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Difference between revisions of "Green Hill Zone (Sonic Jump)"

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Revision as of 05:24, 5 December 2012

SonicJump GHZ.png
Green Hill Zone (Sonic Jump)
First level, Sonic Jump (2012)
Number of Acts: 12 (11 + 1 Boss Act)
Level theme: tropical island
Boss: [[Green Hill Zone boss]]
For other similarly named levels, see Green Hill Zone (disambiguation).

Green Hill Zone is the first zone in the 2012 iOS release of Sonic Jump. Much like its 1991 predecessor, it depicts a tropical paradise with green grass, palm trees, waterfalls, and brown checkered soil. The foreground platforms are soft looking patches of dirt with grass covering the tops. Crumbling & fake platforms are floating wooden planks. Hazards are minimal in the Story Mode acts, with the only real trouble being the aforementioned breakable wooden pieces, small moving platforms, and the occasional spikes.

Ring Count

These are ring counts for all 11 non-boss Green Hill Zone Story Mode Acts. Act 12 is not included as it is a looping act, that continues until the boss is defeated. The ring counts don't take into account rings attained via Ring Time, rather only by level layout amount.

  • Act 1: 94
  • Act 2: 97
  • Act 3: 67
  • Act 4: 81
  • Act 5: 64
  • Act 6: 70
  • Act 7: 46
  • Act 8: 51
  • Act 9: 80
  • Act 10: 91
  • Act 11: 70

Enemies

  • Crabmeat - Crab bot first seen in the original Green Hill Zone. Unlike its predecessor, this one doesn't shoot projectiles.
  • Buzz Bomber - Insect bot first seen in the original Green Hill Zone. Unlike its predecessor, this one doesn't shoot projectiles.