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Difference between revisions of "Green Hill Zone (Sonic Jump)"

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|Sonic Jump (2012)|:Category:Sonic Jump (2012) levels|l2=Levels|{{PAGENAME}}|l3=Green Hill Zone}}
 
{{LevelBob
 
{{LevelBob
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|name=Green Hill Zone
 
|game=Sonic Jump (2012)
 
|game=Sonic Jump (2012)
 
|levelno=First
 
|levelno=First
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|screenwidth=180
 
|screenwidth=180
 
|theme1=tropical island
 
|theme1=tropical island
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|boss=Green Hill Zone boss (Sonic Jump)
 
|acts=12 (11 + 1 Boss Act)
 
|acts=12 (11 + 1 Boss Act)
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|next=Mountain Zone
 
}}
 
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:''For other similarly named levels, see [[Green Hill Zone (disambiguation)]].''
 
:''For other similarly named levels, see [[Green Hill Zone (disambiguation)]].''
  
'''Green Hill Zone''' is the first zone in the 2012 iOS release of ''[[Sonic Jump (2012)|Sonic Jump]]''. Much like its [[Green Hill Zone|1991 predecessor]], it depicts a tropical paradise with green grass, palm trees, waterfalls, and brown checkered soil. The foreground platforms are soft looking patches of dirt with grass covering the tops. Crumbling & fake platforms are floating wooden planks. Hazards are minimal in the Story Mode acts, with the only real trouble being the aforementioned breakable wooden pieces, small moving platforms, and the occasional spikes.
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'''Green Hill Zone''' is the first zone in the 2012 [[iOS]]/[[Android]] release of ''[[Sonic Jump (2012)|Sonic Jump]]''. Much like its [[Green Hill Zone|1991 predecessor]], it depicts a tropical paradise with green grass, palm trees, waterfalls, and brown checkered soil. The foreground platforms are soft looking patches of dirt with grass covering the tops. Crumbling & fake platforms are floating wooden planks. Hazards are minimal in the Story Mode acts, with the only real trouble being the aforementioned breakable wooden pieces, small moving platforms, and the occasional spikes.
  
 
==Ring Count==
 
==Ring Count==
These are ring counts for all 11 non-boss Green Hill Zone Story Mode Acts. Act 12 is not included as it is a looping act, that continues until the boss is defeated. The ring counts don't take into account rings attained via Ring Time, rather only by level layout amount.
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These are ring counts for all 10 non-boss Green Hill Zone Story Mode Acts. Acts 6 & 12 is not included as they are looping acts that continue until the boss is defeated. The ring counts don't take into account rings attained via Ring Time, rather only by level layout amount. Ring counts are according to the v 1.3 release of Sonic Jump, as layouts for some acts have changed between versions.
* Act 1: 94
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* Act 2: 97
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* Act 1: 72
* Act 3: 67
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* Act 2: 73
* Act 4: 81
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* Act 3: 70
* Act 5: 64
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* Act 4: 61
* Act 6: 70
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* Act 5: 47
* Act 7: 46
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* Act 7: 35
* Act 8: 51
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* Act 8: 38
* Act 9: 80
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* Act 9: 60
* Act 10: 91
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* Act 10: 68
* Act 11: 70
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* Act 11: 53
  
 
==Enemies==
 
==Enemies==
 
* [[Crabmeat]] - Crab bot first seen in the original Green Hill Zone. Unlike its predecessor, this one doesn't shoot projectiles.
 
* [[Crabmeat]] - Crab bot first seen in the original Green Hill Zone. Unlike its predecessor, this one doesn't shoot projectiles.
 
* [[Buzz Bomber]] - Insect bot first seen in the original Green Hill Zone. Unlike its predecessor, this one doesn't shoot projectiles.
 
* [[Buzz Bomber]] - Insect bot first seen in the original Green Hill Zone. Unlike its predecessor, this one doesn't shoot projectiles.
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{{SJump2012Omni}}
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[[Category:Sonic Jump (2012) levels]]

Latest revision as of 21:31, 5 March 2018

Sonic Retro emblem.svg Sonic Jump (2012)
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Levels
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Green Hill Zone
SonicJump GHZ.png
Green Hill Zone
First level, Sonic Jump (2012)
Number of Acts: 12 (11 + 1 Boss Act)
Level theme: tropical island
Boss: Green Hill Zone boss (Sonic Jump)
Mountain Zone
For other similarly named levels, see Green Hill Zone (disambiguation).

Green Hill Zone is the first zone in the 2012 iOS/Android release of Sonic Jump. Much like its 1991 predecessor, it depicts a tropical paradise with green grass, palm trees, waterfalls, and brown checkered soil. The foreground platforms are soft looking patches of dirt with grass covering the tops. Crumbling & fake platforms are floating wooden planks. Hazards are minimal in the Story Mode acts, with the only real trouble being the aforementioned breakable wooden pieces, small moving platforms, and the occasional spikes.

Ring Count

These are ring counts for all 10 non-boss Green Hill Zone Story Mode Acts. Acts 6 & 12 is not included as they are looping acts that continue until the boss is defeated. The ring counts don't take into account rings attained via Ring Time, rather only by level layout amount. Ring counts are according to the v 1.3 release of Sonic Jump, as layouts for some acts have changed between versions.

  • Act 1: 72
  • Act 2: 73
  • Act 3: 70
  • Act 4: 61
  • Act 5: 47
  • Act 7: 35
  • Act 8: 38
  • Act 9: 60
  • Act 10: 68
  • Act 11: 53

Enemies

  • Crabmeat - Crab bot first seen in the original Green Hill Zone. Unlike its predecessor, this one doesn't shoot projectiles.
  • Buzz Bomber - Insect bot first seen in the original Green Hill Zone. Unlike its predecessor, this one doesn't shoot projectiles.


Sonic Jump (2012)
SonicJump2012 iOs title.png

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