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Hammer Jump

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Hammer Jump
First seen: Sonic Adventure (1998)
User: Amy Rose
Type: Movement

The Hammer JumpMedia:SonicAdventure DC US manual.pdf[1]Media:SonicAdvance GBA US manual.pdf[2]Media:SonicAdvance3 GBA US manual.pdf[3] (ハンマージャンプMedia:SonicAdventureInternational-JP-DC-Manual.pdf[4]Media:SonicAdvance GBA JP manual.pdf[5]) is one of Amy Rose's techniques, useable in Sonic Adventure, Sonic Advance, and Sonic Advance 3.

Overview

The Hammer Jump sees Amy smack her Piko Piko Hammer into the floor with enough force in order to launch herself high up into the air. The upward force from the move propels Amy much higher than a regular jump will allow, making it useful for reaching higher ledges.

Game appearances

Sonic Adventure

In Sonic Adventure and its re-releases, the Hammer Jump requires that Amy be running at full tilt. When she is running at maximum speed, as shown by Amy wielding her hammer as she runs, pressing B or X will perform the move, leaving a shockwave of pink hearts. If she is not in a full run, she will instead use her Hammer Attack and break her momentum.

Sonic Advance

The first Sonic Advance game drops the requirement to be in a full run, and is instead performed while stationary by pressing Down+B, catapulting Amy straight upward.

Sonic Advance 3

In Sonic Advance 3, Amy can only perform the Hammer Jump when she is teamed up with Knuckles. It is performed with the same button combination, however unlike its previous appearance in Sonic Advance, the Hammer Jump in this game launches Amy at a slight forward angle instead of directly upwards.

References