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{{LevelBob|levelscreen=mmpresent.png|levelno=Seventh|game=Sonic CD|acts=3|cliche=Techno City/Large Factory|boss=Robotnik (Metallic Madness Boss)|osv=[[Sonic CD for Windows 95 OST|US]] / [[Sonic CD Japan/PAL Regions OST|JUE]] / [[Sonic CD JPN/PAL Looping Project|JUE looping]]}}
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|Sonic the Hedgehog CD|:Category:Sonic the Hedgehog CD levels|l2=Levels|{{PAGENAME}}}}
'''Metallic Madness''' is the seventh and final round in [[Sonic CD]]. It is an enormous factory, seeming to go on for miles. Badniks with razor blades and swinging spike balls attempt to slow down your progress--permanently. Can you get to Eggman quick enough and defeat him once and for all?
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{{LevelBob
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| levelscreen=mmpresent.png
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| levelno=Seventh
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| game=Sonic the Hedgehog CD
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| acts=3
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| location=[[Little Planet]]
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| theme1=industrial
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| boss=Eggman (Metallic Madness boss)
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| rings1=151 + 90 (Present),<br> 151 + 110 (Past), 151 + 80 (Future)
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| rings2=157 + 140 (Present),<br> 156 + 130 (Past), 156 + 140 (Future)
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| rings3=90 + 10
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| name_jp=金属の狂気{{fileref|SonicCD MCD JP manual.pdf|page=29}}
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| name_es=Lacura Metálica{{fileref|SonicCD MCD EU manual.pdf|page=49}}
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| prev=Stardust Speedway
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}}
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{{OtherPage|desc=the [[Sonic Mania]] version of this stage|page=Metallic Madness Zone (Sonic Mania)|desc2=the similarly-named [[Sonic Heroes]] boss|page2=Metal Madness}}
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'''{{PAGENAME}}''' is the seventh and final [[Zone|Round]] of ''[[Sonic the Hedgehog CD]]''. Like with every other Round in the game, {{PAGENAME}} consists of two standard Zones that span all time zones, followed by a shorter third Zone set in the future which contains the boss. Geographically, {{PAGENAME}} is located on the [[Little Planet]].
  
As a trivial note, this is the only Sonic level in existence that has a Shrink-Ray gimmick, where Sonic must be shrunken to squeeze through a small maze in Zone 2.
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==Overview==
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Metallic Madness is a large-scale industrial stronghold that serves as [[Dr. Eggman]]'s base on the Little Planet in the same vein as [[Scrap Brain Zone]], sporting steel walkways and lots of machinery. Some of the hazards in the Round are even taken from its inspiration, such as spinning buzzsaws, disappearing platforms and metallic crushers. The Round even has some of its own hazards, such as spinning poles with blades on them, and giant see-saws that catapult giant spiked balls from the background into the foreground when stepped on.
  
==Instruction Manual Description==
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Zone 2 has a background change to show that [[Sonic the Hedgehog|Sonic]] is deeper within the base, and features conveyor belts, flywheels and transport tubes which the player can choose their direction. Spinning turntables will take the player behind iron shutters and into the background, allowing them to move around walls that would otherwise block the way. Tall crushers will catapult the player into the air when stood on. Another obstacle involves the player standing in a pit with spiked platforms slowly descending down on them that will crush them, and each platform has a dull-coloured hole that the player must jump through to escape.
{{quote|Evil Dr. Robotnik has created a nightmare of pumping pistons, walls of spikes and blade-wielding badniks out to slice and dice you. It'll take all your speed and skill to get through this stage. But once you do, it's time for the final showdown! The future is up to you....|2=[[Sonic CD US Manual]], [[:Image:Scd cd us manual 14 15.jpg|p. 14]]}}
 
  
==Difference between Time Zones==
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Perhaps the most unique thing about the Round is the presence of a shrink ray in Zone 2, which shrinks Sonic down to about 25% of his size, allowing him to fit into small passageways and navigate a condensed maze. This size-changing mechanic would not be seen again in the series until the Round's reintroduction as a [[Metallic Madness Zone (Sonic Mania)|Zone]] in ''[[Sonic Mania]]''.
{|class="prettytable"
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 +
Zone 3 features the only bottomless pit in the entire game (not counting the player going out-of-bounds in other Rounds), containing [[Bumper]]s and collapsing platforms. Should the player get past this and the series of obstacles, they will come face-to-face with the evil genius in a [[Eggman (Metallic Madness boss)|final showdown]]...
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 +
It should be noted that this Round does not have any [[Metal Sonic]] [[Metal Sonic hologram|holograms]] to destroy, due to Metal Sonic being defeated in [[Stardust Speedway]].
 +
 
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==Quotes==
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{{quote|Evil Dr. Robotnik has created a nightmare of pumping pistons, walls of [[Spikes (obstacle)|spikes]] and blade-wielding [[Badnik]]s out to slice and dice you. It'll take all your speed and skill to get through this stage. But once you do, it's time for the final showdown! The future is up to you....|2=''Sonic the Hedgehog CD'' US manual|ref={{fileref|SonicCD MCD US manual.pdf|page=16}}}}
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==Differences between Time Zones==
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{{SonicCDTimeZones
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|present-thumb=mmpresent2.png
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|present-description=A dark and strange place makes the perfect habitat for everyone's least favorite Doctor. Many traps are present and Sonic will need to give it his all here.
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|past-thumb=mmpast.png
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|past-description=Back in the day, the factory is still under construction, and the blue skies can be seen in the upper parts of Zone 2. Traffic cones litter the area, along with caution signs and other things one would find at a construction site. Take out the [[robot transporter]] here, before...
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|badfuture-thumb=mmbadfuture.png
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|badfuture-description=...this happens. Eggman is careless, as evidenced by letting his base become dark and corroded. Rusted structures with dim lighting are littered with outdated traps. Coupled with the onslaught of [[Badnik]]s, this is one future you don't want to come true.
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|goodfuture-thumb=mmgoodfuture.png
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|goodfuture-description=This can be avoided however. In this bright future, the clear skies let light shine in upon the Round, and even plants can be seen growing about. With Eggman's corruption gone from Little Planet, the future is bright for all its animal inhabitants!
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}}
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Mmz badnik 02.png}}
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|'''[[Bigbom]]''' — A larger, more destructive version of the [[Bomb (enemy)|Bomb]] robots from ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]''.
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|-
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|style="text-align:center;"|{{spriteImage|Mechabu.png}}
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|'''[[Mecha-Bu]]''' — Kabutomushi beetle bots with razor wheel horns.
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|-
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|style="text-align:center;"|{{spriteImage|Pohbee.png}}
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|'''[[Poh-Bee]]''' — [[Wacky Workbench]]'s chunky bee bots return, this time with swinging dual maces.
 
|-
 
|-
|[[Image:mmpresent2.png|220px]]
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|style="text-align:center;"|{{spriteImage|Mmz badnik 01.png}}
|[[Image:mmpast.png|220px]]
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|'''[[Scarab]]''' — A crawling Badnik that can catch Sonic in its rear claws.
|[[Image:mmbadfuture.png|220px]]
 
|[[Image:mmgoodfuture.png|220px]]
 
 
|-
 
|-
!Present||Past||Bad Future||Good Future
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|style="text-align:center;"|{{spriteImage|Ssz badnik 03.png}}
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|'''[[Dango]]''' — Rolling pill bug Badnik, returning from Stardust Speedway.
 
|-
 
|-
|A dark and strange place makes the perfect habitat for everyone's least favorite Doctor. Many traps are present and Sonic will need to give it his all here.
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|style="text-align:center;"|{{spriteImage|Ssz badnik 04.png}}
|Back in the days of the past, the area is still under contruction, and the blue skies can be seen in the upper parts of the level. Traffic cones litter the area along with caution signs and other things one would find at a construction sight. Take out the machine here, before...
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|'''[[Hotaru]]''' — Stardust Speedway's firefly Badniks return with lasers just before the final boss.
|...This happens. Robotnik is careless, as evidenced by letting his base become dark and corroded. Rusted structures and a dim lighting, as well as outdated traps, litter the area. Coupled with the onslaught of badniks, this is one future you don't want to come true.
 
|This can be avoided however. In this bright future, the clear skies let light shine in upon the zone, and even plants can be seen growing about the zone. With Robotnik's corruption gone from Little Planet, the future is bright for all its animal inhabitants!
 
 
|}
 
|}
  
==Enemies==
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==References==
* [[Mechabu]] - Kabutomushi beetle bots with razor wheel schnozzes
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<references/>
* [[Poh-Bee]] - Chunky bee bots that fly through the air and fire flashing projectiles
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{{SonicCDZones}}
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{{SonicCDOmni}}
[[Category:Sonic CD Levels]]
 

Revision as of 17:09, 13 October 2019

Sonic Retro emblem.svg Sonic the Hedgehog CD
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Metallic Madness
Mmpresent.png
Metallic Madness
Seventh round, Sonic the Hedgehog CD
Number of Acts: 3
Location: Little Planet
Level theme: industrial
Boss: Eggman (Metallic Madness boss)
Maximum rings, Act 1: 151 + 90 (Present),
151 + 110 (Past), 151 + 80 (Future)
Maximum rings, Act 2: 157 + 140 (Present),
156 + 130 (Past), 156 + 140 (Future)
Maximum rings, Act 3: 90 + 10
Non-English names:
Stardust Speedway
For the Sonic Mania version of this stage, see Metallic Madness Zone (Sonic Mania). For the similarly-named Sonic Heroes boss, see Metal Madness.

Metallic Madness is the seventh and final Round of Sonic the Hedgehog CD. Like with every other Round in the game, Metallic Madness consists of two standard Zones that span all time zones, followed by a shorter third Zone set in the future which contains the boss. Geographically, Metallic Madness is located on the Little Planet.

Overview

Metallic Madness is a large-scale industrial stronghold that serves as Dr. Eggman's base on the Little Planet in the same vein as Scrap Brain Zone, sporting steel walkways and lots of machinery. Some of the hazards in the Round are even taken from its inspiration, such as spinning buzzsaws, disappearing platforms and metallic crushers. The Round even has some of its own hazards, such as spinning poles with blades on them, and giant see-saws that catapult giant spiked balls from the background into the foreground when stepped on.

Zone 2 has a background change to show that Sonic is deeper within the base, and features conveyor belts, flywheels and transport tubes which the player can choose their direction. Spinning turntables will take the player behind iron shutters and into the background, allowing them to move around walls that would otherwise block the way. Tall crushers will catapult the player into the air when stood on. Another obstacle involves the player standing in a pit with spiked platforms slowly descending down on them that will crush them, and each platform has a dull-coloured hole that the player must jump through to escape.

Perhaps the most unique thing about the Round is the presence of a shrink ray in Zone 2, which shrinks Sonic down to about 25% of his size, allowing him to fit into small passageways and navigate a condensed maze. This size-changing mechanic would not be seen again in the series until the Round's reintroduction as a Zone in Sonic Mania.

Zone 3 features the only bottomless pit in the entire game (not counting the player going out-of-bounds in other Rounds), containing Bumpers and collapsing platforms. Should the player get past this and the series of obstacles, they will come face-to-face with the evil genius in a final showdown...

It should be noted that this Round does not have any Metal Sonic holograms to destroy, due to Metal Sonic being defeated in Stardust Speedway.

Quotes

Evil Dr. Robotnik has created a nightmare of pumping pistons, walls of spikes and blade-wielding Badniks out to slice and dice you. It'll take all your speed and skill to get through this stage. But once you do, it's time for the final showdown! The future is up to you....

Sonic the Hedgehog CD US manualMedia:SonicCD MCD US manual.pdf[3]

Differences between Time Zones

Present
Mmpresent2.png
A dark and strange place makes the perfect habitat for everyone's least favorite Doctor. Many traps are present and Sonic will need to give it his all here.
Past
Mmpast.png
Back in the day, the factory is still under construction, and the blue skies can be seen in the upper parts of Zone 2. Traffic cones litter the area, along with caution signs and other things one would find at a construction site. Take out the robot transporter here, before...
Bad Future
Mmbadfuture.png
...this happens. Eggman is careless, as evidenced by letting his base become dark and corroded. Rusted structures with dim lighting are littered with outdated traps. Coupled with the onslaught of Badniks, this is one future you don't want to come true.
Good Future
Mmgoodfuture.png
This can be avoided however. In this bright future, the clear skies let light shine in upon the Round, and even plants can be seen growing about. With Eggman's corruption gone from Little Planet, the future is bright for all its animal inhabitants!

Enemies

Mmz badnik 02.png
Bigbom — A larger, more destructive version of the Bomb robots from Sonic 1.
Mechabu.png
Mecha-Bu — Kabutomushi beetle bots with razor wheel horns.
Pohbee.png
Poh-BeeWacky Workbench's chunky bee bots return, this time with swinging dual maces.
Mmz badnik 01.png
Scarab — A crawling Badnik that can catch Sonic in its rear claws.
Ssz badnik 03.png
Dango — Rolling pill bug Badnik, returning from Stardust Speedway.
Ssz badnik 04.png
Hotaru — Stardust Speedway's firefly Badniks return with lasers just before the final boss.

References


Sonic the Hedgehog CD
Scd titlescreen.png

Main page (2011)
Comparisons (2011)
Maps
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content (2011)
Bugs
Hacking guide