Music Plant
From Sonic Retro
Revision as of 14:49, 19 September 2019 by Black Squirrel (talk | contribs) (Text replacement - "{{clear}} {{SAdv2Omni}} Category:Sonic Advance 2 levels" to "==References== <references /> {{SAdv2Omni}}")
Revision as of 14:49, 19 September 2019 by Black Squirrel (talk | contribs) (Text replacement - "{{clear}} {{SAdv2Omni}} Category:Sonic Advance 2 levels" to "==References== <references /> {{SAdv2Omni}}")
Sonic Advance 2 |
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Levels |
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Music Plant |
Music Plant |
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Third Zone, Sonic Advance 2 |
Number of Acts: 3 |
Level theme: carnival/casino |
Boss: Egg Totem |
← Hot Crater | Ice Paradise → |
Music Plant is the third zone of Sonic Advance 2. This zone's theme is a first for Sonic games; it was previously used by Sonic Team as Ristar's Planet Sonata. This level is chock-full of music-related tricks that make use of the character's features: bars of music notation as bumpers, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in Green Hill Zone), among countless other things.
Enemies
- Bell - Immobile bell bots that cling onto ceilings. They tend to be placed at very inconvenient locations.
- Circus - Blue ball-toting monkey bots that handstand in place and juggle their Egg-branded orbs.
- Piko-piko - Clown bots that trot left and right along the ground hitting you with giant mallets once you get near.
- Yado - Hermit crab bots that peek out from their shells just long enough to fire spitballs. They can be bounced off like springs.
Trivia
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Trivia sections are bad Try and incorporate this information into the main article. See the manual of style to find out why. |
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- Just as the stage is based on Ristar's Planet Sonata, Sonic's sprites when he jumps on a cymbal spring are similar to Ristar's when he jumps on drums.
- Music Plant's terrain on the map screen resembles a sound board and a key-tar.
References
Sonic Advance 2 | |
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Main page Manuals |
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