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Jungle Joyride

From Sonic Retro

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Jungle Joyride
Adabat's level, Sonic Unleashed
Number of Acts: 8 (including DLC)
Boss: Egg Lancer

Jungle Joyride is Adabat's level in Sonic Unleashed and draws inspiration from South East Asia. Sonic can run through a small village, through a jungle, and along a beach.

A notable feature is the proliferation of "stilt houses." These buildings can be seen in South East Asian countries such as Thailand, Vietnam and the Philippines and consist of wooden dwellings erected on stilts over water. This makes Quick Step a useful tool in navigating this level. The ruins seen around the level in both times of day are reminiscent of the Buddhist relics seen around Asia, primarily from Angkor Wat in Cambodia.

Unused Platforming and Goal Rooms

In the sub-mission, Jungle Fright, it's possible to access an unused puzzle behind where the goal ring would be in the Night time level through glitching. The room itself is filled with water (which isn't visible unless a patch released on March 12th is applied to the game), so falling signifies an instant-death and also contains an otherwise unused palm tree object which Sonic can knock down for later use in the room. The gimmick of the room is not unlike the snake room in Lost World, where you must raise the water level to advance in between platforming. At the top awaits a door which the Werehog can open, leading into a stairwell surrounded by several statues, plants and torches, as well as the apparent original goal ring of the level. Touching it in this mission leads to an automatic Mission Failed. This area can be accessed in the main level too, but it lacks any object placement to continue the puzzle.

It was believed to have been sealed off due to difficulty with object placement and getting the water to appear and rise properly as the player progressed through the room. This area appears as Night Act 3 with a slightly different layout.

Empire City and Adabat Adventure Pack

The sixth and final Sonic Unleashed downloadable content is the Empire City and Adabat Adventure Pack, serving as the second content pack to update two continents with new stages. Jungle Joyride gains two new daytime stages, one new nighttime stage, and harder or extended versions of one daytime stage and one night time stage. It was released on Xbox Live for 250 MS Points and on the PlayStation Network for $3.00 on 11 June, 2009.

Day Act 1-2 and 2-2

Day Act 1-2 is a harder version of Act 1. While the layout has changed minimally, the waterfall section at the end of the stage received the most overhaul, with Sonic running on the waterfall itself then playing the area backwards.

Day Act 4

Day Act 4 is a speedy water running level with very minimal platforming. The stage can be beaten in less than a minute by normal play.

Day Act 5

Day Act 5 is another water running level, only with more hazards than the last and a bomber robot segment over the water. It features a full pipe partway through the level, which Sonic can use to run on the roof of to avoid mines and spikes.

Night Act 1-2

Night Act 1-2 is a harder version of Night Act 1. The player begins the level infront of the waterfall cliffs and plays the level backwards, fighting a total of four titans along the way. There's a little platforming and avoiding spiked grabbable posts as well.

Night Act 3

The former beta area now as its own level. Players must control the water level in the room to reach the door at the top. This leads to a monster encounter before the goal ring appears.

Hot Dog Trials

These mission can be accessed by speaking with the hot dog vendor in Adabat after completing the corresponding Day or Night Act. Completing a level 1 mission unlocks the level 2 mission and earns 1 Seafood Dog, completing a level 2 mission unlocks the level 3 mission and earns 2 Seafood Dogs, completing a level 3 mission earns 3 Seafood Dogs and completing all of them will unlock the Fried Clam Roll Achievement.

Day

Time Trial

Level 1 - Finish the stage in 10 Minutes

Level 2 - Finish the stage in ? Minutes

Level 3 - Finish the stage in ? Minutes

Battle Trial

Level 1 - Destroy 30 enemies or more and finish the stage

Level 2 - Destroy ? enemies or more and finish the stage

Level 3 - Destroy ? enemies or more and finish the stage

Ring Trial

Level 1 - Finish the stage with 100 Rings or more

Level 2 - Finish the stage with 200 Rings or more

Level 3 - Finish the stage with ? Rings or more

Night

Time Trial

Level 1 - Finish the stage in 20 Minutes

Level 2 - Finish the stage in 15 Minutes

Level 3 - Finish the stage in 10 Minutes

Survival

Level 1 - Finish the stage without being able to heal

Level 2 - Finish the stage without being able to heal. Werehog starts with 1/2 Health

Level 3 - Finish the stage without being able to heal. Werehog starts with 1/4 Health

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