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Difference between revisions of "NiGHTS: Journey of Dreams"

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(Edited to appear more like the NiGHTS into Dreams page, and to detail the new gameplay style)
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{{Bob|bobscreen=NiGHTS Wii Title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Wii]]
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{{Bob|bobscreen=NiGHTS_Wii_Title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Wii]]
 
|europe=Jan 25, 2008|usa=Dec. 18, 2007|japan=Dec. 13, 2007|genre=3D Action}}
 
|europe=Jan 25, 2008|usa=Dec. 18, 2007|japan=Dec. 13, 2007|genre=3D Action}}
 
'''''NiGHTS: Journey of Dreams''''' is a video game for the [[Wii]] video game console. It is the sequel to the 1996 [[Sega Saturn]] title ''[[NiGHTS into Dreams]]''. It is the fourth game developed by [[Sonic Team]] with [[Takashi Iizuka]], the head of the United States branch and one of the designers of the original as game producer, game director, and lead game designer. Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS.
 
'''''NiGHTS: Journey of Dreams''''' is a video game for the [[Wii]] video game console. It is the sequel to the 1996 [[Sega Saturn]] title ''[[NiGHTS into Dreams]]''. It is the fourth game developed by [[Sonic Team]] with [[Takashi Iizuka]], the head of the United States branch and one of the designers of the original as game producer, game director, and lead game designer. Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS.
  
==Story==
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Players assume the role of either William Taylor or Helen Cartwright, two children living in the London-esque city of Bellbridge. Will is an excellent soccer player but is anti-social when not around his father. When his father leaves town on a business trip, Will becomes lonely and begins having nightmares. Helen and her mother are violinists. Helen frequently skips practicing with her mother to hang out with friends, and her guilt surfaces in her nightmares.
Like the original game, ''Nights: Journey of Dreams'' is set in the dream world of Nightopia, which is under threat from nightmare-like beings called Nightmaren. William Taylor and Helen Cartwright are the two new chosen dreamers. Will is an aspiring soccer player, while Helen is a violinist. They're both from a city similar to London called Bellbridge. Nights: Journey of Dreams Instruction Booklet pg. 4-5<br>
 
Will and Helen's stories are unique, though they share a similar structure at some points and some of the same cut scenes appear in both stories.  Just like in NiGHTS: into Dreams, Will and Helen have the Courage Ideya at the start of the game.
 
  
===Characters===
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==Gameplay==
* '''NiGHTS''' the game's main protagonist, whom Helen and William befriend.
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Whereas ''[[NiGHTS into Dreams]]'' had the same goal in each level, '''''NiGHTS: Journey of Dreams''''' has five missions per level, three of which are common between worlds. The purple F ranking has been removed, leaving ranks to be distributed as in ''[[Sonic Adventure 2]]'' (ranging from a blue E up to a pink A). Levels typically start with the player in some sort of valley, restricting exploration until dualizing with NiGHTS to fly out. Three missions are common between six of the seven levels.
* '''Helen Cartwright:''' one of the dreamers, in whose dreams the game takes place.
 
* '''William Taylor:''' one of the dreamers, in whose dreams the game takes place.
 
* '''Wizeman the Wicked:''' the game's main antagonist and the creator of Girania, Queen Bella, Donbalon, Bomamba, Chamelan and Cerberus as well as many other minor Nightmaren.
 
* '''Reala:''' Wizeman's chief henchman, appointed commander of the Nightmaren, and NiGHTS' rival.  Reala is wearing a gold eyeplate called a "persona" that is based on the Mardi Gras cat's eye mask.
 
* '''Owl:''' the player's tutor. Nights: Journey of Dreams Instruction Booklet pg. 6-7<br>
 
  
===Prodction Credits===
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===Chase Missions===
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Every level begins with a Chase Mission; this mission most closely replicates the play style of the prequel. Reala imprisons NiGHTS, at which point the player must enter the prison and dualize. The player is given 180 seconds to chase down a Nightmaren known as a Goodle, which holds the key to said prison. Additional time and points can be earned by creating Links of scoring objects -- unlike the prequel, the player always has one second to link a new object rather than a time limit that gets more stringent as the link grows. Three prisons are present in each level, making for three courses (as opposed to four in the prequel), each with a fresh 180 second time limit. Blue chips no longer respawn, and prisons are designed so that they cannot be avoided after grabbing the key, making time bonuses a larger factor than in the original game. As in the prequel, failing to return the key in time results in NiGHTS being forced back into a prison; however, this now results in an immediate Night Over. Finishing all three courses leads to a fight with a boss Nightmaren (also with a 180 second time limit), and finishing the boss clears the mission.
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===Link Challenges===
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Link challenges involve NiGHTS chasing a flying creature called Octopaw. The creature flies in a set circuit around the level, and produces rings and ink as it flies. The player has five tries to create the longest link possible. An A rank is awarded if the highest of the five links is above 100, and the mission immediately ends if a link reaches 999.
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===vs. Boss===
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The fifth and final mission of each level is a second boss fight. The player has 300 seconds to defeat a harder version of the boss from the Chase Mission.
 +
 
 +
==Credits==
 
Producer/Director: [[Takashi Iizuka]]<br>
 
Producer/Director: [[Takashi Iizuka]]<br>
 
Art Director: [[Kazuyuki Hoshino]]<br>
 
Art Director: [[Kazuyuki Hoshino]]<br>

Revision as of 12:55, 7 August 2008

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<div style="transform:scale(1,1); transform-origin:0% 0%; width:Expression error: Unexpected / operator.px !important;">Expression error: Unexpected / operator.px
NiGHTS: Journey of Dreams
System(s): Wii
Publisher: Sega
Developer:
Genre: 3D Action

</div>

NiGHTS: Journey of Dreams is a video game for the Wii video game console. It is the sequel to the 1996 Sega Saturn title NiGHTS into Dreams. It is the fourth game developed by Sonic Team with Takashi Iizuka, the head of the United States branch and one of the designers of the original as game producer, game director, and lead game designer. Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS.

Players assume the role of either William Taylor or Helen Cartwright, two children living in the London-esque city of Bellbridge. Will is an excellent soccer player but is anti-social when not around his father. When his father leaves town on a business trip, Will becomes lonely and begins having nightmares. Helen and her mother are violinists. Helen frequently skips practicing with her mother to hang out with friends, and her guilt surfaces in her nightmares.

Gameplay

Whereas NiGHTS into Dreams had the same goal in each level, NiGHTS: Journey of Dreams has five missions per level, three of which are common between worlds. The purple F ranking has been removed, leaving ranks to be distributed as in Sonic Adventure 2 (ranging from a blue E up to a pink A). Levels typically start with the player in some sort of valley, restricting exploration until dualizing with NiGHTS to fly out. Three missions are common between six of the seven levels.

Chase Missions

Every level begins with a Chase Mission; this mission most closely replicates the play style of the prequel. Reala imprisons NiGHTS, at which point the player must enter the prison and dualize. The player is given 180 seconds to chase down a Nightmaren known as a Goodle, which holds the key to said prison. Additional time and points can be earned by creating Links of scoring objects -- unlike the prequel, the player always has one second to link a new object rather than a time limit that gets more stringent as the link grows. Three prisons are present in each level, making for three courses (as opposed to four in the prequel), each with a fresh 180 second time limit. Blue chips no longer respawn, and prisons are designed so that they cannot be avoided after grabbing the key, making time bonuses a larger factor than in the original game. As in the prequel, failing to return the key in time results in NiGHTS being forced back into a prison; however, this now results in an immediate Night Over. Finishing all three courses leads to a fight with a boss Nightmaren (also with a 180 second time limit), and finishing the boss clears the mission.

Link Challenges

Link challenges involve NiGHTS chasing a flying creature called Octopaw. The creature flies in a set circuit around the level, and produces rings and ink as it flies. The player has five tries to create the longest link possible. An A rank is awarded if the highest of the five links is above 100, and the mission immediately ends if a link reaches 999.

vs. Boss

The fifth and final mission of each level is a second boss fight. The player has 300 seconds to defeat a harder version of the boss from the Chase Mission.

Credits

Producer/Director: Takashi Iizuka
Art Director: Kazuyuki Hoshino
Sound Director: Naofumi Hataya
Lead Game Designer: Takashi Iizuka
Game Designers: Asahiko Kikuchi, Hirono Sato, Yu Okmura
Lead Programmer: Takeshi Sakakibara
Senior Programmers: Tomoyuki Naito, Outa Sano, Mitsuru Takahashi
Programmers: Masato Nishimura, Motoyoshi Sato, Satoru Takeshima
World Art Director: Takahiro Kudo
Nightopia Artists: Hiroshi Nishiyama, Hiroshi Kamazawa, Soosa Kim
Nightmare Artists: Michikazu Tamamura, Brad Wagner
Lead Character Designer: Kazuyuki Hoshino
Character Designer: Nobuhiko Honda, Ai Ikeda
Visual Effects Artist: Daizo Kinoshita
Animator: Atsushi Saito
Event Scene Director: Shun Miyanaga
Lead Music Composer: Tomoko Sasaki (TOKIO HEIDI)
Music Composer & Arranger: Naofumi Hataya, Fumie Kumatani, Kenichi Tokoi, Tomoya Ohtani, Hideaki Kobayashi, Teruhiko Nakagawa, Tatsuyuki Maeda, Jun Senoue, Yutaka Minobe (Delfisound Inc.)
Sound Effects: Jun Senoue
Supervisor Sound Editor: Tatsuya Kousaki
Sound Editor: Masaru Setsumaru, Tatsuyuki Maeda
Mixing Engineer: Hirokazu Akashi

'Dreams Dreams'

Vocals: Robbie Wyckoff, Fiancis M. Benitez, Riley O' Flynn, Victoria Ashby
Original Music By: Tomoko Sasaki
Additional Arranaged By: Yutaka Minobe (Delfisound Inc.)
Vocal-Recording Director: Jun Senoue, Greg Weber (Webtone Inc.)

'Dreams Dreams: Sweet Snow' Vocal: Jasmine Allen
Original Music & Re-Arranaged By: Tomoko Sasaki
Co-Arranged By: Naofumi Hataya
Vocal-Recording Director: Kan Andrew Hashimoto Arranaged By: Yutaka Minobe (Delfisound Inc.)
Scoring & Conducted By: Masamicz Amano

Musicians

Strings: RUSH. by Takashi Kato
Violin: Fumie Kuroda
Guitars: Jun Senoue, Chewtaro Moritake
Bass: Naoki Watanabe
Oboe: Satoshi Shoji
Accordion: Hirofumi Mizuno
Harmonica: Tatsuya Nishwaki
Chorus: Junko Hirotani, Tomoko Sasaki
Flute: Masami Nakagawa
Sax: Koji Orita
Piano: Yutaka Minobe
Manupirate: Yutaka Minobe
Recording Director: Yutaka Minobe (Delfisound Inc.)
Musican Coordinators: Emari Mamiya, Hidetaka Carl Shibata
Recording Coordinators: Yutaka Minobe, Jun Senoue, Stan Katayama, Greg Weber (Webtone Inc.)
Recording & Mixing Engineer: Yoshitada Miya
Recording Engineers: Shigenobu Mashiko (Delfisound Inc.), Stan Katayama
Assistant Engineer: Shinya Tsuruta

Orchestra Version Staff

Recording Director: Fumitaka Shibata (Wave Master Inc.), Kotaro Kamda, Hidetaka Carl Shibata, Kan Andrew Hashimoto
Scoring Engineer: Damon Tedesco
Mixing Engineer: Ryuichi Misawa

CG Movie Production

CG Movie Producers: Takeshi Itou, Minoru Kusakabe, Hideki Kuraku, Yusaku Toyoshima, Toyokazu Hattori
CG Movie Line Producer: Naoko Ajiro
CG Movie Director: Tomohiro Yonemichi, Tetsuya Nakano, Yusaku Toyoshima, Yumiko Sugihara
CG Movie Art Director: Tomokazu Takahashi, Yusuke Takeda
CG Movie Technical Director: Naoki Sato
CG Movie Project Manager: Yuji Miyazaki
CG Movie Senior Desginer: Tetsuya Nozawa, Natsuo Ooshima, Hideyasu Ishihara
CG Movie Chief Desginer: Nobutaka Moto
CG Movie Desginers: Sachie Matsuo, Takeshi Saito, Keita Mizuhashi, Toshiaki Takagi, Yoko Miyaguchi, Mio Saito, Tsubasa Nakamura, Ryoji Tabuchi, Yosuke Toyoyama, Toshihiko Masaki, Hiroki Mori, Sayaka Ohashi, Daisuke Imai, Satoko Syoji
CG Movie Concept Artists: Ryusei Nishino, Michiko Shinohara, Takemasa Masuki, Tomonori Kato, Naoko Yamada
CG Movie Production Manager: Aki Horikita
CG Movie Matte Painter: Kazumasa Uchio
Charater Supervisor: Jun Masuda
Sets & Props Supervisor: Hideyuki Higashi
Charater TD Supervisor: Kei Miyamoto
Animation Supervisor: Jiro Yamagishi
Effect Supervisor: Masayuki Tanaka
Sequence Supervisor: Takuya Hada
Director Of R&D: Jun Saito
Tools Development Supervisor: Seymour Wakisaka
Production Manager: Kei Miyamoto
Project Mannager: Chikako Tanaka, Rumi Ishikawa, Akira Ito, Tomohiro Mitsui
(Art Development)Lead Concept Artist: Shinji Usui
Concept Artists: Noiaki Hashimoto, Naomi Tsjishita, Masanori Takimoto, Masato Yoshimura
(Character Modeling Development)Lead Artist: Kenichi Nishida
Artists: Hiroaki Ota, Toshiya Umeda, Satoshi Kounosu, Satoshi Takahashi, Takayuki Hayama, Emiri Minagawa
Sets & Props Modeling Development Artists: Yoshihiko Suzuki, Yoshihiko Hanada, Hieaki Hakinouchi, Takeshi Hoshino, Kazushige Hayakawa. Naoto Kawaguchi
(Rigging Development)Lead Artist: Kiminori Kusamo
Artists: Yusuke Sakai, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Yoshimasa Kinoshita, Hideyuki Kinoshita
(Effects Development)Lead Artist: Yoshihisa Inoue
Artists: Syuntaro Furukawa, Takeyuki Suzuki, Wataru Kitamura
Lighting Development Lead Artist: Kouhei Kajisa
Artists: Keisuke Takahashi, Tsubasa Nakai, Satoshi Tomatsu, Hirokazu Ayukawa, Takuto Yamamori, Tomoya Kowase, Tomoya Tsubokawa
Software Development Engineers: Tomoaki Saito, Gaetan Guidet, Tatsuya "CAP" Syuzui, Yoko Sano
System Administration Lead System Administrator: Yuji Umeki
System Administrators: Toru Iwata, Yuichiro Yamamoto, Yusuke Yanagisawa, Yukari Oikawa
Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Maskao Tagi, Hitoshi Noda
CG Movie Cooperated Companies: Gemba Inc., Digital Frontier Inc., Fushinryu Inc., Matte Painting, Gonzo.KK, Bamboo
Character Motion Actresses Of Violinists: Fumie Kuroda, Yui Matsubara
Character Motion Actors/Actresses: Tony Hosokawa, Toyoe Setkita, Haruka Moriyama, Keiichi Wada, Sumi Shimada, Naoki Nakamura, David Mori, Yuko Matta, Takemichi Funahara, Masayoshi Mori
English Character Voices: Julissa Agueria, Riley O'Flynn, Victoria Ashby, Casey Robertson, Jeff Kramer, Roger L. Jackson, Michele Johnston
Voice Recording Production: Wetbone Inc.
Voice Recording Director: Greg Weber
Voice Recording Producer: Keith Palmer
Engineer: Ben Trapp
Language Director: David Menashe

Sega Corporation(Sega of Japan, Inc.)

Executive Supervisor: Hisao Oguchi, Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
Sales & Marketing: Naoko Ooka, Yasushi Yamashita, Toshirou Nakayama
Sales Promotion: Takafumi Ueoro, Daisuke Sekine, Takayoshi Ohuchi, Koichi Hanatate, Nobuaki Okamoto
Pubilc Relations: Yasushi Nagumo, Mamoru Kodama, Kenichi Hashimoto, Katsumi Baba, Kensuke Nakamura, Hiromi Seida, Reiko Chiba, Masaya Santou
Locallzation Support: Shinobu Shindo, Yuka Yoshida
Test Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Akinobu Koechi, Satoshi Kuwano, Shougo Minamoto
QC Department: Sunao Murayama
Package & Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Makoto Nishino, Masaru Nishino, Ayako Sakai
Consumer Relationship Management: Yoshiharu Honda, Kazunori Yagi,Yukihiro Tagushi
Web Team: Mayumi Moro, Mibo Hyakutake, Yuichi Kikuchi, Tadakazu Aramaki
Technical Support: Ryo Suenaga, Yoshfumi Okada, Hiroto Hayashi, Akira Kanasugi, Akihiro Etori
Chief Producer: Takayuki Kawagoe, Toshihiro Nagoshi

Sega of America, Inc.

CEO: Naoya Tsurumi
President/COO: Simon Jeffery
Vice President Of product Development: David Cobb
Localization Manager:John Merlino
Localization Producers: Kevin Frane, Patriok Riley
Senior Publishing Manager: Klayton Vorlick
Vice President Of Sales: Sue Hughes-Taigen
Director of Marketing: Don Mesa
Marketing Coordinator: France Tantiado
Product Manager: Judy Gilbertson
Assistant Marketing Manager: Ken Balough
Pubilc Relations Director: Charles Scibetta
Pubilc Relations Manager: Jay Boor
Senior Creatives Services Mannager: Jen Groeling
Production Specialist: Heather Lucchetti
Director of Web Development: Chris Olson
Web Producer: Marjorie Puruganan
Associate Web Producer: Dino Scppettone
Flash Developer: Michael Dobbins
Head Of Operations: Tom Dudley
QA Supervisor: Josh Morton
Assistant QA Supervisor: Shawn Dobbins
QA Senior Leads: Demetrius Griffin, Nestor Protacaio
Database Admiaistrators: Lee Frohman, Aryn LockHart
QA Lead Tester: Phil Musil
QA Assistant Lead Tester: Andrew Thanyawatpokin
QA Testers: Maxfield Atturio, Emmanuel Hland, Ben Pettinari, Elizabeth Rodriguez
Standards Supervisor: Stephen Akana
Standards Lead: Junior Sison
Standards Tech Specialists: Lawrence Mann, Joe Floyd, Christine Letheby, John belcher, Eduardo Camacho, Anthony Williams
Mastering Supervisor: Rhianna Kellom
Mastering Lab Technicians: Rey Buzon, Soott Sampson, Chris Rilles, Keith Alloro
Hardware Technician: Matt Ellison

Sega Europe, Ltd.

CEO: Naoya Tsurumi
President/COO: Michael Hayes
Director of European Marketing: Gary Knight
Head Of UK Marketing: Tina Moore
Senior Brand Manager: Helen Lawson
Assistant Brand Manager: Hiromi Ando
Interational Brand Manager: Ben Chalmers-Stevens
European PR: Kerry Martyn
UK PR Brand Manager: Stef Megarry
Head Of Operations: Mark Simmons
Operations: Natalie Cooke
Head Of Creative Services: Alison Peat
Creative Services: Akane Hiraoka
Online Team: Bennie Booysen
Development Director: Gary Dunn
Locallzation Producer: Kuniyo Matsumoto
Locallsation Team: Antonito Catanese, Daniela Kaynert, Sebastian Perez Salguero, Carole Kunzelmann
QA Manager: Mark Le Breton
QA Supervisor: Marlon Grant
QA Team Lead: Yusuf Ibrahim
Assistant Team Lead: Imonena Unude
Senior Mastering Technician: John Hegarty
Mastering Technician: Jihar Patel
Testers: Christabel Gashion, Joe Ardy, Ross Thoroughgood
Senior Language Team Lead: Alessandro Irranca
Assistant Language Team Lead: Pedro L. Ortega
Language Testers: Antoine Lebourg, Alberto Corti, Kystiana Gutbub, Monica Polien
Game Engine: Phys X
Special Thanks: Scott A. Steinberg, Mabel Chung, Jonathan Gray, Osamu Shibamiya, Teressa Guest, Don Seotti, Concept Arts, Foghorn PR, Mina Provonsha, Bridget Oates, Tomomi Silverman, Mizuki FriedMan, Shinobu Yokota, Ai Muroi, Masanobu Yamamoto, Naoko Matsubara, Robert Leffler
Executive Producer: Hajime Satomi
Created by: Sonic Team
Presented By: Sega