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Difference between revisions of "Labyrinth Zone (8-bit)"

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{{Breadcrumb
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|Sonic the Hedgehog (8-bit)|:Category:Sonic the Hedgehog (8-bit) levels|l2=Levels|{{PAGENAME}}|l3=Labyrinth Zone}}
 
{{LevelBob
 
{{LevelBob
 
| name=Labyrinth Zone
 
| name=Labyrinth Zone
 
| levelscreen=Labyrinth SMS.png
 
| levelscreen=Labyrinth SMS.png
| screenwidth=
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| levelscreen2=Sonic1 GG LabyrinthZone.png
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| levelscreentitle=Master System
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| levelscreen2title=Game Gear
 
| levelno=Fourth
 
| levelno=Fourth
 
| game=Sonic the Hedgehog (8-bit)
 
| game=Sonic the Hedgehog (8-bit)
 
| acts=3
 
| acts=3
| cliche=Ancient Ruins
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| location=[[South Island]]
| boss=Robotnik (Labyrinth Zone Boss 8-bit)
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| theme1=ancient ruins
| subboss=
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| theme2=underwater
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| theme3=underground/cave
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| boss=Labyrinth Zone boss (8-bit){{!}}Labyrinth Zone boss
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| rings1=91 + 30 {{SMS}} / 62 + 30 {{GG}}
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| rings2=94 + 10 {{SMS}} / 71 + 10 {{GG}}
 
| underwater=Yes
 
| underwater=Yes
| music=<flashmp3>Sonic the Hedgehog (Game Gear Version) OSV/12 - Labyrinth Zone.mp3</flashmp3>
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| name_jp=ラビリンス{{fileref|Sonic 1 GG JP Manual.pdf|page=20}}
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| name_de=Zone des Labyrinths{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
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| name_fr=Zone de Labyrinthe{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
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| name_es=Zona de Laberinto{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_it=Zona del Labirinto{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_se=Labyrinth Zone{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_nl=Labyrint Zone{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| prev=Jungle Zone
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| next=Scrap Brain Zone (8-bit){{!}}Scrap Brain Zone
 
}}
 
}}
'''Labyrinth Zone''' was the fourth zone on ''[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]'' for [[Game Gear]] and [[Sega Master System]], and the second one based on a zone from the [[Sonic the Hedgehog (16-bit)|Genesis/Mega Drive version]].
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{{otherPage|desc=the 16-bit Labyrinth Zone|page=Labyrinth Zone}}
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'''Labyrinth Zone''' is the fourth [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.
  
==Synopsis==
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==Overview==
Most of the level is underwater. The graphics are nearly identical to the Genesis version, however the background music is completely different from its 16-bit counterpart. Sonic has limited air in most of these levels. When a counter appears above his head, you know it's time to find an air bubble.
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This is the second Zone that is loosely based on a Zone from the [[Sonic the Hedgehog (16-bit)|Mega Drive version]]. The ruin-like maze theme and graphics are nearly identical to the Mega Drive version, however the background music is completely different from its 16-bit counterpart. A good number of features from the 16-bit version of the Zone can still be found here, such as the water slides, swinging spike balls, protruding spears and even the [[Fire-Breathing Statue]]s. Some platforms will rise from the ground and into [[Spikes (obstacle)|spikes]], and while they were presented as obstacles in the 16-bit version, the player is required to ride them up to higher ledges here.
  
==Level Map==
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Most of the Zone is underwater. [[Sonic the Hedgehog|Sonic]] has limited air in most of these levels. When a counter appears above his head, it's time to find an [[air bubbles|air bubble]]. The entirety of the third Act is set underwater, though the player has unlimited air for it.
===Act 1===
 
[[Image:Sonic the Hedgehog - Labyrinth Zone Act 1.png|400px]]
 
  
===Act 2===
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==Quotes==
[[Image:Sonic the Hedgehog - Labyrinth Zone Act 2.png|360px]]
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{{quote|An ominous cave… It’s a labyrinth. Sonic isn’t very good at swimming and as a matter of fact, he can’t move quickly when submerged in water. When you are short of breath, a countdown will begin.!|2=''Sonic the Hedgehog'' JP Game Gear manual|ref={{fileref|Sonic 1 GG JP Manual.pdf|page=20}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/665048921137102848/sonic-1-game-gear-jp-manual-zone-description}}}}
  
===Act 3===
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{{quote|Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.|''Sonic the Hedgehog'' US Game Gear manual|ref={{fileref|Sonic1 GG US manual.pdf|page=10}}}}
[[Image:Sonic the Hedgehog - Labyrinth Zone Act 3.png|400px]]
 
  
==Walkthrough==
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==Enemies==
'''Act One''' - This is the introductory level to the zone. You begin in the maze area of the labyrinth (no water). Falling onto the slides will send you crashing into the watery depths. Don't run out of air, or Sonic will lose a life. Some platforms will carry Sonic up to higher ledges. Get off them before they hit the ceiling; if you don't, Sonic won't be happy with you. The ending of the level is above land.
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Jaws-8bit.png|2}}
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|'''[[Jaws (Sonic the Hedgehog 8-bit)|Jaws]]''' — Piranha bots that troll around underwater.
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|-
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|style="text-align:center;"|{{spriteImage|Burrobot-8bit.png|2}}
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|'''[[Burrobot (Sonic the Hedgehog 8-bit)|Burrobot]]''' — Mole bots that move forward and jump. They do not start underground in this version.
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|-
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|style="text-align:center;"|{{spriteImage|Orbinaut-8bit.png|2}}
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|'''[[Orbinaut (Unidus, Sonic the Hedgehog 8-bit)|Orbinaut]]''' — Simple sphere bots that are protected by four, orbiting spiked balls.
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|}
  
'''Act Two''' - Not too unlike Act One. Just make it to the end of the level.
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==Special item locations==
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The following are the locations of the [[Chaos Emerald]] and 1-Up [[monitors]] in each Act. Detailed maps featuring the locations of these items can be found [[Sonic the Hedgehog (8-bit)/Maps|here]].
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===Chaos Emerald===
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The Chaos Emerald for this Zone is located towards the end of Act 2. In the Master System version, the Emerald is within a bed of [[Spikes (obstacle)|spikes]], and to reach it the player must break open the [[Invincibility]] monitor located a little bit earlier. The Invincibility is supposed to last until the player gets the Emerald; however, if they run out of Invinciblity, they must jump onto the spikes to lose their [[Ring]]s or [[Shield]], and use the momentary invincibility to quickly grab the Emerald and jump out. In the Game Gear version, the Emerald is located underneath ceiling spikes and does not require Invincibility, making it much easier to obtain.
  
'''Act Two - Chaos Emerald''' - The Chaos Emerald for this level is found toward the end of the act within a bed of spikes. To reach it, you must jump onto the spikes to lose your rings, or your shield if you have one. After this you become momentarily invincible, during which time you can quickly run into the spike bed, grab the emerald and run. Or you can take a invincible box, which is located a little bit earlier.
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===1-Up monitors===
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*'''Act 1:''' Just before the [[Signpost|Bonus Panel]] is a Super Ring monitor, and to the left of it is a [[button]]. Step on the button to change the monitor to the 1-Up.
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*'''Act 2:''' When the path splits into two underwater, take the left path and drop down into a dead end with the 1-Up.
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*'''Act 3:''' Bounce on the [[spring]] at the beginning to reach a ledge, and carefully jump across the spikes to reach the 1-Up.
  
'''Act Three''' - The battle against [[Dr. Robotnik]]. Sonic begins underwater in this level, however he has an unlimited supply of air. When you reach Dr. Robotnik, you will notice two banks on either side of the screen. there are three spaces in which Robotnik can emerge: one on the bottom, and two on the top at left and right sides of the screen. Robotnik appears from one of the gaps. Jump on or under his pod to deal damage, but watch out! If Robotnik emerges from the bottom space, he will shoot bullets at you. But if he appears from either of the top spaces, he will send a missile towards Sonic. These attacks are easily dodged, though good timing is necessary due to reduced mobility underwater. After 8 hits, his craft explodes.
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==References==
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<references/>
  
{{Sonic1GGLevels}}
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{{S1GGOmni}}
[[Category:Sonic the Hedgehog (8-bit) Levels]]
 

Revision as of 05:40, 15 October 2021

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
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Levels
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Labyrinth Zone
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  • Master System
  • Game Gear
Labyrinth SMS.png
Sonic1 GG LabyrinthZone.png
Labyrinth Zone
Fourth Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level themes: ancient ruins, underwater, underground/cave
Boss: Labyrinth Zone boss
Maximum rings, Act 1: 91 + 30
Sega Master System
/ 62 + 30
Sega Game Gear
Maximum rings, Act 2: 94 + 10
Sega Master System
/ 71 + 10
Sega Game Gear
Underwater areas: Yes
Non-English names:
Jungle Zone | Scrap Brain Zone
For the 16-bit Labyrinth Zone, see Labyrinth Zone.

Labyrinth Zone is the fourth Zone in the 8-bit version of Sonic the Hedgehog. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

This is the second Zone that is loosely based on a Zone from the Mega Drive version. The ruin-like maze theme and graphics are nearly identical to the Mega Drive version, however the background music is completely different from its 16-bit counterpart. A good number of features from the 16-bit version of the Zone can still be found here, such as the water slides, swinging spike balls, protruding spears and even the Fire-Breathing Statues. Some platforms will rise from the ground and into spikes, and while they were presented as obstacles in the 16-bit version, the player is required to ride them up to higher ledges here.

Most of the Zone is underwater. Sonic has limited air in most of these levels. When a counter appears above his head, it's time to find an air bubble. The entirety of the third Act is set underwater, though the player has unlimited air for it.

Quotes

An ominous cave… It’s a labyrinth. Sonic isn’t very good at swimming and as a matter of fact, he can’t move quickly when submerged in water. When you are short of breath, a countdown will begin.!

Sonic the Hedgehog JP Game Gear manualMedia:Sonic 1 GG JP Manual.pdf[1] (translation by Vertekins)[4]

Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[5]

Enemies

Jaws-8bit.png
Jaws — Piranha bots that troll around underwater.
Burrobot-8bit.png
Burrobot — Mole bots that move forward and jump. They do not start underground in this version.
Orbinaut-8bit.png
Orbinaut — Simple sphere bots that are protected by four, orbiting spiked balls.

Special item locations

The following are the locations of the Chaos Emerald and 1-Up monitors in each Act. Detailed maps featuring the locations of these items can be found here.

Chaos Emerald

The Chaos Emerald for this Zone is located towards the end of Act 2. In the Master System version, the Emerald is within a bed of spikes, and to reach it the player must break open the Invincibility monitor located a little bit earlier. The Invincibility is supposed to last until the player gets the Emerald; however, if they run out of Invinciblity, they must jump onto the spikes to lose their Rings or Shield, and use the momentary invincibility to quickly grab the Emerald and jump out. In the Game Gear version, the Emerald is located underneath ceiling spikes and does not require Invincibility, making it much easier to obtain.

1-Up monitors

  • Act 1: Just before the Bonus Panel is a Super Ring monitor, and to the left of it is a button. Step on the button to change the monitor to the 1-Up.
  • Act 2: When the path splits into two underwater, take the left path and drop down into a dead end with the 1-Up.
  • Act 3: Bounce on the spring at the beginning to reach a ledge, and carefully jump across the spikes to reach the 1-Up.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

Main page
Comparisons
Maps


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Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
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