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Difference between revisions of "Huge Crisis"

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(Expanded the article somewhat; corrected allusions to the carrier belonging to Eggman / Eggman Nega when it's populated by G.U.N. robots and planes; comparisons drawn to Mirage Road and Metropolis)
(Edited introductory sentence to be consistant with other Sonic Rush Zone pages)
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'''Huge Crisis Zone''' is a level from ''[[Sonic Rush]]''. It is the fifth level for Sonic and sixth level for Blaze. The Zone takes place on an aircraft carrier seemingly belonging to the [[G.U.N.]] organisation, as evidenced by the abundance of G.U.N. robots patrolling the Zone. This marks the only appearence of G.U.N. in the 2D Sonic games to date.
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'''Huge Crisis Zone''' is a level in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the fifth level for Sonic and sixth level for Blaze. The Zone takes place on an aircraft carrier seemingly belonging to the [[G.U.N.]] organisation, as evidenced by the abundance of G.U.N. robots patrolling the Zone. This marks the only appearence of G.U.N. in the 2D Sonic games to date.
  
 
The level shares some similarities with [[Sonic 2]]'s [[Metropolis Zone]], including hazards such as crushing pistons and jets of steam, as well as the use of spin tubes to ferry Sonic to new areas of the level. Aside from these, the level also includes jet-powered sleds and mechanical cranes to help Sonic along to his next destination.
 
The level shares some similarities with [[Sonic 2]]'s [[Metropolis Zone]], including hazards such as crushing pistons and jets of steam, as well as the use of spin tubes to ferry Sonic to new areas of the level. Aside from these, the level also includes jet-powered sleds and mechanical cranes to help Sonic along to his next destination.

Revision as of 13:52, 17 March 2008

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Huge Crisis Zone is a level in the Nintendo DS game Sonic Rush. It is the fifth level for Sonic and sixth level for Blaze. The Zone takes place on an aircraft carrier seemingly belonging to the G.U.N. organisation, as evidenced by the abundance of G.U.N. robots patrolling the Zone. This marks the only appearence of G.U.N. in the 2D Sonic games to date.

The level shares some similarities with Sonic 2's Metropolis Zone, including hazards such as crushing pistons and jets of steam, as well as the use of spin tubes to ferry Sonic to new areas of the level. Aside from these, the level also includes jet-powered sleds and mechanical cranes to help Sonic along to his next destination.

Similar to Mirage Road Zone, as well as the usual fast-paced sections there are also sealed rooms, in which the player must defeat the G.U.N. robots that appear to proceed. Template:SonicRushZones