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{{Breadcrumb
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|Sonic Rivals 2|:Category:Sonic Rivals 2 levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| name=Mystic Haunt Zone
 
| name=Mystic Haunt Zone
| levelscreen=Mystic_Haunt_Zone_1.PNG
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| levelscreen=Mystic_Haunt_Zone.png
 
| screenwidth=270px
 
| screenwidth=270px
| levelno=Fifth|game=Sonic Rivals 2
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| levelno=Fifth
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| game=Sonic Rivals 2
 
| acts=3 + Boss
 
| acts=3 + Boss
| boss=Mystic Haunt Zone Boss
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| boss=Egg Phantom
| cliche=
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| theme1=spooky/supernatural
| rings=
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| prev=Frontier Canyon Zone
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| next=Chaotic Inferno Zone
 
}}
 
}}
  
'''Mystic Haunt Zone''' is the fifth level of ''[[Sonic Rivals 2]]'' for the [[PSP]]. Set amidst a sprawling, haunted mansion, the Zone contains three Acts plus a boss fight at the end.
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'''Mystic Haunt Zone''' is the fifth level of ''[[Sonic Rivals 2]]'' for the [[PSP]]. Set amidst a sprawling, haunted mansion, the Zone contains three Acts plus a boss fight at the end. As with most of ''Rivals 2'', the Zone is located somewhere upon an unnamed island in Sonic's world.  
  
 
Predictably, the area is rather spooky. Whether it's the collapsing vertebrae-styled floors, the acres of graveyard real estate outside, or the moonlit branches of trees invariably arrayed in the shape of withered hands, Mystic Haunt Zone is designed to send a shiver down the spine. The level also features ghosts which pursue the characters as the lights dim; hop on a switch to temporarily dispel them, a la [[Sandopolis Zone]]. There are also a great number of teleport vortices to navigate, on top of switch-activated doors where you have to match the symbol (a skull, ghost, or tombstone) to another one displayed on the opening mechanism.
 
Predictably, the area is rather spooky. Whether it's the collapsing vertebrae-styled floors, the acres of graveyard real estate outside, or the moonlit branches of trees invariably arrayed in the shape of withered hands, Mystic Haunt Zone is designed to send a shiver down the spine. The level also features ghosts which pursue the characters as the lights dim; hop on a switch to temporarily dispel them, a la [[Sandopolis Zone]]. There are also a great number of teleport vortices to navigate, on top of switch-activated doors where you have to match the symbol (a skull, ghost, or tombstone) to another one displayed on the opening mechanism.
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==Story==
 
==Story==
  
[[Sonic]] and [[Tails]] are confronted at the very beginning of the Zone by ghostly simulacra of themselves. Defeating these malevolent shades is the work of their Acts 1 through 3. At the [[Mystic Haunt Zone Boss|boss]], Sonic (still unaware that they've been pursuing a disguised [[Eggman Nega]]) attributes "Eggman"'s strange mannerisms to ghostly posession.
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[[Sonic]] and [[Tails]] are confronted at the very beginning of the Zone by ghostly simulacra of themselves. Defeating these malevolent shades is the work of their Acts 1 through 3. At the [[Egg Phantom|boss]], Sonic (still unaware that they've been pursuing a disguised [[Eggman Nega]]) attributes "Eggman"'s strange mannerisms to ghostly possession.
  
 
[[Knuckles]] is led to Mystic Haunt by [[Rouge]], who's been directed there by her mysterious client. Once again, the emerald detector runs out of [[rings]], so Knuckles races off to find more. Rouge spots [[Espio]], who she misconstrues as the person who hired her and sets off in pursuit.
 
[[Knuckles]] is led to Mystic Haunt by [[Rouge]], who's been directed there by her mysterious client. Once again, the emerald detector runs out of [[rings]], so Knuckles races off to find more. Rouge spots [[Espio]], who she misconstrues as the person who hired her and sets off in pursuit.
  
[[Shadow]] and [[Metal Sonic]], approaching the area, are informed by [[Robotnik]] that the Zone (as with [[Sunset Forest]]) will make it difficult for him to relay orders. The fat man orders Metal Sonic to pursue Knuckles and Rouge, determined to prevent the bat from collecting all the [[Chaos Emeralds]] for Nega. Shadow, meanwhile, races to find Mystic Haunt's gem before Rouge does.
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[[Shadow]] and [[Metal Sonic]], approaching the area, are informed by [[Dr. Eggman]] that the Zone (as with [[Sunset Forest]]) will make it difficult for him to relay orders. The fat man orders Metal Sonic to pursue Knuckles and Rouge, determined to prevent the bat from collecting all the [[Chaos Emeralds]] for Nega. Shadow, meanwhile, races to find Mystic Haunt's gem before Rouge does.
  
 
[[Silver]] and Espio, having been informed by an overconfident Nega that the sacrificial [[chao]] are hidden somewhere within the spooky mansion, spend their time searching the area for the otherwise-doomed creatures. They are eventually unsuccessful, but only because Sonic rescues them first.
 
[[Silver]] and Espio, having been informed by an overconfident Nega that the sacrificial [[chao]] are hidden somewhere within the spooky mansion, spend their time searching the area for the otherwise-doomed creatures. They are eventually unsuccessful, but only because Sonic rescues them first.
  
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==Level Composition==
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{| class="prettytable"
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!ACT
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!Sonic
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!Tails
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!Knuckles
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!Rouge
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!Shadow
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!Metal Sonic
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!Espio
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!Silver
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|-
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|'''Act 1'''
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|Race: Ghost Sonic
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|Race: Ghost Tails
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|Collect 100 rings
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|Race: Silver
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|Time Attack (2:40)
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|Race: Silver
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|Time Attack (2:40)
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|Race: Metal Sonic
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|-
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|'''Act 2'''
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|Knock-Out (5): Ghost Tails
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|Knock-Out (5): Ghost Sonic
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|Knock-Out (5): Metal Sonic
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|Knock-Out (5): Espio
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|Knock-Out (5): Silver
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|Knock-Out (5): Knuckles
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|Knock-Out (5): Rouge
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|Knock-Out (5): Shadow
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|-
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|'''Act 3'''
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|Race: Tails vs. Ghost Tails
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|Race: Sonic vs. Ghost Sonic
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|Race: Rouge vs. Silver
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|Knuckles - Collect 100 rings
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|Race: Metal Sonic vs. Silver
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|Shadow - Time Attack (2:40)
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|Race: Silver vs. Metal Sonic
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|Espio - Time Attack (2:40)
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|-
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|'''Boss'''
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|Vs. Ghost Sonic
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|Vs. Ghost Tails
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|Vs. Espio
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|Vs. Silver
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|Vs. Espio
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|Vs. Silver
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|Vs. Shadow
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|Vs. Metal Sonic
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|}
  
{{SonicRivals2}}
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[[Category:Sonic Rivals 2 Levels]]
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==References==
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<references />
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{{SonicRivals2Omni}}

Latest revision as of 15:58, 14 October 2019

Sonic Retro emblem.svg Sonic Rivals 2
»
Levels
»
Mystic Haunt Zone
Mystic Haunt Zone.png
Mystic Haunt Zone
Fifth Zone, Sonic Rivals 2
Number of Acts: 3 + Boss
Level theme: spooky/supernatural
Boss: Egg Phantom
Frontier Canyon Zone | Chaotic Inferno Zone

Mystic Haunt Zone is the fifth level of Sonic Rivals 2 for the PSP. Set amidst a sprawling, haunted mansion, the Zone contains three Acts plus a boss fight at the end. As with most of Rivals 2, the Zone is located somewhere upon an unnamed island in Sonic's world.

Predictably, the area is rather spooky. Whether it's the collapsing vertebrae-styled floors, the acres of graveyard real estate outside, or the moonlit branches of trees invariably arrayed in the shape of withered hands, Mystic Haunt Zone is designed to send a shiver down the spine. The level also features ghosts which pursue the characters as the lights dim; hop on a switch to temporarily dispel them, a la Sandopolis Zone. There are also a great number of teleport vortices to navigate, on top of switch-activated doors where you have to match the symbol (a skull, ghost, or tombstone) to another one displayed on the opening mechanism.

Story

Sonic and Tails are confronted at the very beginning of the Zone by ghostly simulacra of themselves. Defeating these malevolent shades is the work of their Acts 1 through 3. At the boss, Sonic (still unaware that they've been pursuing a disguised Eggman Nega) attributes "Eggman"'s strange mannerisms to ghostly possession.

Knuckles is led to Mystic Haunt by Rouge, who's been directed there by her mysterious client. Once again, the emerald detector runs out of rings, so Knuckles races off to find more. Rouge spots Espio, who she misconstrues as the person who hired her and sets off in pursuit.

Shadow and Metal Sonic, approaching the area, are informed by Dr. Eggman that the Zone (as with Sunset Forest) will make it difficult for him to relay orders. The fat man orders Metal Sonic to pursue Knuckles and Rouge, determined to prevent the bat from collecting all the Chaos Emeralds for Nega. Shadow, meanwhile, races to find Mystic Haunt's gem before Rouge does.

Silver and Espio, having been informed by an overconfident Nega that the sacrificial chao are hidden somewhere within the spooky mansion, spend their time searching the area for the otherwise-doomed creatures. They are eventually unsuccessful, but only because Sonic rescues them first.

Level Composition

ACT Sonic Tails Knuckles Rouge Shadow Metal Sonic Espio Silver
Act 1 Race: Ghost Sonic Race: Ghost Tails Collect 100 rings Race: Silver Time Attack (2:40) Race: Silver Time Attack (2:40) Race: Metal Sonic
Act 2 Knock-Out (5): Ghost Tails Knock-Out (5): Ghost Sonic Knock-Out (5): Metal Sonic Knock-Out (5): Espio Knock-Out (5): Silver Knock-Out (5): Knuckles Knock-Out (5): Rouge Knock-Out (5): Shadow
Act 3 Race: Tails vs. Ghost Tails Race: Sonic vs. Ghost Sonic Race: Rouge vs. Silver Knuckles - Collect 100 rings Race: Metal Sonic vs. Silver Shadow - Time Attack (2:40) Race: Silver vs. Metal Sonic Espio - Time Attack (2:40)
Boss Vs. Ghost Sonic Vs. Ghost Tails Vs. Espio Vs. Silver Vs. Espio Vs. Silver Vs. Shadow Vs. Metal Sonic


References


Sonic Rivals 2
SonicRivals2 title.png

Main page
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Technical information
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