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Difference between revisions of "Night mode"

From Sonic Retro

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[[Image:Cht night01.png|frame|right|Night mode initiaated in Sonic 2 beta!]]
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[[Image:Cht night01.png|frame|right|Night mode initiaated in Sonic 2 beta]]
[[Image:nightmode.png|frame|right|Night mode initiated in Sonic 3!]]
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[[Image:nightmode.png|frame|right|Night mode initiated in Sonic 3]]
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'''Night mode''' is a debug tool used in the ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic 2 (Simon Wai prototype)]]'' and ''[[Sonic the Hedgehog 3]]'' to darken parts of the screen. After enabling debug, hold C when selecting a level to enable night mode.
 
'''Night mode''' is a debug tool used in the ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic 2 (Simon Wai prototype)]]'' and ''[[Sonic the Hedgehog 3]]'' to darken parts of the screen. After enabling debug, hold C when selecting a level to enable night mode.
  

Revision as of 21:42, 12 September 2009

Night mode initiaated in Sonic 2 beta
Night mode initiated in Sonic 3

Night mode is a debug tool used in the Sonic 2 (Simon Wai prototype) and Sonic the Hedgehog 3 to darken parts of the screen. After enabling debug, hold C when selecting a level to enable night mode.

But what is it for? Luigi Link explains:

As you may know, the developers at Sonic Team had no SonED to edit their levels with, and if they did, it was much more primitive than ours. Knowing this, they programmed a debug mode in the Sonic games to get the information they needed to know from the game.

The "Night Mode" itself is actually pretty useful. It takes advantage of the VDP's shadowing and highlighting ability. For all tiles on the Plane A High and Plane B High graphic layers, the VDP highlights those tiles. For all tiles on the Plane A Low and Plane B Low graphic layers, the VDP shadows these tiles. Sonic Team could then see if they got the highs and lows in their proper spot.

Luigi Link

External links

Sonic Retro
Sonic Retro discussion thread