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{{LevelBob|levelscreen=Great_Turquoise.PNG|levelno=First|game=Sonic Triple Trouble|acts=3|cliche=Tropical island|boss=Tart Turtle}}
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{{Breadcrumb
'''Great Turquoise Zone''' is the first level of ''[[Sonic Triple Trouble]]'' for the [[Sega Game Gear]]. As with other stages in this game, Great Turquoise consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss. From here, the player progresses to [[Sunset Park Zone]].
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|Sonic the Hedgehog Triple Trouble|:Category:Sonic the Hedgehog Triple Trouble levels|l2=Levels|{{PAGENAME}}}}
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{{LevelBob
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| levelscreen=Great_Turquoise.PNG
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| levelno=First
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| game=Sonic the Hedgehog Triple Trouble
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| acts=3
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| theme1=tropical island
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| boss=Tart Turtle
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| rings1=153 + 70
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| rings2=89 + 100
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| rings3=6 + 0
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| underwater=Yes
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| name_jp=グレートターコイズ{{fileref|SonicTripleTrouble GG JP manual.pdf|page=23}}
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| next=Sunset Park Zone
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}}
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'''Great Turquoise Zone''' is the first [[Zone]] of ''[[Sonic the Hedgehog Triple Trouble]]'' for the [[Sega Game Gear]]. As with other Zones in this game, Great Turquoise consists of two standard Acts followed by a shorter third Act which contains the Zone's boss. From here, the player progresses to [[Sunset Park Zone]].
  
Very much in the style of [[Green Hill Zone]] as a tropical-paradise-themed opening level, Great Turquoise is filled with grassy plains and palm trees. However, one of the key distinctions between Great Turquoise and similar opening zones is that these palm trees are ''springy'', and jumping on their bouncy canopies enables [[Sonic]] to access otherwise unreachable areas. In addition, there are various breakable walls and underwarer sections to explore.
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==Overview==
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Very much in the style of [[Green Hill Zone]] as a [[:Category:Levels with a tropical island theme|tropical-paradise-themed]] opening level, Great Turquoise is filled with grassy plains and palm trees. However, one of the key distinctions between Great Turquoise and similar opening Zones is that these palm trees are ''[[spring]]y'', and jumping on their bouncy canopies enables [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] to access otherwise unreachable areas. In addition, there are various breakable walls and underwater sections to explore.
  
Recycling designs from the [[Bane Motora]] [[badnik|badniks]] he utilised in [[Turquoise Hill Zone]] during ''[[Sonic Chaos]]'', [[Eggman]] has deployed spring-backed turtlebots in this stage, which have to be attacked via [[Spin Dash]] in order to destroy them. [[Bombaberry|Bombaberries]], hovering robots which drop spiked balls that explode on you, are the only other enemy appearing in this zone.
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==Quotes==
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{{quote|1=Bounce from palm trees topped with springs, and grab those [[Ring]]s. Spin-surf over shallow ponds and watch for the bomb-dropping Badniks.|2=''Sonic the Hedgehog Triple Trouble'' US manual|ref={{fileref|SonicTripleTrouble GG US manual.pdf|page=14}}}}
  
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|GTBadnik.png}}
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|[[GT Badnik|Unnamed turtle Badnik]] — Roams about with a [[Spring]] on its back, similar to the [[Bane Motora]] from ''[[Sonic Chaos]]''.
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|-
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|style="text-align:center;"|{{spriteImage|Bombaberry.png}}
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|[[Bombaberry]] — Hovers in the air and drops bombs when the player passes under.
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|}
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==Chaos Emerald Monitor locations==
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The following are the locations of the [[Chaos Emerald]] [[Monitors]] for access to the [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stage]] in {{PAGENAME}}:
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* '''Act 1:''' At the highest point at the end of the Act. Take the highest route and use the [[Spring]]s hidden in the trees to bounce up to it.
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* '''Act 2:''' At the end of the Act. The player must take the lowest route through the water to the end, then [[Spin Dash]] up the slope into it.
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==References==
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<references/>
  
 
{{SonTripleTroubleOmni}}
 
{{SonTripleTroubleOmni}}
[[Category:Sonic Triple Trouble Levels]]
 

Revision as of 12:13, 9 March 2020

Sonic Retro emblem.svg Sonic the Hedgehog Triple Trouble
»
Levels
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Great Turquoise Zone
Great Turquoise.PNG
Great Turquoise Zone
First Zone, Sonic the Hedgehog Triple Trouble
Number of Acts: 3
Level theme: tropical island
Boss: Tart Turtle
Maximum rings, Act 1: 153 + 70
Maximum rings, Act 2: 89 + 100
Maximum rings, Act 3: 6 + 0
Underwater areas: Yes
Non-English names:
Sunset Park Zone

Great Turquoise Zone is the first Zone of Sonic the Hedgehog Triple Trouble for the Sega Game Gear. As with other Zones in this game, Great Turquoise consists of two standard Acts followed by a shorter third Act which contains the Zone's boss. From here, the player progresses to Sunset Park Zone.

Overview

Very much in the style of Green Hill Zone as a tropical-paradise-themed opening level, Great Turquoise is filled with grassy plains and palm trees. However, one of the key distinctions between Great Turquoise and similar opening Zones is that these palm trees are springy, and jumping on their bouncy canopies enables Sonic and Tails to access otherwise unreachable areas. In addition, there are various breakable walls and underwater sections to explore.

Quotes

Bounce from palm trees topped with springs, and grab those Rings. Spin-surf over shallow ponds and watch for the bomb-dropping Badniks.

Sonic the Hedgehog Triple Trouble US manualMedia:SonicTripleTrouble GG US manual.pdf[2]

Enemies

GTBadnik.png
Unnamed turtle Badnik — Roams about with a Spring on its back, similar to the Bane Motora from Sonic Chaos.
Bombaberry.png
Bombaberry — Hovers in the air and drops bombs when the player passes under.

Chaos Emerald Monitor locations

The following are the locations of the Chaos Emerald Monitors for access to the Special Stage in Great Turquoise Zone:

  • Act 1: At the highest point at the end of the Act. Take the highest route and use the Springs hidden in the trees to bounce up to it.
  • Act 2: At the end of the Act. The player must take the lowest route through the water to the end, then Spin Dash up the slope into it.

References


Sonic the Hedgehog Triple Trouble
STT Title.png

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