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Difference between revisions of "Mystic Cave Zone"

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(Instruction Manual Description)
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==Instruction Manual Description==
 
==Instruction Manual Description==
Robotnik's been digging for Chaos Emeralds in the eerie cave of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.
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{{quote|1=Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.|2=[[Sonic the Hedgehog 2 (16-bit) US Manual|Sonic 2 US Manual]], [[:Image:Sonic2 us manual 14 15.gif|p. 14]]}}
  
 
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
 
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==

Revision as of 13:46, 30 June 2008

Mysticcave.png
Mystic Cave Zone
Sixth level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Drill Eggman II
Maximum rings, Act 1: 183 + 70
Maximum rings, Act 2: 220 + 70

Mystic Cave Zone is the sixth zone in Sonic 2. This zone was originally called Dust Hill Zone in the Sonic 2 Beta.

Instruction Manual Description

Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.

Sonic 2 US Manual, p. 14

Sonic Team Commentary (from Sonic Jam Strategy Guide)

The feel here is a haunted-house (obakeyashiki), isn't it. But we ended up making a cave stage instead. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. Like Sonic would be here at first, and then he'd go someplace else. That was part of the cave.

Yuji Naka

Enemies

  • Crawlton - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
  • Flasher - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".

Technical Information

Offset Description
0B Mystic Cave Zone level value
$2D42 MCZ Palette (0F)
$CD2C MCZ layer deformation info
$3FD24 Dynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty)
$407BE 01, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty)
$421F2 MCZ object debug list
$45200 MCZ primary 16x16 collision index
$452A0 MCZ secondary 16x16 collision index
$47B24 MCZ act 1 level layout
$47D24 MCZ act 2 level layout
$A8D04 MCZ 16x16 block mappings
$A9D74 MCZ main level patterns
$AD454 MCZ 128x128 block mappings
$E5998 MCZ act 1 ring locations
$E570E MCZ act 2 ring locations
$E986E MCZ act 1 sprite locations
$E99A0 MCZ act 2 sprite locations

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