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{{Breadcrumb
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|Sonic the Hedgehog 3|:Category:Sonic the Hedgehog 3 levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| levelscreen=Icecap.png
 
| levelscreen=Icecap.png
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| levelscreen2=IceCapAct2.png
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| levelscreentitle=Act 1
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| levelscreen2title=Act 2
 
| levelno=Fifth
 
| levelno=Fifth
 
| game=Sonic the Hedgehog 3
 
| game=Sonic the Hedgehog 3
 
| acts=2
 
| acts=2
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| location=[[Angel Island]]
 
| theme1=winter
 
| theme1=winter
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| theme2=underground/cave
 
| boss=Freezer Mobile
 
| boss=Freezer Mobile
 
| subboss=Big Icedus
 
| subboss=Big Icedus
| osv=[[Sonic the Hedgehog 3 OSV]]
 
| music1=<flashmp3>Sonic the Hedgehog 3 OSV/30 - Icecap Zone - Act 1.mp3</flashmp3>
 
| music2=<flashmp3>Sonic the Hedgehog 3 OSV/31 - Icecap Zone - Act 2.mp3</flashmp3>
 
| map=Sonic 3 & Knuckles Level Maps
 
 
| underwater = Act 2
 
| underwater = Act 2
 
| rings1=172 + 10
 
| rings1=172 + 10
 
| rings2=479 + 20
 
| rings2=479 + 20
 
| icon=ICZicon.png
 
| icon=ICZicon.png
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| name_jp=アイスキャップ{{fileref|Sonic3_MD_JP_manual.pdf|page=44}}
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| name_de=Eiskappen-zone{{fileref|Sonic3 MD EU manual.pdf|page=52}}
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| name_fr=Zone Calotte Glaciaire{{fileref|Sonic3 MD EU manual.pdf|page=52}}
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| name_es=Zona Cubierta de Hielo{{fileref|Sonic3 MD EU manual.pdf|page=52}}
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| name_it=Zona IceCap{{fileref|Sonic3 MD EU manual.pdf|page=53}}
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| name_se=Isbergszonen{{fileref|Sonic3 MD EU manual.pdf|page=53}}
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| name_nl=Ijsdopzone{{fileref|Sonic3 MD EU manual.pdf|page=53}}
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| name_fi=Jääpeitevyöhyke{{fileref|Sonic3 MD EU manual.pdf|page=53}}
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| name_zh=
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| name_kr=아이스캡 존{{fileref|Sonic3 MD KR manual.pdf|page=16}}
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| prev=Carnival Night Zone
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| next=Launch Base Zone
 
}}
 
}}
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{{OtherPage|page=Ice Cap|desc=the [[Sonic Adventure]] level|page2=Ice Cap (Sonic Drift 2)|desc2=the [[Sonic Drift 2]] course}}
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'''{{PAGENAME}}''' is the fifth [[Zone]] of ''[[Sonic the Hedgehog 3]]''. [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] enter from being shot from a cannon (complete with Sonic riding a snowboard), while [[Knuckles the Echidna|Knuckles]] comes in through a teleporter.
  
:''For the [[Sonic Adventure]] level, see [[Ice Cap]].''
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==Overview==
:''For the [[Sonic Drift 2]] course, see [[Ice Cap (Sonic Drift 2)]].''
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[[Image:Sonic3 MD ICZSnowboarding.png|thumb|right|320px|Sonic snowboarding down the mountain at the beginning of Act 1.]]
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Set in the central mountains of [[Angel Island]], IceCap Zone is a very, very cold environment that opens with a snowy mountain area. When Sonic first arrives in the Zone, he will hit a [[snowboard]] and begin sliding down one of the snow-capped mountains at high speed, grabbing [[Ring]]s on the way down and automatically swerving around large mounds. As Sonic is constantly sliding down, the player has very little control over him other than pressing {{A}}, {{B}} or {{C}} to make him jump, though this is rather unnecessary to do besides jumping over the second big mound for extra Rings. After a big jump, Sonic will crash into a wall of solid ice, knocking him off the snowboard and causing an avalanche. Other characters don't get to snowboard; Tails immediately slams into the wall at the start of the Zone, while Knuckles enters via teleporter.
  
'''IceCap Zone''' is the fifth zone in ''[[Sonic the Hedgehog 3]]''. Sonic and Tails enter from being shot from a cannon, while Knuckles comes in through a teleporter. All characters exit through a small, snow-filled tunnel.
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Following the snowboard section, Act 1 sees the player enter a very tall, vertically-looping ice cave full of steep slopes to slide down. Some of the slides will appear to go on forever unless the player finds sliding platforms that can break through certain barriers (though Knuckles can just break the barriers with his fists). Sharp icicles litter the walls and ceilings, as well as beds of icy [[Spikes (obstacle)|spikes]] littering some of the floors in the cavern, with larger falling icicles that the player can use as stepping stones across these beds. Blocks of ice encountered around the Zone contain things such as [[button]]s that open the path forward as well as [[Monitors]]. Swinging platforms will take the player to higher ledges when run into or [[Spin Dash]]ed into at high speeds, and tall pillars will crush the player. Stacks of ice blocks can be taken down a peg by Spin Dashing into them until the stack is short enough to jump on top of, allowing the player to reach higher ledges.
  
It contains an outer "snow" level and an inner "cave" level, and uses a background-changing effect to switch between those.
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A dangerous hazard to watch out for are the freeze-guns mounted in the ceilings that will expel blasts of icy air once the player stands beneath them. Should the player come into contact with these icy blasts, they will be frozen solid in a block of ice, followed by the player taking damage a few seconds later, taking away [[Shield]]s, Rings or even a life. If Sonic and Tails are together, one character can save the other from damage if he [[Spin Jump]]s onto him if he is frozen, breaking the ice and setting him free.
  
The zone is theorized to have been based off of ''[[Sonic 2]]'''s [[Hidden Palace Zone (S2)|Hidden Palace Zone]], as numerous objects in this level including bushes, bridges, and glowing orbs underground strongly resemble those of Hidden Palace.
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Near the end of Act 1, the game stealthily transitions the player into Act 2, which shows huge icebergs and a river full of ice floes in the background. After the [[Big Icedus]] is defeated, morning breaks as Act 2 officially begins. Act 2 is structured to be a speedy level in comparison to Act 1, with loop-de-loops, ramps and S-shaped tubes (like those found in [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] and [[Hill Top Zone]]) placed around for speed. The freeze-guns and crushing pillars return, along with the addition of trampolines that catapult the player upwards; the harder they fall onto it, the higher they'll bounce. Lower routes take the player back into the caves, where they are filled with freezing pools of water that are essentially bottomless pits with sinking stepping stones (though Knuckles starts Act 2 within the caves). At the end of the Zone, all characters exit through a small, snow-filled tunnel leading to [[Launch Base Zone]].
  
==Instruction Manual Description==
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The Zone is theorized to have been based off of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Hidden Palace Zone]], as numerous objects in this level including bushes, bridges, and glowing orbs underground strongly resemble those of Hidden Palace.
Things will get pretty chilly as Sonic and Tails slide their way through this arctic wasteland. Be sure to smash open blocks of ice to reveal power-ups and hidden passageways.
 
  
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
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==Quotes==
{{quote|1=While developing, we went snowboarding a lot at a nearby resort. People kept getting injured though… (laugh) Originally, this stage was planned to begin after zone 8 ([[Flying Battery Zone]]). Sonic was going to break down the door from the airship and make a snowboard out of it on the way down. The other characters can fly, so they wouldn't appear in that event.|2=[[Yuji Naka]]}}
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{{quote|A zone of ice that runs through caves and ice fields.|2=''Sonic the Hedgehog 3'' JP manual|ref={{fileref|Sonic3_MD_JP_manual.pdf|page=44}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/641851385075335168/translation-request-could-you-translate-sonic-3}}}}  
  
== Glitches ==
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{{quote|1=Things will get pretty chilly as Sonic and Tails slide their way through this arctic wasteland. Be sure to smash open blocks of ice to reveal power-ups and hidden passageways.|2=''Sonic the Hedgehog 3'' US manual|ref={{fileref|Sonic3 MD US manual.pdf|page=19}}}}
*[[Sonic]] and/or [[Tails]] can walk over the top of the screen in act 2.
 
*By entering and eventually leaving the [[Bonus Stage]] at the last [[checkpoint]] in Act 1, the background music will be from Act 2. Much like what happens in [[Angel Island Zone]] Act 1, this is an internal switch of levels
 
*[[Tails]] can break the ice cages, unlike most other objects. If it happens, when [[Sonic]] stands on one of them, the game allows [[Sonic]] to levitate. Jumping makes you fall down, but the glitch is still there, and combined with a slope, it allows you to walk through walls and fall through level boundaries (and even return).
 
*Sonic and/or Tails can get to Knuckles-only portions of Act 1. In order to do so, the player must hold the Down button on the D-Pad until the screen scrolls down, then stop pressing it and immediately jump and move to the right; due to the Act 1 being ''looped vertically'' (the reason why all the slides are endless), the screen will miss the player's position right after jumping, and while it goes the whole way down until it finds your position, you can get through the ice walls that only Knuckles can break.
 
**By doing this on ''Sonic 3'' on the first of those ice walls, [[Super Sonic]] happens to meet the spiky ice balls, the only in-game objects that can hurt him even in Super-form. (However, in ''Sonic 3 & Knuckles'' he's no longer affected by these).
 
  
==Badniks==
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{{quote|While developing, we went snowboarding a lot at a nearby resort. People kept getting injured though… (laugh) Originally, this stage was planned to begin after zone 8 ([[Flying Battery Zone]]). Sonic was going to break down the door from the airship and make a snowboard out of it on the way down. The other characters can fly, so they wouldn't appear in that event.|[[Yuji Naka]]|''[[Sonic Jam Official Guide]]''|ref={{fileref|SonicJamOfficialGuide Book JP.pdf|page=71}}}}
* [[Penguinator]] — Blue penguin with holes in its chest.
 
* [[Star Pointer]] — A black, icy orb-wielding [[Orbinaut]].
 
  
{{Sonic3&KOmni}}
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==Enemies==
[[Category:Sonic 3 & Knuckles Levels]]
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{| style="width:auto;"
[[Category:Sonic 3 and Knuckles Levels]]
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|style="text-align:center;"|{{spriteImage|Penguinator-spr.png}}
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|'''[[Penguinator]]''' — Blue penguin that slides across the ground.
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|-
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|style="text-align:center;"|{{spriteImage|Starpointer-spr.png}}
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|'''[[Star Pointer]]''' — A black, icy orb-wielding [[Orbinaut]].
 +
|}
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==Animals==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|s2 pecky.gif}}
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|'''[[Pecky]]'''
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|-
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|style="text-align:center;"|{{spriteImage|s2 rocky.gif}}
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|'''[[Rocky]]'''
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|}
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 +
==Music==
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The original background music for these levels is taken from the song [http://www.youtube.com/watch?v=H2OWC5Hosv8 "Hard Times"] by The Jetzons. This song had not actually been released at the time of ''Sonic 3'', and would not be for many years. The band had disbanded years before, but keyboardist for the band, Brad Buxer, was part of the ''Sonic 3'' sound team, and decided to bring (part of) the song out of hiding. At this point, [[Michael Jackson Involvement with Sonic 3|he was a collaborator with Michael Jackson who was also brought on the ''Sonic 3'' sound team]].
 +
 
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Due to obvious legal issues, the later ''[[Sonic & Knuckles Collection]]'' replaces all of the wildly different sounding, obviously licensed music (regardless of who was actually responsible), including IceCap, with original songs originally used in the [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|November 3rd, 1993 prototype of ''Sonic 3'']]. It seems at least some of the legal issues were resolved for other rereleases of ''Sonic 3'' such as ''[[Sonic Jam]]'', ''[[Sonic Mega Collection]]'', and so on.
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{S3Omni}}

Latest revision as of 08:34, 7 October 2021

Sonic Retro emblem.svg Sonic the Hedgehog 3
»
Levels
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IceCap Zone
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  • Act 1
  • Act 2
Icecap.png
IceCapAct2.png
IceCap Zone
Fifth Zone, Sonic the Hedgehog 3
Number of Acts: 2
Location: Angel Island
Level themes: winter, underground/cave
Sub-boss: Big Icedus
Boss: Freezer Mobile
Maximum rings, Act 1: 172 + 10
Maximum rings, Act 2: 479 + 20
Underwater areas: Act 2
Non-English names:
Carnival Night Zone | Launch Base Zone
For the Sonic Adventure level, see Ice Cap. For the Sonic Drift 2 course, see Ice Cap (Sonic Drift 2).

IceCap Zone is the fifth Zone of Sonic the Hedgehog 3. Sonic and Tails enter from being shot from a cannon (complete with Sonic riding a snowboard), while Knuckles comes in through a teleporter.

Overview

Sonic snowboarding down the mountain at the beginning of Act 1.

Set in the central mountains of Angel Island, IceCap Zone is a very, very cold environment that opens with a snowy mountain area. When Sonic first arrives in the Zone, he will hit a snowboard and begin sliding down one of the snow-capped mountains at high speed, grabbing Rings on the way down and automatically swerving around large mounds. As Sonic is constantly sliding down, the player has very little control over him other than pressing A, B or C to make him jump, though this is rather unnecessary to do besides jumping over the second big mound for extra Rings. After a big jump, Sonic will crash into a wall of solid ice, knocking him off the snowboard and causing an avalanche. Other characters don't get to snowboard; Tails immediately slams into the wall at the start of the Zone, while Knuckles enters via teleporter.

Following the snowboard section, Act 1 sees the player enter a very tall, vertically-looping ice cave full of steep slopes to slide down. Some of the slides will appear to go on forever unless the player finds sliding platforms that can break through certain barriers (though Knuckles can just break the barriers with his fists). Sharp icicles litter the walls and ceilings, as well as beds of icy spikes littering some of the floors in the cavern, with larger falling icicles that the player can use as stepping stones across these beds. Blocks of ice encountered around the Zone contain things such as buttons that open the path forward as well as Monitors. Swinging platforms will take the player to higher ledges when run into or Spin Dashed into at high speeds, and tall pillars will crush the player. Stacks of ice blocks can be taken down a peg by Spin Dashing into them until the stack is short enough to jump on top of, allowing the player to reach higher ledges.

A dangerous hazard to watch out for are the freeze-guns mounted in the ceilings that will expel blasts of icy air once the player stands beneath them. Should the player come into contact with these icy blasts, they will be frozen solid in a block of ice, followed by the player taking damage a few seconds later, taking away Shields, Rings or even a life. If Sonic and Tails are together, one character can save the other from damage if he Spin Jumps onto him if he is frozen, breaking the ice and setting him free.

Near the end of Act 1, the game stealthily transitions the player into Act 2, which shows huge icebergs and a river full of ice floes in the background. After the Big Icedus is defeated, morning breaks as Act 2 officially begins. Act 2 is structured to be a speedy level in comparison to Act 1, with loop-de-loops, ramps and S-shaped tubes (like those found in Green Hill Zone and Hill Top Zone) placed around for speed. The freeze-guns and crushing pillars return, along with the addition of trampolines that catapult the player upwards; the harder they fall onto it, the higher they'll bounce. Lower routes take the player back into the caves, where they are filled with freezing pools of water that are essentially bottomless pits with sinking stepping stones (though Knuckles starts Act 2 within the caves). At the end of the Zone, all characters exit through a small, snow-filled tunnel leading to Launch Base Zone.

The Zone is theorized to have been based off of Sonic the Hedgehog 2's Hidden Palace Zone, as numerous objects in this level including bushes, bridges, and glowing orbs underground strongly resemble those of Hidden Palace.

Quotes

A zone of ice that runs through caves and ice fields.

Sonic the Hedgehog 3 JP manualMedia:Sonic3_MD_JP_manual.pdf[1] (translation by Vertekins)[5]

Things will get pretty chilly as Sonic and Tails slide their way through this arctic wasteland. Be sure to smash open blocks of ice to reveal power-ups and hidden passageways.

Sonic the Hedgehog 3 US manualMedia:Sonic3 MD US manual.pdf[6]

While developing, we went snowboarding a lot at a nearby resort. People kept getting injured though… (laugh) Originally, this stage was planned to begin after zone 8 (Flying Battery Zone). Sonic was going to break down the door from the airship and make a snowboard out of it on the way down. The other characters can fly, so they wouldn't appear in that event.

Yuji NakaSonic Jam Official Guide[7]

Enemies

Penguinator-spr.png
Penguinator — Blue penguin that slides across the ground.
Starpointer-spr.png
Star Pointer — A black, icy orb-wielding Orbinaut.

Animals

S2 pecky.gif
Pecky
S2 rocky.gif
Rocky

Music

The original background music for these levels is taken from the song "Hard Times" by The Jetzons. This song had not actually been released at the time of Sonic 3, and would not be for many years. The band had disbanded years before, but keyboardist for the band, Brad Buxer, was part of the Sonic 3 sound team, and decided to bring (part of) the song out of hiding. At this point, he was a collaborator with Michael Jackson who was also brought on the Sonic 3 sound team.

Due to obvious legal issues, the later Sonic & Knuckles Collection replaces all of the wildly different sounding, obviously licensed music (regardless of who was actually responsible), including IceCap, with original songs originally used in the November 3rd, 1993 prototype of Sonic 3. It seems at least some of the legal issues were resolved for other rereleases of Sonic 3 such as Sonic Jam, Sonic Mega Collection, and so on.

References


Sonic the Hedgehog 3
Sonic3 title.png

Main page (S3&K)
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