails runs into more of the aliens, unlocking the yellow Drill power. While investigating the mission levels, they also find Team Chaotix! While Espio is characteristicly circumspect about their reason for being in the orbital park, and Charmy's more interested in the rides than explaining anything, Vector lets slip that the detectives are here to try and collect a bounty on Dr. Eggman: just following the money as usual!

Acts

Tutorial Stage

A short optional tutorial teaches the player how to use the Yellow Drill color power.

Act 1

Planet Wisp Act 1 introduces the Yellow Wisp and also makes use of the Orange Wisp. Underground, flytraps and mines serve as obstacles while Sonic is in drill form. Much like in the Wii version of the game, Sonic can travel through underground pipes that serve as shortcuts. Above ground, bumpers, steam pipes (similar to those of the Mad Gear Zone from Sonic the Hedgehog 4, wire trampolines, and the Orange Wisp can be used to reach higher areas.

Act 2

Planet Wisp Act 2 is similar to Act 1, but uses more bumpers, steam pipes, and trampolines. The end the act sees Drill-Sonic chased underground by a titanic mining machine, also reminiscent of the advancing wall of death in Mad Gear Zone.

Sonic Colours (Nintendo DS)
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