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Difference between revisions of "Marble Zone"

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| [[File:Spikestomp S1 spr.png]] Suspended platform with spikes underneath. Found in underground areas, comes in various sizes.
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| [[File:Fireball S1 spr.png]] Fireball - Jumps out of exposed lava pools and holes in walls.
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| [[File:Fireball S1 spr.png]] || Fireball - Jumps out of exposed lava pools and holes in walls.
 
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| [[File:Lavawall S1 spr.png]] Wall of slowly-advancing lava. Always moves to the right.
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| [[File:Lavawall S1 spr.png]] || Wall of slowly-advancing lava. Always moves to the right.
 
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Revision as of 00:35, 2 April 2017

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
»
Levels
»
Marble Zone
Marble.png
Marble Zone
Second level, Sonic the Hedgehog
Number of Acts: 3
Level themes: lava/volcano, underground/cave, ancient ruins
Boss: Marble Zone boss
Maximum rings, Act 1: 62 + 70
Maximum rings, Act 2: 55 + 60
Maximum rings, Act 3: 72 + 30
Non-English names:
Green Hill Zone | Spring Yard Zone

Marble Zone is the second zone in Sonic the Hedgehog, after Green Hill Zone. The zone combines the themes of ancient ruins, caves and lava. In contrast with the previous zone, Marble Zone involves more careful, slower-paced gameplay, such as requiring the player to negotiate moving platforms suspended by chains. The concept of switch-controlled doors is also introduced.

Description

Leap across pools of red-hot lava and shifting islands. Then find the way to the underground palace where massive weights and flying balls of fire block your path.

— Instruction manualMedia:Sonic1 MD EU manual.pdf[2]

Enemies

Caterkiller-spr.png Caterkiller - Their body is protected by spikes. Jump on its head to avoid taking damage.
Buzzbomber-spr.png Buzz Bomber - Found above ground.
Batbrain-spr.png Batbrain - Found underground, suspended from ceilings. They will swoop down at you as you approach them.

Obstacles

Spikes S1 spr.png Spikes
Spikestomp S1 spr.png Suspended platform with spikes underneath. Found in underground areas, comes in various sizes.
Fireball S1 spr.png Fireball - Jumps out of exposed lava pools and holes in walls.
Lavawall S1 spr.png Wall of slowly-advancing lava. Always moves to the right.

Development

Sonic Retro emblem.svg Main article: Game Development:Sonic the Hedgehog (16-bit)
Early in production, Labyrinth Zone was going to be the second stage. But Labyrinth is much harder than the early stages, and it would have been a sudden spike in the difficulty. Sonic is really a different sort of action game compared to anything that had been made at that time, so we really wondered if it was OK to have him running through every stage so quickly, so we wanted there to be a moment for the player to catch his breath.

Yuji NakaSonic Jam Official Guide

Trivia

  • In this zone is a particular graphic representing a pair of lions around a fountain, a stereotypical Greco-Roman idea. It somewhat resembles Mario from the Mario series of games, though this is likely a coincidence.
    MZ-lions.png

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

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