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| name=Jungle Zone
 
| name=Jungle Zone
 
| levelscreen=Jungle.png
 
| levelscreen=Jungle.png
| screenwidth=
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| levelscreen2=Sonic1 GG JungleZone.png
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| levelscreentitle=Master System
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| levelscreen2title=Game Gear
 
| levelno=Third
 
| levelno=Third
 
| game=Sonic the Hedgehog (8-bit)
 
| game=Sonic the Hedgehog (8-bit)
 
| acts=3
 
| acts=3
| boss=Robotnik (Jungle Zone Boss)
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| location=[[South Island]]
 
| theme1=jungle
 
| theme1=jungle
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| boss=Jungle Zone boss
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| rings1=105 + 30 {{SMS}} / 100 + 10 {{GG}}
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| rings2=53 + 20 {{SMS}} / 54 + 30 {{GG}}
 
| name_jp=ジャングル ''Janguru''{{fileref|Sonic 1 GG JP Manual.pdf|page=19}}
 
| name_jp=ジャングル ''Janguru''{{fileref|Sonic 1 GG JP Manual.pdf|page=19}}
 
| name_de=Zone des Dschungels{{fileref|Sonic1 SMS EU manual.pdf|page=20}}
 
| name_de=Zone des Dschungels{{fileref|Sonic1 SMS EU manual.pdf|page=20}}
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| next=Labyrinth Zone (8-bit){{!}}Labyrinth Zone
 
| next=Labyrinth Zone (8-bit){{!}}Labyrinth Zone
 
}}
 
}}
:''This page is about the original Jungle Zone. If you are looking for the Jungle Zone seen in the new [[Sonic Jump (2012)|Sonic Jump iOS game]], you may find it [[Jungle Zone (Sonic Jump)|here]].''
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{{OtherPage|desc=the [[Sonic Jump (2012)|Sonic Jump]] level|page=Jungle Zone (Sonic Jump)}}
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'''Jungle Zone''' is the third [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.
  
'''Jungle Zone''' is the third zone in ''[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]'' for [[Game Gear]] and [[Sega Master System]]. Like [[Bridge Zone]], this zone is also unique to the SMS/GG game. It also has a unique type of level structure as the level is built vertically rather than horizontally.
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==Overview==
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Like [[Bridge Zone]], this Zone is also unique to the SMS/GG game. Set within a lush, green jungle filled with exotic plants as well as the troublesome [[Badnik]]s, [[Sonic the Hedgehog|Sonic]] will have to get across a dark, limpid river by jumping across platforms and running along vine bridges. Throughout Act 1, Sonic can hop across logs that are cascading down waterfalls, and will even have to run along on rolling logs to cross the [[Chopper (Sonic the Hedgehog 8-bit)|Chopper]]-infested waters.
  
==Synopsis==
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The second Act sports an unusual type of level structure as the Act is built vertically rather than horizontally, where Sonic must climb up a giant waterfall by jumping from platform to platform. In the Master System version of the game, the player is not allowed to go back down the waterfall, and attempting to do so will cost a life. This does not apply to the Game Gear version as the player will just fall down to the lower levels, so it is safer to make mistakes.
A lush green jungle filled with [[Crabmeat]] critters and [[Newtron]], who appears to shoot bullets at you. The level is filled with waterfalls and the platforms hover above a dark limpid river.
 
  
==Instruction Manual Description==
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==Quotes==
{{quote|Wild flowers and exotic plants surround you in the damp, dark jungle. When you reach the turbulent waterfall, watch your step! One false move and you're gone for good!}}
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{{quote|Wild flowers and exotic plants surround you in the damp, dark jungle. When you reach the turbulent waterfall, watch your step! One false move and you're gone for good!|''Sonic the Hedgehog'' US Game Gear manual|ref={{fileref|Sonic1 GG US manual.pdf|page=10}}}}
  
==Walkthroughs==
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==Enemies==
===Act 1===
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{| style="width:auto;"
[[Image:Sonic the Hedgehog - Jungle Zone Act 1.png|900px]]
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|style="text-align:center;"|{{spriteImage|Crabmeat-8bit.png|2}}
This is the introductory level to the zone. You begin on a lower ledge of the left of the level, and most get to the right side. To do this, you must jump from ledge to ledge, pass behind waterfalls, and ride logs over streams. Swinging platforms help get you across large gaps.
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|'''[[Spikes (Sonic the Hedgehog 8-bit)|Spikes]]''' — Crab bot that shoots fireballs from its pincers.
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|-
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|style="text-align:center;"|{{spriteImage|Chopper-8bit.png|2}}
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|'''[[Chopper (Sonic the Hedgehog 8-bit)|Chopper]]''' — Jumps up from the river to try and bite Sonic.
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|-
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|style="text-align:center;"|{{spriteImage|Newtron-8bit.png|2}}
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|'''[[Newtron (Sonic the Hedgehog 8-bit)|Newtron]]''' — Materialises in sheltered areas to shoot a projectile, then disappears.
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|}
  
'''Act One - Chaos Emerald''' - The Chaos Emerald is located on a ledge in this level, which can only be reached by floating on a log in the water at the bottom of the level.
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==Special item locations==
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The following are the locations of the [[Chaos Emerald]] and 1-Up [[monitors]] in each Act. Detailed maps featuring the locations of these items can be found [[Sonic the Hedgehog (8-bit)/Maps|here]].
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===Chaos Emerald===
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The Chaos Emerald for this Zone is located in Act 1. After riding the first log across water, cross the spiked log bridge, then ride the falling log at the waterfall down near the river, then jump to the left and ride a floating log to the left to find the Emerald.
  
===Act 2===
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===1-Up monitors===
[[Image:Sonic the Hedgehog - Jungle Zone Act 2.png|100px|right]]
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*'''Act 1:''' Located at the first waterfall in the Act. Jump from the vine and onto the platforms, then jump up to the monitor.
This level is vertical. You must jump from ledge to ledge, walk over log bridges, and scale floating platforms to climb up a waterfall. If you fall past the the bottom of the screen, Sonic loses a life. The Game Gear version lacks the falling off death. If you do fall- you fall back to the lower levels.
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*'''Act 2:''' In the Master System version, the monitor is located just before the final spiked log bridge of the Act, though care should be taken when breaking the monitor as it conceals a [[spring]] that will launch the player into the bottom of the screen. In the Game Gear version, the monitor is located shortly before the [[checkpoint]], and the player must carefully jump over spiked logs to reach it.
 
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*'''Act 3:''' Located in the water, just to the right of the starting point.
===Act 3===
 
[[Image:Sonic the Hedgehog - Jungle Zone Act 3.png|400px|left]]
 
The battle with [[Dr. Robotnik]]. Climb up the vines to reach the curved U-shape vine. Robotnik hovers above Sonic, periodically dropping bombs which roll around the vine, and blow up in the center. As in the first battle, Robotnik lowers. Jump on top of his ship. When you have beaten him, make a very large jump to the right of the vine.
 
<br clear="all">
 
  
 
==References==
 
==References==
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{{S1GGOmni}}
 
{{S1GGOmni}}
[[Category:Sonic the Hedgehog (8-bit) levels]]
 

Revision as of 17:08, 12 January 2021

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
»
Levels
»
Jungle Zone
show;hide
  • Master System
  • Game Gear
Jungle.png
Sonic1 GG JungleZone.png
Jungle Zone
Third Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level theme: jungle
Boss: Jungle Zone boss
Maximum rings, Act 1: 105 + 30
Sega Master System
/ 100 + 10
Sega Game Gear
Maximum rings, Act 2: 53 + 20
Sega Master System
/ 54 + 30
Sega Game Gear
Non-English names:
Bridge Zone | Labyrinth Zone
For the Sonic Jump level, see Jungle Zone (Sonic Jump).

Jungle Zone is the third Zone in the 8-bit version of Sonic the Hedgehog. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

Like Bridge Zone, this Zone is also unique to the SMS/GG game. Set within a lush, green jungle filled with exotic plants as well as the troublesome Badniks, Sonic will have to get across a dark, limpid river by jumping across platforms and running along vine bridges. Throughout Act 1, Sonic can hop across logs that are cascading down waterfalls, and will even have to run along on rolling logs to cross the Chopper-infested waters.

The second Act sports an unusual type of level structure as the Act is built vertically rather than horizontally, where Sonic must climb up a giant waterfall by jumping from platform to platform. In the Master System version of the game, the player is not allowed to go back down the waterfall, and attempting to do so will cost a life. This does not apply to the Game Gear version as the player will just fall down to the lower levels, so it is safer to make mistakes.

Quotes

Wild flowers and exotic plants surround you in the damp, dark jungle. When you reach the turbulent waterfall, watch your step! One false move and you're gone for good!

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[4]

Enemies

Crabmeat-8bit.png
Spikes — Crab bot that shoots fireballs from its pincers.
Chopper-8bit.png
Chopper — Jumps up from the river to try and bite Sonic.
Newtron-8bit.png
Newtron — Materialises in sheltered areas to shoot a projectile, then disappears.

Special item locations

The following are the locations of the Chaos Emerald and 1-Up monitors in each Act. Detailed maps featuring the locations of these items can be found here.

Chaos Emerald

The Chaos Emerald for this Zone is located in Act 1. After riding the first log across water, cross the spiked log bridge, then ride the falling log at the waterfall down near the river, then jump to the left and ride a floating log to the left to find the Emerald.

1-Up monitors

  • Act 1: Located at the first waterfall in the Act. Jump from the vine and onto the platforms, then jump up to the monitor.
  • Act 2: In the Master System version, the monitor is located just before the final spiked log bridge of the Act, though care should be taken when breaking the monitor as it conceals a spring that will launch the player into the bottom of the screen. In the Game Gear version, the monitor is located shortly before the checkpoint, and the player must carefully jump over spiked logs to reach it.
  • Act 3: Located in the water, just to the right of the starting point.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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