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Difference between revisions of "Hang Glider"

From Sonic Retro

(Sonic Rivals 2)
(Sonic Rush Adventure)
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===Sonic Rush Adventure===
 
===Sonic Rush Adventure===
[[Captain Whiskers|Captain Whisker's]] pirate robots patrol the slopes of [[Blizzard Peaks]] utilizing hang gliders. They usually appear as you're speeding down a hill or launching off a spring, so it's easy to put vertical distance between them and you.
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Sonic and Blaze get to utilize steam-powered hang glider-like contraptions in [[Machine Labyrinth]] and Hidden Island 9. You fly automatically to the right at the speed which you made contact with the glider. The glider also automatically descends slowly, but you can gain sudden altitude by pressing {{up}}. Avoid touching enemies, as such will both damage you and wrestle your glider from your grasp, but also don't touch the ceiling, which will also cause you to lose your glider. Machine Labyrinth's characteristic steam jets will also make you lose contract with your glider as you're blown away. Press {{A}} or {{B}} to ditch the delicate device yourself.
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[[Captain Whiskers|Captain Whisker's]] pirate robots patrol the slopes of [[Blizzard Peaks]] utilizing normal hang gliders. They usually appear as you're speeding down a hill or launching off a spring, so it's easy to put vertical distance between them and you.
  
 
===Sonic Rivals 2===
 
===Sonic Rivals 2===

Revision as of 17:06, 17 April 2010

Hang gliding in Sonic 2.

Hang gliders have appeared only thrice within the Sonic the Hedgehog games, seperated by a gulf of many years. The first instance was in 1992's Sonic the Hedgehog 2 (8-bit), and then again in 2006 with Sonic the Hedgehog (2006) and Sonic Rush, and later in Sonic Rivals 2. It also appeared in an episode of Adventures of Sonic the Hedgehog.

Sonic 2

In Sonic the Hedgehog 2, the central gimmick of Sky High Zone, hang gliding sections were moderately infuriating features of the level's stormy second act. The curved white, orange, and blue gliders were used by Sonic to get from peak to peak. Often difficult to control, players had to run at the stationary glider with as much pace as possible to get sufficient momentum during the flight, and (somewhat counter-intuitively) holding Left prompted a minor boost in height. There were also updrafts throughout the Zone which could be exploited for additional altitude. A hang gliding Sonic featured prominently on many of the game's box and cartridge designs.

Sonic '06

Main Article: GUN Jet Glider

In Sonic '06, the Jet Glider as its called there, is available only to Shadow the Hedgehog, along with several other vehicles which the Ultimate Lifeform can hop inside.

Sonic Rush

Sonic or Blaze have to utilize a hang glider in both acts of Altitude Limit to cross expanses of open sky. Shortly after taking flight (simply touch the hang glider) the player's perspective switches to a forward-oriented 3D view. Use Up to rise, Down to descend, and Left and Right to steer, avoiding Egg Flappers while gathering rings. Eventually, the game will return to it's usual 2D perspective and the player will leave the hang glider behind.

Sonic Rush Adventure

Sonic and Blaze get to utilize steam-powered hang glider-like contraptions in Machine Labyrinth and Hidden Island 9. You fly automatically to the right at the speed which you made contact with the glider. The glider also automatically descends slowly, but you can gain sudden altitude by pressing Up. Avoid touching enemies, as such will both damage you and wrestle your glider from your grasp, but also don't touch the ceiling, which will also cause you to lose your glider. Machine Labyrinth's characteristic steam jets will also make you lose contract with your glider as you're blown away. Press A or B to ditch the delicate device yourself.

Captain Whisker's pirate robots patrol the slopes of Blizzard Peaks utilizing normal hang gliders. They usually appear as you're speeding down a hill or launching off a spring, so it's easy to put vertical distance between them and you.

Sonic Rivals 2

Appearing briefly in Blue Coast Zone, the red-and-blue gliders enabled swift travel above a section of track within the Greek-themed seaside complex. Just as easily capable of going up as well as down, the glider's handling was very similar to the rockets encountered later in Chaotic Inferno Zone, although the gliders didn't explode if you held on for too long.

Adventures of Sonic the Hedgehog

Hanglider in AoSTH'.

A hanglider appears in the Sonic Breakout episode of Adventures of Sonic the Hedgehog. Scratch and Grounder ride it in an attempt to catch Sonic, whom they think also is riding a hang glider.