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Difference between revisions of "Mirage Saloon Zone"

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==Enemies==
 
==Enemies==
*Armadilloid - Armadillo-like [[Badnik|Badniks]], resembling [[Turtloid]].
+
*[[Armadilloid]] - Armadillo-like [[Badnik|Badniks]], resembling [[Turtloid]].
*Cactula - Spherical enemy with a small propeller that drops a spiked ball on Sonic when he moves underneath it. Based on [[Nebula]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'''s [[Sky Chase Zone]], now with cactus camouflage.
+
*[[Cactula]] - Spherical enemy with a small propeller that drops a spiked ball on Sonic when he moves underneath it. Based on [[Nebula]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'''s [[Sky Chase Zone]], now with cactus camouflage.
 
*[[Roller]] - A fast-moving [[Badnik]], rolling down the hills. From ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'''s [[Spring Yard Zone]] but red.
 
*[[Roller]] - A fast-moving [[Badnik]], rolling down the hills. From ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'''s [[Spring Yard Zone]] but red.
*Bumpalo - A [[Badnik]] resembling a buffalo with a spring on its back.
+
*[[Bumpalo]] - A [[Badnik]] resembling a buffalo with a spring on its back.
*Vultron - An eagle-like [[Badnik]], sitting on the cacti. When the player approaches it starts to fly.
+
*[[Vultron]] - An eagle-like [[Badnik]], sitting on the cacti. When the player approaches it starts to fly.
*Rattlekiller - A green [[Caterkiller]] which twists on the columns.
+
*[[Rattlekiller]] - A green [[Caterkiller]] which twists on the columns.
 +
*A cactus ball-like [[Badnik]], acting the same like the ones in see-saws from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'''s [[Hill Top Zone]].
  
 
==References==
 
==References==
Line 43: Line 44:
 
!Source Game
 
!Source Game
 
!Source Level
 
!Source Level
|-
 
|[[Roller]]'s appearance.
 
|Act 1 (Knuckles), Act 2
 
|''[[Sonic the Hedgehog (16-bit)]]''
 
|[[Spring Yard Zone]]
 
|-
 
|Rotating columns of spike balls.
 
|Act 1 (Knuckles), Act 2
 
|''[[Sonic the Hedgehog CD]]''
 
|[[Collision Chaos]]
 
 
|-
 
|-
 
|Concept base for the creation of the stage, including artwork.
 
|Concept base for the creation of the stage, including artwork.
Line 58: Line 49:
 
|''[[Sonic the Hedgehog CD (2011)]]''
 
|''[[Sonic the Hedgehog CD (2011)]]''
 
|[[Desert Dazzle]]
 
|[[Desert Dazzle]]
|-
 
|[[Bark the Polar Bear]], [[Bean the Dynamite]] and [[Fang the Sniper]] "wanted" posters.
 
|Act 1 (Knuckles), Act 2
 
|''[[Sonic Generations]]''
 
|[[City Escape (Sonic Generations)]]
 
 
|-
 
|-
 
|The style of Act 1 of Sonic and Tails itself.
 
|The style of Act 1 of Sonic and Tails itself.
|Act 1 (Sonic and Tails)
+
|Act 1 (Sonic/Tails)
 
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 
|[[Sky Chase Zone]]
 
|[[Sky Chase Zone]]
 
|-
 
|-
 
|The aviator sunglasses used by Tails.
 
|The aviator sunglasses used by Tails.
|Act 1 (Sonic and Tails)
+
|Act 1 (Sonic/Tails)
 
|''[[Sonic the Hedgehog (anime)]]''
 
|''[[Sonic the Hedgehog (anime)]]''
 
|
 
|
 
|-
 
|-
 
|Goggles used by Sonic.
 
|Goggles used by Sonic.
|Act 1 (Sonic and Tails)
+
|Act 1 (Sonic/Tails)
 
|''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog (16-bit) Beta]]''
 
|''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog (16-bit) Beta]]''
 
|
 
|
 
|-
 
|-
|Armadillo-like Badniks. Remembering the turtle couples known as [[Turtloid|Turtloids]].
+
|[[Armadilloid]]'s appearance based on the [[Turtloid]].
|Act 1 (Sonic and Tails)
+
|Act 1 (Sonic/Tails)
|''[[Sonic the Hedgehog 2]]''
+
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 
|[[Sky Chase Zone]]
 
|[[Sky Chase Zone]]
 
|-
 
|-
|Spiker's see-saws.
+
|[[Cactula]]'s appearance based on [[Nebula]].
 +
|Act 1
 +
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 +
|[[Sky Chase Zone]]
 +
|-
 +
|[[Flybot767]]'s emergency light-alarm on [[Dr. Eggman]]'s train.
 +
|Act 1 (Sonic/Tails)
 +
|''[[Sonic the Hedgehog 3]]''
 +
|[[Launch Base Zone]]
 +
|-
 +
|See-saws with cactus-like ball [[Badniks]].
 
|Act 1 (Knuckles)
 
|Act 1 (Knuckles)
 
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 
|''[[Sonic the Hedgehog 2 (16-bit)]]''
 
|[[Hill Top Zone]]
 
|[[Hill Top Zone]]
 +
|-
 +
|Rocks in shape of trapezoid, both solid and destructable
 +
|Act 1 (Knuckles), Act 2
 +
|[[Sonic & Knuckles]]
 +
|[[Sandopolis Zone]]
 +
|-
 +
|[[Roller]]'s appearance.
 +
|Act 1 (Knuckles), Act 2
 +
|''[[Sonic the Hedgehog (16-bit)]]''
 +
|[[Spring Yard Zone]]
 +
|-
 +
|Rotating columns of spike balls.
 +
|Act 1 (Knuckles), Act 2
 +
|''[[Sonic the Hedgehog CD]]''
 +
|[[Collision Chaos]]
 
|-
 
|-
 
|Swinging vines the player can grab onto.
 
|Swinging vines the player can grab onto.
Line 94: Line 105:
 
|[[Angel Island Zone]]
 
|[[Angel Island Zone]]
 
|-
 
|-
|A boss fight similar to the [[Dangerous Ball Tower]].
+
|A [[Mirage Saloon Zone Mini-Boss (Sonic Mania)|mini-boss]] fight similar to the [[Dangerous Ball Tower]].
 
|Act 1 (Knuckles)
 
|Act 1 (Knuckles)
 
|''[[Sonic Chaos]]''
 
|''[[Sonic Chaos]]''
 
|[[Gigapolis Zone]]
 
|[[Gigapolis Zone]]
 
|-
 
|-
|The Cactula badniks based on [[Nebula]].
+
|[[Bark the Polar Bear]], [[Bean the Dynamite]] and [[Fang the Sniper]] "wanted" posters.
|Act 1
+
|Act 1 (Knuckles), Act 2
|''[[Sonic the Hedgehog 2 (16-bit)]]''
+
|''[[Sonic Generations]]''
|[[Sky Chase Zone]]
+
|[[City Escape (Sonic Generations)|City Escape]]
 
|-
 
|-
 
|Cans labeled "[[sega:SH-2|SH2]] Cream" in the bar sections.
 
|Cans labeled "[[sega:SH-2|SH2]] Cream" in the bar sections.
 
|Act 2
 
|Act 2
|[[sega:Sega 32X|Sega 32X]],<br>[[sega:Sega Saturn|Sega Saturn]]
+
|''[[sega:Sega 32X|Sega 32X]]''/''[[sega:Sega Saturn|Sega Saturn]]''
|Primary CPUs.
+
|Primary CPUs
 
|-
 
|-
 
|Piano bumpers.
 
|Piano bumpers.
Line 114: Line 125:
 
|[[Music Plant]]
 
|[[Music Plant]]
 
|-
 
|-
|Sound effects during the fight against the Heavy Magician.
+
|[[Heavy Magician]]'s ability to turn into [[Fang the Sniper]], [[Bean the Dynamite]] and [[Bark the Polar Bear]].
 +
|Act 2
 +
|''[[Sonic Triple Trouble]]''/''[[Sonic the Fighters]]''
 +
|
 +
|-
 +
|Sound effects during the fight against the [[Heavy Magician]].
 
|Act 2
 
|Act 2
 
|''[[Sonic Triple Trouble]]''
 
|''[[Sonic Triple Trouble]]''
 
|
 
|
 +
|-
 
|}
 
|}
  

Revision as of 06:54, 25 August 2017

Sonic Retro emblem.svg Sonic Mania
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Levels
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Mirage Saloon Zone

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  • Act 1
  • Act 2
MirageSaloon Act1.png
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Mirage Saloon Zone
Eighth Zone, Sonic Mania
Number of Acts: 2
Level themes: desert/western, carnival/casino, sky
Sub-boss: Mirage Saloon Zone Mini-Boss (Sonic Mania)
Boss: Heavy Magician

Mirage Saloon Zone is the eighth zone in Sonic Mania, which is a brand new original zone. This zone is based on the scrapped zone Desert Dazzle from the 2011 remake of Sonic CD.

This zone's theme is based on the American deserts of the old west, featuring canyons, mesas and other rock formations. The landscape also features cactus vegetation with varied forms. The area is geographically located on West Side Island, in the desert and arid part of the island, where it would originally be the Dust Hill Zone.

The inner parts of the zone are modelled after wild west saloon bars, with swivel stools and giant piano keys, in addition to features reminiscent of casino/pinball stages such as bumpers and pinball flippers. Also littered around the indoor areas are "Wanted" posters depicting characters considered forgotten in the franchise, similar to those seen in City Escape from Sonic Generations. There is also the presence of a new gimmick: A giant revolver that, depending on the aim of the player, shoots the player to certain distances. In addition, other new gimmicks present include a giant seltzer bottle that creates a path for players to run on.

Act 1 is very different depending on your character. When playing as Sonic or Tails, the entire Act is styled like Sky Chase Zone in that the player is standing on the Tornado in an auto-scroller, surviving an onslaught of badniks summoned by the Heavy Magician and eventually boarding Eggman's freight train briefly before taking to the sky again. Knuckles, due to being knocked off the Tornado by the Heavy Magician, plays through a completely different Act 1 set in the canyons of the desert that make use of his abilities.

After defeating the boss, the player jumps into a giant revolver and is shot straight to Oil Ocean Zone.

Enemies

References

Reference Appears in Source Game Source Level
Concept base for the creation of the stage, including artwork. Act 1, Act 2 Sonic the Hedgehog CD (2011) Desert Dazzle
The style of Act 1 of Sonic and Tails itself. Act 1 (Sonic/Tails) Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
The aviator sunglasses used by Tails. Act 1 (Sonic/Tails) Sonic the Hedgehog (anime)
Goggles used by Sonic. Act 1 (Sonic/Tails) Sonic the Hedgehog (16-bit) Beta
Armadilloid's appearance based on the Turtloid. Act 1 (Sonic/Tails) Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
Cactula's appearance based on Nebula. Act 1 Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
Flybot767's emergency light-alarm on Dr. Eggman's train. Act 1 (Sonic/Tails) Sonic the Hedgehog 3 Launch Base Zone
See-saws with cactus-like ball Badniks. Act 1 (Knuckles) Sonic the Hedgehog 2 (16-bit) Hill Top Zone
Rocks in shape of trapezoid, both solid and destructable Act 1 (Knuckles), Act 2 Sonic & Knuckles Sandopolis Zone
Roller's appearance. Act 1 (Knuckles), Act 2 Sonic the Hedgehog (16-bit) Spring Yard Zone
Rotating columns of spike balls. Act 1 (Knuckles), Act 2 Sonic the Hedgehog CD Collision Chaos
Swinging vines the player can grab onto. Act 1 (Knuckles) Sonic the Hedgehog 3 Angel Island Zone
A mini-boss fight similar to the Dangerous Ball Tower. Act 1 (Knuckles) Sonic Chaos Gigapolis Zone
Bark the Polar Bear, Bean the Dynamite and Fang the Sniper "wanted" posters. Act 1 (Knuckles), Act 2 Sonic Generations City Escape
Cans labeled "SH2 Cream" in the bar sections. Act 2 Sega 32X/Sega Saturn Primary CPUs
Piano bumpers. Act 2 Sonic Advance 2 Music Plant
Heavy Magician's ability to turn into Fang the Sniper, Bean the Dynamite and Bark the Polar Bear. Act 2 Sonic Triple Trouble/Sonic the Fighters
Sound effects during the fight against the Heavy Magician. Act 2 Sonic Triple Trouble

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