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(Overview: We don't know where Sand Shower would have been placed in Sonic 2 had it survived to the final.)
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{{Breadcrumb
 
{{Breadcrumb
 
|Sonic Mania|:Category:Sonic Mania levels|l2=Levels|{{PAGENAME}}}}
 
|Sonic Mania|:Category:Sonic Mania levels|l2=Levels|{{PAGENAME}}}}
{{ReplaceTitle|{{PAGENAME}}}}
 
 
{{LevelBob
 
{{LevelBob
 
| name=
 
| name=
| levelscreen=MirageSaloon Act1.png
+
| levelscreen=ManiaMSZ1clean.png
 
| screenwidth=320px
 
| screenwidth=320px
| levelscreen2=ManiaMSZ2.png
+
| levelscreen2=ManiaMSZ1Knux.png
 
| screenwidth2=320px
 
| screenwidth2=320px
| levelscreentitle=Act 1
+
| levelscreen3=ManiaMSZ2clean.png
| levelscreen2title=Act 2
+
| screenwidth3=320px
|levelno=Eighth
+
| levelscreentitle=Act 1 (ST)
|game=Sonic Mania
+
| levelscreen2title=Act 1 (K)
 +
| levelscreen3title=Act 2
 +
| levelno=Eighth
 +
| game=Sonic Mania
 
| acts=2
 
| acts=2
|theme1=desert/western
+
| location=[[West Side Island]]
|theme2=carnival/casino
+
| theme1=desert/western
|theme3=sky
+
| theme2=carnival/casino
|boss=Heavy Magician
+
| theme3=sky
|subboss=Mirage Saloon Zone Mini-Boss (Sonic Mania)
+
| theme3location=Act 1
 +
| boss=Heavy Magician
 +
| subboss=Uber Caterkiller
 +
| subbossalt=Dangerous Ball Tower (Sonic Mania boss){{!}}Dangerous Ball Tower
 +
| name_jp=ミラージュサルーン ''Mirāju Sarūn''
 +
| prev=Hydrocity Zone (Sonic Mania){{!}}Hydrocity Zone
 +
| next=Oil Ocean Zone (Sonic Mania){{!}}Oil Ocean Zone
 
}}
 
}}
{{sub-stub}}
+
'''Mirage Saloon Zone''' is the eighth [[Zone]] of ''[[Sonic Mania]]'', and is a brand new original Zone. This zone is based on the scrapped Zones [[Desert Dazzle]] from [[Sonic the Hedgehog CD (2011)|the 2011 remake of ''Sonic CD'']] and [[Sand Shower Zone]] from ''[[Sonic the Hedgehog 2]]''.
'''Mirage Saloon Zone''' is a brand new zone in ''[[Sonic Mania]]'', and the eighth zone in the game. This level is based on the scrapped level ''[[Desert Dazzle]]'' from [[Sonic the Hedgehog CD (2011)|the 2011 remake of Sonic CD]].  
 
  
This zone is based on the American deserts of the old west, presenting to the bottom mountains and other rock formations. The place also presents a cactus vegetation with varied forms.
+
==Overview==
 +
This Zone's theme is based on the American deserts of the old west, featuring canyons, mesas and other rock formations. The landscape also features cactus vegetation with varied forms. The inner parts of the Zone are modelled after wild west saloon bars, with swivel stools and giant piano keys, in addition to features reminiscent of [[:Category:Levels with a carnival/casino theme|casino/pinball stages]] such as [[bumper]]s and pinball flippers. Also littered around the indoor areas are "Wanted" posters depicting characters considered forgotten in the franchise, similar to those seen in [[City Escape (Sonic Generations)|City Escape]] from ''[[Sonic Generations]]''. There is also the presence of a new gimmick: A giant revolver that, depending on the aim of the player, shoots the player to certain distances. In addition, other new gimmicks present include a giant seltzer bottle that creates a path for players to run on.
  
While its inner part boils down to structures based on the wild west saloon bars, with swivel stools and piano keys. In addition to presenting areas with reminescent of the stages of casino, with the predominance of bumpers and pinball flippers. To the bottom of the interior parts you can see posters with the inscription "Wanted" of characters considered forgotten of the franchise, similar to what happens in [[City Escape (Sonic Generations)|City Escape]] of [[Sonic Generations]].
+
Act 1 is very different depending on the player's character. When playing as [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[Mighty the Armadillo|Mighty]] or [[Ray the Flying Squirrel|Ray]], the entire Act is styled like [[Sky Chase Zone]] in that the player is standing on the [[Tornado]] in an auto-scroller, surviving an onslaught of [[Badnik]]s summoned by the [[Heavy Magician]] and eventually boarding [[Dr. Eggman]]'s freight train before taking to the sky again. [[Knuckles the Echidna|Knuckles]], due to being knocked off the Tornado by the Heavy Magician, plays through a completely different Act 1 set in the canyons of the desert that make use of his abilities, ending in an alternate mini-boss fight against the [[Dangerous Ball Tower (Sonic Mania boss)|Dangerous Ball Tower]].
  
Returning to its exterior, one has the presence of a new gimmick, a revolver, that depending on the aim of the player, it throws to certain distances. In addition, another gimmicks present is that of seltz that when casting water bubbles, create a new temporary path.
+
After defeating the boss, the player jumps into a giant revolver and is shot straight to [[Oil Ocean Zone (Sonic Mania)|Oil Ocean Zone]]. A hint towards the next Zone is dropped by the purple oil tanks on Eggman's train. This can suggest that the area is geographically located on [[West Side Island]].
  
Act 1 is very different depending on your character. When playing as Sonic or Tails, the entire Act is styled like [[Sky Chase Zone]] in that the player is standing on the Tornado in an auto-scroller, surviving an onslaught of badniks summoned by the [[Heavy Magician]] and eventually boarding Eggman's freight train briefly before taking to the sky again. Knuckles, due to being knocked off the Tornado by the Heavy Magician, plays through a completely different Act 1 set in the canyons of the desert that make use of his abilities.
+
===Encore Mode===
 +
In Encore Mode, Mirage Saloon Zone has the most differences of any Zone in the game. Act 1 is an entirely new stage that is primarily based on Knuckles' version of the Act from Mania Mode while also sporting elements of Sonic/Tails' version, sporting a new layout that makes use of all five playable characters' abilities. Whereas the Zone started off in a morning palette that transitioned to mid-day in Mania Mode, Encore Mode has the Zone start with evening hues, with the sun later setting and the palettes becoming a night-time hue.
 +
 
 +
Act 1 eventually leads to the player going through the freight train sequence from Sonic/Tails' Act 1, only this time the pistol at the end of the train will launch the player to an open desert field where they will fight the Dangerous Ball Tower, then begin Act 2 by walking to the right where Sonic/Tails/Mighty/Ray would begin Act 2.
 +
 
 +
==Quotes==
 +
{{Quote|Out in the wild west deserts, the outlaws roam. Can Sonic, Tails, and Knuckles survive the cadre of hooligans lurking in the shadows? Even Eggman's ice cream parlors can't withstand the heat.|Theme trailer description|ref={{ref|{{LinkYoutube|video=Zb1mSGhyido|title=Sonic Mania OST - Mirage Saloon Act 2}}}}}}
  
 
==Enemies==
 
==Enemies==
*Armadilloid - Armadillo-like [[Badnik|Badniks]], resembling [[Turtloid]].
+
{| style="width:auto;"
*Cactula - Spherical enemy with a small propeller that drops a spiked ball on Sonic when he moves underneath it. Based on [[Nebula]] from [[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'s [[Sky Chase Zone]], now with cactus camouflage.
+
|style="text-align:center;"|{{spriteImage|Vultron sprite.png}}
*[[Roller]] - A fast-moving [[Badnik]], rolling down the hills. From [[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'s [[Spring Yard Zone]] but red.
+
|'''[[Vultron]]''' — A vulture-like [[Badnik]], often found sitting on the cacti. When the player approaches it, it starts to fly.
*Bumpalo - A [[Badnik]] resembling a buffalo with a spring on its back.
+
|-
*Vultron - An eagle-like [[Badnik]], sitting on the cacti. When the player approaches it starts to fly.
+
|style="text-align:center;"|{{spriteImage|Armadiloid_Mania.png}}
*Rattlekiller - A green [[Caterkiller]] which twists on the columns.
+
|'''[[Armadiloid]]''' — Armadillo-like [[Badnik]]s, resembling [[Turtloids]].
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Cactula-Mania.png}}
 +
|'''[[Cactula]]''' — Spherical enemy with a small propeller that drops a spiked ball on Sonic when he moves underneath it. Based on [[Nebula]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Sky Chase Zone]], now with cactus camouflage.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Bumpalo sprite.png}}
 +
|'''[[Bumpalo]]''' — A Badnik resembling a buffalo with a [[Bumper]] on its back.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|RollerMKII Mania.png}}
 +
|'''[[Roller mk.II]]''' — A fast-moving Badnik, rolling down the hills. An enhanced version of the [[Roller]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''<nowiki>'</nowiki>s [[Spring Yard Zone]].
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Rattlekiller-Mania.png}}
 +
|'''[[Rattlekiller]]''' — A green [[Caterkiller]]-like Badnik which twists on the columns.
 +
|}
  
==References==
+
==References and Easter eggs==
 
{|class="prettytable sortable"
 
{|class="prettytable sortable"
 
!Reference
 
!Reference
Line 45: Line 72:
 
!Source Level
 
!Source Level
 
|-
 
|-
|[[Roller]]'s appearance
+
|Concept base for the creation of the stage, including artwork.
|Act 1 (Knuckles), Act 2
 
|[[Sonic the Hedgehog (16-bit)]]
 
|[[Spring Yard Zone]]
 
|-
 
|Rotating columns of spike balls
 
|Act 1 (Knuckles), Act 2
 
|[[Sonic the Hedgehog CD]]
 
|[[Collision Chaos]]
 
|-
 
|Concept base for the creation of the stage, including his art.
 
 
|Act 1, Act 2
 
|Act 1, Act 2
|[[Sonic the Hedgehog CD (2011)]]
+
|''[[Sonic the Hedgehog CD (2011)]]''
 
|[[Desert Dazzle]]
 
|[[Desert Dazzle]]
 
|-
 
|-
|[[Bark the Polar Bear]], [[Bean the Dynamite]] and [[Fang the Sniper]] "wanted" posters.
+
|The gameplay style of Act 1 for Sonic and Tails.
|Act 1 (Knuckles), Act 2
+
|Act 1 (Sonic/Tails)
|[[Sonic Generations]]
+
|''[[Sonic the Hedgehog 2 (16-bit)]]''
|[[City Escape (Sonic Generations)]]
 
|-
 
|The style of Act 1 of Sonic and Tails itself.
 
|Act 1 (Sonic and Tails)
 
|[[Sonic the Hedgehog 2 (16-bit)]]
 
 
|[[Sky Chase Zone]]
 
|[[Sky Chase Zone]]
 
|-
 
|-
 
|The aviator sunglasses used by Tails.
 
|The aviator sunglasses used by Tails.
|Act 1 (Sonic and Tails)
+
|Act 1 (Sonic/Tails)
|[[Sonic the Hedgehog (anime)]]
+
|''[[Sonic the Hedgehog (anime)]]''
 
|
 
|
 
|-
 
|-
 
|Goggles used by Sonic.
 
|Goggles used by Sonic.
|Act 1 (Sonic and Tails)
+
|Act 1 (Sonic/Tails)
|[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog (16-bit) Beta]]
+
|''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog (16-bit) Beta]]''
 
|
 
|
 
|-
 
|-
|A couple of armadillo-like Badniks. Remembering the turtle couples known as [[Turtloid|Turtloids]].
+
|[[Armadiloid]]'s appearance based on the [[Turtloids]].
|Act 1 (Sonic and Tails)
+
|Act 1 (Sonic/Tails)
|[[Sonic the Hedgehog 2]]
+
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 
|[[Sky Chase Zone]]
 
|[[Sky Chase Zone]]
 
|-
 
|-
|Spiker's see-saws
+
|[[Cactula]]'s appearance based on [[Nebula]].
|Act 1 (Knuckles)
+
|Act 1
|[[Sonic the Hedgehog 2 (16-bit)]]
+
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 +
|[[Sky Chase Zone]]
 +
|-
 +
|Running on top of a moving train as part of the level.
 +
|Act 1 (Sonic/Tails, Encore)
 +
|''[[Sonic the Hedgehog Triple Trouble]]''
 +
|[[Sunset Park Zone]]
 +
|-
 +
|The spinning emergency light on [[Dr. Eggman]]'s train.
 +
|Act 1 (Sonic/Tails)
 +
|''[[Sonic the Hedgehog (16-bit)]]''
 +
|[[Spring Yard Zone]]
 +
|-
 +
|The oil tanks labelled "OOZ" on [[Dr. Eggman]]'s train.
 +
|Act 1 (Sonic/Tails, Encore)
 +
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 +
|[[Oil Ocean Zone]]
 +
|-
 +
|See-saws with cactus-like ball [[Badnik]]s.
 +
|Act 1 (Knuckles, Encore)
 +
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 
|[[Hill Top Zone]]
 
|[[Hill Top Zone]]
 
|-
 
|-
|Insurable vines
+
|[[Rattlekiller]]'s attack similarity to [[Crawlton]]'s.
|Act 1 (Knuckles)
+
|Act 1 (Knuckles, Encore), Act 2
|[[Sonic the Hedgehog 3]]
+
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 +
|[[Mystic Cave Zone]]
 +
|-
 +
|Rocks in the shape of a trapezoid, both solid and destructable.
 +
|Act 1 (Knuckles, Encore), Act 2
 +
|''[[Sonic & Knuckles]]''
 +
|[[Sandopolis Zone]]
 +
|-
 +
|[[Roller mk.II]], an enhanced version of the [[Roller]] Badnik.
 +
|Act 1 (Knuckles, Encore), Act 2
 +
|''[[Sonic the Hedgehog (16-bit)]]''
 +
|[[Spring Yard Zone]]
 +
|-
 +
|Spinning spike ball columns.
 +
|Act 1 (Knuckles, Encore), Act 2
 +
|''[[Sonic the Hedgehog CD]]''
 +
|[[Collision Chaos]]
 +
|-
 +
|Swinging vines the player can grab on to.
 +
|Act 1 (Knuckles, Encore)
 +
|''[[Sonic the Hedgehog 3]]''
 
|[[Angel Island Zone]]
 
|[[Angel Island Zone]]
 
|-
 
|-
|Boss fight similar to [[Dangerous Ball Tower]]
+
|A [[Dangerous Ball Tower (Sonic Mania boss)|mini-boss]] fight similar to the [[Dangerous Ball Tower]].
|Act 1 (Knuckles)
+
|Act 1 (Knuckles, Encore)
|[[Sonic Chaos]]
+
|''[[Sonic Chaos]]''
|[[Gigapolis Zone]]
+
|[[Gigalopolis Zone]]
 
|-
 
|-
|[[Nebula]]'s appearance
+
|[[Bark the Polar Bear]], [[Bean the Dynamite]] and [[Fang the Sniper]] "wanted" posters.
|Act 1
+
|Act 1 (Knuckles), Act 2
|[[Sonic the Hedgehog 2 (16-bit)]]
+
|''[[Sonic Generations]]''
|[[Sky Chase Zone]]
+
|[[City Escape (Sonic Generations)|City Escape]]
 +
|-
 +
|Cans labeled "[[sega:SH-2|SH2]] Cream" in the bar sections.
 +
|Act 2
 +
|''[[sega:Sega 32X|Sega 32X]]''/''[[sega:Sega Saturn|Sega Saturn]]''
 +
|[[sega:SH-2|Hitachi SH-2]]<br>(primary CPUs)
 
|-
 
|-
|Piano bumpers
+
|Piano bumpers.
 
|Act 2
 
|Act 2
|[[Sonic Advance 2]]
+
|''[[Sonic Advance 2]]''
 
|[[Music Plant]]
 
|[[Music Plant]]
 
|-
 
|-
|Sound effects during the fight against Heavy Magician.
+
|[[Heavy Magician]]'s ability to turn into [[Fang the Sniper]], [[Bean the Dynamite]] and [[Bark the Polar Bear]].
 +
|Act 2
 +
|''[[Sonic Triple Trouble]]''/''[[Sonic the Fighters]]''
 +
|
 +
|-
 +
|Sound effects during the fight against the [[Heavy Magician]].
 
|Act 2
 
|Act 2
|[[Sonic Triple Trouble]]
+
|''[[Sonic Triple Trouble]]''
 
|
 
|
 +
|-
 
|}
 
|}
  
===Gallery===
+
==Gallery==
 
<gallery>
 
<gallery>
 
File:ManiaMs2PSS.jpg
 
File:ManiaMs2PSS.jpg
Line 122: Line 185:
 
File:MirageSaloon1.jpg
 
File:MirageSaloon1.jpg
 
File:MirageSaloonTails.jpg
 
File:MirageSaloonTails.jpg
 +
File:ManiaPlusMirageSaloon1.png|Act 1, Mania Mode
 +
File:ManiaPlusMirageSaloon2.png|Act 2, Encore Mode
 
</gallery>
 
</gallery>
 +
 +
==References==
 +
<references/>
  
 
{{SManiaOmni}}
 
{{SManiaOmni}}
[[Category:Sonic Mania levels]]
 

Revision as of 19:22, 3 June 2022

Sonic Retro emblem.svg Sonic Mania
»
Levels
»
Mirage Saloon Zone
show;hide
  • Act 1 (ST)
  • Act 1 (K)
  • Act 2
ManiaMSZ1clean.png
ManiaMSZ1Knux.png
ManiaMSZ2clean.png
Mirage Saloon Zone
Eighth Zone, Sonic Mania
Number of Acts: 2
Location: West Side Island
Level themes: desert/western, carnival/casino, sky
Sub-boss: Uber Caterkiller
Alternate sub-boss: Dangerous Ball Tower
Boss: Heavy Magician
Non-English names:
  • JP: ミラージュサルーン Mirāju Sarūn
Hydrocity Zone | Oil Ocean Zone

Mirage Saloon Zone is the eighth Zone of Sonic Mania, and is a brand new original Zone. This zone is based on the scrapped Zones Desert Dazzle from the 2011 remake of Sonic CD and Sand Shower Zone from Sonic the Hedgehog 2.

Overview

This Zone's theme is based on the American deserts of the old west, featuring canyons, mesas and other rock formations. The landscape also features cactus vegetation with varied forms. The inner parts of the Zone are modelled after wild west saloon bars, with swivel stools and giant piano keys, in addition to features reminiscent of casino/pinball stages such as bumpers and pinball flippers. Also littered around the indoor areas are "Wanted" posters depicting characters considered forgotten in the franchise, similar to those seen in City Escape from Sonic Generations. There is also the presence of a new gimmick: A giant revolver that, depending on the aim of the player, shoots the player to certain distances. In addition, other new gimmicks present include a giant seltzer bottle that creates a path for players to run on.

Act 1 is very different depending on the player's character. When playing as Sonic, Tails, Mighty or Ray, the entire Act is styled like Sky Chase Zone in that the player is standing on the Tornado in an auto-scroller, surviving an onslaught of Badniks summoned by the Heavy Magician and eventually boarding Dr. Eggman's freight train before taking to the sky again. Knuckles, due to being knocked off the Tornado by the Heavy Magician, plays through a completely different Act 1 set in the canyons of the desert that make use of his abilities, ending in an alternate mini-boss fight against the Dangerous Ball Tower.

After defeating the boss, the player jumps into a giant revolver and is shot straight to Oil Ocean Zone. A hint towards the next Zone is dropped by the purple oil tanks on Eggman's train. This can suggest that the area is geographically located on West Side Island.

Encore Mode

In Encore Mode, Mirage Saloon Zone has the most differences of any Zone in the game. Act 1 is an entirely new stage that is primarily based on Knuckles' version of the Act from Mania Mode while also sporting elements of Sonic/Tails' version, sporting a new layout that makes use of all five playable characters' abilities. Whereas the Zone started off in a morning palette that transitioned to mid-day in Mania Mode, Encore Mode has the Zone start with evening hues, with the sun later setting and the palettes becoming a night-time hue.

Act 1 eventually leads to the player going through the freight train sequence from Sonic/Tails' Act 1, only this time the pistol at the end of the train will launch the player to an open desert field where they will fight the Dangerous Ball Tower, then begin Act 2 by walking to the right where Sonic/Tails/Mighty/Ray would begin Act 2.

Quotes

Out in the wild west deserts, the outlaws roam. Can Sonic, Tails, and Knuckles survive the cadre of hooligans lurking in the shadows? Even Eggman's ice cream parlors can't withstand the heat.

— Theme trailer description[1]

Enemies

Vultron sprite.png
Vultron — A vulture-like Badnik, often found sitting on the cacti. When the player approaches it, it starts to fly.
Armadiloid Mania.png
Armadiloid — Armadillo-like Badniks, resembling Turtloids.
Cactula-Mania.png
Cactula — Spherical enemy with a small propeller that drops a spiked ball on Sonic when he moves underneath it. Based on Nebula from Sonic the Hedgehog 2's Sky Chase Zone, now with cactus camouflage.
Bumpalo sprite.png
Bumpalo — A Badnik resembling a buffalo with a Bumper on its back.
RollerMKII Mania.png
Roller mk.II — A fast-moving Badnik, rolling down the hills. An enhanced version of the Roller from Sonic the Hedgehog's Spring Yard Zone.
Rattlekiller-Mania.png
Rattlekiller — A green Caterkiller-like Badnik which twists on the columns.

References and Easter eggs

Reference Appears in Source Game Source Level
Concept base for the creation of the stage, including artwork. Act 1, Act 2 Sonic the Hedgehog CD (2011) Desert Dazzle
The gameplay style of Act 1 for Sonic and Tails. Act 1 (Sonic/Tails) Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
The aviator sunglasses used by Tails. Act 1 (Sonic/Tails) Sonic the Hedgehog (anime)
Goggles used by Sonic. Act 1 (Sonic/Tails) Sonic the Hedgehog (16-bit) Beta
Armadiloid's appearance based on the Turtloids. Act 1 (Sonic/Tails) Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
Cactula's appearance based on Nebula. Act 1 Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
Running on top of a moving train as part of the level. Act 1 (Sonic/Tails, Encore) Sonic the Hedgehog Triple Trouble Sunset Park Zone
The spinning emergency light on Dr. Eggman's train. Act 1 (Sonic/Tails) Sonic the Hedgehog (16-bit) Spring Yard Zone
The oil tanks labelled "OOZ" on Dr. Eggman's train. Act 1 (Sonic/Tails, Encore) Sonic the Hedgehog 2 (16-bit) Oil Ocean Zone
See-saws with cactus-like ball Badniks. Act 1 (Knuckles, Encore) Sonic the Hedgehog 2 (16-bit) Hill Top Zone
Rattlekiller's attack similarity to Crawlton's. Act 1 (Knuckles, Encore), Act 2 Sonic the Hedgehog 2 (16-bit) Mystic Cave Zone
Rocks in the shape of a trapezoid, both solid and destructable. Act 1 (Knuckles, Encore), Act 2 Sonic & Knuckles Sandopolis Zone
Roller mk.II, an enhanced version of the Roller Badnik. Act 1 (Knuckles, Encore), Act 2 Sonic the Hedgehog (16-bit) Spring Yard Zone
Spinning spike ball columns. Act 1 (Knuckles, Encore), Act 2 Sonic the Hedgehog CD Collision Chaos
Swinging vines the player can grab on to. Act 1 (Knuckles, Encore) Sonic the Hedgehog 3 Angel Island Zone
A mini-boss fight similar to the Dangerous Ball Tower. Act 1 (Knuckles, Encore) Sonic Chaos Gigalopolis Zone
Bark the Polar Bear, Bean the Dynamite and Fang the Sniper "wanted" posters. Act 1 (Knuckles), Act 2 Sonic Generations City Escape
Cans labeled "SH2 Cream" in the bar sections. Act 2 Sega 32X/Sega Saturn Hitachi SH-2
(primary CPUs)
Piano bumpers. Act 2 Sonic Advance 2 Music Plant
Heavy Magician's ability to turn into Fang the Sniper, Bean the Dynamite and Bark the Polar Bear. Act 2 Sonic Triple Trouble/Sonic the Fighters
Sound effects during the fight against the Heavy Magician. Act 2 Sonic Triple Trouble

Gallery

References


Sonic Mania / Sonic Mania Plus
SonicMania title.png

Main page (Plus)
Maps
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material
Magazine articles (Plus)
Reception
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