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| boss=Smiley Bomb
 
| boss=Smiley Bomb
 
| theme1=spooky/supernatural
 
| theme1=spooky/supernatural
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| name_jp=宮殿のラビリンス{{fileref|SonicLabyrinth GG JP manual.pdf|page=29}}
 
| name_de=Das Schloß-Labyrinth{{fileref|SonicLabyrinth GG EU manual.pdf|page=38}}
 
| name_de=Das Schloß-Labyrinth{{fileref|SonicLabyrinth GG EU manual.pdf|page=38}}
 
| name_fr=Le labyrinthe du château{{fileref|SonicLabyrinth GG EU manual.pdf|page=38}}
 
| name_fr=Le labyrinthe du château{{fileref|SonicLabyrinth GG EU manual.pdf|page=38}}
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| prev=Labyrinth of the Factory
 
| prev=Labyrinth of the Factory
 
}}
 
}}
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'''{{PAGENAME}}''' is the fourth and final [[Zone]] of ''[[Sonic Labyrinth]]''. As with other Zones in this game, {{PAGENAME}} consists of three standard Acts followed by a shorter fourth Act which contains a downhill slide and the Zone's boss.
  
'''Labyrinth of the Castle''' is the fourth and final zone of ''[[Sonic Labyrinth]]'' for the [[Sega Game Gear]]. [[Robotnik]]'s spooky fortress, this level is significantly less forgiving than the previous three, with bottomless pits frequently awaiting after any mis-aimed [[spin dash]]. Projectile-lobbing [[Eggman's robots|robots]] perch on inaccessible slabs of terrain, and flaming arrows fly hither and thither across the long corridors. Watch for pounding guillotines and falling stalactites from above, and keep an eye open for will-o'-the-wisps and crawling flame caterpillars that roam aimlessly around the floor. Conveyor belts flow and cascade like waterfalls. The only way to navigate the stage is to traverse a series of labyrinthine doorways that warp to different parts of the board.
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==Overview==
 +
Set within [[Dr. Eggman]]'s spooky fortress, this level is significantly less forgiving than the previous three, with bottomless pits frequently awaiting after any mis-aimed [[Spin Dash]]. Projectile-lobbing [[Badnik]]s perch on inaccessible slabs of terrain, and flaming arrows fly hither and thither across the long corridors. Watch for pounding guillotines and falling stalactites from above, and keep an eye open for will-o'-the-wisps and crawling flame caterpillars that roam aimlessly around the floor. Conveyor belts flow and cascade like waterfalls. The only way to navigate the stage is to traverse a series of labyrinthine doorways that warp to different parts of the board.
  
Time limits are as follows: Zone 4-1 = 1:30; Zone 4-2 = 2:30; Zone 4-3 = 3:00. The fourth-act boss is the [[Smiley Bomb]].
+
The second Act of this Zone features a giant clock placed above the goal, which the camera pans up to once the player finishes the stage. If the player collects all three keys and makes it to the goal before the clock goes below 2:00, the clock will ring three bells and release a flock of doves.
 +
 
 +
The starting time limits are as follows: 1:30 for the first Act; 2:30 for the second Act; 3:00 for the third Act. The [[Zone]]'s boss is the [[Smiley Bomb]].
 
   
 
   
 
==Description==
 
==Description==
{{quote|The castle corridors are filled with ghosts and guillotines, arrow-firing bird soldiers and treacherous traps. Watch your step on the narrow walkways - there are drops on each side, and it's a long way down.|Instruction manual|ref={{fileref|SonicLabyrinth GG US manual.pdf|page=12}}}}
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{{quote|The castle corridors are filled with ghosts and guillotines, arrow-firing bird soldiers and treacherous traps. Watch your step on the narrow walkways - there are drops on each side, and it's a long way down.|''Sonic Labyrinth'' US manual|ref={{fileref|SonicLabyrinth GG US manual.pdf|page=12}}}}
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Aroro-spr.png}}
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|'''[[Aroro]]''' — Birdlike bots that shoot arrows from a position [[Sonic the Hedgehog|Sonic]] cannot reach.
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|-
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|style="text-align:center;"|{{spriteImage|Dragogo-spr.png}}
 +
|'''[[Dragogo]]''' — Invincible dragon Badniks that pop out of the ground and shoot fireballs.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Gaikoko-spr.gif}}
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|'''[[Gaikoko]]''' — Ghostly skull bots that spout flame puffs.
 +
|-
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|style="text-align:center;"|{{spriteImage|Kapupu-spr.png}}
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|'''[[Kapupu]]''' — Fish robots that pop out from streams to bite Sonic.
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|-
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|style="text-align:center;"|{{spriteImage|Nyororo-spr.gif}}
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|'''[[Nyororo]]''' — Snake robots that slither along the ground.
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|-
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|style="text-align:center;"|{{spriteImage|Peroro-spr.gif}}
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|'''[[Peroro]]''' — Tiny bots that roll along the ground that attack by licking Sonic.
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|-
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|style="text-align:center;"|{{spriteImage|Robototo-spr.png}}
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|'''[[Robototo]]''' — Soldier-like robots that march forward.
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|}
  
 
==References==
 
==References==
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{{SonicLabyrinthOmni}}
 
{{SonicLabyrinthOmni}}
[[Category:Sonic Labyrinth levels]]
 

Revision as of 21:24, 17 February 2021

Sonic Retro emblem.svg Sonic Labyrinth
»
Levels
»
Labyrinth of the Castle
SLabyrinthLoCastle.png
Labyrinth of the Castle
Fourth Zone, Sonic Labyrinth
Number of Acts: 4
Level theme: spooky/supernatural
Boss: Smiley Bomb
Non-English names:
Labyrinth of the Factory

Labyrinth of the Castle is the fourth and final Zone of Sonic Labyrinth. As with other Zones in this game, Labyrinth of the Castle consists of three standard Acts followed by a shorter fourth Act which contains a downhill slide and the Zone's boss.

Overview

Set within Dr. Eggman's spooky fortress, this level is significantly less forgiving than the previous three, with bottomless pits frequently awaiting after any mis-aimed Spin Dash. Projectile-lobbing Badniks perch on inaccessible slabs of terrain, and flaming arrows fly hither and thither across the long corridors. Watch for pounding guillotines and falling stalactites from above, and keep an eye open for will-o'-the-wisps and crawling flame caterpillars that roam aimlessly around the floor. Conveyor belts flow and cascade like waterfalls. The only way to navigate the stage is to traverse a series of labyrinthine doorways that warp to different parts of the board.

The second Act of this Zone features a giant clock placed above the goal, which the camera pans up to once the player finishes the stage. If the player collects all three keys and makes it to the goal before the clock goes below 2:00, the clock will ring three bells and release a flock of doves.

The starting time limits are as follows: 1:30 for the first Act; 2:30 for the second Act; 3:00 for the third Act. The Zone's boss is the Smiley Bomb.

Description

The castle corridors are filled with ghosts and guillotines, arrow-firing bird soldiers and treacherous traps. Watch your step on the narrow walkways - there are drops on each side, and it's a long way down.

Sonic Labyrinth US manualMedia:SonicLabyrinth GG US manual.pdf[4]

Enemies

Aroro-spr.png
Aroro — Birdlike bots that shoot arrows from a position Sonic cannot reach.
Dragogo-spr.png
Dragogo — Invincible dragon Badniks that pop out of the ground and shoot fireballs.
Gaikoko-spr.gif
Gaikoko — Ghostly skull bots that spout flame puffs.
Kapupu-spr.png
Kapupu — Fish robots that pop out from streams to bite Sonic.
Nyororo-spr.gif
Nyororo — Snake robots that slither along the ground.
Peroro-spr.gif
Peroro — Tiny bots that roll along the ground that attack by licking Sonic.
Robototo-spr.png
Robototo — Soldier-like robots that march forward.

References


Sonic Labyrinth
Sonic labyrinth title.png

Main page
Comparisons
Credits


Manuals
Magazine articles
Reception


Development
Hidden content