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| name=Mecha Sonic
 
| name=Mecha Sonic
 
| game=Sonic & Knuckles
 
| game=Sonic & Knuckles
| level=[[Sky Sanctuary]]
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| level=Sky Sanctuary Zone
| miniboss=Sky Sanctuary
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| miniboss=Sky Sanctuary Zone
| playedas=[[Sonic]] and/or [[Tails]]
 
 
| hits=8
 
| hits=8
 
| nextform=[[Super Mecha Sonic]]
 
| nextform=[[Super Mecha Sonic]]
| music=<br>Sonic/Tails:<br>
 
<br>Knuckles:<br>
 
 
}}
 
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:''For other appearences or other robots by this name, see [[Mecha Sonic]].''<br>
 
:''For other appearences or other robots by this name, see [[Mecha Sonic]].''<br>
:''For [[Knuckles]]' Sky Sanctuary boss fight, see [[Super Mecha Sonic]].''
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:''For [[Knuckles the Echidna|Knuckles]]' Sky Sanctuary boss fight, see [[Super Mecha Sonic]].''
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'''Mecha Sonic'''{{ref|https://web.archive.org/web/20130512061439/http://www.sonicthehedgehog4.com/us/html/ep1-story.html}} (メカソニック){{fileref|SonicMegaCollectionSaikyouKouryakuGuide Book JP.pdf|page=180}}, also known as '''Mecha Sonic Mk. II'''<ref>''[[Sonic the Hedgehog Encyclo-speed-ia]]'', page 55</ref>, is a boss in ''[[Sonic & Knuckles]]'', fought throughout [[Sky Sanctuary Zone]]. This sleek, blue robot is both a boss AND a mini-boss, because in [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]]' playthrough, the robot is not content to wait at the end of the Zone for the heroes to come to him. Mecha Sonic harries the [[animal]]s throughout the Zone, flying [[Dr. Eggman|his master]]'s [[Egg Mobile]] into battle ''twice'' before the real boss fight even occurs. First, Mecha attacks with the [[Green Hill Zone boss|ball-and-chain]] weapon from [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]], and later he returns with the [[Flying Eggman|simulacrum-producing orbs]] from [[Metropolis Zone]].
  
''[[Sonic 3 & Knuckles]]'' features a sleek, blue version of '''Mecha Sonic''' as the boss of [[Sky Sanctuary Zone]]. He is both a boss AND a sub-boss, because in Sonic & Tails' playthrough, the robot is not content to wait at the end of the level for the heroes to come to him. Mecha Sonic harries the animals throughout the zone, flying [[Robotnik|his master]]'s [[Egg-O-Matic]] into battle ''twice'' before the real boss fight even occurs! First, Mecha attacks with the [[Robotnik (Green Hill Zone Boss)|ball-and-chain]] weapon from [[Green Hill Zone]], and later he returns with the [[Flying Eggman|simulacrum-producing orbs]] from [[Metropolis Zone]].
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==Strategy==
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The GHZ Boss sequence plays much like it did the original game albeit with the ball swinging less realistically (and also with different music, tiles, background and sprites), but the MZ boss sequence is different in that the Egg Mobile doesn't fly high enough while there are balloons around such as to avoid getting hit by the player's jumps, so it can be defeated much quicker than the original incarnation.
  
The GHZ Boss sequence plays exactly the same as the original game (albeit with different music, tiles, background and sprites) but the MZ boss sequence is different in that the Egg-O-Matic doesn't fly high enough while there are bubbles around such as to avoid getting hit by the player's jumps, so can be defeated much quicker than the original incarnation.
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Only when Sonic/Tails climbs to the top of the level does Mecha Sonic deign to fight hand-to-hand, destroying the [[Warp Point]] that Sonic/Tails just used. The battle is similar to [[Mecha Sonic (Death Egg Zone Boss)|the one]] fought in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'s'' [[Death Egg Zone]], although Mecha Sonic has a different attack pattern: His general movement consists of curling up into a ball and dashing to the other side of the screen, uncurling and standing still for brief period, then curl up again. With each time he curls up, he moves in three different ways sequentially:
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# By simply dashing forward to the opposite side.
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# By bouncing on the ground and stopping in mid-air on the other side.
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# By landing on the ground and dashing forward, then jumping into the air.
  
Only when Sonic climbs to the top of the level does Mecha Sonic deign to fight hand-to-hand (hand-to-servoactuator?). The battle is similar to [[Mecha Sonic (Death Egg Zone Boss)|the one]] fought in ''[[Sonic 2]]'s'' [[Death Egg Zone]], although Mecha Sonic substitutes the octadirectional quill attack for new backwards-dash and bounce-jump moves. A larger fight arena (and the fact that Sonic is holding [[ring]]s this time) tends to make this boss a lot easier than its predecessor.
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After the third method, Mecha Sonic's attack pattern cycles back to the beginning. Sometimes, when uncurling, Mecha Sonic may surprise the player by facing away from the player, then performing a back-dash to the other side. The player must be careful not to touch the spines on the back as they are harmful. When Mecha Sonic stands on the ground, he is vulnerable to attack, so the player will be able to land up to two hits, or more if they are efficient/lucky with their timing. A larger fight arena and the fact that the player is holding [[Ring]]s this time tends to make this boss a lot easier than its predecessor.
  
Mecha Sonic is not destroyed by Sonic or Tails here, but rather left downed and sparking as the heroes continue on to the [[Death Egg Zone (Sonic & Knuckles)|Death Egg]]. [[Knuckles]] finishes the job in his fight against [[Super Mecha Sonic]].
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Mecha Sonic is not destroyed by Sonic or Tails here, but rather left downed and sparking as the ruins begin to crumble and the heroes continue on to the [[Death Egg Zone (Sonic & Knuckles)|Death Egg]]. [[Knuckles the Echidna|Knuckles]] finishes the job in his fight against [[Super Mecha Sonic]] in his story.
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==References==
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<references/>
  
 
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[[Category:Sonic & Knuckles bosses]]
 
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[[Category:Sonic and Knuckles bosses]]

Revision as of 13:23, 3 July 2022

Sonic Retro emblem.svg Sonic & Knuckles
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Bosses
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Mecha Sonic
Mechasonic.png
Mecha Sonic
Game: Sonic & Knuckles
Level: Sky Sanctuary Zone
Level: Sky Sanctuary Zone (mini-boss)
Hits to defeat: 8
Next form: Super Mecha Sonic
For other appearences or other robots by this name, see Mecha Sonic.
For Knuckles' Sky Sanctuary boss fight, see Super Mecha Sonic.

Mecha Sonic[1] (メカソニック)[2], also known as Mecha Sonic Mk. II[3], is a boss in Sonic & Knuckles, fought throughout Sky Sanctuary Zone. This sleek, blue robot is both a boss AND a mini-boss, because in Sonic and Tails' playthrough, the robot is not content to wait at the end of the Zone for the heroes to come to him. Mecha Sonic harries the animals throughout the Zone, flying his master's Egg Mobile into battle twice before the real boss fight even occurs. First, Mecha attacks with the ball-and-chain weapon from Green Hill Zone, and later he returns with the simulacrum-producing orbs from Metropolis Zone.

Strategy

The GHZ Boss sequence plays much like it did the original game albeit with the ball swinging less realistically (and also with different music, tiles, background and sprites), but the MZ boss sequence is different in that the Egg Mobile doesn't fly high enough while there are balloons around such as to avoid getting hit by the player's jumps, so it can be defeated much quicker than the original incarnation.

Only when Sonic/Tails climbs to the top of the level does Mecha Sonic deign to fight hand-to-hand, destroying the Warp Point that Sonic/Tails just used. The battle is similar to the one fought in Sonic 2's Death Egg Zone, although Mecha Sonic has a different attack pattern: His general movement consists of curling up into a ball and dashing to the other side of the screen, uncurling and standing still for brief period, then curl up again. With each time he curls up, he moves in three different ways sequentially:

  1. By simply dashing forward to the opposite side.
  2. By bouncing on the ground and stopping in mid-air on the other side.
  3. By landing on the ground and dashing forward, then jumping into the air.

After the third method, Mecha Sonic's attack pattern cycles back to the beginning. Sometimes, when uncurling, Mecha Sonic may surprise the player by facing away from the player, then performing a back-dash to the other side. The player must be careful not to touch the spines on the back as they are harmful. When Mecha Sonic stands on the ground, he is vulnerable to attack, so the player will be able to land up to two hits, or more if they are efficient/lucky with their timing. A larger fight arena and the fact that the player is holding Rings this time tends to make this boss a lot easier than its predecessor.

Mecha Sonic is not destroyed by Sonic or Tails here, but rather left downed and sparking as the ruins begin to crumble and the heroes continue on to the Death Egg. Knuckles finishes the job in his fight against Super Mecha Sonic in his story.

References


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