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Difference between revisions of "Globotron"

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:''If you were looking for the first boss in the [[Sonic Colours (Wii)|Wii version]], see [[Rotatatron]].''
 
:''If you were looking for the first boss in the [[Sonic Colours (Wii)|Wii version]], see [[Rotatatron]].''
  
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The [[Tropical Resort (DS)|Tropical Resort]] boss takes place in a circular arena versus '''Globotron'''. Having cleared the Tropical Resort level, Sonic finally catches up with Eggman, who's demanding that [[Orbot]] and [[Cubot]] pick up the pace in capturing [[Wisps]]. None too happy at the interruption, Eggman orders his henchmen to deal with the hedgehog; the two robots release this massive, floating globe.
 
The [[Tropical Resort (DS)|Tropical Resort]] boss takes place in a circular arena versus '''Globotron'''. Having cleared the Tropical Resort level, Sonic finally catches up with Eggman, who's demanding that [[Orbot]] and [[Cubot]] pick up the pace in capturing [[Wisps]]. None too happy at the interruption, Eggman orders his henchmen to deal with the hedgehog; the two robots release this massive, floating globe.
  
As with most bosses from ''[[Sonic Rush|Rush]]'', ''[[Sonic Rush Adventure|Rush Adventure]]'', and ''[[Sonic Colours (DS)|Colours]]'', the boss is fought on a 3D rotunda. The boss periodically lashes down with its arms; if the player boosts into an attackable part of Globotron's limbs, they are rewarded with the Red Burst [[Wisp]] (Only if the player entered [[Sweet Mountain (DS)]] before), which can be used to attack the boss floating in the air.
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As with most bosses from ''[[Sonic Rush|Rush]]'', ''[[Sonic Rush Adventure|Rush Adventure]]'', and ''[[Sonic Colours (Nintendo DS)|Colours]]'', the boss is fought on a 3D rotunda. The boss periodically lashes down with its arms; if the player boosts into an attackable part of Globotron's limbs, they are rewarded with the Red Burst [[Wisp]] (Only if the player entered [[Sweet Mountain (DS)]] before), which can be used to attack the boss floating in the air.
  
 
After the boss explodes, [[Orbot]] and [[Cubot]] are shown gathering up the wreckage, though they end up short by one arm. This innocuous bit of robotic mis-accounting proves to have profound ramifications later in the game...
 
After the boss explodes, [[Orbot]] and [[Cubot]] are shown gathering up the wreckage, though they end up short by one arm. This innocuous bit of robotic mis-accounting proves to have profound ramifications later in the game...
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[[Category:Sonic Colours (DS) bosses]]
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[[Category:Sonic Colours (Nintendo DS) bosses]]

Revision as of 09:44, 8 April 2018

Sonic Retro emblem.svg Sonic Colours (Nintendo DS)
»
Bosses
»
Globotron
If you were looking for the first boss in the Wii version, see Rotatatron.


Tropical Resort Boss DS.png
Globotron
Game: [[Sonic Colours (Nintendo DS)]][[Category:Sonic Colours (Nintendo DS) bosses]]
Level: [[Tropical Resort (DS)]]

The Tropical Resort boss takes place in a circular arena versus Globotron. Having cleared the Tropical Resort level, Sonic finally catches up with Eggman, who's demanding that Orbot and Cubot pick up the pace in capturing Wisps. None too happy at the interruption, Eggman orders his henchmen to deal with the hedgehog; the two robots release this massive, floating globe.

As with most bosses from Rush, Rush Adventure, and Colours, the boss is fought on a 3D rotunda. The boss periodically lashes down with its arms; if the player boosts into an attackable part of Globotron's limbs, they are rewarded with the Red Burst Wisp (Only if the player entered Sweet Mountain (DS) before), which can be used to attack the boss floating in the air.

After the boss explodes, Orbot and Cubot are shown gathering up the wreckage, though they end up short by one arm. This innocuous bit of robotic mis-accounting proves to have profound ramifications later in the game...

Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

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