Great Turquoise Zone
From Sonic Retro
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Sonic the Hedgehog Triple Trouble |
Levels |
Great Turquoise Zone |
Great Turquoise Zone |
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First Zone, Sonic the Hedgehog Triple Trouble |
Number of Acts: 3 |
Level theme: tropical island |
Boss: Tart Turtle |
Underwater areas: Yes |
Non-English names:
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Sunset Park Zone → |
Great Turquoise Zone is the first Zone of Sonic the Hedgehog Triple Trouble for the Sega Game Gear. As with other Zones in this game, Great Turquoise consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. From here, the player progresses to Sunset Park Zone.
Overview
Very much in the style of Green Hill Zone as a tropical-paradise-themed opening level, Great Turquoise is filled with grassy plains and palm trees. However, one of the key distinctions between Great Turquoise and similar opening Zones is that these palm trees are springy, and jumping on their bouncy canopies enables Sonic and Tails to access otherwise unreachable areas. In addition, there are various breakable walls and underwater sections to explore.
Enemies
Unnamed turtle Badnik — Roams about with a Spring on its back, similar to the Bane Motora from Sonic Chaos. | |
Bombaberry — Hovers in the air and drops bombs when the player passes under. |
Chaos Emerald Monitor locations
The following are the locations for the Chaos Emerald Monitors in Great Turquoise Zone:
- Act 1: At the highest point at the end of the Act. Take the highest route and use the Springs hidden in the trees to bounce up to it.
- Act 2: At the end of the Act. The player must take the lowest route through the water to the end, then Spin Dash up the slope into it.
References
Sonic the Hedgehog Triple Trouble | |
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Main page Manuals |
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Comics:
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