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Difference between revisions of "Newtron"

From Sonic Retro

(Rewritten clearer)
(As one man I hereby change the name of this badnik)
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[[Image:Newtron.png|thumb|right|Sonic 1 official artwork.]]
 
[[Image:Newtron.png|thumb|right|Sonic 1 official artwork.]]
 
[[Image:Meleon.PNG|thumb|right|Sonic 2 8-bit official artwork.]]
 
[[Image:Meleon.PNG|thumb|right|Sonic 2 8-bit official artwork.]]
'''Newtron''', called '''''Meleon''''' (メレオン) in the [[Sonic 1 JP Manual|Japanese manual]], is one of [[Doctor Ivo "Eggman" Robotnik]]'s [[badnik]]s that appears in several of the early [[Sonic games]]. They come in two flavours, blue and green. The robotic chameleons pop up in:
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'''Newtron''', called '''''Meleon''''' (メレオン) in the [[Sonic 1 JP Manual|Japanese manual]], is one of [[Doctor Ivo "Eggman" Robotnik]]'s [[badnik]]s that appears in several of the early [[Sonic games]]. They come in two flavours, stationary and rocket. The robotic chameleons pop up in:
 
*'''''[[Sonic the Hedgehog (16-bit)]]''''', in [[Green Hill Zone]] - First and only 16-bit portrayal (1991).
 
*'''''[[Sonic the Hedgehog (16-bit)]]''''', in [[Green Hill Zone]] - First and only 16-bit portrayal (1991).
 
*'''''[[Sonic the Hedgehog (8-bit)]]''''', in [[Jungle Zone]] - First 8-bit appearence (1991).
 
*'''''[[Sonic the Hedgehog (8-bit)]]''''', in [[Jungle Zone]] - First 8-bit appearence (1991).
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*'''''[[Sonic the Hedgehog 4]]''''', in [[Splash Hill Zone]] - (2010).
 
*'''''[[Sonic the Hedgehog 4]]''''', in [[Splash Hill Zone]] - (2010).
  
"Green" Newtrons are by far the most common. They typically cling to rocky walls, invisible, until Sonic gets close. Then the sneaky machines de-cloak just long enough to fire an energy ball in the hedgehog's direction, before fading back into the background. Once vanished, Newtrons cannot be destroyed even if Sonic [[spin attack]]s where you know they are hiding; if they're invisible, the chance for points is lost.
+
"Stationary" Newtrons are by far the most common. They typically cling to rocky walls, invisible, until Sonic gets close. Then the sneaky machines de-cloak just long enough to fire an energy ball in the hedgehog's direction, before fading back into the background. Once vanished, Newtrons cannot be destroyed even if Sonic [[spin attack]]s where you know they are hiding; if they're invisible, the chance for points is lost.
  
"Blue" Newtrons are seen in only one Zone, the original [[Green Hill Zone|16-bit Green Hill]]. Like their green counterparts, they remain invisible until Sonic walks close by, but instead of firing an energy bolt they drop off the wall and transform into a ground-skimming missile! Given that the badniks persist in this form - rather than turning invisible again later - they are much easier to destroy than the green Newtrons.
+
"Rocket" Newtrons are seen in only one Zone, the original [[Green Hill Zone|16-bit Green Hill]]. Like their green counterparts, they remain invisible until Sonic walks close by, but instead of firing an energy bolt they drop off the wall and transform into a ground-skimming missile! Given that the badniks persist in this form - rather than turning invisible again later - they are much easier to destroy than the green Newtrons.
 +
 
 +
Confusion may arise when Newtrons are referred to as "Green" or "Blue". In [[Green Hill Zone|16-bit Green Hill Zone]] - this being the most well-known deployment of Newtrons - the stationary form was green/grey while the rocket form was blue/red. However, in ''[[Sonic the Hedgehog (8-bit)]]'', the stationary ("Green") Newtron came in neutral grey, while in ''[[Sonic the Hedgehog 2 (8-bit)]]'' the stationary Newtron was actually blue! In ''[[Sonic 4]]'' a lime-green Newtron has the ability to fire an energy ball while stationary ''and'' transform into a rocket.
  
 
{{S1MDOmni|3}}
 
{{S1MDOmni|3}}

Revision as of 15:59, 25 February 2010

Sonic 1 official artwork.
Sonic 2 8-bit official artwork.

Newtron, called Meleon (メレオン) in the Japanese manual, is one of Doctor Ivo "Eggman" Robotnik's badniks that appears in several of the early Sonic games. They come in two flavours, stationary and rocket. The robotic chameleons pop up in:

"Stationary" Newtrons are by far the most common. They typically cling to rocky walls, invisible, until Sonic gets close. Then the sneaky machines de-cloak just long enough to fire an energy ball in the hedgehog's direction, before fading back into the background. Once vanished, Newtrons cannot be destroyed even if Sonic spin attacks where you know they are hiding; if they're invisible, the chance for points is lost.

"Rocket" Newtrons are seen in only one Zone, the original 16-bit Green Hill. Like their green counterparts, they remain invisible until Sonic walks close by, but instead of firing an energy bolt they drop off the wall and transform into a ground-skimming missile! Given that the badniks persist in this form - rather than turning invisible again later - they are much easier to destroy than the green Newtrons.

Confusion may arise when Newtrons are referred to as "Green" or "Blue". In 16-bit Green Hill Zone - this being the most well-known deployment of Newtrons - the stationary form was green/grey while the rocket form was blue/red. However, in Sonic the Hedgehog (8-bit), the stationary ("Green") Newtron came in neutral grey, while in Sonic the Hedgehog 2 (8-bit) the stationary Newtron was actually blue! In Sonic 4 a lime-green Newtron has the ability to fire an energy ball while stationary and transform into a rocket.


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