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Difference between revisions of "Heavy Shinobi (boss)"

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After appearing, the Heavy Shinobi will jump around the arena throwing [[Asteron]] badniks like shuriken. These badniks will damange the player on contact, or if avoided will stick into the floor of the arena. Any stuck Asterons can be destroyed with a [[Spin Attack]]; otheriwse, they will explode after a few seconds, shooting their spiked tips in five directions when they do so.
 
After appearing, the Heavy Shinobi will jump around the arena throwing [[Asteron]] badniks like shuriken. These badniks will damange the player on contact, or if avoided will stick into the floor of the arena. Any stuck Asterons can be destroyed with a [[Spin Attack]]; otheriwse, they will explode after a few seconds, shooting their spiked tips in five directions when they do so.
  
If the player attempts to hit the Heavy Shinobi when he's on the ground, he will use his katana to freeze the player into a block of ice just like the ones found throughout the Zone's second Act - as with these, pressing buttons repeatedly will allow the player to free themselves from the ice.
+
If the player attempts to hit the Heavy Shinobi when he's on the ground, he will use his katana to freeze the player into a block of ice just like the ones found throughout the Zone's second Act - as with these, pressing buttons repeatedly will allow the player to free themselves from the ice. Attacking with a fire barrier will cause the player to harmlessly bounce off without being frozen.
  
If the player attacks while the Heavy Shinobi is jumping, he will fall to the floor and become stunned for a few seconds, during which the player can damage him with a [[Spin Attack]].
+
If the player attacks while the Heavy Shinobi is jumping, he will fall to the floor and become stunned for a few seconds, during which the player can damage him with a [[Spin Attack]]. The second hit will cause the Heavy to automatically attack with his Katana and resume his attack pattern.
  
 
Eight successful hits will defeat the Heavy Shinobi, after which he'll jump out of the arena and escape. The barriers either side of the arena will then collapse, after which the player can proceed to the [[Capsule]] and finish the Zone.
 
Eight successful hits will defeat the Heavy Shinobi, after which he'll jump out of the arena and escape. The barriers either side of the arena will then collapse, after which the player can proceed to the [[Capsule]] and finish the Zone.

Revision as of 18:30, 24 October 2017

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Category:Sonic Mania bosses
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Heavy Shinobi (boss)
PGZ HeavyShinobi.png
Heavy Shinobi (boss)
Game: [[Sonic Mania]][[Category:Sonic Mania bosses]]
Level: [[Press Garden Zone]]
Hits to defeat: 8

The Heavy Shinobi is one of the Hard-Boiled Heavies and the fifth major boss fought in Sonic Mania. The player confronts him at the end of Press Garden Zone Act 2.

Defeat Strategy

After appearing, the Heavy Shinobi will jump around the arena throwing Asteron badniks like shuriken. These badniks will damange the player on contact, or if avoided will stick into the floor of the arena. Any stuck Asterons can be destroyed with a Spin Attack; otheriwse, they will explode after a few seconds, shooting their spiked tips in five directions when they do so.

If the player attempts to hit the Heavy Shinobi when he's on the ground, he will use his katana to freeze the player into a block of ice just like the ones found throughout the Zone's second Act - as with these, pressing buttons repeatedly will allow the player to free themselves from the ice. Attacking with a fire barrier will cause the player to harmlessly bounce off without being frozen.

If the player attacks while the Heavy Shinobi is jumping, he will fall to the floor and become stunned for a few seconds, during which the player can damage him with a Spin Attack. The second hit will cause the Heavy to automatically attack with his Katana and resume his attack pattern.

Eight successful hits will defeat the Heavy Shinobi, after which he'll jump out of the arena and escape. The barriers either side of the arena will then collapse, after which the player can proceed to the Capsule and finish the Zone.


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