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Difference between revisions of "Marble Zone"

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{{Breadcrumb
 
|Sonic the Hedgehog (16-bit)|:Category:Sonic the Hedgehog (16-bit) levels|l2=Levels|{{PAGENAME}}}}
 
|Sonic the Hedgehog (16-bit)|:Category:Sonic the Hedgehog (16-bit) levels|l2=Levels|{{PAGENAME}}}}
{{ReplaceTitle|{{PAGENAME}}}}
 
 
{{LevelBob
 
{{LevelBob
 
|levelscreen=Marble.png
 
|levelscreen=Marble.png
 
|levelno=Second
 
|levelno=Second
|game=Sonic the Hedgehog (16-bit)
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|game=Sonic the Hedgehog (16-bit){{!}}Sonic the Hedgehog
 
|acts=3
 
|acts=3
 
|theme1=lava/volcano
 
|theme1=lava/volcano
 
|theme2=underground/cave
 
|theme2=underground/cave
 
|theme3=ancient ruins
 
|theme3=ancient ruins
|boss=Robotnik (Marble Zone Boss)
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|boss=Marble Zone boss
 
|music=<br><flashmp3>Sonic the Hedgehog OSV/09 - Marble Zone.mp3</flashmp3>
 
|music=<br><flashmp3>Sonic the Hedgehog OSV/09 - Marble Zone.mp3</flashmp3>
 
|rings1=62 + 70
 
|rings1=62 + 70
 
|rings2=55 + 60
 
|rings2=55 + 60
 
|rings3=72 + 30
 
|rings3=72 + 30
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| name_jp=マーブルゾーン{{fileref|Sonic1 MD JP manual.pdf|page=30}}
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| name_de=Marmor-Zone{{fileref|Sonic1 MD EU manual.pdf|page=20}}
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| name_fr=Zone de Marbre{{fileref|Sonic1 MD EU manual.pdf|page=20}}
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| name_es=Zone de Mármol{{fileref|Sonic1 MD EU manual.pdf|page=20}}
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| name_it=Zone di marmo{{fileref|Sonic1 MD EU manual.pdf|page=21}}
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| name_se=Marmorzonen{{fileref|Sonic1 MD EU manual.pdf|page=21}}
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| name_nl=Marmeren Zone{{fileref|Sonic1 MD EU manual.pdf|page=21}}
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| name_fi=Marmori Alue{{fileref|Sonic1 MD EU manual.pdf|page=21}}
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| prev=Green Hill Zone
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| next=Spring Yard Zone
 
}}
 
}}
'''Marble Zone''' is the second zone in [[Sonic 1]], after [[Green Hill Zone]]. It is a cave/ruin area containing large amounts of lava. A number of [[Batbrain|bat enemies]] fly around, and spikes attached to chains fall from the ceiling some of which Sonic must jump on.
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'''Marble Zone''' is the second zone in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', after [[Green Hill Zone]]. The zone combines the themes of ancient ruins, caves and lava. In contrast with the previous zone, Marble Zone involves more careful, slower-paced gameplay, such as requiring the player to negotiate moving platforms suspended by chains. The concept of switch-controlled doors is also introduced.
  
==Instruction Manual Description==
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==Description==
{{quote|Leap across pools of red-hot lava and shifting islands. Then find the way to the underground palace where massive weights and flying balls of fire block your path.}}
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{{quote|Leap across pools of red-hot lava and shifting islands. Then find the way to the underground palace where massive weights and flying balls of fire block your path.|Instruction manual{{fileref|Sonic1 MD EU manual.pdf|page=20}}}}
  
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
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===Enemies===
{{quote|1=Early in production, Labyrinth Zone was going to be the second stage. But Labyrinth is much harder than the early stages, and it would have been a sudden spike in the difficulty. Sonic is really a different sort of action game compared to anything that had been made at that time, so we really wondered if it was OK to have him running through every stage so quickly, so we wanted there to be a moment for the player to catch his breath.|2=[[Yuji Naka]]}}
 
 
 
==Enemies==
 
 
* [[Caterkiller]] - Their body is protected by spikes. Jump on its head to avoid taking damage.
 
* [[Caterkiller]] - Their body is protected by spikes. Jump on its head to avoid taking damage.
 
* [[Buzz Bomber]] - Insect bot that shoots stinging fireballs  
 
* [[Buzz Bomber]] - Insect bot that shoots stinging fireballs  
* [[Batbrain]] - They usually hang on ceilings. They will swoop down at you as you approach them.  
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* [[Batbrain]] - They usually hang on ceilings. They will swoop down at you as you approach them.
 +
 
 +
==Development==
 +
{{quote|Early in production, Labyrinth Zone was going to be the second stage. But Labyrinth is much harder than the early stages, and it would have been a sudden spike in the difficulty. Sonic is really a different sort of action game compared to anything that had been made at that time, so we really wondered if it was OK to have him running through every stage so quickly, so we wanted there to be a moment for the player to catch his breath.
 +
|[[Yuji Naka]]
 +
|''[[Sonic Jam Official Guide]]''}}
  
 
==Trivia==
 
==Trivia==
 
* In this zone is a particular graphic representing a pair of lions around a fountain, a stereotypical Greco-Roman idea. It somewhat resembles [[wikipedia:Mario|Mario]] from the ''[[wikipedia:Mario_(series)|Mario]]'' series of games, though this is likely a coincidence.<br>[[File:MZ-lions.png|99px]]
 
* In this zone is a particular graphic representing a pair of lions around a fountain, a stereotypical Greco-Roman idea. It somewhat resembles [[wikipedia:Mario|Mario]] from the ''[[wikipedia:Mario_(series)|Mario]]'' series of games, though this is likely a coincidence.<br>[[File:MZ-lions.png|99px]]
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 +
==References==
 +
<references/>
  
 
{{S1MDOmni}}
 
{{S1MDOmni}}
 
[[Category:Sonic the Hedgehog (16-bit) levels]]
 
[[Category:Sonic the Hedgehog (16-bit) levels]]

Revision as of 15:49, 8 September 2016

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
»
Levels
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Marble Zone
Marble.png
Marble Zone
Second level, Sonic the Hedgehog
Number of Acts: 3
Level themes: lava/volcano, underground/cave, ancient ruins
Boss: Marble Zone boss
Maximum rings, Act 1: 62 + 70
Maximum rings, Act 2: 55 + 60
Maximum rings, Act 3: 72 + 30
Non-English names:
Green Hill Zone | Spring Yard Zone

Marble Zone is the second zone in Sonic the Hedgehog, after Green Hill Zone. The zone combines the themes of ancient ruins, caves and lava. In contrast with the previous zone, Marble Zone involves more careful, slower-paced gameplay, such as requiring the player to negotiate moving platforms suspended by chains. The concept of switch-controlled doors is also introduced.

Description

Leap across pools of red-hot lava and shifting islands. Then find the way to the underground palace where massive weights and flying balls of fire block your path.

— Instruction manualMedia:Sonic1 MD EU manual.pdf[2]

Enemies

  • Caterkiller - Their body is protected by spikes. Jump on its head to avoid taking damage.
  • Buzz Bomber - Insect bot that shoots stinging fireballs
  • Batbrain - They usually hang on ceilings. They will swoop down at you as you approach them.

Development

Early in production, Labyrinth Zone was going to be the second stage. But Labyrinth is much harder than the early stages, and it would have been a sudden spike in the difficulty. Sonic is really a different sort of action game compared to anything that had been made at that time, so we really wondered if it was OK to have him running through every stage so quickly, so we wanted there to be a moment for the player to catch his breath.

Yuji NakaSonic Jam Official Guide

Trivia

  • In this zone is a particular graphic representing a pair of lions around a fountain, a stereotypical Greco-Roman idea. It somewhat resembles Mario from the Mario series of games, though this is likely a coincidence.
    MZ-lions.png

References


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