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Difference between revisions of "Metropolis Zone"

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The eighth zone in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'', '''Metropolis Zone'''  is an extra-long level in which [[Dr. Robotnik]] resides. There are lots of machines, including the Pipe Teleporter and screw elevators. Dr. Robotnik protects himself against Sonic with spiraling eggs, each containing a fake Robotnik.
 
The eighth zone in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'', '''Metropolis Zone'''  is an extra-long level in which [[Dr. Robotnik]] resides. There are lots of machines, including the Pipe Teleporter and screw elevators. Dr. Robotnik protects himself against Sonic with spiraling eggs, each containing a fake Robotnik.
  
Metropolis Zone had 3 acts, like ''[[Sonic 1]]''. However, all the other zones in Sonic 2 had two or one. This was because [[Tom Payne]] (the artist in charge of this level) had also been assigned [[Genocide City Zone|another level that was finally scrapped]] due to lack of time in favor of this third act.
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Metropolis Zone has 3 acts, like ''[[Sonic 1]]''. However, all the other zones in Sonic 2 have two or one. This is because [[Tom Payne]] (the artist in charge of this level) had also been assigned [[Genocide City Zone|another level that was finally scrapped]] due to lack of time in favor of this third act.
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==

Revision as of 00:55, 21 December 2008

Metropolis.png
Metropolis Zone
Eighth level, Sonic the Hedgehog 2
Number of Acts: 3
Boss: Flying Eggman
Maximum rings, Act 1: 218 + 60
Maximum rings, Act 2: 210 + 70
Maximum rings, Act 3: 153 + 70

The eighth zone in Sonic 2, Metropolis Zone is an extra-long level in which Dr. Robotnik resides. There are lots of machines, including the Pipe Teleporter and screw elevators. Dr. Robotnik protects himself against Sonic with spiraling eggs, each containing a fake Robotnik.

Metropolis Zone has 3 acts, like Sonic 1. However, all the other zones in Sonic 2 have two or one. This is because Tom Payne (the artist in charge of this level) had also been assigned another level that was finally scrapped due to lack of time in favor of this third act.

Instruction Manual Description

Sonic's finally chased Robotnik to his own capital city. But he finds a fortress of iron and steel. Danger lurks in every spinning cylinder, pounding piston and rolling gear. Hold the D-Button RIGHT or LEFT to wind the nut up and down the screws.

Sonic 2 US Manual, p. 15

Sonic Team Commentary (from Sonic Jam Strategy Guide)

Due to problems with the story, Act 3 was going to be a different Zone that would only appear once, but since it was cut, we still wanted to have something after Act 2. So that's why there are three acts in this one. We had already finished the map, and it would have been a shame to waste it, so this is what we went with.

Yuji Naka

Enemies

  • Asteron - Starfish enemy, explodes when you go near it, launching 5 small spikes outwards.
  • Slicer - Mantis enemy, throws two blades at Sonic.
  • Shellcracker - Crab enemy, extends its giant claw towards Sonic. Referred to as "Shellcraker" in Sonic Jam.


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