MappingsConverter
From Sonic Retro
Revision as of 09:08, 2 March 2013 by MainMemory (talk | contribs) (Created page with "{{Program | screen=MappingsConverter.png | screenwidth=291px | category=Graphics editor | date=October 29, 2012 | system=Microsoft .NET Framework | credits=MainMemory }} '...")
Revision as of 09:08, 2 March 2013 by MainMemory (talk | contribs) (Created page with "{{Program | screen=MappingsConverter.png | screenwidth=291px | category=Graphics editor | date=October 29, 2012 | system=Microsoft .NET Framework | credits=MainMemory }} '...")
Template:Program MappingsConverter is a set of programs that convert sprite mappings and DPLCs between formats used in different games, and binary and ASM formats.
It includes four programs:
- MappingsConverter: A GUI program for converting mappings.
- MapConv: A command-line program for converting mappings.
- DPLCConverter: A GUI program for converting DPLCs.
- DPLCConv: A command-line program for converting DPLCs.
Usage
Syntax: program /ingame game [/outgame game] /infmt format [/outfmt format] infile [outfile]
Any missing 'out' parameters will be copied from their respective 'in' parameters.
Games:
- S1 - Sonic 1
- S2 - Sonic 2
- S3K - Sonic 3/Sonic & Knuckles
- S3Kp - (DPLCConv Only) Sonic 3/Sonic & Knuckles players
Formats:
- bin - Binary
- asm - Assembly
- macro - Assembly with macros
The macro format can only be used if you include the proper SpritePiece ASM file for your assembler and set a SonicMappingsVer constant/variable to a value from 1 to 3.
Downloads
Download MappingsConverter
File: MappingsConverter.zip (280 kB) (info)
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