From Sonic Retro
Revision as of 14:37, 21 October 2019 by Black Squirrel (Text replacement - "\| music=.* }}" to "}}")
|Eighth level, Sonic and the Black Knight|
|Level themes: underground/cave, urban|
Knight's Passage is the eighth stage in Sonic and the Black Knight for the Wii. Fleeing from the courtyard of Camelot Castle, Knight's Passage sees the heroes tear through the sewers and waterways beneath the great fortress, braving magic-induced floods and hordes of Knights of the Underworld. Portions of the level are spent riding the Camelot townspeople's underground boats.
After defeating King Arthur on Faraway Avalon, Sonic returns to Camelot Castle just in time to prevent the Knights of the Round Table from executing Merlina. Sonic hands the Scabbard of Excalibur over to the sorceress, believing that this marks the end of the adventure... only for Merlina to draw on the Scabbard's power herself, and conjure a dark enchantment over the Grand Kingdom! As Camelot Castle morphs into a terrifying, sorcerous abomination, Sonic and the Knights make haste to escape.
In the cutscene after the level, Sonic and Nimue convince the Knights that hope is not quite lost; using their Sacred Swords, the creatures race off towards Shrouded Forest, The Cauldron, Great Megalith, and Dragon's Lair.
- Beat the Clock: Reach the goal before the time runs out - 600 followers
- Special Challenge: Defeat 10 Will o' Wisps - 250 followers
- Perfect Challenge: Make it through taking no damage - 200 followers
- Hide and Seek: Find 3 Hidden Fairies - 250 followers
|Sonic and the Black Knight|