Difference between revisions of "Heroes Power Plant"
From Sonic Retro
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==Downloads== | ==Downloads== | ||
<!-- Do not add a pre-compiled version of this tool into the download section until the creator has publicly released it. If you are the creator of this tool, you can post a download link to the tool you've created. --> | <!-- Do not add a pre-compiled version of this tool into the download section until the creator has publicly released it. If you are the creator of this tool, you can post a download link to the tool you've created. --> | ||
− | This tool is currently only available in source code at this time. You can get it [https://github.com/igorseabra4/HeroesPowerPlant here] and compile one to try it out. | + | This tool is currently only available in source code at this time as it's in beta. You can get it [https://github.com/igorseabra4/HeroesPowerPlant here] and compile one to try it out. |
[[Category:Programs]] | [[Category:Programs]] |
Revision as of 02:18, 16 August 2017
Heroes Power Plant |
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Category: Level editor |
Status: Active (Work in Progress) |
Supported Games: Sonic Heroes |
Credits: igorseabra4 |
Heroes Power Plant is a work in progress level editor program designed to edit levels in Sonic Heroes. It is being written by igorseabra4 in C#. The tool contains a number of editors combined into one editing tool with a reversed engineered version of HeroesONE and the SA Tools by other programmers. It can import collisions from an obj or an existing .cl file, allow the viewing of level geometry and collisions from their one archives and supports camera editing.
Downloads
This tool is currently only available in source code at this time as it's in beta. You can get it here and compile one to try it out.