Actions

Difference between revisions of "Green Hill Zone (8-bit)"

From Sonic Retro

m (Text replacement - "=Quotes==" to "=Quotes=")
(11 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
| name=Green Hill Zone
 
| name=Green Hill Zone
 
| levelscreen=Green Hill SMS.png
 
| levelscreen=Green Hill SMS.png
| screenwidth=
+
| levelscreen2=Sonic1 GG GreenHillZone.png
 +
| levelscreentitle=Master System
 +
| levelscreen2title=Game Gear
 
| levelno=First
 
| levelno=First
 
| game=Sonic the Hedgehog (8-bit)
 
| game=Sonic the Hedgehog (8-bit)
 +
| location=[[South Island]]
 
| acts=3
 
| acts=3
 
| theme1=tropical island
 
| theme1=tropical island
| boss=Robotnik (Green Hill Zone Boss 8-bit){{!}}Robotnik (GHZ 8-bit)
+
| boss=Green Hill Zone boss (8-bit){{!}}Green Hill Zone boss
 +
| rings1=107 + 10 {{SMS}} / 108 + 10 {{GG}}
 +
| rings2=58 + 40 {{SMS}} / 55 + 30 {{GG}}
 
| name_jp=グリーンヒル ''Gurīn Hiru''{{fileref|Sonic 1 GG JP Manual.pdf|page=17}}
 
| name_jp=グリーンヒル ''Gurīn Hiru''{{fileref|Sonic 1 GG JP Manual.pdf|page=17}}
 
| name_de=Zone der grünen Hügel{{fileref|Sonic1 SMS EU manual.pdf|page=20}}
 
| name_de=Zone der grünen Hügel{{fileref|Sonic1 SMS EU manual.pdf|page=20}}
Line 19: Line 24:
 
| next=Bridge Zone
 
| next=Bridge Zone
 
}}
 
}}
'''Green Hill Zone''' is the first zone in ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' for [[Sega Game Gear]] and [[Sega Master System]]. It is loosely based on [[Green Hill Zone]] from the [[Sega Mega Drive]] version of the game.
+
{{OtherPage|desc=other similarly named levels|page=Green Hill Zone}}
 +
'''Green Hill Zone''' is the first [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.
  
The zone, again like its Mega Drive counterpart, is filled with rolling plains of green and jauntily colored flowers. It's not all natural goodness, though, as [[Dr. Eggman|Robotnik]] has installed spike pits and set his ubiquitous [[badnik|robotic minions]] loose on the verdant landscape. Geographically speaking, the Zone is located on [[South Island]].  
+
==Overview==
 +
The Zone is loosely based on [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] from the [[Sega Mega Drive]] version of the game, with differences being fairly obvious. Less dynamic colors, with limitations caused by the hardware of the SMS/GG. The blue background of the MD game is now somewhat paler, and the plants in the background do not animate quite the same.
  
Sonic made a brief return to Green Hill Zone, destroying Dr. Robotnik's eggpod (and Robotnik as well) saving South Island in the process.
+
Like its Mega Drive counterpart, this Zone is filled with rolling plains of green and jauntily colored flowers. It's not all natural goodness, though, as [[Dr. Eggman]] has installed spike pits and set his ubiquitous [[Badnik|robotic minions]] loose on the verdant landscape. Geographically speaking, the Zone is located on [[South Island]]. It is  Underground tunnels containing water appear in Act 2, which are unlike anything in the Mega Drive version of this Zone. These pools would return in ''[[Sonic Mania]]''<nowiki>'</nowiki>s [[Green Hill Zone (Sonic Mania)|version of the Zone]].
 +
 
 +
Sonic later makes a brief return to Green Hill Zone during the ending sequence, destroying Eggman's [[Egg Mobile]] (and Eggman as well) and saving South Island in the process, using the [[Chaos Emeralds]] to ensure South Island's prosperity if he has all of them.
  
 
==Quotes==
 
==Quotes==
{{quote|Tumble down rolling hills and splash through the chilling waters in an underground cavern. Bounce on [[Spring|springboards]] but not on [[Spikes (obstacle)|spikes]]. Ouch!}}
+
{{quote|The field is filled with palm trees and tropical flowers in bloom. As you progress through the gentlly-sloping hills, there is an entrance to the underground… Sonic will have to progress through a cave with groundwater flowing through it.!|2=''Sonic the Hedgehog'' JP Game Gear manual|ref={{fileref|Sonic 1 GG JP Manual.pdf|page=17}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/665048921137102848/sonic-1-game-gear-jp-manual-zone-description}}}}
 
 
==Diferences==
 
The differences between the Mega Drive version and the Game Gear/Master System version are fairly obvious. Less dynamic colors, with limitations caused by the hardware of the SMS/GG.
 
 
 
The blue background of the MD game is now somewhat paler, and the plants in the background do not animate quite the same.
 
  
With regard to non-technical differences, underground tunnels containing water appear in Act 2, which are unlike anything in the Genesis version of this zone. These pools would return in ''[[Sonic Mania]]''<nowiki>'</nowiki>s [[Green Hill Zone (Sonic Mania)|version of the zone]].
+
{{quote|Tumble down rolling hills and splash through the chilling waters in an underground cavern. Bounce on [[Spring|springboards]] but not on [[Spikes (obstacle)|spikes]]. Ouch!|''Sonic the Hedgehog'' US Game Gear manual|ref={{fileref|Sonic1 GG US manual.pdf|page=9}}}}
  
 
==Enemies==
 
==Enemies==
* [[Moto Bug]] - Insect robots that scoot along the ground.   
+
{| style="width:auto;"
* [[Crabmeat]] - Crab bot that shoots fireballs from its pincers
+
|style="text-align:center;"|{{spriteImage|Motobug-8bit.png|2}}
* [[Buzz Bomber]] - Insect bot that shoots stinging fireballs
+
|'''[[Moto Bug (Sonic the Hedgehog 8-bit)|Moto Bug]]''' — Insect robots that scoot along the ground.   
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Crabmeat-8bit.png|2}}
 +
|'''[[Crabmeat (Sonic the Hedgehog 8-bit)|Crabmeat]]''' — Crab bot that shoots fireballs from its pincers.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|Buzzbomber-8bit.png|2}}
 +
|'''[[Buzz Bomber (Sonic the Hedgehog 8-bit)|Buzz Bomber]]''' — Insect bot that shoots stinging fireballs.
 +
|}
  
 
==Music==
 
==Music==
The zone's background music is based on the 16-bit counterpart. The composition is not identical; Some notes have been altered to better suit the hardware capabilities. Less audio channels are used (again due to hardware restrictions) resulting in a tune with much less depth than the original, but still easily recognisable.
+
The Zone's background music is based on the 16-bit counterpart. The composition is not identical; Some notes have been altered to better suit the hardware capabilities. Less audio channels are used (again due to hardware restrictions) resulting in a tune with much less depth than the original, but still easily recognisable.
 
 
==Walkthroughs==
 
===Act 1===
 
[[Image:Sonic the Hedgehog - Green Hill Zone Act 1.png|900px]]
 
<br clear="all">
 
This is the introductory level to the Sonic game. The first enemy is a [[Motobug]] on the ground, which you can either jump on or over, followed by a [[Crabmeat]]. To reach the end of the level, you must simply run from the left of the level to the right, avoiding obstacles, enemies, and spike-filled pits (which can be passed by jumping on small floating blocks in the air).
 
  
===Act 2===
+
==Special item locations==
[[Image:Sonic the Hedgehog - Green Hill Zone Act 2.png|900px]]
+
The following are the locations of the [[Chaos Emerald]] and 1-Up [[monitors]] in each Act. Detailed maps featuring the locations of these items can be found [[Sonic the Hedgehog (8-bit)/Maps|here]].
<br clear="all">
+
===Chaos Emerald===
You begin on the top left of the level, and as you walk to the right, Sonic trips and falls through the ground. You end up in a cave near a [[Crabmeat]]. Navigate to the cave floor, move through to the water pools at the bottom of the level, and climb up ledges to get to the top of the "mountain". As you climb back up the cave (after having bounced back out of the cave using a spring), you will need to enter a cave on the left (so as to reach the top of the level). Instead of using the spring to reach the top, jump over the spring, fall down the water fall, and fall down the next one. On a ledge is the Chaos Emerald.
+
The Chaos Emerald for this Zone is located in Act 2. In the top-most cave after the [[checkpoint]], jump over the spring and drop down the leftmost waterfall to reach a hidden room with the Chaos Emerald.
  
===Act 3===
+
===1-Up monitors===
[[Image:Sonic the Hedgehog - Green Hill Zone Act 3.png|900px]]
+
*'''Act 1:''' Hidden in a tree, located after the first spike pit.
<br clear="all">
+
*'''Act 2:''' Jump into the wall to the left after landing in the first water pool.
Run and avoid the pits. When you get to the top, Robotnik will fly around higher than can you reach for a bit and descend. This is when you hit him. Get out of the way — he will zoom off screen, then repeat the process. Hit him eight times to get rid of him.
+
*'''Act 3:''' Jump down into the second pit to find the monitor in front of a bed of spikes.
  
==Technical Information==
+
==Technical information==
{| class="prettytable"
+
{| class="prettytable" style="width:auto;"
 
|-
 
|-
 
!Offset||Description
 
!Offset||Description
Line 102: Line 107:
  
 
{{S1GGOmni}}
 
{{S1GGOmni}}
[[Category:Sonic the Hedgehog (8-bit) levels]]
 

Revision as of 05:38, 15 October 2021

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
»
Levels
»
Green Hill Zone
show;hide
  • Master System
  • Game Gear
Green Hill SMS.png
Sonic1 GG GreenHillZone.png
Green Hill Zone
First Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level theme: tropical island
Boss: Green Hill Zone boss
Maximum rings, Act 1: 107 + 10
Sega Master System
/ 108 + 10
Sega Game Gear
Maximum rings, Act 2: 58 + 40
Sega Master System
/ 55 + 30
Sega Game Gear
Non-English names:
Bridge Zone
For other similarly named levels, see Green Hill Zone.

Green Hill Zone is the first Zone in the 8-bit version of Sonic the Hedgehog. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

The Zone is loosely based on Green Hill Zone from the Sega Mega Drive version of the game, with differences being fairly obvious. Less dynamic colors, with limitations caused by the hardware of the SMS/GG. The blue background of the MD game is now somewhat paler, and the plants in the background do not animate quite the same.

Like its Mega Drive counterpart, this Zone is filled with rolling plains of green and jauntily colored flowers. It's not all natural goodness, though, as Dr. Eggman has installed spike pits and set his ubiquitous robotic minions loose on the verdant landscape. Geographically speaking, the Zone is located on South Island. It is Underground tunnels containing water appear in Act 2, which are unlike anything in the Mega Drive version of this Zone. These pools would return in Sonic Mania's version of the Zone.

Sonic later makes a brief return to Green Hill Zone during the ending sequence, destroying Eggman's Egg Mobile (and Eggman as well) and saving South Island in the process, using the Chaos Emeralds to ensure South Island's prosperity if he has all of them.

Quotes

The field is filled with palm trees and tropical flowers in bloom. As you progress through the gentlly-sloping hills, there is an entrance to the underground… Sonic will have to progress through a cave with groundwater flowing through it.!

Sonic the Hedgehog JP Game Gear manualMedia:Sonic 1 GG JP Manual.pdf[1] (translation by Vertekins)[4]

Tumble down rolling hills and splash through the chilling waters in an underground cavern. Bounce on springboards but not on spikes. Ouch!

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[5]

Enemies

Motobug-8bit.png
Moto Bug — Insect robots that scoot along the ground.
Crabmeat-8bit.png
Crabmeat — Crab bot that shoots fireballs from its pincers.
Buzzbomber-8bit.png
Buzz Bomber — Insect bot that shoots stinging fireballs.

Music

The Zone's background music is based on the 16-bit counterpart. The composition is not identical; Some notes have been altered to better suit the hardware capabilities. Less audio channels are used (again due to hardware restrictions) resulting in a tune with much less depth than the original, but still easily recognisable.

Special item locations

The following are the locations of the Chaos Emerald and 1-Up monitors in each Act. Detailed maps featuring the locations of these items can be found here.

Chaos Emerald

The Chaos Emerald for this Zone is located in Act 2. In the top-most cave after the checkpoint, jump over the spring and drop down the leftmost waterfall to reach a hidden room with the Chaos Emerald.

1-Up monitors

  • Act 1: Hidden in a tree, located after the first spike pit.
  • Act 2: Jump into the wall to the left after landing in the first water pool.
  • Act 3: Jump down into the second pit to find the monitor in front of a bed of spikes.

Technical information

Offset Description
$627C Green Hill palette
$628C Green Hill cycling palette
$10000 Green Hill 32 x 32 mappings (184 tiles)
$155CA Green Hill level header pointer
$15AB4 Sprite Layout for Green Hill 1
$15B00 Sprite Layout for Green Hill 2
$15B43 Sprite Layout for Green Hill 3
$32FE6 Header for Green Hill art
$32FEE Line Pre-Load for Green Hill
$330EE Line selection for Green Hill
$337A8 Green Hill art data

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Hacking guide