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Difference between revisions of "Green Hill Zone (8-bit)"

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(removing the maps for now, as they just clutter the page)
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==Walkthroughs==
 
==Walkthroughs==
Detailed maps for each Act can be found [[Sonic the Hedgehog (8-bit)/Maps|here]].
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Detailed maps for each Act can be found [[Sonic the Hedgehog (8-bit)/Maps#Green Hill Zone|here]].
 
===Act 1===
 
===Act 1===
 
This is the introductory level to the Sonic game. The first enemy is a [[Motobug]] on the ground, which you can either jump on or over, followed by a [[Crabmeat]]. To reach the end of the level, you must simply run from the left of the level to the right, avoiding obstacles, enemies, and spike-filled pits (which can be passed by jumping on small floating blocks in the air).
 
This is the introductory level to the Sonic game. The first enemy is a [[Motobug]] on the ground, which you can either jump on or over, followed by a [[Crabmeat]]. To reach the end of the level, you must simply run from the left of the level to the right, avoiding obstacles, enemies, and spike-filled pits (which can be passed by jumping on small floating blocks in the air).

Revision as of 14:30, 11 January 2021

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
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Levels
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Green Hill Zone
Green Hill SMS.png
Green Hill Zone
First Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level theme: tropical island
Boss: Green Hill Zone boss
Maximum rings, Act 1: 107 + 10
Sega Master System
/ 108 + 10
Sega Game Gear
Maximum rings, Act 2: 58 + 40
Sega Master System
/ 55 + 30
Sega Game Gear
Non-English names:
Bridge Zone
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Do we really need to have the walkthrough section and maps here?

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For other similarly named levels, see Green Hill Zone.

Green Hill Zone is the first Zone in the 8-bit version of Sonic the Hedgehog. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

The Zone is loosely based on Green Hill Zone from the Sega Mega Drive version of the game, with differences being fairly obvious. Less dynamic colors, with limitations caused by the hardware of the SMS/GG. The blue background of the MD game is now somewhat paler, and the plants in the background do not animate quite the same.

Like its Mega Drive counterpart, this Zone is filled with rolling plains of green and jauntily colored flowers. It's not all natural goodness, though, as Dr. Eggman has installed spike pits and set his ubiquitous robotic minions loose on the verdant landscape. Geographically speaking, the Zone is located on South Island. It is Underground tunnels containing water appear in Act 2, which are unlike anything in the Mega Drive version of this Zone. These pools would return in Sonic Mania's version of the Zone.

Sonic later makes a brief return to Green Hill Zone during the ending sequence, destroying Eggman's Egg Mobile (and Eggman as well) and saving South Island in the process, using the Chaos Emeralds to ensure South Island's prosperity if he has all of them.

Quotes

Tumble down rolling hills and splash through the chilling waters in an underground cavern. Bounce on springboards but not on spikes. Ouch!

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[4]

Enemies

Motobug-8bit.png
Moto Bug — Insect robots that scoot along the ground.
Crabmeat-8bit.png
Crabmeat — Crab bot that shoots fireballs from its pincers.
Buzzbomber-8bit.png
Buzz Bomber — Insect bot that shoots stinging fireballs.

Music

The Zone's background music is based on the 16-bit counterpart. The composition is not identical; Some notes have been altered to better suit the hardware capabilities. Less audio channels are used (again due to hardware restrictions) resulting in a tune with much less depth than the original, but still easily recognisable.

Walkthroughs

Detailed maps for each Act can be found here.

Act 1

This is the introductory level to the Sonic game. The first enemy is a Motobug on the ground, which you can either jump on or over, followed by a Crabmeat. To reach the end of the level, you must simply run from the left of the level to the right, avoiding obstacles, enemies, and spike-filled pits (which can be passed by jumping on small floating blocks in the air).

Act 2

You begin on the top left of the level, and as you walk to the right, Sonic trips and falls through the ground. You end up in a cave near a Crabmeat. Navigate to the cave floor, move through to the water pools at the bottom of the level, and climb up ledges to get to the top of the "mountain". As you climb back up the cave (after having bounced back out of the cave using a spring), you will need to enter a cave on the left (so as to reach the top of the level). Instead of using the spring to reach the top, jump over the spring, fall down the water fall, and fall down the next one. On a ledge is the Chaos Emerald.

Act 3

Run and avoid the pits. When you get to the top, Robotnik will fly around higher than can you reach for a bit and descend. This is when you hit him. Get out of the way — he will zoom off screen, then repeat the process. Hit him eight times to get rid of him.

Technical information

Offset Description
$627C Green Hill palette
$628C Green Hill cycling palette
$10000 Green Hill 32 x 32 mappings (184 tiles)
$155CA Green Hill level header pointer
$15AB4 Sprite Layout for Green Hill 1
$15B00 Sprite Layout for Green Hill 2
$15B43 Sprite Layout for Green Hill 3
$32FE6 Header for Green Hill art
$32FEE Line Pre-Load for Green Hill
$330EE Line selection for Green Hill
$337A8 Green Hill art data

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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