Actions

Neo Green Hill Zone

From Sonic Retro

Revision as of 17:05, 22 January 2008 by Hivebrain (talk | contribs)
Expression error: Unexpected < operator.
<div style="transform:scale(1,1); transform-origin:0% 0%; width:Expression error: Unexpected / operator.px !important;">Expression error: Unexpected / operator.px
</div>
Neo Green Hill Zone
First Zone, Sonic Advance
Number of Acts: 2
Boss: Neo Green Hill Zone Boss
For the prototype level in Sonic 2 Beta, see Aquatic Ruin Zone.

Neo Green Hill Zone (not to be confused with the beta name for Aquatic Ruin Zone in Sonic 2) is the first level in Sonic Advance. Set in a beach-like area, the zone fills the Tropical Island Cliche for the game. Unlike other levels in the game, this zone has no bottomless pits. There is a bug in Act 1 where, if you run down the long slope while playing as Knuckles, you can go off-screen and straight through a solid wall.

The Special Spring for this level is located at the end of Act 1. You will either need for Sonic to use the speed boost at the end to reach a platform going up and down, or for Tails to fly up there. You can also reach it with Knuckles by gliding a little before the ledge where the spring is at. There is an arrow of rings hinting at the location of the spring.

Badniks

Differences between prototype and final

During the development of Sonic Advance, many screenshots featuring the HUD shown on the right emerged. These are all very strange compared to the final—the alignment of the ring count and timer are lower than they should be, and the lives counter (complete with wrong palette) is further right than it is in the final. The ring used in the prototype screenshots is a bit thicker and the font used in the HUD was slightly altered to be slightly taller and to utilize inward shadowing. For Neo Green Hill Zone specifically, the clouds and water are in a different formation than the final in this shot. The sign and lightpost are not in the final game either.


Template:SonAdv1