Difference between revisions of "Mystic Cave Zone"
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==Instruction Manual Description== | ==Instruction Manual Description== | ||
− | Robotnik's been digging for Chaos Emeralds in | + | {{quote|1=Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.|2=[[Sonic the Hedgehog 2 (16-bit) US Manual|Sonic 2 US Manual]], [[:Image:Sonic2 us manual 14 15.gif|p. 14]]}} |
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)== | ==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)== |
Revision as of 13:46, 30 June 2008
Mystic Cave Zone |
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Sixth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Drill Eggman II |
Maximum rings, Act 1: 183 + 70 |
Maximum rings, Act 2: 220 + 70 |
Mystic Cave Zone is the sixth zone in Sonic 2. This zone was originally called Dust Hill Zone in the Sonic 2 Beta.
Contents
Instruction Manual Description
“ | Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes. | „ |
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | The feel here is a haunted-house (obakeyashiki), isn't it. But we ended up making a cave stage instead. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. Like Sonic would be here at first, and then he'd go someplace else. That was part of the cave. | „ |
Enemies
- Crawlton - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
- Flasher - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".
Technical Information
Offset | Description |
---|---|
0B | Mystic Cave Zone level value |
$2D42 | MCZ Palette (0F) |
$CD2C | MCZ layer deformation info |
$3FD24 | Dynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty) |
$407BE | 01, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty) |
$421F2 | MCZ object debug list |
$45200 | MCZ primary 16x16 collision index |
$452A0 | MCZ secondary 16x16 collision index |
$47B24 | MCZ act 1 level layout |
$47D24 | MCZ act 2 level layout |
$A8D04 | MCZ 16x16 block mappings |
$A9D74 | MCZ main level patterns |
$AD454 | MCZ 128x128 block mappings |
$E5998 | MCZ act 1 ring locations |
$E570E | MCZ act 2 ring locations |
$E986E | MCZ act 1 sprite locations |
$E99A0 | MCZ act 2 sprite locations |