Actions

Difference between revisions of "Green Hill Zone (8-bit)"

From Sonic Retro

m (+space)
Line 1: Line 1:
 +
{{Breadcrumb
 +
|Sonic the Hedgehog (8-bit)|:Category:Sonic the Hedgehog (8-bit) levels|l2=Levels|{{PAGENAME}}|l3=Green Hill Zone}}
 
{{LevelBob
 
{{LevelBob
 
| name=Green Hill Zone
 
| name=Green Hill Zone
Line 7: Line 9:
 
| acts=3
 
| acts=3
 
| theme1=tropical island
 
| theme1=tropical island
| boss=Robotnik (Green Hill Zone Boss 8-bit)
+
| boss=Robotnik (Green Hill Zone Boss 8-bit){{!}}Robotnik (GHZ 8-bit)
| subboss=
+
| name_jp=グリーンヒル ''Gurīn Hiru''{{fileref|Sonic 1 GG JP Manual.pdf|page=17}}
| music=<br><flashmp3>Sonic the Hedgehog (Game Gear Version) OSV/03 - Green Hill Zone.mp3</flashmp3>
+
| name_de=Zone der grünen Hügel{{fileref|Sonic1 SMS EU manual.pdf|page=20}}
 +
| name_fr=Zone de Colline Verte{{fileref|Sonic1 SMS EU manual.pdf|page=20}}
 +
| name_es=Zona del Cerro Verde{{fileref|Sonic1 SMS EU manual.pdf|page=21}}
 +
| name_it=Zona della Collina Verde{{fileref|Sonic1 SMS EU manual.pdf|page=21}}
 +
| name_se=Green Hill Zone{{fileref|Sonic1 SMS EU manual.pdf|page=21}}
 +
| name_nl=Groene Heuvels Zone{{fileref|Sonic1 SMS EU manual.pdf|page=21}}
 +
| next=Bridge Zone
 
}}
 
}}
 
'''Green Hill Zone''' is the first zone in ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' for [[Sega Game Gear]] and [[Sega Master System]]. It is loosely based on [[Green Hill Zone]] from the [[Sega Mega Drive]] version of the game.
 
'''Green Hill Zone''' is the first zone in ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' for [[Sega Game Gear]] and [[Sega Master System]]. It is loosely based on [[Green Hill Zone]] from the [[Sega Mega Drive]] version of the game.
  
The zone, again like its Mega Drive counterpart, is filled with rolling plains of green and jauntily colored flowers. It's not all natural goodness, though, as [[Doctor Eggman|Robotnik]] has installed spike pits and set his ubiquitous [[badnik|robotic minions]] loose on the verdant landscape. Geographically speaking, the Zone is located on [[South Island]].  
+
The zone, again like its Mega Drive counterpart, is filled with rolling plains of green and jauntily colored flowers. It's not all natural goodness, though, as [[Dr. Eggman|Robotnik]] has installed spike pits and set his ubiquitous [[badnik|robotic minions]] loose on the verdant landscape. Geographically speaking, the Zone is located on [[South Island]].  
  
 
Sonic made a brief return to Green Hill Zone, destroying Dr. Robotnik's eggpod (and Robotnik as well) saving South Island in the process.
 
Sonic made a brief return to Green Hill Zone, destroying Dr. Robotnik's eggpod (and Robotnik as well) saving South Island in the process.
 +
 +
==Instruction Manual Description==
 +
{{quote|Tumble down rolling hills and splash through the chilling waters in an underground cavern. Bounce on [[Spring|springboards]] but not on [[spikes]]. Ouch!}}
  
 
==Diferences==
 
==Diferences==
Line 22: Line 33:
 
The blue background of the MD game is now somewhat paler, and the plants in the background do not animate quite the same.
 
The blue background of the MD game is now somewhat paler, and the plants in the background do not animate quite the same.
  
With regard to non-technical differences, underground tunnels containing water appear in Act 2, which are unlike anything in the Genesis version of this level.
+
With regard to non-technical differences, underground tunnels containing water appear in Act 2, which are unlike anything in the Genesis version of this zone. These pools would return in ''[[Sonic Mania]]''<nowiki>'</nowiki>s [[Green Hill Zone (Sonic Mania)|version of the zone]].
  
 
==Enemies==
 
==Enemies==
Line 30: Line 41:
  
 
==Music==
 
==Music==
The Level's background music is based on the 16-bit counterpart. The composition is not identical; Some notes have been altered to better suit the hardware capabilities. Less audio channels are used (again due to hardware restrictions) resulting in a tune with much less depth than the original, but still easily recognisable.
+
The zone's background music is based on the 16-bit counterpart. The composition is not identical; Some notes have been altered to better suit the hardware capabilities. Less audio channels are used (again due to hardware restrictions) resulting in a tune with much less depth than the original, but still easily recognisable.
  
 
==Walkthroughs==
 
==Walkthroughs==
Line 87: Line 98:
 
|}
 
|}
  
 +
==References==
 +
<references/>
  
 
{{S1GGOmni}}
 
{{S1GGOmni}}
 
[[Category:Sonic the Hedgehog (8-bit) levels]]
 
[[Category:Sonic the Hedgehog (8-bit) levels]]

Revision as of 10:15, 3 March 2018

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
»
Levels
»
Green Hill Zone
Green Hill SMS.png
Green Hill Zone
First Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Level theme: tropical island
Boss: Robotnik (GHZ 8-bit)
Non-English names:
Bridge Zone

Green Hill Zone is the first zone in Sonic the Hedgehog for Sega Game Gear and Sega Master System. It is loosely based on Green Hill Zone from the Sega Mega Drive version of the game.

The zone, again like its Mega Drive counterpart, is filled with rolling plains of green and jauntily colored flowers. It's not all natural goodness, though, as Robotnik has installed spike pits and set his ubiquitous robotic minions loose on the verdant landscape. Geographically speaking, the Zone is located on South Island.

Sonic made a brief return to Green Hill Zone, destroying Dr. Robotnik's eggpod (and Robotnik as well) saving South Island in the process.

Instruction Manual Description

Tumble down rolling hills and splash through the chilling waters in an underground cavern. Bounce on springboards but not on spikes. Ouch!

Diferences

The differences between the Mega Drive version and the Game Gear/Master System version are fairly obvious. Less dynamic colors, with limitations caused by the hardware of the SMS/GG.

The blue background of the MD game is now somewhat paler, and the plants in the background do not animate quite the same.

With regard to non-technical differences, underground tunnels containing water appear in Act 2, which are unlike anything in the Genesis version of this zone. These pools would return in Sonic Mania's version of the zone.

Enemies

  • Moto Bug - Insect robots that scoot along the ground.
  • Crabmeat - Crab bot that shoots fireballs from its pincers
  • Buzz Bomber - Insect bot that shoots stinging fireballs

Music

The zone's background music is based on the 16-bit counterpart. The composition is not identical; Some notes have been altered to better suit the hardware capabilities. Less audio channels are used (again due to hardware restrictions) resulting in a tune with much less depth than the original, but still easily recognisable.

Walkthroughs

Act 1

Sonic the Hedgehog - Green Hill Zone Act 1.png
This is the introductory level to the Sonic game. The first enemy is a Motobug on the ground, which you can either jump on or over, followed by a Crabmeat. To reach the end of the level, you must simply run from the left of the level to the right, avoiding obstacles, enemies, and spike-filled pits (which can be passed by jumping on small floating blocks in the air).

Act 2

Sonic the Hedgehog - Green Hill Zone Act 2.png
You begin on the top left of the level, and as you walk to the right, Sonic trips and falls through the ground. You end up in a cave near a Crabmeat. Navigate to the cave floor, move through to the water pools at the bottom of the level, and climb up ledges to get to the top of the "mountain". As you climb back up the cave (after having bounced back out of the cave using a spring), you will need to enter a cave on the left (so as to reach the top of the level). Instead of using the spring to reach the top, jump over the spring, fall down the water fall, and fall down the next one. On a ledge is the Chaos Emerald.

Act 3

Sonic the Hedgehog - Green Hill Zone Act 3.png
Run and avoid the pits. When you get to the top, Robotnik will fly around higher than can you reach for a bit and descend. This is when you hit him. Get out of the way — he will zoom off screen, then repeat the process. Hit him eight times to get rid of him.

Technical Information

Offset Description
$627C Green Hill palette
$628C Green Hill cycling palette
$10000 Green Hill 32 x 32 mappings (184 tiles)
$155CA Green Hill level header pointer
$15AB4 Sprite Layout for Green Hill 1
$15B00 Sprite Layout for Green Hill 2
$15B43 Sprite Layout for Green Hill 3
$32FE6 Header for Green Hill art
$32FEE Line Pre-Load for Green Hill
$330EE Line selection for Green Hill
$337A8 Green Hill art data

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Hacking guide