Difference between revisions of "Oil Ocean Zone"
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*[[Octus]] - Octopus enemy, levitates and fires a missile when Sonic approaches. | *[[Octus]] - Octopus enemy, levitates and fires a missile when Sonic approaches. | ||
*[[Aquis]] - Seahorse enemy, floats around quickly, firing globules of oil at Sonic. | *[[Aquis]] - Seahorse enemy, floats around quickly, firing globules of oil at Sonic. | ||
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==Technical Information== | ==Technical Information== |
Revision as of 11:06, 23 June 2008
Oil Ocean Zone |
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Seventh level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Submarine Eggman II |
Maximum rings, Act 1: 207 + 50 |
Maximum rings, Act 2: 183 + 80 |
Oil Ocean Zone is the seventh zone in Sonic 2.
Contents
Instruction Manual Description
Robotnik's refineries are pumping at full steam. Crude oil has turned the ocean black. Can Sonic keep his footing on the slippery catwalks and bursting steam vents?
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | This stage was made by Tom on the SOA staff, it was amazing what could be made with the Mega Drive at the time. But if the Sonicness of it wasn't coming through, sometimes the artist had a taste for darker color schemes, we would fix up certain pieces of it. | „ |
Enemies
- Octus - Octopus enemy, levitates and fires a missile when Sonic approaches.
- Aquis - Seahorse enemy, floats around quickly, firing globules of oil at Sonic.
Technical Information
Offset | Description |
---|---|
0A | Oil Ocean Zone level value |
$2CE2 | OOZ Palette (0E) |
$CC66 | OOZ layer deformation info |
$400C8 | OOZ animated pattern load cue (4) |
$405B6 | OOZ misc sprite mappings (empty) |
$420E8 | HPZ/OOZ object debug list |
$45100 | OOZ primary 16x16 collision index |
$47404 | OOZ act 1 level layout |
$47784 | OOZ act 2 level layout |
$A3364 | OOZ 16x16 block mappings |
$A4204 | OOZ main level patterns |
$A6384 | OOZ 128x128 block mappings |
$E5260 | OOZ act 1 ring locations |
$E5422 | OOZ act 2 ring locations |
$E8DA0 | OOZ act 1 sprite locations |
$E9214 | OOZ act 2 sprite locations |
Technical notes
Oil Ocean's "sinking pool" mechanic was reused in Marble Garden Zone, though it's not nearly as expansive there.
In this zone, the ground is supported by numerous small pillars that extend down to the oil, but not all the way. Because of this, the player can spindash in the oil while standing against one of these pillars to go under it. In this way, it's possible to travel at the very bottom across the whole stage.