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Difference between revisions of "Nature Zone"

From Sonic Retro

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==Quest==
 
==Quest==
This board's quest will not appear until there is only one Precioustone left to collect. When it eventually happens, a bird will place a treasure chest containing four keys in the corner of the board. Players must race to collect a key, then bring it to the action space in front of the ruins to unlock the door leading to the final Precioustone.
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This board's quest will not appear until there is only one Precioustone left to collect. When it eventually happens, a bird will place a treasure chest containing four keys in the corner of the board. Players must race to collect a key, then bring it to the action space in front of the ruins to unlock the door leading to the final Precioustone. The first player to bring a key to the ruins will win an [[Emblem]] at the end.
  
 
==Accident Mini-Games==
 
==Accident Mini-Games==

Revision as of 10:25, 13 February 2018

Sonic Retro emblem.svg Sonic Shuffle
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Boards
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Nature Zone
Shuffle naturezone.png
Nature Zone
Third board, Sonic Shuffle
Level theme: jungle

Nature Zone is the third board in Sonic Shuffle. It is a location within Maginaryworld born from the dreams of those who enjoy being close to nature and its beauty, and the dream world of Amy. When Void passes through this world in his pursuit to become whole, his darkness mars the landscape with dark pillars that slowly drain the life force of all the plant life, and it is up to Sonic and friends to collect the Precioustones and liberate the forest ruins from Void's darkness.

Players must be careful of the crocodiles that patrol the river. When their mouths are closed, players can safely pass over them; but if they open their mouths, players are blocked off. As the game progresses, the dark pillars will collapse and block off shortcuts, forcing players to find another route.

Quest

This board's quest will not appear until there is only one Precioustone left to collect. When it eventually happens, a bird will place a treasure chest containing four keys in the corner of the board. Players must race to collect a key, then bring it to the action space in front of the ruins to unlock the door leading to the final Precioustone. The first player to bring a key to the ruins will win an Emblem at the end.

Accident Mini-Games

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